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"watch king" wrote in message
... Actually Ben I've had the "luck" of hearing a few things reproduced so absolutely realisticly that they were able to totally fool people into the belief of reality. The sets of these experiences can only be counted on one hand and 2 fingers would still be left over, but they never sound "boringly real". I'm not sure that everyone would care to go through all the trouble and the incredible expense needed to reproduce these absolute reality experiences from recordings but they are possible. First I need to preface this by saying that the possibility of achieving true musical or vocal realism in a recorded situation has nothing to do with the parts of this thread dealing with live vs recorded music per se. If I liked listening to Uzbek folk music, symphonic music utilizing orchestras of never less than 100 players, acoustic rock by long deceased performers and secret forbidden religious ceremonial chants then likely I would most often need to listen to prerecorded music. There are hundreds of other reasons why live music isn't a reasonable possibility for many people not the least of which are the problems that people in some places would have even trying to get to a place that performed works like The Symphony of Thousand or Verdi's Requiem. So while there may be nothing that beats a live and un-sound-reinforced concert by the 3 Tenors from a front row seat in some grand opera house, hearing this live just isn't a reasonable possibility for millions of people. But it actually is possible to make sound equipment and recordings of almost anything (including your mother's voice) that can sound so realistic, it can fool anyone into believing that the sound they are hearing is in fact real and even the directional components are correct. This experience is not at all "boringly real" but it is a great shock to the system and gave me goosebumps the size of walnuts each time I was lucky enough to experience the event. As well, we aren't considering the fact that some artists want to add special effects to recordings for the sake of their art. This is their privledge and with these kinds of recordings there is no way to reproduce the recording so that it can ever sound like something real, live or natural. We have to get our definitions straight here. So let's use a clear example. This example would suppose that you attend a school event where a group of 5 or 6 students including a close relative (child, brother/sister, cousin etc.) is singing on one side of, but very near the front of a stage, say stage left from where you sit rather towards the center of the first row of seats and on stage right we have some incredible singing artist like Linda Ronstadt who has rehearsed the children and is singing with them, but importantly as well in the rear of this concert venue on the balcony Harry Connick Jr. is playing piano accompaniment with vocal back-up. The moment is beautiful, everyone is keeping perfect time, all the voices come together perfectly and lucky person that you are, you have a very good video and audio recording of the event. The video is actually unimportant except that without it you might need to close your eyes while listening to the audio recording, because we will assume you hired professional recording engineers familiar with the special recording techniques and comb-filter processing required to make these "All Reality Recordings" (ARR is the name I will use for the process I can briefly describe later). Since the first demonstrations of this type of recording makeable at will (in other words any time anywhere) (that I heard) utilized headphones for the demos, we will assume that later when you play this recording back you will wear headphones while watching the video on as large a projection system as possible (to promote visual realism). I assure you it is possible for you to be totally fooled into being certain that what you are listening to is the same live performance you heard the first time in person. In fact the acoustic envirnment you WERE in would seem to be exactly there again. Considering this example we can already see that this recreation of total reality sound recording is limited in many ways but not always the way you'd think. It is possible to produce these kinds of recordings of any source that will not have any further information added to its content in post production. Electronic instruments are not really more difficult to record and reproduce this way except that for the most part you end up listening to what came out of the loudspeaker in the artist's guitar cabinets or organ box. There is no editing allowed and no after-the-fact special effects. Some performers can do this kind of thing and most can't. And there are dozens of reasons why nobody bothers to make these kinds of recordings or playback systems, although expense isn't the biggest factor preventing them from being made, it is considerable. From 1973 until 1979 I worked for many audio companies and eventually specialized in the loudspeaker end of the business. When I worked for Disney as an Imagineer developing loudspeaker systems for EPCOT and especially for the French Theater at EPCOT, no expense was spared to try to figure out how to make recorded and played-back sound as absolutely realistic as possible. Almost by accident a few recordings were made that seemed to point in the right direction and a few loudspeaker systems were developed that seemed to have total reality playback potential. When anyone hears this kind of playback it staggers you. And it is often the little sounds in life that are the shockers giving you big goosebumps. The wind blowing through the trees is an example. There is so much high frequency energy and so many phase and time relationships that have to be kept controlled to reproduce such sound that just showing the "specifications" of the content of the recorded material would require a dozen books. And always when we few lucky Imagineers heard little snippets of this sound it was a revelation. As well the recording environment always seemed to be completely recreated as well so the sound of the room you were in seemed to disappear. Another very interesting effect in either mono or stereo was that if you walked towards the sound source the voice or instrument just seemed to sound like it was nearer, not really louder, until at a certain point you felt sure that there was just some invisible barrier right in front of you and if you only put your arm through it you might actually touch the person or instrument making the words or music. The problem was that while we could make these kinds of recordings once in a while on very special digital recorders sampling up in the 80-100khz range, using special microphones made by Bruel & Kjaer, and then played back through special test loudspeaker systems that might take hours to tweak correctly, the results were inconsistant. In an area of perhaps 30 square feet, on one recording, in one room, this sense of total reality could be achievable. It wasn't just imaging, we joked that it was "acoustical miraging". And since EPCOT had to be built, we workers got back to building all the sound systems needed for all the shows in EPCOT. While the French Theater at EPCOT has one of the most realistic large scale sound systems ever made for movie playback, it wasn't a tenth as realistic as some of the playback the Imagineers heard back in the lab. The French theater movie audio track is a recording of the live sounds of the French countryside recorded from a very soundless balloon. This was why as much reality as possible was a goal for this venue's sound system. I had the good fortune to be the Imigineer who designed the sound system for the French theater and the Imagineer who developed the various loudpseaker systems that all the Imagineers used in their own venues. Thus the French theater sound system design could be tailored by me as much as any major sound system could be, for exactly the job it had to do. At nearly the same time as I was an Imagineer working on EPCOT and Tokyo Disneyland a man named Gary Georgi was making recordings that would recreate this special reality every time they were played back through headphones or a very few loudspeakers. He was very interested in my loudspeaker work for Disney and he attended the AES presentations I made on the topic. He did a demonstration for me which has become legend amongsyt audio engineers who heard it is the early 80s. He had a recording made of a person talking while wandering around a room mostly in front of the "test subject listener" but once in a while walking all the way around the "listener" (actually the recording position of the "listener' was recreated by processing). There was an interesting acoustic source used as part of the recording. It was the striking and flaring of a match. This sound is so unique and soft that any acoustic smearing will make it sound totally unrealistic. This sound was used near the end of recording to capture the listener's attention and then came the shocker as the recorded performer had moved to a position, which when played back sounded exactly like he was whispering to the listener from an inch or two away from, and behind, the demonstration listener's right ear. As all the listeners had done before me I jumped because of the natural reaction to having someone move so obviously and unexpectedly inside "my space" where I was unprotected. Gary wanted to have loudspeakers made that would reproduce the same effect as headphones could produce (or nearly so) so that the recording technique and processing he had figured out could be used in demos without headphones. You see there is a peculiar phenomena whereby most of the sound impinging on the eardrum has been reflected....by the ear itself. Our ears are asymmetrical. The comb filter effect of our ear cavity surfaces and lobes has been well documented now and so even with single speaker headphones not only is left/right information easy to determine but front/back and above/below information can be clearly represented on a single recording so that it is possible to produce an acoustic image that is so realistic that it begins to cross the line between reality and obvious recording. The best binaural recordings using dummy heads with dummy ears shaped like real ears showed what the different comb filter effects looked like from all directions. I had been able to quantify further many of the "other" critieria for the entire throughput system to be able to recreate a realistic signal including the dynamic range of the amplifier and speaker, response curve of the speaker in all directions, bandpass of each component, noise floor, amp current delivery capability and slew rate, square wave response (phase), nearfield listening with long delay farfield reverb components and a dozen other criteria in order of importance. Eventually Gary got the speakers he needed and he made some demonstrations with those speakers. I heard many demos on these loudspeakers using non-processed program materials and I can definitely say that they had as fine of image recreation (imaging) as any loudspeakers I have ever heard. There were some very interesting features about the speakers. The cabinets were almost totally inert because the secondary sound emissions from loudspeaker cabinets can easily ruin the "mirage". The speakers also had a very high ratio of driven (speaker) surface to non-driven (cabinet, frame, connector etc.) surface (seems the driven surfaces need to be about 12%+ of the total surface area of the loudspeaker enclosure/system, assuming the total of all cabinet acoustic energy emissions in all directions, is down at least 17 db from the output of the moving drivers) . The front and back of the drivers was firmly mounted and if possible the low frequency speakers were used in matched pairs in each cabinet (back to back) so that the movement of the cabinet from what is known as reactive-opposite force is minimal if not totally eliminated. As much as it wouldn't seem possible, a bass loudspeaker cone moving back and forth can easily move a speaker cabinet "forth and back", thus moving the sound source and muddling the sound (notwithstanding tip-toes or other partial restraints). Al Bodine of Bodine Soundrive a vibrational expert of mythical proportions has commented that these loudspeaker enclosures had the highest modulus frequency of any he had ever tested (up into the 80-120khz range) thus any of the sound energy the cabinet transferred into the air was so far outside the audible range that it didn't affect the acoustic image at all. There were so many atypical and unusual design factors incorporated into these loudspeakers that most manufacturers turned down the chance to make them under license. Gary Georgi was also well known at the time as one of the founders of Mobile Fidelity Sound Labs recordings, and as the distributor for Satin Moving coil phono cartridges and step up silver wire transformers along with many other products. He was reputable and respected. The recent Stereophile discussion about MFSL recordings of acoustic and electronic music (like Pink Floyd) point out that Gary's passion was absolute realism in sound recording and reproduction. Imperfect soul that he was, he was losing his high frequency acuity by the time I met him and unfortunately he eventually suffered a heart attack about 2 years after I first met him in the 80s. He never really had the chance to popularize the method of processing recordings so that the original sound of the instrument and the recording room could be brought to listeners in it's purest form. Even if he had (because Bruel & Kjaer did eventually produce papers on the comb filtering and low distortions levels needed) 99% of all loudspeakers ever made would just trash the recordings anyway. Yes, loudspeakers can be highly distorted devices (up to 10% combined distortions at 90db average level is considered quite transparent by our ear/brain combo) but it is often the phase, moving image source, rise time, dynamic range and the interference of other spurious but closely related cabinet noises that ruin the reality of an acoustic image. Those who are interested can ask further questions in this thread but some of the smallest details about what I've written here, require volumes to properly cover. But to again answer Ben's question, yes I've heard some program materials through a very few loudspeakers and headphones that sound like absolute reality, although it could never be described as boring. WK We don't get enough sound in our glass (Ben Hoadley) wrote in message ... I have been listenig to a lot of high end equipment lately and I have come to the opinion that a lot of it is fundamentally flawed. When I hear things they sound very nice but they dont sound realistic. What I mean is often a real instrument or someone singing in a room sounds kinda boring and hi-fi manufacturers make things sound nicer than they really are. For example go and record a single voice with a good mic without compression,eq at a distance that avoids the proximty effect. then play it back on your beautiful hifi. It will probably sound good but it won't sound exacty like you. I think with instruments its even more obvious. things take on a lush full quality rather than the raw sound of some guy playing over there. I know the manufacturers give out all those specs about distortion etc but I think we all take them with a grain of salt deep down. Maybe its good that things sound better than real. I'd be interested to hear other peoples opinions on this. Has anyone heard some equipment that sounds "boringly real"? Very interesting account. Thank you. You're comments about the wind in particular caught my attention. While I use mostly music for evaluating potential new or different audio gear, I also use as a test disk a sampler disk put out by Crown for their SASS microphone. In addition to musical excerpts, the disk contains excerpts including wind a pine forest, a babbling brook, surf crashing on a rocky shore, a butane torch being lit, a bicycle pump being used, a bowling ball hit pins (mic above), a fireworks display, a community swimming pool, a dirt bike pass-by, and an Indy 500 pit-row recording. Most of these clips readily show up high frequency anonamalies...I found them particularly revealing in showing differences in transparency and high frequency correctness. And among them, the wind in the trees, the babbling brook, and the surf crashing on shore, all of which seem to have a non-coherent high-frequency energy level, proved the most difficult. It takes accurate reproduction and extreme transparency for them to sound "real". Thanks again for the story. |