Home |
Search |
Today's Posts |
#1
![]() |
|||
|
|||
![]()
I decided to take some time off from checking out the amp
that was sent to me to review and submit a draft of an article I published a while back. I figure that maybe some of you goofballs will be able to understand it. The rest of you will carp and rant and say that it is unreadable, boring, etc., because the topic it covers will be heading right over your heads. The draft: Speaker-Room Suckout and Other Tidbits. I've mentioned this before, but I will mention it again: in typical home-listening rooms, spaced-apart woofer (or subwoofer) systems will generate a cancellation notch at some bass frequency that is dependent upon both the distance between woofer (or subwoofer) driver centers and the frequency. Depending upon the spacing between the systems (between woofer or subwoofer driver centers), at some bass frequency the rarefaction wave from one woofer or subwoofer will reach the other woofer or subwoofer just as it is generating a pressure wave. (More on this up ahead.) The two cancel out and you get a power-response notch. There is no way to get away from this with spaced woofer/subwoofer systems generating identical or near-identical bass signals. A similar thing happens with single woofers and subwoofers interacting with stiff, large-area wall, floor, and ceiling surfaces. The large surface area will reflect back the signal to the radiating driver as if it were being radiated by a second woofer or subwoofer at twice the distance from the single driver's center to the boundary. The boundary creates a mirror-image situation that mimics a second woofer or subwoofer driver. For example, a situation where you have two spaced woofers or subwoofers 12 feet apart or another situation where you have one woofer or subwoofer 6 feet from a large boundary will each generate a suckout notch centered at 56.5 Hz. With one system you have a boundary and with two systems you have a faux boundary exactly between the two sound sources. Note that this phenomenon is unrelated to standing waves, which involve boundary/boundary interactions. The suckout effect is quite different and involves either woofer/boundary interactions or woofer/woofer interactions. There is a formula to calculate this notching as it relates to woofer/boundary interactions: 1130/d x 0.3 Here, "d" is the distance in feet from the woofer center (measured by the shortest route possible) to the closest part of the boundary, and 0.3 (three tenths) is the multiplier that calculates the frequency of the dip. Actually, the true quarter-wavelength multiplier should be 0.25 and not 0.3. However, because the boundary surface is not equidistant over its entire surface from the driver center, it has been found that 0.3 works better. When calculating the suckout notch between woofer (or subwoofer) centers you would use half the distance (1/2d) between them as d. You would still use the .3 multiplier, because the spaced woofers are generating a faux flat boundary between them. The big problem occurs when you have multiple boundary or inter-woofer interactions. For example, if the woofer (or subwoofer) centers are 10 feet apart and one or more of them are also 5 feet from a large room boundary the suckout notch will be augmented - in this case centered at 67.8 Hz. Note that the distances do not have to be exact. Woofers ten feet apart will still have additional attenuation applied if one or more of them are, say, 4 foot 10 or 5 feet 2 inches from a room boundary. The notching is not so abrupt that slightly different distances do not count. The suckout slope will be gradual enough for close fairly distances to still add to the effect. Obviously, it is a good idea to get as much asymmetry as possible when it comes to dealing with bass-range cancellations. Actually, at least with full-range systems placed in typical locations, this suckout phenomenon is more likely to be a problem in the middle bass, instead of in the low bass, because the woofers in such systems tend to be fairly close to room boundaries. "Fairly close" in this case means less than, say, three feet. However, when woofer/subwoofer systems are placed large distances apart (more than eight feet) or large distances from room boundaries (more than four feet) it can happen fairly far down in frequency, too. With single subwoofers placed in corners, the issue does not exist, because at such close distances any boundary-related notching would be generated well above the operating range of the system. Indeed, one of the advantages of subwoofer/satellite systems that use only one subwoofer (at least as it relates to suckout notches in the range below middle bass) is that one can position the satellites so that any potential suckout effects they would generate would be below their crossover-controlled operating range. And as noted, any that the corner-located subwoofer might generate would be above its crossover-controlled operating range. For example, if you have a sub/sat system with the sub located in the corner it is likely that any three-boundary suckout notches will be between 200 and 600 Hz. Obviously, if you have the sub/sat crossover set at 80 Hz. these artifacts will not be reproduced by the subwoofer. At the same time, the potential inter-woofer and some (but not all) of the woofer/boundary artifacts that would be generated by the satellites will be in the 50 to 70 Hz range, which is below the 80-Hz crossover point. This situation still does not solve any middle-bass, closer-boundary suckout problems with the satellites, but it does eliminate any for them that would involve longer-distance inter-woofer or woofer/boundary artifacts. A lot of people are still confused about just what the suckout effect (often called the Allison Effect, after Roy Allison who documented its existence years ago) is all about. Many people will mention "floor bounce" when discussing cancellation effects and speaker measurements, but the phenomenon happens with all large room boundaries and not just the floor. This cancellation artifact impacts the power response of the system, whereas your typical floor-bounce artifact (where a second, reflected signal arrives later than the original after hitting the floor between the listener and the speaker) involves first-arrival signals. While the frequency of a floor-bounce notch will be effected somewhat by the listener's location, the much more important power-response suckout will be the same anywhere in the listening room. Below is an explanation of why the effect happens at all with woofer/boundary interactions, with my example primarily dealing with the effect in the middle-bass region. As noted above, at greater distances the suckout will happen at lower frequencies. Let's look at a typical box loudspeaker system positioned in a room so that its woofer cone center is about two feet from each of the three nearest room surfaces (floor and two intersecting walls). When the speaker is radiating a very low frequency the cone moves relatively slowly and over a relatively long distance. If the radiated frequency is 40 Hz, for example, it takes 1/40 second (25 milliseconds) for the cone to execute one complete forward-backward cycle. Each half cycle takes 12.5 milliseconds (ms). As the cone begins a forward movement it generates the start of a compression wave. This impulse travels at the speed of sound (approximately 1130 feet per second at sea level) to those nearby room boundaries and is reflected back toward the woofer cone, arriving there some 3.5 ms after it left, while the woofer is still generating the compression half of the sound cycle. The reflected waves increase the instantaneous pressure seen by the woofer and enable it to radiate more power than it could in free space. This is why placing woofers (or subwoofers) close to boundaries augments their outputs. However, as the woofer tries to radiate at higher, middle-bass frequencies, it must reverse its motion more quickly. For example, at 140 Hz. (the middle bass, for sure), the cone reverses direction every 3.5 ms. It begins its half-cycle of motion (attempting to create a rarefaction) just as the compression-wave reflections from those two-foot distant room boundaries begin to arrive back at the woofer. In this case, the reflected signal is out of phase with the cone motion, decreasing its radiation efficiency. The result is a suckout notch in what would otherwise be a flat woofer-output signal. As I indicated before, this phenomenon will exist in all parts of the room, since it deals with the actual power input of the speaker to the room. That sets it apart from a standing-wave artifact, as well as from your standard floor-bounce anomaly. It is also much more influential than the latter, because power response is a much larger percentage of the total output than the direct response. Howard Ferstler |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Forum | |||
Ferstler Readies and Article | Audio Opinions | |||
[Admin] Rec.Audio.High-End Newsgroup Guidelines | High End Audio | |||
[Admin] Rec.Audio.High-End Newsgroup Guidelines | High End Audio | |||
[Admin] Rec.Audio.High-End Newsgroup Guidelines | High End Audio | |||
[Admin] Rec.Audio.High-End Newsgroup Guidelines | High End Audio |