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#1
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Audio Program to Interpolate Sounds?
Hi All,
I have very little knowledge of audio programs. I am doing a project requiring two or more recorded conversations (.wav) to be mixed together with different amount of contributions(interpolation) from each source. Suppose you have a picture on the computer screen with 10 different points in 2-D, each point represents the location of a distinct conversation. Is it even possible (computational speed) to have the sounds interpolated and played out in almost real-time as you move the mouse. The closer the mouse is to a point, the more dominant that conversation at that point is. If you move the mouse to the middle(far from) of all points, you should here a whole bunch of garble. It seems that as you move the mouse, the interpolation has to bee done very fast. Can you recommend me a fast program to do that? If not, there's got to be a program that mixes several sources? I might not be making anysense. Any help? Thanks, Khoi |
#2
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Audio Program to Interpolate Sounds?
"khoi" wrote in message om... Hi All, I have very little knowledge of audio programs. I am doing a project requiring two or more recorded conversations (.wav) to be mixed together with different amount of contributions(interpolation) from each source. AFAIK, if you want intelligable results, the words from each source would have to either be in chorus or interleaved on a word-by-word, phrase-by-phrase, or sentence-by-sentence basis. Which is it? |
#4
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Audio Program to Interpolate Sounds?
"Mark T. Wieczorek" wrote in message ...
(khoi) wrote in om: I have very little knowledge of audio programs. I am doing a project requiring two or more recorded conversations (.wav) to be mixed together with different amount of contributions(interpolation) from each source. Huh? This sounds like mixing. Regards, Mark It is mixing. What I think he is looking for is a program that would let him represent each input channel as a dot on a computer screen. The dots can be freely moved around on the screen to mimic the layout of the actual sound sources in a room. As a mouse pointer is brought directly over a dot the input associated with that dot(recorded with an omni microphone) is at maximum output level. As one distances the mouse pointer from the dot, the output level for that associated input is reduced. Now do this for all ten dots at once. What would be needed is a ten input mixer with each of the input channel faders continuously conrolled by the straight-line vector quantity between each dot on the screen and the mouse pointer. This would all be done in mono. If you want stereo you will have to define a fixed perspective first (one of the six sides of the room will the listener's head be facing in the room for example. The 'head' would be the mouse pointer). I'm sure head position could even be made continuously variable by a secondary controller. Peter |
#5
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Audio Program to Interpolate Sounds?
Can you recommend me a fast program to do that? If not, there's got to be a program that mixes several sources? I might not be making anysense. Any help? Thanks, Khoi Sounds like something Flash would work for, on a local machine at least. Don't know how it would hold up on the web though, if that is what you are thinking. S |
#6
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Audio Program to Interpolate Sounds?
(Peter B.) wrote in
om: I have very little knowledge of audio programs. I am doing a project requiring two or more recorded conversations (.wav) to be mixed together with different amount of contributions(interpolation) from each source. Huh? This sounds like mixing. Regards, Mark It is mixing. What I think he is looking for is a program that would let him represent each input channel as a dot on a computer screen. The dots can be freely moved around on the screen to mimic the layout of the actual sound sources in a room. As a mouse pointer is brought directly over a dot the input associated with that dot(recorded with an omni microphone) is at maximum output level. As one distances the mouse pointer from the dot, the output level for that associated input is reduced. Now do this for all ten dots at once. What would be needed is a ten input mixer with each of the input channel faders continuously conrolled by the straight-line vector quantity between each dot on the screen and the mouse pointer. This would all be done in mono. If you want stereo you will have to define a fixed perspective first (one of the six sides of the room will the listener's head be facing in the room for example. The 'head' would be the mouse pointer). I'm sure head position could even be made continuously variable by a secondary controller. Peter, I agree that the interface he expects is a little strange, though probably something some people who are more visual than auditory oriented would find attractive, but the end result sounds like mixing, and what he wants can be done with a traditional mixer, either digital or analog. I wonder if he also expects the appropriate amounts of delay & reverb to be added as you move about the room. Regards, Mark -- http://www.marktaw.com/ http://www.prosoundreview.com/ User reviews of pro audio gear |
#7
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Audio Program to Interpolate Sounds?
Hi All,
Thank you for your advice, I will try those programs to see if it works. It seems like simple mixing. Thanks Again, Khoi |
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