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#1
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Two answers:
1) Teams. Designing a product is rarely a one-man effort; build a group which covers the skills and experience you need. 2) Time. Both to learn the skills -- and yes, it is a commitment; this is a career you're talking about, not a job -- and to iterate over a design because you *never* get it all exactly right the first time. Do your best, test it against the real world, repeat. |
#2
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David Grant wrote:
Had a curious thought just now. Are most of the people who design audio equipment experienced in music production? It seems to me like it would be essential for one to have this kind of background in order to have any shot at making a successful design. Most of the people who design audio equipment today have no concept of music production. They are driven by marketing. Since they are selling to people who also have no concept of music production, This is why the market is flooded with equipment that is just plain unusable for anything, like the C1000, the Alesis compressors, and the huge amount of fake tube gear out there. It was designed to be cheap and to have a certain set of "features" that can be mentioned in the advertising. If the answer is yes, then I'm perplexed by the fact that I get the sense it seems to be huge commitment to become experienced in music production, as well as a huge commitment to understand and become proficient in electronics design. Yes, that's true. And on the high end of the market, there are plenty of designers out there who are accomplished musicians (like Geoff Daking), accomplished producers (everyone from Skipper Wise to George Massenburg), and so forth. These are people who are making products based on what they needed to do their job. But these folks are making high end gear that is a tiny fraction of the current "pro audio" market. In the past decade, the "pro audio" market has basically been taken over by the consumer electronics industry, and it is now full of products that are designed and sold like consumer electronics. The vast majority of this stuff is crap: it's not convenient, doesn't sound good, and doesn't last very long. But that's what the current market demands. I'm pretty sure I want to do something along these lines as a career, but ECE is so time-demanding I find myself lacking the skills (and equipment) I need to critically evaluate something I design (in a qualitative sense). So get practice in it! Start with something comparatively easy to evaluate and easy to build, like power amplifiers. You can sit down with a power amp and listen to records for days on end, which is something you can't so easily do with a mike preamp. Get a sense of how different topologies sound and what you like the sound of. Hell, I probably put fifty or sixty hours of listening time into even something like a simple DIY magazine article before I'm willing to put my name on it. I probably went through twenty mikes before signing off on the upcoming Oktava 219 modification article. You won't know how to listen until you listen. I can recommend Moulton's _Golden Ears_ CD set. It's certainly a good ear training tool if you can spend the time and stick with it. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#3
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Scott Dorsey wrote:
I can recommend Moulton's _Golden Ears_ CD set. Thanks, Scott; I'd heard good things about that set from other folks but confirmation is helpfu. |
#4
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![]() Maybe this is semantics, but I 99% of the people who design pro audio gear have a background in producing/engineering. I don't consider the C1000 to be a pro product. The people I know who make great gear that we all talk about and use here, not only have a background in engineering, but test their products out by makeing recordings with them. Their time is way skewed towards designingin/manufacturing, but they all have personal studios where they will try out gear. I'm sure that they will tell you that their engineering skills are developing at the same time as their design skills. If I were planning to get into design as a carrer, I would plan to amke my skill development as a desiginer and user a life long plan. |
#6
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You mean the new kork tube preamp isin't anygood!!!!:P
Jon Scott Dorsey wrote: David Grant wrote: Had a curious thought just now. Are most of the people who design audio equipment experienced in music production? It seems to me like it would be essential for one to have this kind of background in order to have any shot at making a successful design. Most of the people who design audio equipment today have no concept of music production. They are driven by marketing. Since they are selling to people who also have no concept of music production, This is why the market is flooded with equipment that is just plain unusable for anything, like the C1000, the Alesis compressors, and the huge amount of fake tube gear out there. It was designed to be cheap and to have a certain set of "features" that can be mentioned in the advertising. If the answer is yes, then I'm perplexed by the fact that I get the sense it seems to be huge commitment to become experienced in music production, as well as a huge commitment to understand and become proficient in electronics design. Yes, that's true. And on the high end of the market, there are plenty of designers out there who are accomplished musicians (like Geoff Daking), accomplished producers (everyone from Skipper Wise to George Massenburg), and so forth. These are people who are making products based on what they needed to do their job. But these folks are making high end gear that is a tiny fraction of the current "pro audio" market. In the past decade, the "pro audio" market has basically been taken over by the consumer electronics industry, and it is now full of products that are designed and sold like consumer electronics. The vast majority of this stuff is crap: it's not convenient, doesn't sound good, and doesn't last very long. But that's what the current market demands. I'm pretty sure I want to do something along these lines as a career, but ECE is so time-demanding I find myself lacking the skills (and equipment) I need to critically evaluate something I design (in a qualitative sense). So get practice in it! Start with something comparatively easy to evaluate and easy to build, like power amplifiers. You can sit down with a power amp and listen to records for days on end, which is something you can't so easily do with a mike preamp. Get a sense of how different topologies sound and what you like the sound of. Hell, I probably put fifty or sixty hours of listening time into even something like a simple DIY magazine article before I'm willing to put my name on it. I probably went through twenty mikes before signing off on the upcoming Oktava 219 modification article. You won't know how to listen until you listen. I can recommend Moulton's _Golden Ears_ CD set. It's certainly a good ear training tool if you can spend the time and stick with it. --scott |
#7
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Studios used to have engineers and technicians. The engineers would have
a problem that needed fixing, so they would ask a technician to build a sollution... It think it was as simple as that. Now of course you need buzz words, a "target group" and endorsers etc... |
#8
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Mike Caffrey wrote:
Maybe this is semantics, but I 99% of the people who design pro audio gear have a background in producing/engineering. I don't consider the C1000 to be a pro product. How about the Mackie consoles? Much as I like Cal Perkins, I have to say the Mackie SR24-4 is a prime example of a product that had clearly never been tested by someone with actual mixing experience before it shipped. There are so many little gotachas with it. The people I know who make great gear that we all talk about and use here, not only have a background in engineering, but test their products out by makeing recordings with them. Their time is way skewed towards designingin/manufacturing, but they all have personal studios where they will try out gear. Sadly, the great gear is a tiny fraction of the pro audio market. Not necessarily just expensive gear here either... there are a lot of very finely designed inexpensive products out there, that clearly were built by engineers who wanted to solve an actual production problem. But there is a lot more trash on the market than there ever used to be... I think part of this has to do with the huge expansion of the market in the past decade, and the fact that most of the market now consists of inexperienced people who listen to marketing. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#9
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David Grant wrote:
So is there a resource somewhere that I've missed (besides this NG) that reviews the actual design and performance of various products and filters out marketing. Would have to be, I'm assuming, some kind of non-profit effort. Well, there used to be R/E/.P..... but that was a couple decades back... --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#11
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