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While reading a page on recent changes in Opus, a freely-available
codec, I came across a reference to Ambisonics: There is ongoing work at IETF to define an ambisonics mapping for Opus at IETF. That new mapping isn't formally standardized yet, but Opus 1.2 currently supports the latest version of the draft for direct coding of ambisonics channels (mapping family 2), with the matrix-based coding method (mapping family 3) still in development. Ambisonics is a technique for representing spatial audio based on spherical harmonics rather than relying on fixed loudspeaker locations (like 5.1 surround). It was never very popular compared to other formats for applications like movies. So why care about Opus ambisonics? The answer is virtual reality (VR). With VR we no longer have fixed speakers. What we want is a representation of the entire sound field that can then be converted to a stereo signal based on the correct orientation of the user's head. It turns out that representing sound fields is something that Ambisonics is good at. So expect to see Opus getting more popular for VR. --- from https://jmvalin.ca/opus/opus-1.2/ IETF is the Internet Engineering Task Force, the volunteer group that establishes RFC standards. The changes to Opus described here are mostly about low-bandwidth fidelity improvements. -dsr- |
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