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![]() Holden wrote: THe waveform could be better, but it's OK. Even when I'm just looking at the levels with no recording, the background is very high. Michael could be right, jusnk in junk out. But even when I move far away form the computer and have a minimum of crap from everything else, the levesl are still high. Doesn't seem to have much of a difference. By process of elimination, unplug the mic (only). Did the noise change? If so the noise is coming in on the mic. If not follow the signal chain on through to the PC and find where the (biggest) difference is made. I was hoping that sound forge had a noise reduction in which I could make my recording, record some of the background, and then use the background recording to filter the noise out of the origianl recording. But I don't see anything like that in the program. You can get a DirectX noise reduction plugin that will run in Forge, but if you can get the noise down far enough to begin with you should be able to use the noise gating from within SF to get some additional suppression. You should be making every effort to elimiate the source of the noise. Next I will try to move as far away from any background as possible and see if the baseline is more quiet. I suspect that this is really where the issue is. Room treatment and isolation. Another thing to be aware of is differences in sampling rates. If you are trying to resample on-the-fly you may hear some nasty artifacts. Make sure everything is set the same (ie 44.1) Holden good luck rd |
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