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#1
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An earlier post made me ask...
In a DAW, I can't actually use a signal that goes above '0' because it clips. But getting as hot a level as is practical when recording is more important from the standpoint of resolution, no? I hear the term headroom used and that seems incorrect (though my understanding may be all screwed up). I want to record at as hot a level as I can without clipping because then I represent the signal with as fine a RESOLUTION as possible. To my ears, 24-bit vs 16-bit is a matter of eliminating a level of graininess on the quieter passages (like fades and reverb tails). When I record a signal that's using as much of the available 24 bits, I don't have any more headroom - just a more detailed representation of the signal and that means that summing and processing can work more accurately on the backside. Is that even CLOSE to correct? TIA dik |
#2
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Dik Ledoux wrote:
I want to record at as hot a level as I can without clipping because then I represent the signal with as fine a RESOLUTION as possible. To my ears, 24-bit vs 16-bit is a matter of eliminating a level of graininess on the quieter passages (like fades and reverb tails). When I record a signal that's using as much of the available 24 bits, I don't have any more headroom - just a more detailed representation of the signal and that means that summing and processing can work more accurately on the backside. Correct in theory, but for most practical purposes a mic and premp feeding a 24 bit converter at full digital scale means that the preamp noise is being digitised with many bits of useless accuracy. In other words, it's useful to think of the "graininness" of the resolution as a noise signal that's added to the theoretically ideal signal. In A-D engineering its proper name is quantization noise. If the quantization noise is way below the mic/preamp noise, it's irrelevant. 16 bits represent a dynamic range of 96dB. 24 bits is 144dB. A good mic preamp might have a s/n ratio of 120dB. If you record with peaks 12 dB below full scale you've still got 22 bits of resolution which is 124dB - you won't hear any graininess! -- Anahata -+- http://www.treewind.co.uk Home: 01638 720444 Mob: 07976 263827 |
#3
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On Mon, 29 Aug 2005 15:31:53 -0500, "Dik Ledoux"
wrote: An earlier post made me ask... In a DAW, I can't actually use a signal that goes above '0' because it clips. But getting as hot a level as is practical when recording is more important from the standpoint of resolution, no? I hear the term headroom used and that seems incorrect (though my understanding may be all screwed up). I want to record at as hot a level as I can without clipping because then I represent the signal with as fine a RESOLUTION as possible. To my ears, 24-bit vs 16-bit is a matter of eliminating a level of graininess on the quieter passages (like fades and reverb tails). Surprisingly enough, it's really not. This is a very very common misconception, and it's one that *seems* to be obvious, but really isn't true. When tracking, a noise is added to your desired signal. That noise, called dither, is adjusted to be just large enough to completely randomize all of the conversion's graininess. What's really surprising is that the noise required is smaller than the smallest possible signal. Yeah, i know, wacky but true. What this means is that a (theoretical, idealized) conversion is *perfect*. Plus a tiny amount of noise. Only true for perfect conversions, not valid on alternate Thursdays, etc. Good fortune, Chris Hornbeck "What I love about Jean-Luc Godard is that he is honest, smart, and has no humility." -butterfinger, reviewing _Pierrot le fou_, 1965 |
#4
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#5
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Dik Ledoux wrote:
In a DAW, I can't actually use a signal that goes above '0' because it clips. But getting as hot a level as is practical when recording is more important from the standpoint of resolution, no? I hear the term headroom used and that seems incorrect (though my understanding may be all screwed up). I want to record at as hot a level as I can without clipping because then I represent the signal with as fine a RESOLUTION as possible. To my ears, 24-bit vs 16-bit is a matter of eliminating a level of graininess on the quieter passages (like fades and reverb tails). No. This is not the 1980s. We have dither. Everything is pretty much linear across the range, and when it's not linear it's usually so in a way that cranking the levels up won't help. When I record a signal that's using as much of the available 24 bits, I don't have any more headroom - just a more detailed representation of the signal and that means that summing and processing can work more accurately on the backside. No, it's not any more detailed, it just has a lower noise floor. That is what dither does for you. Without proper converter dither, your resolution would be affected by operating level. Thank God the days of having to deal with that crap are over. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#6
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In article ,
"Dik Ledoux" wrote: When I record a signal that's using as much of the available 24 bits, I don't have any more headroom It's not headroom. It's better to think of it as foot room. The top of the scale, 0dBFS, is the same; full scale is full scale. The extra "room" is gained at the bottom of the range in the form of a lower noise floor which gives you a wider available dynamic range. From a practical standpoint, don't push your luck trying to hit full scale. Leave some headroom. Today's systems don't need to be run so hot to stay in the linear range. The old "16 bit" converters were often lucky to give you 13-14 bits of useable resolution, and dither was not well-used. In modern systems, leaving a few dB of headroom will not result in grainy reverb tails etc. This doesn't mean that you should (in the typical music application) leave 12 or more dB of headroom above peaks, as the noise floor will indeed become an issue if you print unnecessarily conservatively. However, a couple dB short of full scale is far better than several instances of clipping. -- Jay Frigoletto Mastersuite www.promastering.com |
#7
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But how much resolution do I lose when you have to mix in digital domain 24
tracks recorded at 0db (24bit)? If I understand it right 0db in a sample is one big number.... When I mix 24 0db tracks I have to make 24 0db tracks become 1 0db track (the master) (I hope this is clear). Since I cannot go over 0db in the mix I assume that every track has 1/24 of resolution or something like that. This sounds odd to me, where am I wrong in this thought? In analog I can go over 0db in master buss... (at least +20db) while in digital I cannot. Is that the point? F. |
#8
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"Federico" wrote in message
But how much resolution do I lose when you have to mix in digital domain 24 tracks recorded at 0db (24bit)? To review, your individual channels have no more than say 85 dB resolution, and 65 dB is more like it. 24 bit fixed point has 144 dB dynamic range. 32 bit floating point has about 1000 dB dynamic range. If I understand it right 0db in a sample is one big number.... which means that there is quite a bit of resolution. When I mix 24 0db tracks I have to make 24 0db tracks become 1 0db track (the master) (I hope this is clear). Which implies attenuating each of the inbound tracks. Since I cannot go over 0db in the mix I assume that every track has 1/24 of resolution or something like that. Actually, the amplitude of uncorrelated signals increases geometrically, so the resolution is more than that, depending on the tracks. Hoever, lets go with 1/24. That is about 22 dB loss of resolution. Even if you were mixing 16 bit tracks on a 16 bit bus, the available resolution (78 dB dynamic range) would exceed the probable resolution of each track (65 dB dynamic range). This sounds odd to me, where am I wrong in this thought? In analog I can go over 0db in master buss... (at least +20db) while in digital I cannot. Is that the point? Your analog mixer has headroom. Your software mixer may or may not. But, headroom is just a mind game. It's all about setting levels to avoid clipping. |
#9
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![]() "Jay-atldigi" wrote in message ... In article , "Dik Ledoux" wrote: When I record a signal that's using as much of the available 24 bits, I don't have any more headroom It's not headroom. It's better to think of it as foot room. The top of the scale, 0dBFS, is the same; full scale is full scale. The extra "room" is gained at the bottom of the range in the form of a lower noise floor which gives you a wider available dynamic range. From a practical standpoint, don't push your luck trying to hit full scale. Leave some headroom. Today's systems don't need to be run so hot to stay in the linear range. The old "16 bit" converters were often lucky to give you 13-14 bits of useable resolution, and dither was not well-used. In modern systems, leaving a few dB of headroom will not result in grainy reverb tails etc. This doesn't mean that you should (in the typical music application) leave 12 or more dB of headroom above peaks, as the noise floor will indeed become an issue if you print unnecessarily conservatively. However, a couple dB short of full scale is far better than several instances of clipping. And then there's the gain structure problem - analog electronics in the front end struggling with high gains and levels necessary to reach digital full scale. There's an additional potential for signal degradation when an analog console and outboard processing is used to mix such hot signals. Predrag |
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