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Posted to sci.electronics.basics,rec.video.desktop,comp.dsp,rec.audio.tech,rec.photo.digital
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Radium wrote:
On Aug 19, 5:55 pm, Jerry Avins wrote: ... Ir color differentiation. Or both. Huh? Typo: Or color differentiation. Or both. The above device inputs the electrical signals generated by an attached microphone. These electric signals are AC and represent the sound in "electronic" form. Sound with a higher-frequency will generate a faster-alternating current than sound with a lower- frequency. A louder sound will generate an alternating-current with a bigger peak-to-peak wattage than a softer soft. All true. How to you record it with no moving parts? Other than the microphone [obviously], why does there need to be any moving parts? If a digital audio device can play audio back without any moving parts, why can't an analog audio device be designed to do the same? Describe a motion-free process of recording and playing back. Cutting grooves on a disk or magnetizing a moving tape both involve motion. The device below is *not* analog. It uses sampling so its digital: http://www.winbond-usa.com/mambo/content/view/36/140/ I'm curious to why there are no purely-analog devices which can record, store, and playback electric audio signals [AC currents at least 20 Hz but no more than 20,000 Hz] without having moving parts. Most of those voice recorders that use chips [i.e. solid-state] are digital. Analog voice recorders, OTOH, use cassettes [an example of "moving parts"]. It's this simple: nobody has invented a way. I doubt than anyone ever will. If you know how, communicate with me privately. With your idea and my ability to bring it to fruition, we'll both get rich. A motion-free method for printing text would also be a money maker. Jerry -- Engineering is the art of making what you want from things you can get. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
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