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That's cool and quite like what we discussed here a while back. It is
unfortunate that they use headphones, but that was done presumably to make it easier to work with by giving the designers more control over the source. It also makes it portable, of course. The application will most likely be for 3-D gaming and for training applications. You might imagine your children or grandchildren taking driver's education classes indoors! The thing that we or at least I did not like about our discussion here (besides the usual multi-channel squabling) was that a solution to create a more realistic spacial event would most likely require feedback as they use in their device also. That makes it more important to be a headset based device and even if it were not, to have a bit of headgear such as a hat or goggles that would have to be worn to provide feedback for the processor. Not as comfy as a free space system such as a conventional stereo or even a multi-channel system (hey, stereo is multi-channel!) in terms of being able to walk around and do other things, unimcumbered by wires or headgear. It might also have a great potential for military operations such as giving cat-like hearing to commandos. It would need a simple dynamic range limiting/muting device to protect the ears from very loud, sudden noise, but would otherwise be pretty slick. Almost like Mom's "eyes in the back of the head". -Bill www.uptownaudio.com Roanoke VA (540) 343-1250 wrote in message ... This describes where real hifi must go, make it a "real" experience. The audio biz is now stuck at a commodity stage where only marketing defines "differences" in equipment and no amount of fussing over wire etc. will make it better. While scant on detail, it sounds like something to keep one's eye on: http://www.news.ucdavis.edu/search/n....lasso?id=7058 |
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