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I'm looking to find out more about writing some software that will use
traditional classical instruments to emulate "natural" or "non musical sounds." The software will perform some type of analyses on an audio file, I imagine FFT would be used at some point, but the problem with FFT is that it only tells you what "perfect" or pure sine wave based frequencies are present in a sound. Besides the flute, not much else in an orchestra has anything close to a sine wave output. After this analysis is done, the software will look through a library of sounds made by traditional instruments. These sounds will include every noise and playing style every traditional instrument can produce. The software will then juggle the sounds around at various dynamic levels in various rhythms and etc until it comes up with the closest combination to the original sound. Perhaps a car engine sound file would yield three Double Basses, a flute or two in very quiet irregular rhythms, and maybe a horn would be involved during gear changes. I might not have to tell you that Gyorgy Ligeti's "Atmospheres" and his "Mechanical Music" served as the chief inspiration for this idea. Has anybody ever heard of anything like this, or know where I might start to look for info on this subject? I'm not looking for programming help, but rather, help with setting up the math. Are there any scientific communities online that I could point my questions to? Any books on this type of thing. I've heard Csound might work for this. I thought Csound was for composing, not for analyzing existing sound files. I can't seem to come up with the right keywords to get anything out of Google, but I hoped someone here might be able to put me on the right path. |
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