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#1
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I know this is a Pandora's Box but this audience has too much to
offer so here goes....You may have seen the latest project I was on, the MOTO Q just released by Verizon. I've been working speech and media audio on Smartphones for a while now. Unlike speech there seems to be no industry recognized MOS or objective testing tools to validate media file record/playback minimum system performance. The defacto benchmark product is the iPod. Other than Compression/ Codec scores, what tests are done on a new iPod type portable players to assure consumer audio quality. I'm running into testing issues such as Stereo Bluetooth accessories & OS Embedded audio DSP width/EQ enhancement. Besides traditional linearity metrics what tests would you add for Smartphone based audio players? Disclaimer: These are my opinions, not Motorola's Thanks Kevin T |
#2
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Posted to rec.audio.pro
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Kevin T wrote:
I know this is a Pandora's Box but this audience has too much to offer so here goes....You may have seen the latest project I was on, the MOTO Q just released by Verizon. I've been working speech and media audio on Smartphones for a while now. Unlike speech there seems to be no industry recognized MOS or objective testing tools to validate media file record/playback minimum system performance. The defacto benchmark product is the iPod. Other than Compression/ Codec scores, what tests are done on a new iPod type portable players to assure consumer audio quality. I'm running into testing issues such as Stereo Bluetooth accessories & OS Embedded audio DSP width/EQ enhancement. Besides traditional linearity metrics what tests would you add for Smartphone based audio players? The problem is that people all have different notion of what is important and different musical material has different demands. I remember when there was a market war between MD and DCC, both using different compression algorithms. The MD sounded clearly better on rock music with limited dynamic range. The DCC sounded clearly better on classical music with wider range. I don't think there is any way around doing listening tests. The problem is that you have to do them double-blind with trained listeners and with a variety of program materials. I think it's also important to present listeners both the uncompressed and compressed sound one after the other so they have some baseline for what the compression system is doing. I like to listen to harpsichords and hear if the attack on the notes gets smeary. I like to listen to orchestral recordings and see if I can pick out instruments. I like to listen to Glenn Gould's recording of the Goldberg variations and see if I can hear the humming. I like to listen to Art Blakey Live at Birdland and see if I can hear the piano strings resonating with the horns. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#3
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![]() Kevin T wrote: I know this is a Pandora's Box but this audience has too much to offer so here goes....You may have seen the latest project I was on, the MOTO Q just released by Verizon. I've been working speech and media audio on Smartphones for a while now. Unlike speech there seems to be no industry recognized MOS or objective testing tools to validate media file record/playback minimum system performance. The defacto benchmark product is the iPod. Other than Compression/ Codec scores, what tests are done on a new iPod type portable players to assure consumer audio quality. I'm running into testing issues such as Stereo Bluetooth accessories & OS Embedded audio DSP width/EQ enhancement. Besides traditional linearity metrics what tests would you add for Smartphone based audio players? Disclaimer: These are my opinions, not Motorola's Thanks Kevin T Hi Kevin, check out: http://www.avisoft-saslab.com/compression.htm Also, contact me directly at mkolber (at) motorola (dot) com Mark |
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