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#1
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![]() Does anyone have a current list, web site, suggestions of audio programs that directly support dual processors? Specifically dual core? Thanks! Frank |
#2
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frank frankmcma @ yahoo.com wrote:
Does anyone have a current list, web site, suggestions of audio programs that directly support dual processors? Specifically dual core? Here it is: [ null set ] Hope that helps. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#3
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Sonar claims it makes use of muliple processors using multiple threads, and
that's the same situation as dual-core processors too unless I'm missing something here....... -- Phil Wilson "Scott Dorsey" wrote in message ... frank frankmcma @ yahoo.com wrote: Does anyone have a current list, web site, suggestions of audio programs that directly support dual processors? Specifically dual core? Here it is: [ null set ] Hope that helps. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#4
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Correct, Sonar has one of the most efficient dual proc/dual core engines in
the game at the moment. It scales very well with processors/cores. One thing to be careful of is to make sure your plugins/soft synths are "thread safe", or you can end up with crackles and pops. As an example, LiveSynth Pro is not thread safe and doesn't like muli processor/multi core PCs. Most work fine though. NS. "Phil Wilson" wrote in message news:vSHSe.17535$sw6.1414@fed1read05... Sonar claims it makes use of muliple processors using multiple threads, and that's the same situation as dual-core processors too unless I'm missing something here....... -- Phil Wilson "Scott Dorsey" wrote in message ... frank frankmcma @ yahoo.com wrote: Does anyone have a current list, web site, suggestions of audio programs that directly support dual processors? Specifically dual core? Here it is: [ null set ] Hope that helps. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#5
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Neon Sound wrote:
Correct, Sonar has one of the most efficient dual proc/dual core engines in the game at the moment. It scales very well with processors/cores. Multiprocessing distributes processing threads, not processes, consequently any multithreaded software will benefit from a multiprocessor setup. Kind regards Peter Larsen -- ******************************************* * My site is at: http://www.muyiovatki.dk * ******************************************* |
#6
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Neon Sound wrote:
Correct, Sonar has one of the most efficient dual proc/dual core engines in the game at the moment. It scales very well with processors/cores. What does it do with them? Most editing stuff is really just I/O intensive. With processing now being done so much with plug-ins, can it split the plug-in load between processors? --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#7
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I do believe that SawStudio does just that.
"Yes, SAWStudio is very dual processor aware, but in the long run, I = have seen many stability issues with duals, due to driver issues and = other plugins that might not be." "The advantage you gain with SAWStudio on true dual cpu architecture = (not hyperthreading) is the fact that the MT engine can be fully loaded = to 90+ % without affecting screen redraws and your ability to move = around the interface at all. On a single cpu, once the MT load gets past = the 50% mark, you are now giving priority to the engine and screen = redraws tend to be a little slower and must wait for cpu non-busy time." " the engine is split into halves... one cpu handling the MT engine loop = and all processing, the other cpu handling the screen displays and meter = updates."=20 Bob Lentini From the SawStudio Forum Port --=20 "Scott Dorsey" wrote in message = ... Neon Sound wrote: Correct, Sonar has one of the most efficient dual proc/dual core = engines in=20 the game at the moment. It scales very well with processors/cores. =20 What does it do with them? Most editing stuff is really just I/O = intensive. With processing now being done so much with plug-ins, can it split the = plug-in load between processors? --scott --=20 "C'est un Nagra. C'est suisse, et tres, tres precis." |
#8
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Early versions of Sonar, and before that Pro Audio ran the audio engine on a
single thread. Getting Microsoft Office to run in multiple threads might be easy, but getting an audio application that relies on tight timing is another story completely. That's why products like ProTools LE don't support a dual processor or dual core PC. Many aspects of the application will run on multiple threads, but the audio engine cannot cope. As mentioned, the same is true with some audio plug-ins. So to say that"any multithreaded software will benefit" is misleading at best, and flat out wrong at worst regarding audio applications. NS. "Peter Larsen" wrote in message ... Neon Sound wrote: Correct, Sonar has one of the most efficient dual proc/dual core engines in the game at the moment. It scales very well with processors/cores. Multiprocessing distributes processing threads, not processes, consequently any multithreaded software will benefit from a multiprocessor setup. Kind regards Peter Larsen -- ******************************************* * My site is at: http://www.muyiovatki.dk * ******************************************* |
#9
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![]() Hello Friend, We just released new wave on my website.Feel free to download it in audio and mp3 format.maybe some will like it..anyway thanks for reading and until my next one. http://www.fleximusic.com/waveditor/audioeditor.htm Thanks, Ashley Scott Dorsey wrote in message ... frank frankmcma @ yahoo.com wrote: Does anyone have a current list, web site, suggestions of audio programs that directly support dual processors? Specifically dual core? Here it is: [ null set ] Hope that helps. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#10
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In otherwords, SAWStudio's audio engine is not multi-processor/multi-core
optimised. When you see wording such as "MT engine can be fully loaded to 90+ % without affecting screen redraws and your ability to move around the interface at all" what it really means is that the audio engine will only run on a single thread, so the most you can hope for is that the UI threads run on a different processor/core. In a true multithreaded audio application, the audio engine itselft runs on a separate thread per processor/core. You dramtically increase your audio processing horse power, meaning more plugins, etc. "Port" wrote in message ... I do believe that SawStudio does just that. "Yes, SAWStudio is very dual processor aware, but in the long run, I have seen many stability issues with duals, due to driver issues and other plugins that might not be." "The advantage you gain with SAWStudio on true dual cpu architecture (not hyperthreading) is the fact that the MT engine can be fully loaded to 90+ % without affecting screen redraws and your ability to move around the interface at all. On a single cpu, once the MT load gets past the 50% mark, you are now giving priority to the engine and screen redraws tend to be a little slower and must wait for cpu non-busy time." " the engine is split into halves... one cpu handling the MT engine loop and all processing, the other cpu handling the screen displays and meter updates." Bob Lentini From the SawStudio Forum Port -- "Scott Dorsey" wrote in message ... Neon Sound wrote: Correct, Sonar has one of the most efficient dual proc/dual core engines in the game at the moment. It scales very well with processors/cores. What does it do with them? Most editing stuff is really just I/O intensive. With processing now being done so much with plug-ins, can it split the plug-in load between processors? --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
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