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#81
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Romeo Rondeau wrote:
Please, when they start Autotuning the Stones' BG Vocs.......just shoot me. Umm, no offense but some of them could use it :-) Naaa, that's part of the 'charm'. geoff |
#82
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![]() "Geoff Wood" -nospam wrote in message ... Romeo Rondeau wrote: Please, when they start Autotuning the Stones' BG Vocs.......just shoot me. Umm, no offense but some of them could use it :-) Naaa, that's part of the 'charm'. I love the Stones, and most of the BGV's aren't too bad, but every so often... |
#83
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![]() "Geoff Wood" -nospam wrote in message ... Romeo Rondeau wrote: Please, when they start Autotuning the Stones' BG Vocs.......just shoot me. Umm, no offense but some of them could use it :-) Naaa, that's part of the 'charm'. I love the Stones, and most of the BGV's aren't too bad, but every so often... |
#84
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Actually, I believe they fixed the timeline offset problem a version or two
back. I remember it was a big issue in version 1. I have version 3, used with DP3.11. It's not a latency issue unless it does a recalculation of the whole sampled segment every time you redraw a pitch curve. It's a cumulative effect. The more notes you redraw, the more the following audio moves off its pitch graph. Sucks. Scott Fraser |
#85
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Actually, I believe they fixed the timeline offset problem a version or two
back. I remember it was a big issue in version 1. I have version 3, used with DP3.11. It's not a latency issue unless it does a recalculation of the whole sampled segment every time you redraw a pitch curve. It's a cumulative effect. The more notes you redraw, the more the following audio moves off its pitch graph. Sucks. Scott Fraser |
#86
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![]() "ScotFraser" wrote in message ... Actually, I believe they fixed the timeline offset problem a version or two back. I remember it was a big issue in version 1. I have version 3, used with DP3.11. It's not a latency issue unless it does a recalculation of the whole sampled segment every time you redraw a pitch curve. It's a cumulative effect. The more notes you redraw, the more the following audio moves off its pitch graph. Sucks. Scott Fraser How much are you drawing? I haven't noticed it, but them again I'm not really drawing a whole lot and not correcting a long passage. |
#87
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![]() "ScotFraser" wrote in message ... Actually, I believe they fixed the timeline offset problem a version or two back. I remember it was a big issue in version 1. I have version 3, used with DP3.11. It's not a latency issue unless it does a recalculation of the whole sampled segment every time you redraw a pitch curve. It's a cumulative effect. The more notes you redraw, the more the following audio moves off its pitch graph. Sucks. Scott Fraser How much are you drawing? I haven't noticed it, but them again I'm not really drawing a whole lot and not correcting a long passage. |
#88
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How much are you drawing?
Really just microtonal amounts on a few words per verse. I haven't noticed it, but them again I'm not really drawing a whole lot and not correcting a long passage. I have been sampling the whole song into AT's graphical memory, & working on the needed fixes. Perhaps the solution is to just throw in a phrase at a time, fix, & repeat. WAY more time intensive & a pain in the ass, but I'll give that a try. Scott Fraser |
#89
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How much are you drawing?
Really just microtonal amounts on a few words per verse. I haven't noticed it, but them again I'm not really drawing a whole lot and not correcting a long passage. I have been sampling the whole song into AT's graphical memory, & working on the needed fixes. Perhaps the solution is to just throw in a phrase at a time, fix, & repeat. WAY more time intensive & a pain in the ass, but I'll give that a try. Scott Fraser |
#90
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![]() "ScotFraser" wrote in message ... How much are you drawing? Really just microtonal amounts on a few words per verse. I haven't noticed it, but them again I'm not really drawing a whole lot and not correcting a long passage. I have been sampling the whole song into AT's graphical memory, & working on the needed fixes. Perhaps the solution is to just throw in a phrase at a time, fix, & repeat. WAY more time intensive & a pain in the ass, but I'll give that a try. Probably the only way to do it. If they would just fix it, you'd be able to work whatever way you liked. |
#91
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![]() "ScotFraser" wrote in message ... How much are you drawing? Really just microtonal amounts on a few words per verse. I haven't noticed it, but them again I'm not really drawing a whole lot and not correcting a long passage. I have been sampling the whole song into AT's graphical memory, & working on the needed fixes. Perhaps the solution is to just throw in a phrase at a time, fix, & repeat. WAY more time intensive & a pain in the ass, but I'll give that a try. Probably the only way to do it. If they would just fix it, you'd be able to work whatever way you liked. |
#92
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![]() "ScotFraser" wrote in message ... Actually, I believe they fixed the timeline offset problem a version or two back. I remember it was a big issue in version 1. I have version 3, used with DP3.11. It's not a latency issue unless it does a recalculation of the whole sampled segment every time you redraw a pitch curve. It's a cumulative effect. The more notes you redraw, the more the following audio moves off its pitch graph. Sucks. I have version 4, the DirectX version, and haven't noticed this happening at all, and I do usually suck the whole track into Autotune. Hal Laurent Baltimore |
#93
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![]() "ScotFraser" wrote in message ... Actually, I believe they fixed the timeline offset problem a version or two back. I remember it was a big issue in version 1. I have version 3, used with DP3.11. It's not a latency issue unless it does a recalculation of the whole sampled segment every time you redraw a pitch curve. It's a cumulative effect. The more notes you redraw, the more the following audio moves off its pitch graph. Sucks. I have version 4, the DirectX version, and haven't noticed this happening at all, and I do usually suck the whole track into Autotune. Hal Laurent Baltimore |
#94
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Romeo Rondeau wrote:
"ScotFraser" wrote in message ... Have you tried Version 4 using the make vibrato curve yet? No. I've been so unimpressed with V3 I didn't want to spend the money, unless they've SERIOUSLY improved the audio. After you make the auto curve, you can grab the end points of a note that goes flat and bring the pitch up very nicely. I think this feature is very good and makes it much better than V3 (less damage to audio). Does it still screw with the time line in manual mode? I find that it works best if you switch to graphical mode, draw straight lines only on the notes you want to correct, then turn your retune setting up just like you would in auto mode. This way I only get correction on the notes I want, yet it operates on the audio in a manner pretty close to auto mode (which doesn't mangle the audio as bad), it also allows you to draw a scoop if you need to and still preserve the vibrato. How is this significantly different from using say, CoolEdit to modify the pitch of short sections of notes? FWIW, I only had the AT demo plugin for the thirty day trial, but there were a couple of things done on auto that were pretty transparent. But the pitch of the original material wasn't that bad.... -- Les Cargill |
#95
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Romeo Rondeau wrote:
"ScotFraser" wrote in message ... Have you tried Version 4 using the make vibrato curve yet? No. I've been so unimpressed with V3 I didn't want to spend the money, unless they've SERIOUSLY improved the audio. After you make the auto curve, you can grab the end points of a note that goes flat and bring the pitch up very nicely. I think this feature is very good and makes it much better than V3 (less damage to audio). Does it still screw with the time line in manual mode? I find that it works best if you switch to graphical mode, draw straight lines only on the notes you want to correct, then turn your retune setting up just like you would in auto mode. This way I only get correction on the notes I want, yet it operates on the audio in a manner pretty close to auto mode (which doesn't mangle the audio as bad), it also allows you to draw a scoop if you need to and still preserve the vibrato. How is this significantly different from using say, CoolEdit to modify the pitch of short sections of notes? FWIW, I only had the AT demo plugin for the thirty day trial, but there were a couple of things done on auto that were pretty transparent. But the pitch of the original material wasn't that bad.... -- Les Cargill |
#96
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I find that it works best if you switch to graphical mode, draw straight
lines only on the notes you want to correct, then turn your retune setting up just like you would in auto mode. This way I only get correction on the notes I want, yet it operates on the audio in a manner pretty close to auto mode (which doesn't mangle the audio as bad), it also allows you to draw a scoop if you need to and still preserve the vibrato. How is this significantly different from using say, CoolEdit to modify the pitch of short sections of notes? FWIW, I only had the AT demo plugin for the thirty day trial, but there were a couple of things done on auto that were pretty transparent. But the pitch of the original material wasn't that bad.... Well, there is a bug in autotune that offsets the track wherever the notes are drawn. So it depends on how you are editing the track and how your editor deals with it as to how much of an impact that bug is going to have. I use autotune sparingly, I try to get it to sound as natural as possible. Most of the time, you can't hear it. If it's real badly out of tune, then you can't help it. However, I have modified my working style to include not only punching things that have pitch problems, but fixing things that might not sound right through autotune if I know that I will have to do it later. If you have a pretty good sounding track, you can use it in auto mode with the retune turned up to like 75-100 and it will allow the track to gradually settle into pitch after the attacks and consonants have gone by. You'll never hear it unless the material is lousy and it will tighten up the track a bit. It's not a bad tool, it's just really horrid sounding when people don't know how to use it or when to use it. |
#97
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I find that it works best if you switch to graphical mode, draw straight
lines only on the notes you want to correct, then turn your retune setting up just like you would in auto mode. This way I only get correction on the notes I want, yet it operates on the audio in a manner pretty close to auto mode (which doesn't mangle the audio as bad), it also allows you to draw a scoop if you need to and still preserve the vibrato. How is this significantly different from using say, CoolEdit to modify the pitch of short sections of notes? FWIW, I only had the AT demo plugin for the thirty day trial, but there were a couple of things done on auto that were pretty transparent. But the pitch of the original material wasn't that bad.... Well, there is a bug in autotune that offsets the track wherever the notes are drawn. So it depends on how you are editing the track and how your editor deals with it as to how much of an impact that bug is going to have. I use autotune sparingly, I try to get it to sound as natural as possible. Most of the time, you can't hear it. If it's real badly out of tune, then you can't help it. However, I have modified my working style to include not only punching things that have pitch problems, but fixing things that might not sound right through autotune if I know that I will have to do it later. If you have a pretty good sounding track, you can use it in auto mode with the retune turned up to like 75-100 and it will allow the track to gradually settle into pitch after the attacks and consonants have gone by. You'll never hear it unless the material is lousy and it will tighten up the track a bit. It's not a bad tool, it's just really horrid sounding when people don't know how to use it or when to use it. |
#98
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![]() "Hal Laurent" wrote in message ... "ScotFraser" wrote in message ... Actually, I believe they fixed the timeline offset problem a version or two back. I remember it was a big issue in version 1. I have version 3, used with DP3.11. It's not a latency issue unless it does a recalculation of the whole sampled segment every time you redraw a pitch curve. It's a cumulative effect. The more notes you redraw, the more the following audio moves off its pitch graph. Sucks. I have version 4, the DirectX version, and haven't noticed this happening at all, and I do usually suck the whole track into Autotune. Hal Laurent Baltimore I haven't upgraded yet, maybe they fixed it. I'll need to check out their site and see if it's worth the $$$. |
#99
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![]() "Hal Laurent" wrote in message ... "ScotFraser" wrote in message ... Actually, I believe they fixed the timeline offset problem a version or two back. I remember it was a big issue in version 1. I have version 3, used with DP3.11. It's not a latency issue unless it does a recalculation of the whole sampled segment every time you redraw a pitch curve. It's a cumulative effect. The more notes you redraw, the more the following audio moves off its pitch graph. Sucks. I have version 4, the DirectX version, and haven't noticed this happening at all, and I do usually suck the whole track into Autotune. Hal Laurent Baltimore I haven't upgraded yet, maybe they fixed it. I'll need to check out their site and see if it's worth the $$$. |
#100
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I have found that I NEVER draw a straight line (unless I am trying to do a
Cher thang). Why? Because it adds more aritfacts to the audio. I try to follow the curve as close as possible when I redraw, fixing each part of the note. I might even try to increase the vibrate shape up or down a little as I redraw. This way the sound is VERY natural almost regardless of how you set the retune speed. In version 4 they have a "Make Vibrato curve". This allows Autotune to draw each note and skip the stuff betweeen notes. Once this is drawn it is very easy to grab 1 note at a time and move them or grab the nodes on either end to "tilt" the pitch one way or the other. Nice improvement. Try it you'll like it! Max Arwood "Romeo Rondeau" wrote in message ... "ScotFraser" wrote in message ... Have you tried Version 4 using the make vibrato curve yet? No. I've been so unimpressed with V3 I didn't want to spend the money, unless they've SERIOUSLY improved the audio. After you make the auto curve, you can grab the end points of a note that goes flat and bring the pitch up very nicely. I think this feature is very good and makes it much better than V3 (less damage to audio). Does it still screw with the time line in manual mode? I find that it works best if you switch to graphical mode, draw straight lines only on the notes you want to correct, then turn your retune setting up just like you would in auto mode. This way I only get correction on the notes I want, yet it operates on the audio in a manner pretty close to auto mode (which doesn't mangle the audio as bad), it also allows you to draw a scoop if you need to and still preserve the vibrato. |
#101
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I have found that I NEVER draw a straight line (unless I am trying to do a
Cher thang). Why? Because it adds more aritfacts to the audio. I try to follow the curve as close as possible when I redraw, fixing each part of the note. I might even try to increase the vibrate shape up or down a little as I redraw. This way the sound is VERY natural almost regardless of how you set the retune speed. In version 4 they have a "Make Vibrato curve". This allows Autotune to draw each note and skip the stuff betweeen notes. Once this is drawn it is very easy to grab 1 note at a time and move them or grab the nodes on either end to "tilt" the pitch one way or the other. Nice improvement. Try it you'll like it! Max Arwood "Romeo Rondeau" wrote in message ... "ScotFraser" wrote in message ... Have you tried Version 4 using the make vibrato curve yet? No. I've been so unimpressed with V3 I didn't want to spend the money, unless they've SERIOUSLY improved the audio. After you make the auto curve, you can grab the end points of a note that goes flat and bring the pitch up very nicely. I think this feature is very good and makes it much better than V3 (less damage to audio). Does it still screw with the time line in manual mode? I find that it works best if you switch to graphical mode, draw straight lines only on the notes you want to correct, then turn your retune setting up just like you would in auto mode. This way I only get correction on the notes I want, yet it operates on the audio in a manner pretty close to auto mode (which doesn't mangle the audio as bad), it also allows you to draw a scoop if you need to and still preserve the vibrato. |
#102
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![]() "Max Arwood" wrote in message . com... I have found that I NEVER draw a straight line (unless I am trying to do a Cher thang). Why? Because it adds more aritfacts to the audio. I try to follow the curve as close as possible when I redraw, fixing each part of the note. I might even try to increase the vibrate shape up or down a little as I redraw. This way the sound is VERY natural almost regardless of how you set the retune speed. In version 4 they have a "Make Vibrato curve". This allows Autotune to draw each note and skip the stuff betweeen notes. Once this is drawn it is very easy to grab 1 note at a time and move them or grab the nodes on either end to "tilt" the pitch one way or the other. Nice improvement. Try it you'll like it! Max Arwood If you turn the retune slider up, it doesn't add more artifacts to the audio. It will only apply pitch in the area where you drew the straight line, but you can make it act like automatic mode this way. |
#103
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![]() "Max Arwood" wrote in message . com... I have found that I NEVER draw a straight line (unless I am trying to do a Cher thang). Why? Because it adds more aritfacts to the audio. I try to follow the curve as close as possible when I redraw, fixing each part of the note. I might even try to increase the vibrate shape up or down a little as I redraw. This way the sound is VERY natural almost regardless of how you set the retune speed. In version 4 they have a "Make Vibrato curve". This allows Autotune to draw each note and skip the stuff betweeen notes. Once this is drawn it is very easy to grab 1 note at a time and move them or grab the nodes on either end to "tilt" the pitch one way or the other. Nice improvement. Try it you'll like it! Max Arwood If you turn the retune slider up, it doesn't add more artifacts to the audio. It will only apply pitch in the area where you drew the straight line, but you can make it act like automatic mode this way. |
#104
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![]() "Kelly Dueck" wrote in message om... Melodyne is where it's at. It is amazing. I've only used the demo since It's not worth my money to spring for the full version, and you need a heavy duty CPU to run it, but it is a whole order of magnitude better than Autotune. No artifacts at all -- whole octave jumps, synthesis of notes that didn't exist before, overlay different formants and timbres. Check out the demo. It sounds good on some things, but the user interface is for the birds. |
#105
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![]() "Kelly Dueck" wrote in message om... Melodyne is where it's at. It is amazing. I've only used the demo since It's not worth my money to spring for the full version, and you need a heavy duty CPU to run it, but it is a whole order of magnitude better than Autotune. No artifacts at all -- whole octave jumps, synthesis of notes that didn't exist before, overlay different formants and timbres. Check out the demo. It sounds good on some things, but the user interface is for the birds. |
#106
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If you have a pretty good sounding track, you can use it in auto mode with
the retune turned up to like 75-100 and it will allow the track to gradually settle into pitch after the attacks and consonants have gone by. You'll never hear it unless the material is lousy and it will tighten up the track a bit. It's not a bad tool, it's just really horrid sounding when people don't know how to use it or when to use it. It does other stuff besides messing with transients. Even when slowed down enough to not produce egregious clicks, I hear a timbre shift that I don't like. Scott Fraser |
#107
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If you have a pretty good sounding track, you can use it in auto mode with
the retune turned up to like 75-100 and it will allow the track to gradually settle into pitch after the attacks and consonants have gone by. You'll never hear it unless the material is lousy and it will tighten up the track a bit. It's not a bad tool, it's just really horrid sounding when people don't know how to use it or when to use it. It does other stuff besides messing with transients. Even when slowed down enough to not produce egregious clicks, I hear a timbre shift that I don't like. Scott Fraser |
#108
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Probably the only way to do it. If they would just fix it, you'd be able to
work whatever way you liked. If they charged $99 for the product I'd put up with the inconvenience, but as a $350 industry standard, it's simply an unacceptable lack of quality control. Scott Fraser |
#109
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Probably the only way to do it. If they would just fix it, you'd be able to
work whatever way you liked. If they charged $99 for the product I'd put up with the inconvenience, but as a $350 industry standard, it's simply an unacceptable lack of quality control. Scott Fraser |
#110
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![]() "ScotFraser" wrote in message ... If you have a pretty good sounding track, you can use it in auto mode with the retune turned up to like 75-100 and it will allow the track to gradually settle into pitch after the attacks and consonants have gone by. You'll never hear it unless the material is lousy and it will tighten up the track a bit. It's not a bad tool, it's just really horrid sounding when people don't know how to use it or when to use it. It does other stuff besides messing with transients. Even when slowed down enough to not produce egregious clicks, I hear a timbre shift that I don't like. Oh yeah, the extent of which varies with the timbre of the input. |
#111
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![]() "ScotFraser" wrote in message ... If you have a pretty good sounding track, you can use it in auto mode with the retune turned up to like 75-100 and it will allow the track to gradually settle into pitch after the attacks and consonants have gone by. You'll never hear it unless the material is lousy and it will tighten up the track a bit. It's not a bad tool, it's just really horrid sounding when people don't know how to use it or when to use it. It does other stuff besides messing with transients. Even when slowed down enough to not produce egregious clicks, I hear a timbre shift that I don't like. Oh yeah, the extent of which varies with the timbre of the input. |
#112
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Yea that's what it is, formats are screwed up. That is a very accurate
description. Wonder why? Max Arwood "Romeo Rondeau" wrote in message ... "ScotFraser" wrote in message ... If you have a pretty good sounding track, you can use it in auto mode with the retune turned up to like 75-100 and it will allow the track to gradually settle into pitch after the attacks and consonants have gone by. You'll never hear it unless the material is lousy and it will tighten up the track a bit. It's not a bad tool, it's just really horrid sounding when people don't know how to use it or when to use it. It does other stuff besides messing with transients. Even when slowed down enough to not produce egregious clicks, I hear a timbre shift that I don't like. Oh yeah, the extent of which varies with the timbre of the input. |
#113
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Yea that's what it is, formats are screwed up. That is a very accurate
description. Wonder why? Max Arwood "Romeo Rondeau" wrote in message ... "ScotFraser" wrote in message ... If you have a pretty good sounding track, you can use it in auto mode with the retune turned up to like 75-100 and it will allow the track to gradually settle into pitch after the attacks and consonants have gone by. You'll never hear it unless the material is lousy and it will tighten up the track a bit. It's not a bad tool, it's just really horrid sounding when people don't know how to use it or when to use it. It does other stuff besides messing with transients. Even when slowed down enough to not produce egregious clicks, I hear a timbre shift that I don't like. Oh yeah, the extent of which varies with the timbre of the input. |
#114
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![]() "Max Arwood" wrote in message ... Yea that's what it is, formats are screwed up. That is a very accurate description. Wonder why? You mean formants? I think it may be that autotune tries to not deal with the formants, it's really only concerned with the pitch of the sustained portion of the sound, at least that's all it plots. Formants are where most of the character of the voice is. Someone told me that it resynthesizes. Maybe it either can't do the formants (highly likely), or it passes them on to the effected signal. I have no idea how the thing works, that's pretty obvious :-) |
#115
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![]() "Max Arwood" wrote in message ... Yea that's what it is, formats are screwed up. That is a very accurate description. Wonder why? You mean formants? I think it may be that autotune tries to not deal with the formants, it's really only concerned with the pitch of the sustained portion of the sound, at least that's all it plots. Formants are where most of the character of the voice is. Someone told me that it resynthesizes. Maybe it either can't do the formants (highly likely), or it passes them on to the effected signal. I have no idea how the thing works, that's pretty obvious :-) |
#116
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Yea that's what it is, formats are screwed up. That is a very accurate
description. I don't think a formant shift on something that's only been moved 10 or 20 cents is going to be audible. Several half steps without formant correction, yes, but I think it's something else. Scott Fraser |
#117
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Yea that's what it is, formats are screwed up. That is a very accurate
description. I don't think a formant shift on something that's only been moved 10 or 20 cents is going to be audible. Several half steps without formant correction, yes, but I think it's something else. Scott Fraser |
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