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There are lots and lots of discussions and descriptions of what we can hear
in the subjective press and in these halls of RAHE. Some of these descriptions go into detail that is sometimes real, sometimes imagined, leading to wild arguments about double blind listening tests vs subjectivism and long experience. I think most of it misses the main points of genuine "hard-nosed" listening and being honest with yourself about what you are really hearing with your system. I mean, like, you want to think that your speakers or whatever are better than they are, or that your ears and tastes are so sophisticated that you can hear all of these marvelous aspects of recorded sound - and you hope that the rest of us will believe you, that either your hearing is so much better than ours, or your components are "revealing" so much more due to their greater "accuracy." So let's cut the bull**** and ask ourselves what CAN we really hear about the original live sound and the reproduction, and thus what kind of correlation can we draw between them to possibly see how far we have come, or how far we can go. I struggle to come up with a catchy name for these characteristics, but for now let's all them the Essential Elements of Fidelity, or EEF. THE ESSENTIAL ELEMENTS OF FIDELITY OK, everybody stand up and shake your hands, wiggle you ears and noses, whatever it takes to shake off all preconceptions of "inner detail," "phase anomolies," "transient response," "togetherness," "toe tapping ability (my personal favorite)," or any of the many other supposedly audible characteristics of reproduced sound and let's start over again. 1. PHYSICAL SIZE - whether you're talking about the real thing or the reproduction, we can hear the size of a room we are in. This is due to the time between reflections, the characteristics of the reverberant tail, and maybe some discrete echoes, which good spaces shouldn't have, but in any case we can tell whether we are in a big or a small room. In the reprocuction, one of the main problems is that the acoustics of the repro room are superimposed on those of the recording, and we can sense that fairly easily. This means, the larger you can design your room, the more realistic it will sound, because it will be more like the real thing. It also does away with some other pesky acoustical problems at the same time, but right now I just want to point our that physical size is audible. 2. POWER - of course we can hear the enormous power of a symphony orchestra or a big band, or even a smaller group. This means that the more power we have in the reproduction, the closer to realism we will get. You can have great fidelity in a boombox or a desktop computer speaker system, but it will not have the POWER of the real thing unless and until you get some speakers that can take any amount of power you can give them and get louder without distorting, and amplifiers that have that power rather than the audiophile fave raves of dainty 20W tube amps. Power is definitely audible. 3. WAVEFORM FIDELITY - I have been taken to task for calling it that, because the actual shape of a waveform is not the point, but I can't think of a term to describe what I mean by just simply the accuracy in the electronic domain of the recorded signal transmission. This includes, of course, frequency response, noise, and distortion. We struggled with these for a long time in our audio history with LP records and magnetic tape. But now with digital, we have essentially eliminated this characteristic from being a problem in recording or reproduction. Still, it is one of the factors that we can hear, so I list it for completeness. 4. SPATIAL CHARACTERISTICS - This is the biggie, the collective term for the realistic reproduction of auditory perspective - the stereo effect and all of the possible recording and reproduction systems and schemes. But for now, all we need to point out is that we can hear the spatial characteristics of live and reproduced sound, and those characteristics are very important to both the enjoyment of live sound (and quality of a concert hall) and the realism of the reproduction. Now, not to impugn your intelligence or vast knowledge, if most of us think we understand what this spatial stuff is all about, but to emphasize the difference between the spatial and the temporal, the two aspects of a sound field that get continually confused with each other, I would like to add an illustration. Your friend is a novice audiophile on his way back from Best Buy, where he has purchased a new home theater system and learned all about hi fi from the salesman. He sets up the speakers all up front, perhaps all in a row or all on top of his "teevee" and he plays a movie or some music. It is very accurate, plays all of the frequencies and the timings of the ambience that were recorded, but it just doesn't sound realistic yet. So you go over and show him how to correctly place all of the speakers to reconstruct a semblance of the sound field that was recorded in his listening room. You place the front speakers LCR for correct perspective of the frontal soundstage, and you place the surround speakers back and to the sides, where the ambience of the hall should come from. You have addressed the SPATIAL characteristic, which has nothing to do with the temporal, but rather with the directions form which the various sound fields arrive at the listener, or exist in the listening room. I bring this up because of a frequent question about my statements on getting the spatial more correct. They always tell me that getting the spatial more correct can't work because you can't make a small room sound like a concert hall. They have confused, or "fused" the spatial and the temporal. So I try to explain the difference but for now I only want to state that these are the main characteristics of sound that we can hear and try to reproduce. Do you have any other "biggies" that I have left out? I would be fascinated. So what is the state of the art of attempts to reproduce all of these and how far can we go? The physical size and waveform accuracy and power we can easily get a handle on and improve, if for example we are in a small room and we understand that limitation. The spatial stuff is the biggie and is where I say we need more basic understanding of the process in order to get any further than we have already come in 100 or so years. The most basic and foolish mislead is thinking that good "stereo" comes from the direct sound alone, and trying to kill the room reflections or design a speaker that casts all of its sound toward your hapless ears. This misconception, or mislead, is caused by the confusion between stereo and binaural. Stereo does not work like a "window into another acoustic." Rather, if you think of it as a model of the original, in which your room is the performing space and your speaker setup attempts to get the spatial closer to the original, then you have a fighting chance for greater realism, but you also inherit the understanding that it is not an "accuracy" process, and we can never get all the way there. We cannot, in other words, totally get to the goal of a "you are there" experience but rather more like a "they are here" experience in which your room is the performing space and you design it for good sound and arrange THE BIG THREE of speaker positioning, radiation pattern, and room acoustics to get the model closer to the live situation. So what can we hear? We can hear the spatial, spectral, and temporal characteristics of our listening room and speaker situation, or layout, superimposed on that of the recording, and we can hear the physical size, power, and electronic accuracy of your system. When we play back any recording, we CHANGE the spatial characteristics of the original to those of our playback system and room. That is slightly too bad, but once we understand the limitations of the system and what can be achieved, we can stop worrying about false goals and start concentrating on more fruitful paths that can lead to greater realism. Gary Eickmeier |
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