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#1
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![]() Mike Rivers wrote: Thanks for the effort. Bob, but I have just the faintest clue about what you're talking. I have no idea what to do with whatever it is, wherever it is. Hopefully it will be useful to someone with the right smarts and software. If you have Adobe Audition, for example, there is a builtin convolution function (or plugin.) In Audition you open the ..wav file that contains the filter, invoke the convolution function, and tell it to load the active file into itself and then exit the function. You can then convolve that filter against any other files you want to by reinvoking the convolution function and telling it to convolve whatever is loaded into it with whatever the currently active file is. This is one way of employing filters that aren't native to the app, such as the Hilbert transform I linked to. If you have a way of generating the finite impulse response of any filter, you can load it into the convolution function and use that to filter audio files. Not sure if this helps any but... Bob -- "Things should be described as simply as possible, but no simpler." A. Einstein |
#2
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Bob Cain wrote:
Mike Rivers wrote: Thanks for the effort. Bob, but I have just the faintest clue about what you're talking. I have no idea what to do with whatever it is, wherever it is. Hopefully it will be useful to someone with the right smarts and software. If you have Adobe Audition, for example, there is a builtin convolution function (or plugin.) ...snip.. You can also use Acoustic Mirror in Sound Forge... Later... Ron Capik -- PS: Was that a transform of an impulse or of a bandwidth limited impulse? |
#3
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![]() Ron Capik wrote: Bob Cain wrote: If you have Adobe Audition, for example, there is a builtin convolution function (or plugin.) ...snip.. You can also use Acoustic Mirror in Sound Forge... Right. Later... Ron Capik -- PS: Was that a transform of an impulse or of a bandwidth limited impulse? The input to hilbert() was one 0 dB sample with 8192 points requested as output. The bandwidth of the signal to be sampled and transformed should be limited, as usual, to fs/2. Bob -- "Things should be described as simply as possible, but no simpler." A. Einstein |
#4
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