Home |
Search |
Today's Posts |
#1
![]() |
|||
|
|||
![]()
I have a 2 hour WAV file that I need to make 1 second longer. I was doing
the video capture and audio was ahead of video by 1 second factor. So I need to stretch it without losing quality. The effect should be the same as if I played an analog cassette tape a bit slower. The reason I'm asking is that I had never had problems with squeezing WAV file (i.e. making them shorter). But I once tried to stretch the WAV file in GoldWave sound editor and artifacts such as clicks and distortion were introduced in sound. Any way to do it without artifacts? Thanks. --Leonid PS. The WAV file is 16 bit 48kHz. |
#2
![]() |
|||
|
|||
![]()
Hi Leonid,
I have a 2 hour WAV file that I need to make 1 second longer. I was doing the video capture and audio was ahead of video by 1 second factor. So I need to stretch it without losing quality. The effect should be the same as if I played an analog cassette tape a bit slower. The reason I'm asking is that I had never had problems with squeezing WAV file (i.e. making them shorter). But I once tried to stretch the WAV file in GoldWave sound editor and artifacts such as clicks and distortion were introduced in sound. Any way to do it without artifacts? Thanks. I never used GoldWave but 1 second on a 7200 second WAVE file means you need a minimal stretch to 100.013% of the original. Any time stretching algorithm should be able to handle that without artifacts - especially if you don't need to preserve pitch. It might be that GoldWave is struggling because of the size of the file, but may be someone else can comment on that. Cheers, Walco |
#3
![]() |
|||
|
|||
![]() Leonid Makarovsky wrote: I have a 2 hour WAV file that I need to make 1 second longer. I was doing the video capture and audio was ahead of video by 1 second factor. So I need to stretch it without losing quality. The effect should be the same as if I played an analog cassette tape a bit slower. The reason I'm asking is that I had never had problems with squeezing WAV file (i.e. making them shorter). But I once tried to stretch the WAV file in GoldWave sound editor and artifacts such as clicks and distortion were introduced in sound. Any way to do it without artifacts? Thanks. Time/pitch scaling has really matured in the last couple of years years. Steinberg's Wavelab has one of the best implementations I've encountered. Celemony is a product made specifically for that purpose, has a lot more capability than you probably need, is rather expensive, but has a hell of a reputation. Adobe Audition in its latest incarnation is also reputed to be quite good but is outside my experience because it requires XP. Bob -- "Things should be described as simply as possible, but no simpler." A. Einstein |
#4
![]() |
|||
|
|||
![]() Leonid Makarovsky wrote: I have a 2 hour WAV file that I need to make 1 second longer. I was doing the video capture and audio was ahead of video by 1 second factor. So I need to stretch it without losing quality. The effect should be the same as if I played an analog cassette tape a bit slower. The reason I'm asking is that I had never had problems with squeezing WAV file (i.e. making them shorter). But I once tried to stretch the WAV file in GoldWave sound editor and artifacts such as clicks and distortion were introduced in sound. Any way to do it without artifacts? Thanks. --Leonid PS. The WAV file is 16 bit 48kHz. Sound Forge will do this very easily - and without the clicks and pops. For that matter, the audio tools built into Vegas will do it as well and you'd have the added benefit of seeing what you're doing. You can get a trial version of either to see if they do what you want. Mike |
#5
![]() |
|||
|
|||
![]()
Cooledit, Wavelab Soundforge etc will all do a respectanle job, although you
might consider putting in snippets of silence if you can Don "Leonid Makarovsky" wrote in message ... I have a 2 hour WAV file that I need to make 1 second longer. I was doing the video capture and audio was ahead of video by 1 second factor. So I need to stretch it without losing quality. The effect should be the same as if I played an analog cassette tape a bit slower. The reason I'm asking is that I had never had problems with squeezing WAV file (i.e. making them shorter). But I once tried to stretch the WAV file in GoldWave sound editor and artifacts such as clicks and distortion were introduced in sound. Any way to do it without artifacts? Thanks. --Leonid PS. The WAV file is 16 bit 48kHz. |
#6
![]() |
|||
|
|||
![]()
In rec.audio.pro Mike Kujbida wrote:
: Sound Forge will do this very easily - and without the clicks and pops. For : that matter, the audio tools built into Vegas will do it as well and you'd : have the added benefit of seeing what you're doing. You can get a trial : version of either to see if they do what you want. Mike, I have SoundForge 5.0. What option of stretching should I use? There're many there. I also have the tool called SSRC which is the best tool for resampling. I was thinking maybe I should resample this WAV file to say 48.001kHz and then tell the program to play it back at 48kHz? --Leonid |
#7
![]() |
|||
|
|||
![]()
In rec.audio.pro Don Nafe wrote:
: Cooledit, Wavelab Soundforge etc will all do a respectanle job, although you : might consider putting in snippets of silence if you can What does that mean? --Leonid |
#8
![]() |
|||
|
|||
![]() "Leonid Makarovsky" wrote in message ... In rec.audio.pro Don Nafe wrote: : Cooledit, Wavelab Soundforge etc will all do a respectanle job, although you : might consider putting in snippets of silence if you can What does that mean? Cut the audio track apart at several natural pauses and slip it back into sync so that the error doesn't accumulate. |
#9
![]() |
|||
|
|||
![]()
On Tue, 12 Oct 2004 07:35:03 -0700, "Richard Crowley"
wrote: "Leonid Makarovsky" wrote in message ... In rec.audio.pro Don Nafe wrote: : Cooledit, Wavelab Soundforge etc will all do a respectanle job, although you : might consider putting in snippets of silence if you can What does that mean? Cut the audio track apart at several natural pauses and slip it back into sync so that the error doesn't accumulate. And fill those stretch marks with "room sound", the background noise you recorded when nobody was speaking. Mike T. |
#10
![]() |
|||
|
|||
![]()
Mike T. wrote:
:Cut the audio track apart at several natural pauses and slip it back :into sync so that the error doesn't accumulate. : : And fill those stretch marks with "room sound", the background noise : you recorded when nobody was speaking. To be precisely correct it's not even a second I have to stretch this file more but .155 of a second. Sounds like a small thing, however, for the synchronizing audio and video it's 5 frames of NTSC video and it will be noticeable. So really the best thing for me is just to make audio slower to match it. --Leonid |
#11
![]() |
|||
|
|||
![]()
In article ,
Leonid Makarovsky wrote: Mike T. wrote: :Cut the audio track apart at several natural pauses and slip it back :into sync so that the error doesn't accumulate. : : And fill those stretch marks with "room sound", the background noise : you recorded when nobody was speaking. To be precisely correct it's not even a second I have to stretch this file more but .155 of a second. Sounds like a small thing, however, for the synchronizing audio and video it's 5 frames of NTSC video and it will be noticeable. So really the best thing for me is just to make audio slower to match it. That's more like 1/6 second to my mind, but it's close. Rather than slowing down the audio, you can remove little chunks here and there between words. If you do it evenly and cleanly, it can match up nicely. It's much easier in the video world than it was with film. With 35mm film you can only remove 1/4 frame since you have to line the perfs up. This is 1/96 second, which can sometimes be an awful lot in a musical piece although it is reasonable enough for cutting dialogue. 16mm was even worse since you had to take out one frame at a time from the sound mag since there was only one set of perfs per frame. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#12
![]() |
|||
|
|||
![]()
To be precisely correct it's not even a second I have to stretch this file
more but .155 of a second. Sounds like a small thing, however, for the synchronizing audio and video it's 5 frames of NTSC video and it will be noticeable. So really the best thing for me is just to make audio slower to match it. Seems to me that resampling the entire piece could introduce all sorts of new sampling errors, where inserting a few extra spaces doesn't require all that...it's just a bit shift in time. Another thought...did the sync go bad proportionally or at some specific point? -John O |
#13
![]() |
|||
|
|||
![]() |
#14
![]() |
|||
|
|||
![]()
Hi Leonid,
snip Can you point me to any programms that do that? Or how can SRC do it? My SSRC version is 1.29. Audacity (open source, http://audacity.sourceforge.net/) will happily do this. Cheers, Walco |
#15
![]() |
|||
|
|||
![]()
On 12 Oct 2004 04:30:45 GMT, Leonid Makarovsky
wrote: I have a 2 hour WAV file that I need to make 1 second longer. I was doing the video capture and audio was ahead of video by 1 second factor. So I need to stretch it without losing quality. The effect should be the same as if I played an analog cassette tape a bit slower. The reason I'm asking is that I had never had problems with squeezing WAV file (i.e. making them shorter). But I once tried to stretch the WAV file in GoldWave sound editor and artifacts such as clicks and distortion were introduced in sound. Any way to do it without artifacts? Thanks. Playing an analogue tape slower would shift pitch as well as change length. Though with a change of this tiny magnitude, it's hardly an issue. "Audio ahead of video" implies that they just need aligning. But you mean the overall lengths are different and you really have an audio file that, though aligned to video at the start, ends up 1 sec. behind? 1 sec. in two hours. That's a tiny ratio. I'm not sure that any wave editor will accept a resampling factor of 0.9998611 and, if it did, do anything useful with it. Within the 2 hours of audio, can you find 10 places where you could unobtrusively insert 0.1 sec of silence (or paste in that amount of ambient sound, if more appropriate? Would that get things near enough? CubaseFAQ www.laurencepayne.co.uk/CubaseFAQ.htm "Possibly the world's least impressive web site": George Perfect |
#16
![]() |
|||
|
|||
![]()
On Tue, 12 Oct 2004 01:34:59 -0700, Bob Cain
wrote: Leonid Makarovsky wrote: I have a 2 hour WAV file that I need to make 1 second longer. I was doing the video capture and audio was ahead of video by 1 second factor. So I need to stretch it without losing quality. The effect should be the same as if I played an analog cassette tape a bit slower. The reason I'm asking is that I had never had problems with squeezing WAV file (i.e. making them shorter). But I once tried to stretch the WAV file in GoldWave sound editor and artifacts such as clicks and distortion were introduced in sound. Any way to do it without artifacts? Thanks. Time/pitch scaling has really matured in the last couple of years years. Steinberg's Wavelab has one of the best implementations I've encountered. Celemony is a product made specifically for that purpose, has a lot more capability than you probably need, is rather expensive, but has a hell of a reputation. Adobe Audition in its latest incarnation is also reputed to be quite good but is outside my experience because it requires XP. Magix, who market Samplitude, sell a less powerful version called "Magix Studio" or something like that for around $50, it's a very powerful app that misses a few of the high end features of Samplitude, but the time stretch should be in there and it works very well. I think you can download a trial version and check it out. Also there is a good time-stretch plugin from Prosoniq called "Time Factory" that is excellent. Al |
#17
![]() |
|||
|
|||
![]()
John O wrote:
: Seems to me that resampling the entire piece could introduce all sorts of : new sampling errors, where inserting a few extra spaces doesn't require all : that...it's just a bit shift in time. : Another thought...did the sync go bad proportionally or at some specific : point? The sync goes bad proportionally due to capture card vs soundcard internal clock differences. Capture card captures video frames based on its internal clock and maybe speed of the VCR whereas soundcard just samples analog sound independently. But I just found the solution I'm going to try based on this article: http://www.videohelp.com/forum/userguides/140540.php In SoundForge I will SET the sample rate (will not do the actual resampling) to 47,998 (or something like that) to create a new length and save the new WAV file. Then I will resample with SSRC.exe program back to 48kHz. I think this should do the job. Thanks to everyone who replied. --Leonid |
#18
![]() |
|||
|
|||
![]() |
#19
![]() |
|||
|
|||
![]() Leonid Makarovsky wrote: In rec.audio.pro Mike Kujbida wrote: Sound Forge will do this very easily - and without the clicks and pops. For that matter, the audio tools built into Vegas will do it as well and you'd have the added benefit of seeing what you're doing. You can get a trial version of either to see if they do what you want. Mike, I have SoundForge 5.0. What option of stretching should I use? There're many there. I also have the tool called SSRC which is the best tool for resampling. I was thinking maybe I should resample this WAV file to say 48.001kHz and then tell the program to play it back at 48kHz? --Leonid Not sure is SF 5.0 has it. I've got SF 6.0 and I'd use the Process Time Stretch option myself. I just tried this with a 2 hr. clip and it took about 2 min. to process. Because the stretch amount is negligible (0.01%), you won't hear the difference. Mike |
#20
![]() |
|||
|
|||
![]() Leonid Makarovsky wrote: I have SoundForge 5.0. What option of stretching should I use? There're many there. I also have the tool called SSRC which is the best tool for resampling. I was thinking maybe I should resample this WAV file to say 48.001kHz and then tell the program to play it back at 48kHz? SRC will give an aritfact free result but the the frequency content of the material is also scaled. If you want the pitch to remain unchaged, SRC is not the way to do it. Time/pitch scaling is much different than source rate conversion (although SRC may be part of the internal process). SRC has a theoretical solution that can be calculated to any desired accuracy. Time/pitch scaling doesn't have a theoretical solution (it's non-causal and non-linear in really nasty ways) and is approached instead with various hueristics. The heuristics have dramatically improved in recent years for almost all products that include the capability. Bob -- "Things should be described as simply as possible, but no simpler." A. Einstein |
#21
![]() |
|||
|
|||
![]() Leonid Makarovsky wrote: Mike T. wrote: :Cut the audio track apart at several natural pauses and slip it back :into sync so that the error doesn't accumulate. : : And fill those stretch marks with "room sound", the background noise : you recorded when nobody was speaking. To be precisely correct it's not even a second I have to stretch this file more but .155 of a second. Sounds like a small thing, however, for the synchronizing audio and video it's 5 frames of NTSC video and it will be noticeable. So really the best thing for me is just to make audio slower to match it. In that case, the very slight pitch change that SRC will introduce probably won't be of any signifigance to you so should work even better than time/pitch scaling. If, that is, you can find an SRC app that allows you to specify the change as the ratio of two time durations rather than just as a target sample rate. That could require a bunch of zeros after the decimal point before you start getting numbers and I've found few programs that use all the digits it allows you to type in. Madening that. Bob -- "Things should be described as simply as possible, but no simpler." A. Einstein |
#22
![]() |
|||
|
|||
![]()
In rec.audio.pro Bob Cain wrote:
: SRC will give an aritfact free result but the the frequency : content of the material is also scaled. If you want the : pitch to remain unchaged, SRC is not the way to do it. I don't want pitch to remain unchanged. The problem is that SSRC will not convert a WAV file with 47999Hz to 48000Hz. It says that it must be dividable by 2 or 3. So I guess I'm stuck with SoundForge 5.0. I don't like how GoldWave does it. --Leonid |
#23
![]() |
|||
|
|||
![]()
Bob Cain wrote:
: In that case, the very slight pitch change that SRC will : introduce probably won't be of any signifigance to you so : should work even better than time/pitch scaling. If, that : is, you can find an SRC app that allows you to specify the : change as the ratio of two time durations rather than just : as a target sample rate. That could require a bunch of : zeros after the decimal point before you start getting : numbers and I've found few programs that use all the digits : it allows you to type in. Madening that. Can you point me to any programms that do that? Or how can SRC do it? My SSRC version is 1.29. --Leonid |
#24
![]() |
|||
|
|||
![]() 1 second on a 7200 second WAVE file means you need a minimal stretch to 100.013% Audition will reliably handle a number like 100.01389 (7201/7200) |
#25
![]() |
|||
|
|||
![]() Leonid Makarovsky wrote: Can you point me to any programms that do that? Or how can SRC do it? My SSRC version is 1.29. Sorry, I don't know of any SRC programs that allow the kind of precision specification you need. Sure doen't mean they don't exist, though. Is SSRC based on Super Rabbit Code? That is supposed to be the premier resampling implementation but I'm not sure if it exists other than as a library routine that apps can call. You ought to Google it and see what turns up. Bob -- "Things should be described as simply as possible, but no simpler." A. Einstein |
#26
![]() |
|||
|
|||
![]()
"Leonid Makarovsky" skrev i en meddelelse
... I have a 2 hour WAV file that I need to make 1 second longer. I was doing the video capture and audio was ahead of video by 1 second factor. So I need to stretch it without losing quality. The effect should be the same as if I played an analog cassette tape a bit slower. The reason I'm asking is that I had never had problems with squeezing WAV file (i.e. making them shorter). But I once tried to stretch the WAV file in GoldWave sound editor and artifacts such as clicks and distortion were introduced in sound. Any way to do it without artifacts? Thanks. --Leonid PS. The WAV file is 16 bit 48kHz. Just duplicate every 7200th sample. |
#27
![]() |
|||
|
|||
![]() "Leonid Makarovsky" wrote in message ... In rec.audio.pro Bob Cain wrote: : SRC will give an aritfact free result but the the frequency : content of the material is also scaled. If you want the : pitch to remain unchaged, SRC is not the way to do it. I don't want pitch to remain unchanged. The problem is that SSRC will not convert a WAV file with 47999Hz to 48000Hz. It says that it must be dividable by 2 or 3. Well... What would it do? Mathematically it would only be adding ONE sample per second. So I guess I'm stuck with SoundForge 5.0. I don't like how GoldWave does it. --Leonid |
#28
![]() |
|||
|
|||
![]()
Leonid Makarovsky wrote:
I have a 2 hour WAV file that I need to make 1 second longer. I was doing the video capture and audio was ahead of video by 1 second factor. So I need to stretch it without losing quality. The effect should be the same as if I played an analog cassette tape a bit slower. The reason I'm asking is that I had never had problems with squeezing WAV file (i.e. making them shorter). But I once tried to stretch the WAV file in GoldWave sound editor and artifacts such as clicks and distortion were introduced in sound. Any way to do it without artifacts? Thanks. --Leonid PS. The WAV file is 16 bit 48kHz. Hi Leonid. You specified that the audio is ahead by 1 second. So, are you sure you need to stretch the audio? Do you mean that the audio starts off in-sync but that by the end of the playout the audio is ahead by a second? Otherwise all you need to do is re-align the audio with the video. If you, indeed, you need to stretch the audio by 1 second then that amounts to .013% change (very little for sure). I have used the the time-stretch facilities in ProTools, Nuendo and Logic. And each should be able to perform the change inaudibly (as long as you specify the highest quality setting vs operational speed). Regards, Hassan |
#29
![]() |
|||
|
|||
![]()
"Leonid Makarovsky" wrote ...
Mike T. wrote: :Cut the audio track apart at several natural pauses and slip it back :into sync so that the error doesn't accumulate. : : And fill those stretch marks with "room sound", the background noise : you recorded when nobody was speaking. To be precisely correct it's not even a second I have to stretch this file more but .155 of a second. Sounds like a small thing, however, for the synchronizing audio and video it's 5 frames of NTSC video and it will be noticeable. So really the best thing for me is just to make audio slower to match it. To that casual observer, this almost sounds "obsessive". Half the audio that goes out over DBS satellite these days has audio that is more out of sync than that. I really, REALLY think that fooling around with the timebase, sampling rate, "stretching" etc is the VERY HARD way to do this. It is SO MUCH easier to slip pieces of the sound track back into sync at appropriate points in the NLE that any other method just seems silly, at least IMHO. |
#30
![]() |
|||
|
|||
![]()
Hassan Davis wrote:
: You specified that the audio is ahead by 1 second. So, are you sure you : need to stretch the audio? Do you mean that the audio starts off : in-sync but that by the end of the playout the audio is ahead by a : second? Otherwise all you need to do is re-align the audio with the : video. I *assume* that the audio starts in-sync. Honestly, there's no way I can check that. I can, however, check the audio relative to video position at the end of the whole thing by re-capturing just the very end of the program, then finding the same video frame and from that point of time copying audio. --Leonid |
#31
![]() |
|||
|
|||
![]()
In article ,
Leonid Makarovsky wrote: Hassan Davis wrote: : You specified that the audio is ahead by 1 second. So, are you sure you : need to stretch the audio? Do you mean that the audio starts off : in-sync but that by the end of the playout the audio is ahead by a : second? Otherwise all you need to do is re-align the audio with the : video. I *assume* that the audio starts in-sync. Honestly, there's no way I can check that. I can, however, check the audio relative to video position at the end of the whole thing by re-capturing just the very end of the program, then finding the same video frame and from that point of time copying audio. If you can't check it, then I assume there is nothing up front that _needs_ to be synched. If that's the case, just shift everything five frames and let the beginning be out of synch. If there is no dialogue and no synched effects, it doesn't matter if you're a couple frames off. If there is dialogue and synched effects up front, then you certainly can tell if it starts in synch. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#32
![]() |
|||
|
|||
![]()
Scott Dorsey wrote:
: If you can't check it, then I assume there is nothing up front that _needs_ : to be synched. I'm not sure about that. All I know for sure that audio vs video in the beginning differs from audio vs video at the end. But I can't check precisely. It looks and sounds ok to me. But the beginning is as important as the end. By the way, I don't worry about the pitch even if I had adjust it more than even 10 seconds 'cause theoretically if soundcard's internal clock is really off, I will get correct pitch by stretching or squeezing the file. --Leonid |
#33
![]() |
|||
|
|||
![]()
On 14 Oct 2004 13:55:56 GMT, Leonid Makarovsky
wrote: I *assume* that the audio starts in-sync. Honestly, there's no way I can check that. I can, however, check the audio relative to video position at the end of the whole thing by re-capturing just the very end of the program, then finding the same video frame and from that point of time copying audio. Where is the first place that you can tell whether audio and video are in synch? If you drag the audio into alignment here, how far off is synch at the end (or at the last point where it is an issue)? CubaseFAQ www.laurencepayne.co.uk/CubaseFAQ.htm "Possibly the world's least impressive web site": George Perfect |
#34
![]() |
|||
|
|||
![]()
Laurence Payne wrote:
: Where is the first place that you can tell whether audio and video are : in synch? If you drag the audio into alignment here, how far off is : synch at the end (or at the last point where it is an issue)? I'm not sure I understand the question. The audio is out of synch relative to video. --Leonid |
#35
![]() |
|||
|
|||
![]()
Leonid Makarovsky wrote:
Laurence Payne wrote: : Where is the first place that you can tell whether audio and video are : in synch? If you drag the audio into alignment here, how far off is : synch at the end (or at the last point where it is an issue)? I'm not sure I understand the question. The audio is out of synch relative to video. At the first shot on the reel, the audio is in synch. At the last shot on the reel, the audio is out of synch. If you run the tape, how far in do you first notice that it's out of synch? --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#36
![]() |
|||
|
|||
![]()
Scott Dorsey wrote:
: At the first shot on the reel, the audio is in synch. At the last shot on : the reel, the audio is out of synch. : If you run the tape, how far in do you first notice that it's out of synch? It's proportional. So in 2 hours it's off by .155 of a sec. In 1 hour it's off by .0775 of a sec.... Etc... --Leonid |
#37
![]() |
|||
|
|||
![]()
Leonid Makarovsky wrote:
Scott Dorsey wrote: : At the first shot on the reel, the audio is in synch. At the last shot on : the reel, the audio is out of synch. : If you run the tape, how far in do you first notice that it's out of synch? It's proportional. So in 2 hours it's off by .155 of a sec. In 1 hour it's off by .0775 of a sec.... Etc... Right. But how far in do you NOTICE it? How far off can it be, before it is a problem? If it's two hours long, there should be PLENTY of places to cut a frame of audio out here and there to match everything up. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#38
![]() |
|||
|
|||
![]() |
#39
![]() |
|||
|
|||
![]()
Leonid Makarovsky wrote:
Scott Dorsey wrote: : At the first shot on the reel, the audio is in synch. At the last shot on : the reel, the audio is out of synch. : If you run the tape, how far in do you first notice that it's out of synch? It's proportional. So in 2 hours it's off by .155 of a sec. In 1 hour it's off by .0775 of a sec.... Etc... I suppose a filter/plugin to do this doesn't exist (maybe I should write one), but I would be awefully tempted to want to solve this problem by throwing out individual samples instead of resampling. If you're off by 0.0775 seconds per hour, that's only 0.00215%, which is not even one sample per second at the 44100 Hz sample rate and just over one sample at 48000 Hz. I'm sort of a purist, but I doubt it would be easy to notice when one sample is removed here and there. It's equivalent to editing out about 0.02 milliseconds of audio. The code for a plugin to do this would be very simple. For a little added flair, the plugin could look for periods of silence or quiet parts (or parts without much high-frequency content or with lots of high-frequency noise) and throw out more samples during those periods and fewer at other times. I should explain that if none of this makes sense in the context of this discussion (or it has already been discussed), it might be because I just got back from vacation and haven't been following the thread. (By the way, anyone here ever do installed audio for a cruise ship? This particular one might have had a deal with Yamaha, because everything from pianos to drums to consoles was all Yamaha.) - Logan |
#40
![]() |
|||
|
|||
![]() |
Reply |
|
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Forum | |||
Can files be transferred using USB ports? | Pro Audio | |||
Defragging during a session... | Pro Audio | |||
How well does Cubase SX resample when importing 44.1khz files in SX set to a higher samplerate?! | Pro Audio | |||
How well does Cubase SX resample when importing 44.1khz files in SX set to a higher samplerate?! | Pro Audio | |||
Wav editing question: WPK files? | Tech |