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#1
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You guys probably talked about it quite a while ago, but I still don't
get a good answer. To my understanding, hyperthreading is the ability to make use of ALU and FPU simutaneously in a CPU - totally different from a dual CPU set-up. The ALU performs integers and logical (or/and/xor) operations, and FPU is for floating points. To me the answer lies on what audio application does: - recording single/multi-tracks : integer and/or floating-point? - playback of multi-tracks : integer and/or floating-point? - playback with effects : integer and/or floating-point? - mix-down : integer and/or floating-point? Aside from the computing technical stuff, I'm sure some of you guys actually used a hyperthreading system and may have some empericial data for answering the question if HT helps or hurts audio applications. To me, the only time when HT helps is the running process involves both integer and floating point operations simultaneously. Regards, Ernest |
#2
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![]() "Ernest Siu" wrote in message om... You guys probably talked about it quite a while ago, but I still don't get a good answer. To my understanding, hyperthreading is the ability to make use of ALU and FPU simutaneously in a CPU - totally different from a dual CPU set-up. The ALU performs integers and logical (or/and/xor) operations, and FPU is for floating points. To me the answer lies on what audio application does: - recording single/multi-tracks : integer and/or floating-point? - playback of multi-tracks : integer and/or floating-point? - playback with effects : integer and/or floating-point? - mix-down : integer and/or floating-point? Aside from the computing technical stuff, I'm sure some of you guys actually used a hyperthreading system and may have some empericial data for answering the question if HT helps or hurts audio applications. To me, the only time when HT helps is the running process involves both integer and floating point operations simultaneously. Regards, Ernest I am afraid you do not have the slightest idea what hyperthreading really is. See this article: http://www.intel.com/technology/itj/...1_abstract.htm The P4 and XEON CPUs have two integer processing units and one FPU. This has been the case since the Pentium-II CPU. The microcode decode portion of the chip would try to take advantage of the two integer units by predicting instructions similar to how the L1 & L2 cache engines worked. However, this was not very efficient and typically one of the integer units was inactive 50% of the time. So, with one of the P4 chip upgrades they introduced hyperthreading which allowed the OS and codewriters to explicitly take advantage of the dual Integer units by presenting them as virtual CPUs to the OS. So, it is possible to have three instructions take place in one clock cycle - Integer 1, Integer 2 and FPU. Isn't that amazing???? If the application is written to be expressly paralleled (supporting out of order execution and dual CPUs), Hyperthreading can accelerate performance by as much as 30%. However, if the applications are not written that way, the OS can do some of it for you and offer improved performance of about 5% to 15%. In a worse case situation, some applications will actually run slower on a hyperthreaded machine -specifically applications that require absolutely sequential execution of all commands. I do not have specific results for any particular audio application's performance, so I cannot comment on whether Hyperthreading will improve things or not. But it is easy to test with Windows XP Pro. Simply turn Hyperthreading on in the BIOS and time an automated mix on the application then reboot and turn off Hyperthreading and perform the same mix. - Flint |
#3
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Ernest Siu wrote:
You guys probably talked about it quite a while ago, but I still don't get a good answer. To my understanding, hyperthreading is the ability to make use of ALU and FPU simutaneously in a CPU - totally different from a dual CPU set-up. The ALU performs integers and logical (or/and/xor) operations, and FPU is for floating points. To me the answer lies on what audio application does: - recording single/multi-tracks : integer and/or floating-point? - playback of multi-tracks : integer and/or floating-point? - playback with effects : integer and/or floating-point? - mix-down : integer and/or floating-point? Aside from the computing technical stuff, I'm sure some of you guys actually used a hyperthreading system and may have some empericial data for answering the question if HT helps or hurts audio applications. To me, the only time when HT helps is the running process involves both integer and floating point operations simultaneously. Some informed posts on this subject too, at . Especially from Dave Haynie . geoff |
#4
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#5
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flint wrote:
The P4 and XEON CPUs have two integer processing units and one FPU. This has been the case since the Pentium-II CPU. The microcode decode portion of the chip would try to take advantage of the two integer units by predicting instructions similar to how the L1 & L2 cache engines worked. However, this was not very efficient and typically one of the integer units was inactive 50% of the time. So, with one of the P4 chip upgrades they introduced hyperthreading which allowed the OS and codewriters to explicitly take advantage of the dual Integer units by presenting them as virtual CPUs to the OS. So, it is possible to have three instructions take place in one clock cycle - Integer 1, Integer 2 and FPU. Isn't that amazing???? It's nice, but since CDC did it in 1964, I can't find it all that amazing or innovative. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
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