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  #41   Report Post  
Lorin David Schultz
 
Posts: n/a
Default

"TonyP" wrote

Of course, but have you tried recording at 16/44 and processing at

32/44 or
64/44?


I don't know if I have or not. What's Pro Tools' internal processing
depth?



Or done a double blind listening test of a file recorded at 16/44 and

one at
24/44 with the same card?


Yeah, and there's not enough difference to care about if that's all I
was gonna do with it. The benefit of the longer word really only became
apparent to me on sessions with a fair amount of processing going on.
"Lots of processing" includes things like mixing a lot of tracks, making
any fairly healthy level changes, and/or applying plugs.



Of course hard drive space is so cheap these days, it's really a non

issue
for most people now. Saving heaps of wasted bits doesn't cost you too

much
as long as the hardware can handle the overhead.


I suppose, within reason. At some point the benefits become so small
that practical realities like backup space/cost, processing time (when
the client is paying by the hour) and plug-in limits become a higher
priority than absolute limits of audiophility.

--
"It CAN'T be too loud... some of the red lights aren't even on yet!"
- Lorin David Schultz
in the control room
making even bad news sound good

(Remove spamblock to reply)


  #42   Report Post  
philicorda
 
Posts: n/a
Default

On Thu, 30 Sep 2004 06:11:12 -0700, Ron B wrote:

I'm a newbie to digital recording, but not a newbie to music or
electronics. So that being said, I'm looking for a simple DAW setup.
I'll be using a laptop to record solo guitar for the most part. I'll
either be going firewire or usb, but I digress.... In deciding on
gear, since I'll mainly be doing solo direct in guitar work I want
good quality audio. That seems fairly easy to do since at best it will
be two inputs of stereo. But since CD quality has to be 44.1khz at 16
bits, what do you experienced people hear in terms of quality when
recording at 24 bit 96khz? Since you'll have to dither that down to CD
quality do you still prefer the higher sampling? Does the dithering
process alter the sound quality? Enquiring mind wants to know.....and
thanks for the replies......


Here's some rambling on the subject...
I have experimented tracking a drum kit at 16/44.1k 24/44.1k and 24/96k. I
found a noticable difference between 24/44.1 and 24/96, and could reliably
identify which was which. The 24/96 sounded clearer and more open, there
is no other way to describe it without hearing it. The overheads (two
new 414s at the time) benefited the most. The pres were focusrite red 1,
isa 220, and some Amek dual pre/compressor for the overheads.

Other instruments that I have heard a difference with are stringed, like
Dan Goong, autoharp, mandolin... basicly anything steel strung and
bright and twangy.

Also, metallic percussion has more life to it, try a
triangle at both sample rates.... (and be careful, some crappy pres 'thud'
(I don't know a better way to describe it, it's a bit like someone tapping
on a piece of foam in time with the triangle, and sounds *worse* at 96k))

I used the Ameks A/D convertors for the overheads and other experiments,
and monitored back through my Delta 1010. Doing the same with the 1010s
A/D convertors sounded similar, but not quite as nice.

When the 24/96 drum multitrack was converted to 24/44.1 it sounded
worse than the 24/44.1 recordings. I used the Cubase SX src, which is
probably not the best, but it's a hassle to use a different one on a
multitrack project. Converting a 96k stereo mixdown of the drums with the
Wavelab src sounded ok, no better than the 24/44.1 recording,
certainly no worse.

So, I do acousticy projects at 24/96, as they have less tracks, and it
sounds better to me. I would rather do everything at 24/96, but the lower
track count and the way some of my plugins don't work at 96k means I'm
stuck with 24/44.1 for a while.

If you are doing solo DI'd guitar, along with midi/sample based backing
tracks, I would not worry about it, 24/44.1 is fine.


Ron B


  #43   Report Post  
philicorda
 
Posts: n/a
Default

On Thu, 30 Sep 2004 06:11:12 -0700, Ron B wrote:

I'm a newbie to digital recording, but not a newbie to music or
electronics. So that being said, I'm looking for a simple DAW setup.
I'll be using a laptop to record solo guitar for the most part. I'll
either be going firewire or usb, but I digress.... In deciding on
gear, since I'll mainly be doing solo direct in guitar work I want
good quality audio. That seems fairly easy to do since at best it will
be two inputs of stereo. But since CD quality has to be 44.1khz at 16
bits, what do you experienced people hear in terms of quality when
recording at 24 bit 96khz? Since you'll have to dither that down to CD
quality do you still prefer the higher sampling? Does the dithering
process alter the sound quality? Enquiring mind wants to know.....and
thanks for the replies......


Here's some rambling on the subject...
I have experimented tracking a drum kit at 16/44.1k 24/44.1k and 24/96k. I
found a noticable difference between 24/44.1 and 24/96, and could reliably
identify which was which. The 24/96 sounded clearer and more open, there
is no other way to describe it without hearing it. The overheads (two
new 414s at the time) benefited the most. The pres were focusrite red 1,
isa 220, and some Amek dual pre/compressor for the overheads.

Other instruments that I have heard a difference with are stringed, like
Dan Goong, autoharp, mandolin... basicly anything steel strung and
bright and twangy.

Also, metallic percussion has more life to it, try a
triangle at both sample rates.... (and be careful, some crappy pres 'thud'
(I don't know a better way to describe it, it's a bit like someone tapping
on a piece of foam in time with the triangle, and sounds *worse* at 96k))

I used the Ameks A/D convertors for the overheads and other experiments,
and monitored back through my Delta 1010. Doing the same with the 1010s
A/D convertors sounded similar, but not quite as nice.

When the 24/96 drum multitrack was converted to 24/44.1 it sounded
worse than the 24/44.1 recordings. I used the Cubase SX src, which is
probably not the best, but it's a hassle to use a different one on a
multitrack project. Converting a 96k stereo mixdown of the drums with the
Wavelab src sounded ok, no better than the 24/44.1 recording,
certainly no worse.

So, I do acousticy projects at 24/96, as they have less tracks, and it
sounds better to me. I would rather do everything at 24/96, but the lower
track count and the way some of my plugins don't work at 96k means I'm
stuck with 24/44.1 for a while.

If you are doing solo DI'd guitar, along with midi/sample based backing
tracks, I would not worry about it, 24/44.1 is fine.


Ron B


  #44   Report Post  
Roger W. Norman
 
Posts: n/a
Default

First, I'd argue about the concept of sloppy level setting. If/when you
have converters of decent quality to allow for at least 16 bit recording
(i.e. -96 dB noise floor) then you have 8 bits of headroom at the max (a
theoretical impossibility), but more like 4 bits, but geez, doesn't that
equate to 24 dB of headroom, which is the typical amount of a good console's
analog output headroom?

So what does "sloppy" mean in relation to converters? I'd like to see
someone actualy define, in meaningful terms, just what this means. First,
it can't mean the same thing to two different people because no one works
exactly the same as another with exactly the same equipment. Second, there
are no methods to measure a term such as "sloppy". It's all too easy to say
someone was sloppy in their signal path setup, but in the worst of
situations, sans digital converters, even The Boss' Nebraska became a
seminal album on cassette.

--


Roger W. Norman
SirMusic Studio

"TonyP" wrote in message
u...

"Arny Krueger" wrote in message
...
Just to pick a nit, he makes a factual mistake when he specifically says
that *all* "24 bit" converters have at least 16 bit resolution. They

don't,
a leading example being the popular M-Audio AP2496.
If you check


http://audio.rightmark.org/rus/test/...iophile-2496.h
tml
you'll see that the unweighted dynamic range in 24/96 mode is less than

95
dB.
This is just one example of many 24/96 converters with less than 96 dB
unweighted dynamic range.


Which is what I've been saying for years when people claim 24 bit gives

much
more room for sloppy level setting.
In the case of the AP2496 there is no real extra headroom only wasted

bits.
In the case of *MANY* 24 bit cards there is a gain of 1 bit extra
resolution, 2 if you're lucky, and 3 only in the case of the very best

cards
available. However 95dB unweighted is quite adequate for tracking, and
better than any analog recorder anyway.

TonyP.

"Appreachable" is a good word for this group too, with SO many people
preaching their twisted versions of the audio gospel :-)




  #45   Report Post  
Roger W. Norman
 
Posts: n/a
Default

First, I'd argue about the concept of sloppy level setting. If/when you
have converters of decent quality to allow for at least 16 bit recording
(i.e. -96 dB noise floor) then you have 8 bits of headroom at the max (a
theoretical impossibility), but more like 4 bits, but geez, doesn't that
equate to 24 dB of headroom, which is the typical amount of a good console's
analog output headroom?

So what does "sloppy" mean in relation to converters? I'd like to see
someone actualy define, in meaningful terms, just what this means. First,
it can't mean the same thing to two different people because no one works
exactly the same as another with exactly the same equipment. Second, there
are no methods to measure a term such as "sloppy". It's all too easy to say
someone was sloppy in their signal path setup, but in the worst of
situations, sans digital converters, even The Boss' Nebraska became a
seminal album on cassette.

--


Roger W. Norman
SirMusic Studio

"TonyP" wrote in message
u...

"Arny Krueger" wrote in message
...
Just to pick a nit, he makes a factual mistake when he specifically says
that *all* "24 bit" converters have at least 16 bit resolution. They

don't,
a leading example being the popular M-Audio AP2496.
If you check


http://audio.rightmark.org/rus/test/...iophile-2496.h
tml
you'll see that the unweighted dynamic range in 24/96 mode is less than

95
dB.
This is just one example of many 24/96 converters with less than 96 dB
unweighted dynamic range.


Which is what I've been saying for years when people claim 24 bit gives

much
more room for sloppy level setting.
In the case of the AP2496 there is no real extra headroom only wasted

bits.
In the case of *MANY* 24 bit cards there is a gain of 1 bit extra
resolution, 2 if you're lucky, and 3 only in the case of the very best

cards
available. However 95dB unweighted is quite adequate for tracking, and
better than any analog recorder anyway.

TonyP.

"Appreachable" is a good word for this group too, with SO many people
preaching their twisted versions of the audio gospel :-)






  #46   Report Post  
Roger W. Norman
 
Posts: n/a
Default

Glenn Meadows has often said that the quality of the sound of the conversion
is based on the analog input. ****ty input, ****ty output. Marrying good
converters to a good analog front end, like perhaps Prism, Mytek or Lavry or
a number of others will produce superior results with the same converters
that perhaps MOTU uses. When I look at the input from my RME or my MOTU,
both have analog in the way. How not?

--


Roger W. Norman
SirMusic Studio

"Ty Ford" wrote in message
...
On Sat, 2 Oct 2004 08:20:35 -0400, Scott Dorsey wrote
(in article ):

TonyP wrote:

Which is what I've been saying for years when people claim 24 bit gives

much
more room for sloppy level setting.
In the case of the AP2496 there is no real extra headroom only wasted

bits.
In the case of *MANY* 24 bit cards there is a gain of 1 bit extra
resolution, 2 if you're lucky, and 3 only in the case of the very best

cards
available. However 95dB unweighted is quite adequate for tracking, and
better than any analog recorder anyway.


This is not an argument against 24-bit converters. This is an argument
against calling many of those devices 24-bit unless they actually have
24 bits of real data coming out.

Many of the devices advertised out there as 24-bit, though, have twenty

or
so actual significant bits, and that's not shabby. They should be

called
twenty-bit converters. I know my Prism 20-bit box has at least 19 real
valid bits and only one doubtful one, which I figure is pretty good.

The
Lavry stuff is at least in the same league. Some of the 20-bit

soundcards
don't even have 16 valid bits.
--scott


And at least as important, how do they actually sound?

Regards,

Ty Ford




-- Ty Ford's equipment reviews, audio samples, rates and other

audiocentric
stuff are at www.tyford.com



  #47   Report Post  
Roger W. Norman
 
Posts: n/a
Default

Glenn Meadows has often said that the quality of the sound of the conversion
is based on the analog input. ****ty input, ****ty output. Marrying good
converters to a good analog front end, like perhaps Prism, Mytek or Lavry or
a number of others will produce superior results with the same converters
that perhaps MOTU uses. When I look at the input from my RME or my MOTU,
both have analog in the way. How not?

--


Roger W. Norman
SirMusic Studio

"Ty Ford" wrote in message
...
On Sat, 2 Oct 2004 08:20:35 -0400, Scott Dorsey wrote
(in article ):

TonyP wrote:

Which is what I've been saying for years when people claim 24 bit gives

much
more room for sloppy level setting.
In the case of the AP2496 there is no real extra headroom only wasted

bits.
In the case of *MANY* 24 bit cards there is a gain of 1 bit extra
resolution, 2 if you're lucky, and 3 only in the case of the very best

cards
available. However 95dB unweighted is quite adequate for tracking, and
better than any analog recorder anyway.


This is not an argument against 24-bit converters. This is an argument
against calling many of those devices 24-bit unless they actually have
24 bits of real data coming out.

Many of the devices advertised out there as 24-bit, though, have twenty

or
so actual significant bits, and that's not shabby. They should be

called
twenty-bit converters. I know my Prism 20-bit box has at least 19 real
valid bits and only one doubtful one, which I figure is pretty good.

The
Lavry stuff is at least in the same league. Some of the 20-bit

soundcards
don't even have 16 valid bits.
--scott


And at least as important, how do they actually sound?

Regards,

Ty Ford




-- Ty Ford's equipment reviews, audio samples, rates and other

audiocentric
stuff are at www.tyford.com



  #48   Report Post  
Roger W. Norman
 
Posts: n/a
Default

You mistake concepts. 24 bits has a theoretical limit due to thermodynamic
noise, 96kHz has an absolute limit based on the ability of humans to hear.
Neither one offers a significant advantage simply due to the technical
specs. There is NO technology that supplants one's ability to hear and to
determine what sounds good to them. If they are high dollar people that
still doesn't mean that what they'd use has **** to do with your music or
the music you record. Get passed the specs and start making music. Sort
out the small stuff when people are loving an buying up all your product.
Everything else is fluff.

--


Roger W. Norman
SirMusic Studio

"Ron B" wrote in message
m...
(Scott Dorsey) wrote in message

...
Ron B wrote:
I'm a newbie to digital recording, but not a newbie to music or
electronics. So that being said, I'm looking for a simple DAW setup.
I'll be using a laptop to record solo guitar for the most part. I'll
either be going firewire or usb, but I digress.... In deciding on
gear, since I'll mainly be doing solo direct in guitar work I want
good quality audio. That seems fairly easy to do since at best it will
be two inputs of stereo. But since CD quality has to be 44.1khz at 16
bits, what do you experienced people hear in terms of quality when
recording at 24 bit 96khz? Since you'll have to dither that down to CD
quality do you still prefer the higher sampling? Does the dithering
process alter the sound quality? Enquiring mind wants to know.....and
thanks for the replies......


For sampling rate, it depends entirely on the converters. Some

converters
sound worse at 96 ksamp/sec than they do at 44.1 ksamp/sec. Some might
sound better. Many folks record at 88.2 ksamp/sec because it's easier

to
SRC down to 44.1. That becomes a question very specific to the

conversion
hardware you're running.

But the wider word length is always a good idea because it gives you

more room
to be sloppy about levels.
--scott


Thanks Scott.
So I guess the next logical question is one of recommendation. is an
MBox at 48khz tops better than a M-Audio Quattro at 96 khz (both at 24
bits). Anyone with experience with these? I would ask about the
Stienberg System|4 but the posts on that say the drivers and firmware
are really screwed up, to bad since it comes with Cubase. I also like
the OmniStudio (usb) but in most cases would need to buy the software
seperately ($$).

Ron



  #49   Report Post  
Roger W. Norman
 
Posts: n/a
Default

You mistake concepts. 24 bits has a theoretical limit due to thermodynamic
noise, 96kHz has an absolute limit based on the ability of humans to hear.
Neither one offers a significant advantage simply due to the technical
specs. There is NO technology that supplants one's ability to hear and to
determine what sounds good to them. If they are high dollar people that
still doesn't mean that what they'd use has **** to do with your music or
the music you record. Get passed the specs and start making music. Sort
out the small stuff when people are loving an buying up all your product.
Everything else is fluff.

--


Roger W. Norman
SirMusic Studio

"Ron B" wrote in message
m...
(Scott Dorsey) wrote in message

...
Ron B wrote:
I'm a newbie to digital recording, but not a newbie to music or
electronics. So that being said, I'm looking for a simple DAW setup.
I'll be using a laptop to record solo guitar for the most part. I'll
either be going firewire or usb, but I digress.... In deciding on
gear, since I'll mainly be doing solo direct in guitar work I want
good quality audio. That seems fairly easy to do since at best it will
be two inputs of stereo. But since CD quality has to be 44.1khz at 16
bits, what do you experienced people hear in terms of quality when
recording at 24 bit 96khz? Since you'll have to dither that down to CD
quality do you still prefer the higher sampling? Does the dithering
process alter the sound quality? Enquiring mind wants to know.....and
thanks for the replies......


For sampling rate, it depends entirely on the converters. Some

converters
sound worse at 96 ksamp/sec than they do at 44.1 ksamp/sec. Some might
sound better. Many folks record at 88.2 ksamp/sec because it's easier

to
SRC down to 44.1. That becomes a question very specific to the

conversion
hardware you're running.

But the wider word length is always a good idea because it gives you

more room
to be sloppy about levels.
--scott


Thanks Scott.
So I guess the next logical question is one of recommendation. is an
MBox at 48khz tops better than a M-Audio Quattro at 96 khz (both at 24
bits). Anyone with experience with these? I would ask about the
Stienberg System|4 but the posts on that say the drivers and firmware
are really screwed up, to bad since it comes with Cubase. I also like
the OmniStudio (usb) but in most cases would need to buy the software
seperately ($$).

Ron



  #50   Report Post  
Scott Dorsey
 
Posts: n/a
Default

Roger W. Norman wrote:
So what does "sloppy" mean in relation to converters? I'd like to see
someone actualy define, in meaningful terms, just what this means. First,
it can't mean the same thing to two different people because no one works
exactly the same as another with exactly the same equipment. Second, there
are no methods to measure a term such as "sloppy". It's all too easy to say
someone was sloppy in their signal path setup, but in the worst of
situations, sans digital converters, even The Boss' Nebraska became a
seminal album on cassette.


It means you can record a 20 bit signal and have 16 valid bits and also
4 bits of "headroom." You can record so the signal never goes above -24dB
on the meter, and still have a full valid 16 bits for release.
--scott

--
"C'est un Nagra. C'est suisse, et tres, tres precis."


  #51   Report Post  
Scott Dorsey
 
Posts: n/a
Default

Roger W. Norman wrote:
So what does "sloppy" mean in relation to converters? I'd like to see
someone actualy define, in meaningful terms, just what this means. First,
it can't mean the same thing to two different people because no one works
exactly the same as another with exactly the same equipment. Second, there
are no methods to measure a term such as "sloppy". It's all too easy to say
someone was sloppy in their signal path setup, but in the worst of
situations, sans digital converters, even The Boss' Nebraska became a
seminal album on cassette.


It means you can record a 20 bit signal and have 16 valid bits and also
4 bits of "headroom." You can record so the signal never goes above -24dB
on the meter, and still have a full valid 16 bits for release.
--scott

--
"C'est un Nagra. C'est suisse, et tres, tres precis."
  #52   Report Post  
TonyP
 
Posts: n/a
Default


"Scott Dorsey" wrote in message
...
It means you can record a 20 bit signal and have 16 valid bits and also
4 bits of "headroom." You can record so the signal never goes above -24dB
on the meter, and still have a full valid 16 bits for release.


But you will only have 4 VALID bits for headroom, if your signal chain has a
DNR of 120dB unweighted.
***VERY*** unlikely.
If you use 4 INVALID bits for your signal (by throwing away 4 valid bits as
headroom) then you only have 12 valid bits left for release.

Some people here seem to think they can just use 4 invalid bits for
headroom, which is an impossibility. The invalid bits are at the other end.
The question remains whether you really need more than 14 valid bits (84dB
DNR), or more than 12 dB headroom though. Especially if the final result
will be highly compressed and clipped anyway, as is most pop music these
days.

TonyP.


  #53   Report Post  
TonyP
 
Posts: n/a
Default


"Scott Dorsey" wrote in message
...
It means you can record a 20 bit signal and have 16 valid bits and also
4 bits of "headroom." You can record so the signal never goes above -24dB
on the meter, and still have a full valid 16 bits for release.


But you will only have 4 VALID bits for headroom, if your signal chain has a
DNR of 120dB unweighted.
***VERY*** unlikely.
If you use 4 INVALID bits for your signal (by throwing away 4 valid bits as
headroom) then you only have 12 valid bits left for release.

Some people here seem to think they can just use 4 invalid bits for
headroom, which is an impossibility. The invalid bits are at the other end.
The question remains whether you really need more than 14 valid bits (84dB
DNR), or more than 12 dB headroom though. Especially if the final result
will be highly compressed and clipped anyway, as is most pop music these
days.

TonyP.


  #54   Report Post  
Arny Krueger
 
Posts: n/a
Default

"Carey Carlan" wrote in message
. 194

You've lost me again, Scott. I know mathematically what monotonicity
means, but what are you correlating in the converter? Analog to
digital? That's a pretty tough test to measure.


Depending on the nature of the non-monotonicity, you'll have nonlinear
distortion and/or modulation noise. On a really bad day the lack of
monotonicity will be in excess of the quantization noise that the dither is
supposed to handle, and you'll have dither failture.


  #55   Report Post  
Arny Krueger
 
Posts: n/a
Default

"Carey Carlan" wrote in message
. 194

You've lost me again, Scott. I know mathematically what monotonicity
means, but what are you correlating in the converter? Analog to
digital? That's a pretty tough test to measure.


Depending on the nature of the non-monotonicity, you'll have nonlinear
distortion and/or modulation noise. On a really bad day the lack of
monotonicity will be in excess of the quantization noise that the dither is
supposed to handle, and you'll have dither failture.




  #56   Report Post  
Scott Dorsey
 
Posts: n/a
Default

TonyP wrote:
"Scott Dorsey" wrote in message
...
It means you can record a 20 bit signal and have 16 valid bits and also
4 bits of "headroom." You can record so the signal never goes above -24dB
on the meter, and still have a full valid 16 bits for release.


But you will only have 4 VALID bits for headroom, if your signal chain has a
DNR of 120dB unweighted.
***VERY*** unlikely.
If you use 4 INVALID bits for your signal (by throwing away 4 valid bits as
headroom) then you only have 12 valid bits left for release.


Depends on whether there is any correlated information below the noise floor.
On some systems, where the noise floor is mostly from the analogue side,
there may be plenty of useful stuff there. On other systems there might not
be.

Some people here seem to think they can just use 4 invalid bits for
headroom, which is an impossibility. The invalid bits are at the other end.


How invalid are they and what's on them? That's the question.

The question remains whether you really need more than 14 valid bits (84dB
DNR), or more than 12 dB headroom though. Especially if the final result
will be highly compressed and clipped anyway, as is most pop music these
days.


I dunno, I have heard some 14-bit audio that sounded pretty good, and I have
heard some 24-bit audio that sounded really bad too. But to my mind, having
additional dynamic range isn't a bad thing. Thinking you have additional
dynamic range when you really don't is.
--scott
--
"C'est un Nagra. C'est suisse, et tres, tres precis."
  #57   Report Post  
Scott Dorsey
 
Posts: n/a
Default

TonyP wrote:
"Scott Dorsey" wrote in message
...
It means you can record a 20 bit signal and have 16 valid bits and also
4 bits of "headroom." You can record so the signal never goes above -24dB
on the meter, and still have a full valid 16 bits for release.


But you will only have 4 VALID bits for headroom, if your signal chain has a
DNR of 120dB unweighted.
***VERY*** unlikely.
If you use 4 INVALID bits for your signal (by throwing away 4 valid bits as
headroom) then you only have 12 valid bits left for release.


Depends on whether there is any correlated information below the noise floor.
On some systems, where the noise floor is mostly from the analogue side,
there may be plenty of useful stuff there. On other systems there might not
be.

Some people here seem to think they can just use 4 invalid bits for
headroom, which is an impossibility. The invalid bits are at the other end.


How invalid are they and what's on them? That's the question.

The question remains whether you really need more than 14 valid bits (84dB
DNR), or more than 12 dB headroom though. Especially if the final result
will be highly compressed and clipped anyway, as is most pop music these
days.


I dunno, I have heard some 14-bit audio that sounded pretty good, and I have
heard some 24-bit audio that sounded really bad too. But to my mind, having
additional dynamic range isn't a bad thing. Thinking you have additional
dynamic range when you really don't is.
--scott
--
"C'est un Nagra. C'est suisse, et tres, tres precis."
  #58   Report Post  
TonyP
 
Posts: n/a
Default


"Scott Dorsey" wrote in message
...
TonyP wrote:
"Scott Dorsey" wrote in message
...
It means you can record a 20 bit signal and have 16 valid bits and also
4 bits of "headroom." You can record so the signal never goes

above -24dB
on the meter, and still have a full valid 16 bits for release.


But you will only have 4 VALID bits for headroom, if your signal chain

has a
DNR of 120dB unweighted.
***VERY*** unlikely.
If you use 4 INVALID bits for your signal (by throwing away 4 valid bits

as
headroom) then you only have 12 valid bits left for release.


Depends on whether there is any correlated information below the noise

floor.
On some systems, where the noise floor is mostly from the analogue side,
there may be plenty of useful stuff there.



I'm not sure what you mean here, can you tell me what you can get below the
wide band noise floor on analog that you cannot also get on Properly
Dithered digital? Wide band and narrow band noise floors are not unique to
any system.


Some people here seem to think they can just use 4 invalid bits for
headroom, which is an impossibility. The invalid bits are at the other

end.

How invalid are they and what's on them? That's the question.


Noise.
If they have truly useful signal information, they aren't invalid!


I dunno, I have heard some 14-bit audio that sounded pretty good, and I

have
heard some 24-bit audio that sounded really bad too. But to my mind,

having
additional dynamic range isn't a bad thing. Thinking you have additional
dynamic range when you really don't is.


Exactly my point to begin with. So many people here think they have heaps of
head room just because the file size is 24 bits.

TonyP.


  #59   Report Post  
TonyP
 
Posts: n/a
Default


"Scott Dorsey" wrote in message
...
TonyP wrote:
"Scott Dorsey" wrote in message
...
It means you can record a 20 bit signal and have 16 valid bits and also
4 bits of "headroom." You can record so the signal never goes

above -24dB
on the meter, and still have a full valid 16 bits for release.


But you will only have 4 VALID bits for headroom, if your signal chain

has a
DNR of 120dB unweighted.
***VERY*** unlikely.
If you use 4 INVALID bits for your signal (by throwing away 4 valid bits

as
headroom) then you only have 12 valid bits left for release.


Depends on whether there is any correlated information below the noise

floor.
On some systems, where the noise floor is mostly from the analogue side,
there may be plenty of useful stuff there.



I'm not sure what you mean here, can you tell me what you can get below the
wide band noise floor on analog that you cannot also get on Properly
Dithered digital? Wide band and narrow band noise floors are not unique to
any system.


Some people here seem to think they can just use 4 invalid bits for
headroom, which is an impossibility. The invalid bits are at the other

end.

How invalid are they and what's on them? That's the question.


Noise.
If they have truly useful signal information, they aren't invalid!


I dunno, I have heard some 14-bit audio that sounded pretty good, and I

have
heard some 24-bit audio that sounded really bad too. But to my mind,

having
additional dynamic range isn't a bad thing. Thinking you have additional
dynamic range when you really don't is.


Exactly my point to begin with. So many people here think they have heaps of
head room just because the file size is 24 bits.

TonyP.


  #60   Report Post  
Scott Dorsey
 
Posts: n/a
Default

TonyP wrote:
Kludge writes:

Depends on whether there is any correlated information below the noise

floor.
On some systems, where the noise floor is mostly from the analogue side,
there may be plenty of useful stuff there.



I'm not sure what you mean here, can you tell me what you can get below the
wide band noise floor on analog that you cannot also get on Properly
Dithered digital? Wide band and narrow band noise floors are not unique to
any system.


Nothing. It's the same process, and with both analogue and digital there
can be useful information below the broadband noise floor. The problem
with digital systems is that they often have nonlinearity issues above the
noise floor, and the nonlinearity at low level becomes significant before
the noise does.

The point I was making is that many converter units out there have very
poor analogue front ends on them, and that a lot of the noise on inexpensive
converters is from the analogue front end rather than from the ladder itself.
With these systems, there is apt to be a high noise floor, but there might
well be usable information below the noise floor.

Some people here seem to think they can just use 4 invalid bits for
headroom, which is an impossibility. The invalid bits are at the other

end.

How invalid are they and what's on them? That's the question.


Noise.

If they have truly useful signal information, they aren't invalid!


Okay, let's say you have an early Flying Cow A/D, that has a huge spike at
60 Hz. It's basically a ten bit converter... the bottom ten bits just have
60 Hz noise on them. But let's say you take the output of that and put it
into a notch filter and take the 60 Hz noise out... then you have something
like fifteen or sixteen valid bits. If the noise is correlated and removable,
the data isn't necessarily invalid.

Likewise if you have a 60 dB broadband hiss, and you add to it music that
is 3 dB below the noise level, you'll still be able to make the words out,
because there is useful information still below the noise. In this case,
it's the signal that is correlated and not the noise.

I dunno, I have heard some 14-bit audio that sounded pretty good, and I

have
heard some 24-bit audio that sounded really bad too. But to my mind,

having
additional dynamic range isn't a bad thing. Thinking you have additional
dynamic range when you really don't is.


Exactly my point to begin with. So many people here think they have heaps of
head room just because the file size is 24 bits.


That's true. But the split between conversion and storage word length is
ANOTHER whole can of worms.
--scott
--
"C'est un Nagra. C'est suisse, et tres, tres precis."


  #61   Report Post  
Scott Dorsey
 
Posts: n/a
Default

TonyP wrote:
Kludge writes:

Depends on whether there is any correlated information below the noise

floor.
On some systems, where the noise floor is mostly from the analogue side,
there may be plenty of useful stuff there.



I'm not sure what you mean here, can you tell me what you can get below the
wide band noise floor on analog that you cannot also get on Properly
Dithered digital? Wide band and narrow band noise floors are not unique to
any system.


Nothing. It's the same process, and with both analogue and digital there
can be useful information below the broadband noise floor. The problem
with digital systems is that they often have nonlinearity issues above the
noise floor, and the nonlinearity at low level becomes significant before
the noise does.

The point I was making is that many converter units out there have very
poor analogue front ends on them, and that a lot of the noise on inexpensive
converters is from the analogue front end rather than from the ladder itself.
With these systems, there is apt to be a high noise floor, but there might
well be usable information below the noise floor.

Some people here seem to think they can just use 4 invalid bits for
headroom, which is an impossibility. The invalid bits are at the other

end.

How invalid are they and what's on them? That's the question.


Noise.

If they have truly useful signal information, they aren't invalid!


Okay, let's say you have an early Flying Cow A/D, that has a huge spike at
60 Hz. It's basically a ten bit converter... the bottom ten bits just have
60 Hz noise on them. But let's say you take the output of that and put it
into a notch filter and take the 60 Hz noise out... then you have something
like fifteen or sixteen valid bits. If the noise is correlated and removable,
the data isn't necessarily invalid.

Likewise if you have a 60 dB broadband hiss, and you add to it music that
is 3 dB below the noise level, you'll still be able to make the words out,
because there is useful information still below the noise. In this case,
it's the signal that is correlated and not the noise.

I dunno, I have heard some 14-bit audio that sounded pretty good, and I

have
heard some 24-bit audio that sounded really bad too. But to my mind,

having
additional dynamic range isn't a bad thing. Thinking you have additional
dynamic range when you really don't is.


Exactly my point to begin with. So many people here think they have heaps of
head room just because the file size is 24 bits.


That's true. But the split between conversion and storage word length is
ANOTHER whole can of worms.
--scott
--
"C'est un Nagra. C'est suisse, et tres, tres precis."
  #64   Report Post  
TonyP
 
Posts: n/a
Default


"Scott Dorsey" wrote in message
...
TonyP wrote:
I'm not sure what you mean here, can you tell me what you can get below

the
wide band noise floor on analog that you cannot also get on Properly
Dithered digital? Wide band and narrow band noise floors are not unique

to
any system.


Nothing. It's the same process, and with both analogue and digital there
can be useful information below the broadband noise floor.


Exactly.

The problem
with digital systems is that they often have nonlinearity issues above the
noise floor, and the nonlinearity at low level becomes significant before
the noise does.


I've not seen a digital system in over ten years that was worse than analog
systems in this regard. But I'll accept that you may have.

The point I was making is that many converter units out there have very
poor analogue front ends on them, and that a lot of the noise on

inexpensive
converters is from the analogue front end rather than from the ladder

itself.

Yep, it's analog once again that is the problem.

With these systems, there is apt to be a high noise floor, but there might
well be usable information below the noise floor.


As with all systems.

If they have truly useful signal information, they aren't invalid!


Okay, let's say you have an early Flying Cow A/D, that has a huge spike at
60 Hz. It's basically a ten bit converter... the bottom ten bits just

have
60 Hz noise on them. But let's say you take the output of that and put it
into a notch filter and take the 60 Hz noise out... then you have

something
like fifteen or sixteen valid bits. If the noise is correlated and

removable,
the data isn't necessarily invalid.


Agreed, that's what I said.

Likewise if you have a 60 dB broadband hiss, and you add to it music that
is 3 dB below the noise level, you'll still be able to make the words out,
because there is useful information still below the noise. In this case,
it's the signal that is correlated and not the noise.


Yep with any system. It's all a matter of knowing what the measurements
really mean.

Exactly my point to begin with. So many people here think they have heaps

of
head room just because the file size is 24 bits.


That's true. But the split between conversion and storage word length is
ANOTHER whole can of worms.


Actually it was the point I was making all along, including processing word
length, which can be, and usually is higher again.

TonyP.


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