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#1
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Posted to rec.audio.high-end
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Google is announcing a toolkit for virtual reality audio. It uses
Ambisonic modeling. https://www.blog.google/products/goo...l-audio-scale/ from the developer intro: "Resonance Audio internally projects all sound sources into a global high-order Ambisonic soundfield", There are other references, including an Ambisonic recording system. -dsr- |
#2
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Posted to rec.audio.high-end
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It would seem to me that as soon as systems reach a certain level of comple=
xity, they also reach the point of diminishing returns - or wildly increasi= ng cost.=20 It is my general contention that listening to music, once upon a time, was = for other than the musician, almost inevitably a social event. I came to th= at conclusion far back in time upon attending my first 'real' concert in Av= ery Fisher Hall during its shakedown. My 6th grade music teacher had a rela= tionship with the acoustic engineering firm that was "tuning" the hall befo= re its first public debut - and we were privileged to sit in while the NY P= hilharmonic was rehearsing for that opening.=20 Cutting to the chase, about any decent two-channel audio system may be conf= igured for a fairly wide sound-stage and open "sweet spot" such that more t= han one person may enjoy the experience. As each level of complexity is add= ed (digital delay, Hafler Circuit, Surround-Sound) the listening area becom= es more and more restricted. If what (superficial) reading I have done on A= mbisonics is at all accurate, a sphere of sound is created - which would se= em to be very restrictive indeed.=20 There is, indeed, a great deal of ego tied up in some systems - my neighbor= has his set up such that his head may not vary by more than a couple of in= ches in any direction (in his opinion) while listening. WOW! So, perhaps an= Ambisonics system may be in his future? Peter Wieck Melrose Park, PA=20 |
#3
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![]() Quote:
Last edited by DanielPad : November 1st 21 at 01:49 PM |
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