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#1
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"Steve Jorgensen" wrote in message
If a card is neither syncing with nor doing sample rate conversion on an incoming singl, you'll get pops because occasionally, a sample is to there yet when the card's clock is ready, or a sample in the input is skipped because the card's clock has gotten ahead. I think the card can also just lose the signal for a few samples when this happens. I dunno, when my digital inputs are out of synch they sound absolutely horrible - like noise. When my digital inputs are synched properly they sound absolutely wonderful, no tics or pops ever. With sample rate conversion, to the extent that the sender and/or receiver have timing jitter, there will be jitter mapped onto the sound, and it will get muddy and unclear. This would have to be restricted to real time sample rate conversion, right? I always do sample rate conversion with PC software, and I've never seen that kind of sample rate conversion of digital data add or subtract jitter. I know of no theoretical reason why it would. Jitter means the clock's rate is not perfectly constant, so it gets a bit ahead, then a bit behind with respect to real time, imposing a slight alternating time compression/decompression. That can happen at the point of analog - digital conversion. It can also happen when you do real time sample rate conversion. Good reasons to avoid both wherever you can, I guess. |
#2
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On or about Sun, 01 Aug 2004 06:44:18 GMT, Logan Shaw allegedly wrote:
Laurence Payne wrote: A justification might be the SB cards' inclusion of an on-board sample-player engine - the SoundFont system. This would require to work at a set sample rate. Call me crazy, but why couldn't the SoundFont thing work at its required sample rate and then have the sample rate conversion convert the SoundFont's output to the rate that the D/A is going? It doesn't seem like this would be a lot more expensive to build given that either way you include stuff that does sample rate conversion... But if that is seen as a primary function of the card, it will sound better if it has the short path. The digital in is probably seen as a minor sideline that few gamers will use, and it's easier to blame the other gear if it sounds lousy anyway. Noel Bachelor noelbachelorAT(From:_domain) Language Recordings Inc (Darwin Australia) |
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