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On Tue, 4 Sep 2012 16:36:09 -0700, Scott wrote
(in article ): On Sep 4, 10:39=A0am, "Arny Krueger" wrote: "Scott" wrote in message ... [quoted text deleted -- deb] The problem with all of this is considering the room tone to be a noise floor the same way you have noise floors in the equipment itself. The noise floor in real life is 0 in that all the "noise" in real life is actually signal not noise. I want to hear the sound of the room. that isn't noise that is the sound that transports me as a listener to that space. The true dynamic range of real life is about 120 dB depending on one's thresholds of pain. Back in the real world, the primary sources of room tone in most contemporary live recordings is HVAC noise and/or other forms of atmospheric or structure-borne noise from the environment. Every time I do a spectral analysis of room tone from one of my recordings I see the LF spikes from the HVAC air movers and hiss from the turbulent air in and around the ducts and vents. Everybody who wants to suffer the economic slings and arrows of building a 120 dB dynamic range recording system in order to produce 60 dB dynamic range recordings of HVAC and traffic noise can be my guest! As things stand, I'm usually producing recordings of them with 30 or so dB dynamic range, and seems to produce little concern on the part of the paying customers. A nicely done fade in and out at the beginning and end of the song, and all seems well. I believe the question posed was what is the dynamic range of the real world for us as listeners. If you don't like the sound of the rooms you are recording in I suggest finding better rooms. But that sound, whether or not you approve of it is part of the real world and is not noise in the same sense as you have noise in the gear itself. so if one is actually interested in capturing everything one can hear one does need a dynamic range of at least 120 dB. At least. If one is interested in getting it without gross distortion one needs substantially more headroom. Exactly. The dynamic range that I was talking about is on the top end of the loudness scale anyway... the noise floor being a case of "it is what it is." But Mr. Kruger brings up a good point. The recordable dynamic range, that is to say, the actual difference between the noise floor (whether that floor be technology limited as with analog tape or environmentally limited like HVAC systems and traffic outside of the venue or people noises) is generally far short of what the technological dynamic range is for modern digital recording. The truth is that we must set the levels high-enough for the tripple "p" sounds to be captured in spite of the ambient noise level of the venue yet at the same time, be able to capture the tripple "f" crescendi of the orchestra during instrumental climaxes without distortion. The main advantage of 24/32-bit PCM recording or DSD recording is that you can record wide dynamic range material without the danger of overmodulating and distortion. You just record at a lower average value. There are dynamic limitations on both ends of the loudness scale, and having enough bits to comfortably record everything without resorting to gain-riding is a real luxury. Take it from somebody who spent a lot of years recording in 16-bit, first on video tape, using a Sony F1 and a Betamax recorder, and later using an Otari R-DAT recorder. 24-bit was a real help when it became generally available to modest location recordists like myself. |
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