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#1
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Ok, this is the way I see it: you have bit rate and sample rate.
The sample rate is the number of times per second that the signal is cut up. The Nyquist Theorem states that the highest frequency reproduced is half of the sample rate. This is too long and convoluted for me to understand or explain. But so long as the sample rate is CD-quality (44.1 kHz), we'll have a possible frequency of 22.05 kHz, which is out of normal human hearing and definitely out of the range of electric guitar. The bit rate is the dynamic range of a unit. Let's say the input is 1 volt and the converter has 1 bit. It can be either 0 or 1. So if the signal is closer to 1 volt, it will be 1, and if it's closer to 0 volts, it will be 0. Obviously, you'd have full signal then nothing. With 2 bits, you double that dynamic range. Each additional bit doubles that range so you end up with 2^N different volume levels for each bit rate N. Let's also say you have a guitar signal that comes in at only half the volume the input buffer wants to see. You are wasting half the bits right there, squashing your dynamic range. Likewise, if you have buzzing or humming noise, it masks the lower bits squashing your dynamic range again. A compressor will take a volume level over a certain threshold and reduce it. You can make up for this reduction by increasing gain, making the louder parts just as loud as before, and the softer parts louder. If done subtly, you will just notice a smoother input. A compressed signal has the POTENTIAL to increase dynamic range by ensuring that your maximum peak levels are not too much higher than the rest of your playing. Let's say that you hit the strings on a guitar as hard as you can and it peaks at twice the normal playing volume. Again, you're wasting bits and dynamic range right there. So a compressor will get your guitar operating at a higher average level, increasing the number of bits used and thus dynamic range. Here I will BS a bit because I don't know exactly what happens (I'm an audio enthusiast, not an EE major). A buffer will take a high impedance signal and output a low impedance signal. This signal is less susceptible to high-frequency and volume loss, perhaps? Furthermore, impedance is not a flat number; it changes based on frequency. I'm imagining that by converting this impedance, you are also flattening the impedance of a guitars pickup, for instance. By doing so, certain frequencies are not picked up louder because of different impedance, but because of different output characteristics. In this way, you will not have spikes or dips in the impedance of a pickup, which I propose, decreases the dynamic range. In my opinion, a well-designed, hum- and noise-free, buffer with a hint of compression (i.e. a Valvulator), can actually increase dynamic range. Am I understanding this correctly? Feel free to rip my comments to shreds. |
#2
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jaric wrote:
Ok, this is the way I see it: you have bit rate and sample rate. You have bit _depth_ and sample _rate_ The sample rate is the number of times per second that the signal is cut up. The Nyquist Theorem states that the highest frequency reproduced is half of the sample rate. The highest frequency that can be reporduced is _less than half_ the smaple rate. This is too long and convoluted for me to understand or explain. But so long as the sample rate is CD-quality (44.1 kHz), we'll have a possible frequency of 22.05 kHz, which is out of normal human hearing and definitely out of the range of electric guitar. The bit rate is the dynamic range of a unit. Let's say the input is 1 volt and the converter has 1 bit. It can be either 0 or 1. So if the signal is closer to 1 volt, it will be 1, and if it's closer to 0 volts, it will be 0. Obviously, you'd have full signal then nothing. With 2 bits, you double that dynamic range. Each additional bit doubles that range so you end up with 2^N different volume levels for each bit rate N. Let's also say you have a guitar signal that comes in at only half the volume the input buffer wants to see. You are wasting half the bits right there, squashing your dynamic range. Likewise, if you have buzzing or humming noise, it masks the lower bits squashing your dynamic range again. A compressor will take a volume level over a certain threshold and reduce it. You can make up for this reduction by increasing gain, making the louder parts just as loud as before, and the softer parts louder. If done subtly, you will just notice a smoother input. A compressed signal has the POTENTIAL to increase dynamic range by ensuring that your maximum peak levels are not too much higher than the rest of your playing. You have just described _decreasing_ the dynamic range using a compressor. Let's say that you hit the strings on a guitar as hard as you can and it peaks at twice the normal playing volume. Again, you're wasting bits and dynamic range right there. So a compressor will get your guitar operating at a higher average level, increasing the number of bits used and thus dynamic range. Here I will BS a bit because I don't know exactly what happens (I'm an audio enthusiast, not an EE major). A buffer will take a high impedance signal and output a low impedance signal. This signal is less susceptible to high-frequency and volume loss, perhaps? Furthermore, impedance is not a flat number; it changes based on frequency. I'm imagining that by converting this impedance, you are also flattening the impedance of a guitars pickup, for instance. By doing so, certain frequencies are not picked up louder because of different impedance, but because of different output characteristics. In this way, you will not have spikes or dips in the impedance of a pickup, which I propose, decreases the dynamic range. In my opinion, a well-designed, hum- and noise-free, buffer with a hint of compression (i.e. a Valvulator), can actually increase dynamic range. That's a questionable opinion. Am I understanding this correctly? Feel free to rip my comments to shreds. I think folks will have some inpout here. -- ha |
#3
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On Wed, 24 May 2006 06:51:13 GMT, "jaric" wrote:
Ok, this is the way I see it: you have bit rate and sample rate. The sample rate is the number of times per second that the signal is cut up. The Nyquist Theorem states that the highest frequency reproduced is half of the sample rate. This is too long and convoluted for me to understand or explain. But so long as the sample rate is CD-quality (44.1 kHz), we'll have a possible frequency of 22.05 kHz, which is out of normal human hearing and definitely out of the range of electric guitar. Almost right. 22.05kHz is the first impossible frequency. The wanted stuff must be below the Nyquist frequency. The bit rate is the dynamic range of a unit. Let's say the input is 1 volt and the converter has 1 bit. It can be either 0 or 1. So if the signal is closer to 1 volt, it will be 1, and if it's closer to 0 volts, it will be 0. Obviously, you'd have full signal then nothing. With 2 bits, you double that dynamic range. Each additional bit doubles that range so you end up with 2^N different volume levels for each bit rate N. No. Bit rate is a term used in transmitting audio. It is the product of the sampling rate and the bit depth. Bit depth is the term you are looking for. For the second part, you are sort of right but you are ignoring dithering, which negates the effect you describe. A 1 bit converter will correctly distinguish levels all the way down to zero - there is no step. Like analogue audio, of course, it will have noise associated with it. But if you really are measuring DC voltages, you can average the dithered signal to get as accurate a measure as you need. Let's also say you have a guitar signal that comes in at only half the volume the input buffer wants to see. You are wasting half the bits right there, squashing your dynamic range. Likewise, if you have buzzing or humming noise, it masks the lower bits squashing your dynamic range again. No. Dynamic range is the difference between the smallest and biggest *possible* signals a system will reproduce. How much of that you make use of is up to you. Current pop music may use 2dB, while the best classical may have perhaps 55dB. A compressor will take a volume level over a certain threshold and reduce it. You can make up for this reduction by increasing gain, making the louder parts just as loud as before, and the softer parts louder. If done subtly, you will just notice a smoother input. You got what happens right, but maybe the conclusion is rather questionable. These days it is just louder. A compressed signal has the POTENTIAL to increase dynamic range by ensuring that your maximum peak levels are not too much higher than the rest of your playing. Let's say that you hit the strings on a guitar as hard as you can and it peaks at twice the normal playing volume. Again, you're wasting bits and dynamic range right there. So a compressor will get your guitar operating at a higher average level, increasing the number of bits used and thus dynamic range. No. Compression always (and indeed must) decreases dynamic range. The number of bits you are currently using is not dynamic range. The dynamic range of a piece of music is the difference between the loudest bits and the softest bits. WHat you are describing is just loudness. Here I will BS a bit because I don't know exactly what happens (I'm an audio enthusiast, not an EE major). A buffer will take a high impedance signal and output a low impedance signal. This signal is less susceptible to high-frequency and volume loss, perhaps? Pretty much right. Look at it as making the signal much more robust, so it can be fed to assorted bits of kit without fear of changing it. Furthermore, impedance is not a flat number; it changes based on frequency. I'm imagining that by converting this impedance, you are also flattening the impedance of a guitars pickup, for instance. By doing so, certain frequencies are not picked up louder because of different impedance, but because of different output characteristics. In this way, you will not have spikes or dips in the impedance of a pickup, which I propose, decreases the dynamic range. Yes. Guitar pickups are slightly different to most audio kit in that they actually use their varying impedance with frequency to produce their characteristic sound in conjunction with guitar amps and guitar leads. Forget dynamic range in connection with this - it has no relevance. In my opinion, a well-designed, hum- and noise-free, buffer with a hint of compression (i.e. a Valvulator), can actually increase dynamic range. No. Nothing can increase dynamic range (apart from expansion, the exact opposite of compression). When you add stages, each will have its own noise level and the dynamic range will, however slightly, reduce. Am I understanding this correctly? Feel free to rip my comments to shreds. You've got bits of it spot on, but you need to understand what dynamic range is and not apply it wrongly. Let me sum up: For a piece of equipment, the dynamic range is the difference between the biggest level it can reproduce without clipping and the level of the noise. For a piece of music, the dynamic range is the difference between the loudest part and the quietest part. The key word here is difference. It is a range you are describing. d -- Pearce Consulting http://www.pearce.uk.com |
#4
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#5
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Chris Hornbeck wrote:
The interesting bit lies in the dither: information storage is actually increased by adding noise Prompted by the universal rule that you can't get something for nothing, I have to doubt this. I think the answer is that dither gets you more resolution at low frequencies but less at high frequencies. It just so happens that's acoustically desirable because it changes the quantization noise from something signal-related to a constant white noise that is aurally less distracting at the same level. Anahata |
#6
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On Thu, 25 May 2006 09:18:10 +0100, Anahata
wrote: Chris Hornbeck wrote: The interesting bit lies in the dither: information storage is actually increased by adding noise Prompted by the universal rule that you can't get something for nothing, I have to doubt this. I think the answer is that dither gets you more resolution at low frequencies but less at high frequencies. No, resolution is not frequency dependent. It is constant all the way up to the Nyquist frequency. It just so happens that's acoustically desirable because it changes the quantization noise from something signal-related to a constant white noise that is aurally less distracting at the same level. I would disagree with your analysis about level. The level of the quantization products is much higher than the level of noise caused by dithering. Think of it as all the energy being piled into tall heaps rather than being spread out. d -- Pearce Consulting http://www.pearce.uk.com |
#7
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Don Pearce wrote:
No, resolution is not frequency dependent. It is constant all the way up to the Nyquist frequency. Perhaps resolution isn't the right word, but it's obvious that the error on any individual sample is higher if noise has been added than if it hasn't, and averaging that error over several samples will reduce it. Perhaps I should have said signal to noise ratio, compared in different frequency bands. Think of it as all the energy being piled into tall heaps rather than being spread out. Yes, but it's the same total energy, which is what I meant by level. I don't think we're in fundamental disagreement. Anahata |
#8
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Anahata wrote in news:4475683b$0$18226
: Chris Hornbeck wrote: The interesting bit lies in the dither: information storage is actually increased by adding noise Prompted by the universal rule that you can't get something for nothing, I have to doubt this. I think the answer is that dither gets you more resolution at low frequencies but less at high frequencies. Dither lets you hear signal down farther in the noise. It just so happens that's acoustically desirable because it changes the quantization noise from something signal-related to a constant white noise that is aurally less distracting at the same level. Exactly. Removing the correlation allows your brain to "hear through it" to the signal content at lower levels. |
#9
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"Anahata" wrote in message
Chris Hornbeck wrote: The interesting bit lies in the dither: information storage is actually increased by adding noise Prompted by the universal rule that you can't get something for nothing, I have to doubt this. Your doubts are well-founded. In fact, application of dither slightly reduces information storage capacity. But, you don't give up something to get nothing. Instead, you obtain a more listenable product and a more generally useful product because quantization error is randomized (which you say near the end of your post). I think the answer is that dither gets you more resolution at low frequencies but less at high frequencies. Not true in general, but certainly true in useful special cases. Dither is often weighted or shaped to concentrate its energy at frequencies that are outside the range where the ear is most sensitive. Then, your statement is almost perfectly correct - resolution is increased at lower frequencies at the cost of reduced resolution at the highest frequencies. Since the ear is not so sensitive at the highest frequencies, this loss of high frequency resolution is a more than acceptable trade-off. It just so happens that's acoustically desirable because it changes the quantization noise from something signal-related to a constant white noise that is aurally less distracting at the same level. 100% right, except that this is no happenstance - it is exactly per design. OK, so "It just so happens" is a figure of speech. ;-) |
#10
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On Thu, 25 May 2006 09:18:10 +0100, Anahata
wrote: The interesting bit lies in the dither: information storage is actually increased by adding noise Prompted by the universal rule that you can't get something for nothing, I have to doubt this. I think the answer is that dither gets you more resolution at low frequencies but less at high frequencies. It just so happens that's acoustically desirable because it changes the quantization noise from something signal-related to a constant white noise that is aurally less distracting at the same level. You and all subsequent posters understand the technique perfectly, but until corrected I'll have to stand by my assertion that dither allows us to hear (because of critical bands) below the noise floor, just like in analog recording. Perhaps Bob Cain will weigh in here and, as so often, open my eyes. Much thanks, as always, Chris Hornbeck |
#11
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"Chris Hornbeck" wrote in
message On Thu, 25 May 2006 09:18:10 +0100, Anahata wrote: The interesting bit lies in the dither: information storage is actually increased by adding noise Prompted by the universal rule that you can't get something for nothing, I have to doubt this. I think the answer is that dither gets you more resolution at low frequencies but less at high frequencies. It just so happens that's acoustically desirable because it changes the quantization noise from something signal-related to a constant white noise that is aurally less distracting at the same level. You and all subsequent posters understand the technique perfectly, but until corrected I'll have to stand by my assertion that dither allows us to hear (because of critical bands) below the noise floor, just like in analog recording. Below noise-floor hearing also happens in quantized systems without dither. It just sounds nastier. |
#12
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Chris Hornbeck wrote:
You and all subsequent posters understand the technique perfectly, but until corrected I'll have to stand by my assertion that dither allows us to hear (because of critical bands) below the noise floor, just like in analog recording. Perhaps Bob Cain will weigh in here and, as so often, open my eyes. Everybody's pretty well covered it. The dither doesn't create the ability to hear signal below noise, it just makes it undistorted by decorrelating the error and the signal thus making the error spectrum independant of that of the signal. We hear the true spectrum of the signal with hiss on it rather than hearing the signal with all kinds of its harmonics on top of it. For very low level signals, at the level of the low order bit, the undithered quantization distortion will be a large percentage of the signal. Our ears are less tolerant of that much distortion than they are of the noise that dither replaces it with. The power in the dither noise is actually greater than that of the quantization noise but the signal is more "realistic" in the presence of the noise (uncorrelated error) than in the presence of the distortion (correlated error) allowing it to remain intelligible at levels lower than are possible without dither. There are those who claim to hear differences in high level signals that depend not just on the presence of dither but on the dither algorithm used. Of this I remain skeptical. Bob -- "Things should be described as simply as possible, but no simpler." A. Einstein |
#13
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The sample rate is the number of times per second that the signal is cut
up. The Nyquist Theorem states that the highest frequency reproduced is half of the sample rate. This is too long and convoluted for me to understand or explain. But so long as the sample rate is CD-quality (44.1 kHz), we'll have a possible frequency of 22.05 kHz, which is out of normal human hearing and definitely out of the range of electric guitar. Actually you'll have a possible frequency of just under 22.05kHz, but close enough. The bit rate is the dynamic range of a unit. Let's say the input is 1 volt and the converter has 1 bit. It can be either 0 or 1. So if the signal is closer to 1 volt, it will be 1, and if it's closer to 0 volts, it will be 0. Obviously, you'd have full signal then nothing. With 2 bits, you double that dynamic range. Each additional bit doubles that range so you end up with 2^N different volume levels for each bit rate N. Yes. Let's also say you have a guitar signal that comes in at only half the volume the input buffer wants to see. You are wasting half the bits right there, squashing your dynamic range. Likewise, if you have buzzing or humming noise, it masks the lower bits squashing your dynamic range again. No; if your signal is only half the volume your input buffer wants to see, you're down 6dB, and you're wasting one bit (the one of the far left). So if you're working in a 16-bit system, you're effectively using 15 bits, for a theoretical dynamic range of 90dB, rather than 96dB. A compressor will take a volume level over a certain threshold and reduce it. You can make up for this reduction by increasing gain, making the louder parts just as loud as before, and the softer parts louder. If done subtly, you will just notice a smoother input. Right, more or less. A compressed signal has the POTENTIAL to increase dynamic range by ensuring that your maximum peak levels are not too much higher than the rest of your playing. Let's say that you hit the strings on a guitar as hard as you can and it peaks at twice the normal playing volume. Again, you're wasting bits and dynamic range right there. So a compressor will get your guitar operating at a higher average level, increasing the number of bits used and thus dynamic range. Not really, because practically speaking the dynamic range of any electric guitar signal I've come across is less than the dynamic range of a 16-bit recording system, never mind the 24-bit systems that are the norm for recording these days. (The limiting factor is usually the noise of the amplifier plus the noise of the pickups.) So unless you're drastically over- or under-recording the signal, you'll get the same effective dynamic range -- and if you compress it, you'll get the compressed dynamic range, which is of course less than the uncompressed. In effect, your limiting factor, assuming reasonable recording practices, is the source material, not the digital medium. Here I will BS a bit because I don't know exactly what happens (I'm an audio enthusiast, not an EE major). A buffer will take a high impedance signal and output a low impedance signal. This signal is less susceptible to high-frequency and volume loss, perhaps? Less susceptible to high-frequency loss from load capacitance, at least, and less susceptible to volume loss from loading. Furthermore, impedance is not a flat number; it changes based on frequency. I'm imagining that by converting this impedance, you are also flattening the impedance of a guitars pickup, for instance. By doing so, certain frequencies are not picked up louder because of different impedance, but because of different output characteristics. In this way, you will not have spikes or dips in the impedance of a pickup, which I propose, decreases the dynamic range. You're not flattening the impedance of the guitar's pickup; if you put a buffer, say, inside the guitar, you're isolating the guitar's impedance from the outside world (cables, amplifier input impedance, etc.). Most of the time that will change the tone of the pickup -- for better or worse, depending on your preferances. It won't change the dynamic range, though, other than making it a tiny bit lower due to the additional noise of the buffer. In my opinion, a well-designed, hum- and noise-free, buffer with a hint of compression (i.e. a Valvulator), can actually increase dynamic range. Nope. Am I understanding this correctly? Feel free to rip my comments to shreds. No; you're making the initial assumption that the limit on dynamic range when digitally recording or processing a guitar signal is the digital recording process, whereas it's actually the guitar/amp system itself. Peace, Paul |
#14
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The sample rate is the number of times per second that the signal is cut up.
The Nyquist Theorem states that the highest frequency reproduced is half of the sample rate. This is too long and convoluted for me to understand or explain. But so long as the sample rate is CD-quality (44.1 kHz), we'll have a possible frequency of 22.05 kHz, which is out of normal human hearing and definitely out of the range of electric guitar. Close enough. Practically, the cut-off will be a bit under half the sample rate. The bit rate is the dynamic range of a unit. Let's say the input is 1 volt and the converter has 1 bit. It can be either 0 or 1. So if the signal is closer to 1 volt, it will be 1, and if it's closer to 0 volts, it will be 0. Obviously, you'd have full signal then nothing. With 2 bits, you double that dynamic range. Each additional bit doubles that range so you end up with 2^N different volume levels for each bit rate N. Again, close enough. Though the term is bit DEPTH. Bit rate means something else A compressed signal has the POTENTIAL to increase dynamic range by ensuring that your maximum peak levels are not too much higher than the rest of your playing. Let's say that you hit the strings on a guitar as hard as you can and it peaks at twice the normal playing volume. Again, you're wasting bits and dynamic range right there. So a compressor will get your guitar operating at a higher average level, increasing the number of bits used and thus dynamic range. No. This is where you're going wrong. A compressor REDUCES dynamic range. That's why it's called a compressor. Having squashed the peaks out of the dynamics you there is then room to move the whole signal up. This can make the music sound louder and punchier. But you are actually using LESS dynamic range. |
#15
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A compressed signal has the POTENTIAL to increase dynamic range by
ensuring that your maximum peak levels are not too much higher than the rest of your playing. Let's say that you hit the strings on a guitar as hard as you can and it peaks at twice the normal playing volume. Again, you're wasting bits and dynamic range right there. So a compressor will get you guitar operating at a higher average level, increasing the number of bits used and thus dynamic range. All other replies so far have been spot on. I would merely like to say that the idea which you expressed in this paragraph would make a kind of sense if the universe were very different from the way it actually is--if the main source of noise in a 16-bit recording were the limit of those 16 bits, and if the signal coming from your guitar were relatively free of noise, hum, RFI, etc., and if all circuitry in the path between your guitar and the compressor were similarly noise-free. In that hypothetical case you would be lifting the guitar signal higher (on average) above the noise floor of the A/D converter--which is what I think you probably mean by "increas[ing] your dynamic range" here. But in reality, as soon as you set your recording levels so that your loudest sound approaches 0 dB (full scale), the noise floor of a 16-bit recording is actually far below the noise floor of your guitar signal. So using a limiter would actually worsen the situation, as the others have pointed out. You would also be squashing the dynamic range of your musical signal, which robs it of a great deal of its liveness and expressive character. --best regards |
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