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#1
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16 to 8 bits for phones
I need to convert music from 16 bit to 8 bit in order to play it over
a phone system. Does anybody have any practical production advice to keep the quality as high as possible? When I just reduce the bit depth, I get a lot of hiss and distortion, so I'm looking for techniques such as compression or eq to keep it sounding as good as possible. For example, in audacity what filters should I use before I reduce the bit depth? I'm looking for practical production recipes that help maintain audio quality. |
#2
Posted to rec.audio.pro
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16 to 8 bits for phones
On Jan 15, 2:12*pm, "Jin | Cinemasports"
wrote: I need to convert music from 16 bit to 8 bit in order to play it over a phone system. Why? Does anybody have any practical production advice to keep the quality as high as possible? Yes, don't do it. Keep the bit depth at 16 bits. And don't buy into 300 to 3400 Hz for band limiting either. When I just reduce the bit depth, *I get a lot of hiss and distortion, so I'm looking for techniques such as compression or eq to keep it sounding as good as possible. For example, in audacity what filters should I use before I reduce the bit depth? It's possible to minimize the damage but be prepared for a lot, and I do mean A LOT, of hand processing. 8 bits is a real pain to work with. I know. I've made tens of thousands of voice prompts for 8 bit playback in 30+ languages. The best results are obtained by experienced hand processing. I'm looking for practical production recipes that help maintain audio quality. There is no simple recipe. It depends on the spectral distribution of the voice recorded. It depends on the intended playback system characteristics. It depends on the quality of the original recording. I keep a rack full of compressors, equalizers, DeEssers, Limiters both digital and analog, and a pile of plug-ins of the same including some magic juju boxes, much as a chef might keep a rack full of spices. After evaluating the source recording and playback system characteristics I choose which to use based on a lot of experience. I've had folks tell me my results sound almost as good as 16 bits but in my opinion when it is all said and done 16 bits still beats the pants off the magic faery dusted 8 bit results. bobs Bob Smith BS Studios / SoundSmith Labs we organize chaos http://www.bsstudios.com |
#3
Posted to rec.audio.pro
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16 to 8 bits for phones
Jin | Cinemasports wrote:
I need to convert music from 16 bit to 8 bit in order to play it over a phone system. Does anybody have any practical production advice to keep the quality as high as possible? When I just reduce the bit depth, I get a lot of hiss and distortion, so I'm looking for techniques such as compression or eq to keep it sounding as good as possible. For example, in audacity what filters should I use before I reduce the bit depth? I'm looking for practical production recipes that help maintain audio quality. Which encoding are you using? 8 bit uLaw should not have lots of hiss and distortion although it's not the most wonderful thing around. Do your processing while monitoring to the uLaw encoded signal, while listening on a telephone. Tweak it to sound good through that chain and you're good to go. The key is to monitor the encoded signal. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#4
Posted to rec.audio.pro
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16 to 8 bits for phones
On Tue, 15 Jan 2008 16:12:33 -0800 (PST), wrote:
I need to convert music from 16 bit to 8 bit in order to play it over a phone system. Why? I expect he's got one of those auto-answer systems that's fussy about the sound files it will accept. What do you expect - full information in a Usenet query? :-) |
#5
Posted to rec.audio.pro
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16 to 8 bits for phones
Laurence Payne wrote:
On Tue, 15 Jan 2008 16:12:33 -0800 (PST), wrote: I need to convert music from 16 bit to 8 bit in order to play it over a phone system. Why? I expect he's got one of those auto-answer systems that's fussy about the sound files it will accept. What do you expect - full information in a Usenet query? :-) Laurence, that is not how we do it. First we follow up about all possible 8 bit conversions, next someone asks whether he has a license to distribute said music like that, and eventually we will be told that it is for his private answering machine, in which case holding a headphone close to its mic and pressing record gives a passably good result. Kind regards Peter Larsen |
#6
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16 to 8 bits for phones
On Tue, 15 Jan 2008 14:12:58 -0800 (PST), "Jin | Cinemasports"
wrote: I need to convert music from 16 bit to 8 bit in order to play it over a phone system. Does anybody have any practical production advice to keep the quality as high as possible? When I just reduce the bit depth, I get a lot of hiss and distortion, so I'm looking for techniques such as compression or eq to keep it sounding as good as possible. For example, in audacity what filters should I use before I reduce the bit depth? I'm looking for practical production recipes that help maintain audio quality. For phones you must use a mu-law or a-law conversion (depending on the standard in your country). Provided you use dither, that will minimize both distortion and noise. You may want to compress the dynamics quite a lot before conversion too. d -- Pearce Consulting http://www.pearce.uk.com |
#7
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16 to 8 bits for phones
On Jan 15, 4:12*pm, wrote:
On Jan 15, 2:12*pm, "Jin | Cinemasports" wrote: I need to convert music from 16 bit to 8 bit in order to play it over a phone system. Why? I've had folks tell me my results sound almost as good as 16 bits but in my opinion when it is all said and done 16 bits still beats the pants off the magic faery dusted 8 bit results. bobs Please note that all my comments were directed at 16 bit pcm vs. 8 bit pcm the latter of which should be outlawed in this day of inexepensive 16 ~ 24 pcm D/As. uLaw or ALaw encoding is a different animal altogether. As noted, it would help to know the tech details of the OP's target playback system. bobs Bob Smith BS Studios / SoundSmith Labs we organize chaos http://www.bsstudios.com |
#8
Posted to rec.audio.pro
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16 to 8 bits for phones
For phones you must use a mu-law or a-law conversion (depending on the standard in your country). Provided you use dither, that will minimize both distortion and noise. You may want to compress the dynamics quite a lot before conversion too. d Those basically already are compression, or so it seems: http://en.wikipedia.org/wiki/Ulaw -- Posted via a free Usenet account from http://www.teranews.com |
#9
Posted to rec.audio.pro
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16 to 8 bits for phones
On Wed, 16 Jan 2008 11:42:55 -0800, Tobiah wrote:
For phones you must use a mu-law or a-law conversion (depending on the standard in your country). Provided you use dither, that will minimize both distortion and noise. You may want to compress the dynamics quite a lot before conversion too. d Those basically already are compression, or so it seems: http://en.wikipedia.org/wiki/Ulaw No, they aren't compression. Maybe you could call them compansion, since the idea is that what you do at the sending end gets unwound at the receiving end. d -- Pearce Consulting http://www.pearce.uk.com |
#10
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16 to 8 bits for phones
Don Pearce wrote:
On Wed, 16 Jan 2008 11:42:55 -0800, Tobiah wrote: For phones you must use a mu-law or a-law conversion (depending on the standard in your country). Provided you use dither, that will minimize both distortion and noise. You may want to compress the dynamics quite a lot before conversion too. d Those basically already are compression, or so it seems: http://en.wikipedia.org/wiki/Ulaw No, they aren't compression. Maybe you could call them compansion, since the idea is that what you do at the sending end gets unwound at the receiving end. d -- Pearce Consulting http://www.pearce.uk.com I'd tend to disagree, in that all compression techniques reduce the data rate and get "unwound" at the other end. Thus, since said method packs more [useful] information into fewer bits, I would tend to call it a compression technique. If you disagree, then what is your working definition of [data] compression? Later... Ron Capik -- |
#11
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16 to 8 bits for phones
Ron Capik wrote:
Don Pearce wrote: On Wed, 16 Jan 2008 11:42:55 -0800, Tobiah wrote: For phones you must use a mu-law or a-law conversion (depending on the standard in your country). Provided you use dither, that will minimize both distortion and noise. You may want to compress the dynamics quite a lot before conversion too. d Those basically already are compression, or so it seems: http://en.wikipedia.org/wiki/Ulaw No, they aren't compression. Maybe you could call them compansion, since the idea is that what you do at the sending end gets unwound at the receiving end. d I'd tend to disagree, in that all compression techniques reduce the data rate and get "unwound" at the other end. Thus, since said method packs more [useful] information into fewer bits, I would tend to call it a compression technique. If you disagree, then what is your working definition of [data] compression? The term to use is bit rate reduction, otherwise we get too much confusion and misreading. Ron Capik Kind regards Peter Larsen |
#12
Posted to rec.audio.pro
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16 to 8 bits for phones
Ron Capik wrote:
Don Pearce wrote: On Wed, 16 Jan 2008 11:42:55 -0800, Tobiah wrote: For phones you must use a mu-law or a-law conversion (depending on the standard in your country). Provided you use dither, that will minimize both distortion and noise. You may want to compress the dynamics quite a lot before conversion too. d Those basically already are compression, or so it seems: http://en.wikipedia.org/wiki/Ulaw No, they aren't compression. Maybe you could call them compansion, since the idea is that what you do at the sending end gets unwound at the receiving end. d -- Pearce Consulting http://www.pearce.uk.com I'd tend to disagree, in that all compression techniques reduce the data rate and get "unwound" at the other end. Thus, since said method packs more [useful] information into fewer bits, I would tend to call it a compression technique. If you disagree, then what is your working definition of [data] compression? I was thinking of compression in the sense of making louder parts softer and making softer parts louder. The curves of the algorithm look like a base amplification with a soft knee compression. I was not considering however that this all gets undone upon playing the sound. The whole thing is not really compression, but more of whatever class Dolby is in, say. -- Posted via a free Usenet account from http://www.teranews.com |
#13
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16 to 8 bits for phones
Peter Larsen wrote:
Ron Capik wrote: Don Pearce wrote: On Wed, 16 Jan 2008 11:42:55 -0800, Tobiah wrote: For phones you must use a mu-law or a-law conversion (depending on the standard in your country). Provided you use dither, that will minimize both distortion and noise. You may want to compress the dynamics quite a lot before conversion too. d Those basically already are compression, or so it seems: http://en.wikipedia.org/wiki/Ulaw No, they aren't compression. Maybe you could call them compansion, since the idea is that what you do at the sending end gets unwound at the receiving end. d I'd tend to disagree, in that all compression techniques reduce the data rate and get "unwound" at the other end. Thus, since said method packs more [useful] information into fewer bits, I would tend to call it a compression technique. If you disagree, then what is your working definition of [data] compression? The term to use is bit rate reduction, otherwise we get too much confusion and misreading. Ron Capik Kind regards Peter Larsen If the data base is reduced the needed bit rate would also reduced. Would like to add latency to the definition? Later... Ron Capik -- |
#14
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16 to 8 bits for phones
On Thu, 17 Jan 2008 00:49:17 GMT, Ron Capik
wrote: Don Pearce wrote: On Wed, 16 Jan 2008 11:42:55 -0800, Tobiah wrote: For phones you must use a mu-law or a-law conversion (depending on the standard in your country). Provided you use dither, that will minimize both distortion and noise. You may want to compress the dynamics quite a lot before conversion too. d Those basically already are compression, or so it seems: http://en.wikipedia.org/wiki/Ulaw No, they aren't compression. Maybe you could call them compansion, since the idea is that what you do at the sending end gets unwound at the receiving end. d -- Pearce Consulting http://www.pearce.uk.com I'd tend to disagree, in that all compression techniques reduce the data rate and get "unwound" at the other end. Thus, since said method packs more [useful] information into fewer bits, I would tend to call it a compression technique. If you disagree, then what is your working definition of [data] compression? OK, we're talking different compressions here. In my original reply, when I said he might want to compress it first, I meant the dynamics, so the 8 bits wouldn't be called on to handle too much dynamic range. Given that you have only 8 bits, and they aren't really sufficient for high quality transmission, you have to make the best of them and that is where mu and A law come in. By making the least significant bits smaller steps than the most significant ones, you lower the noise floor and win lower quantization distortion at low levels at the expense of a slight increase in QD all the way up. The tradeoff is worth it. When I said that what is done at the beginning is unwound at the end, I meant that the receiving codec is a mirror image of the transmitting one, so the net result is no compression. And finally, decimating to 8 bits is not even data compression, just data reduction, which is quite different. d -- Pearce Consulting http://www.pearce.uk.com |
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