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"John Atkinson" wrote in message
om (Audio Guy) wrote on r.a.h-e in message ... Audio is a trivial application, they learn about power supply design and amplification, which is pretty much all there is to audio amplifiers, in their early years and then go on to much more interesting and challenging concepts. I see statements like this from time to time, yet I am not so sure that audio design is "trivial." One of the better online discussions of audio power amp design is posted at http://www.dself.dsl.pipex.com/ampins/dipa/dipa.htm . Not trivial, but also no longer any kind of big secret for people who do their homework. There are not many other design fields where an amplifier: has to provide up to 30dB of voltage gain; act as a voltage source into a wide and arbitrary range of load impedances and do so in an unconditionally stable manner; have a passband noise contribution at least 90dB down from 1W into 8 ohms, no matter what its voltage gain and ultimate power delivery; have distortion components under all load conditions that are below the threshold of hearing no matter what the program material is; and do all the above over at least three-decade, ie, a 10-octave passband. However, for $5 or $10 you can buy one-up, a chip that delivers very usable amounts of power with very little or no audible distortion and just a few added parts. However, turning this chip into a competitive product is still a goodly amount of work. Thoughts, gentlemen? I would suggest that designing, say, a typical RF amplifier is, by comparison, "trivial" but, of course, I may just be missing something :-) Any project that involves designing and/or building and selling a competitive product is challenging. Even the experts fail at it, every once in a while. |
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