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#1
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Hi. I just took the plunge and plunked down $30 for Wave Repair (Clive, are
you reading this?) So far, it seems to do a much better job than Magix Audio Cleaning Lab. Not sure how it stacks up against Dart Pro, since I'm still in a learning curve on that too. I'm trying to zero in on settings that will remove pops without adding others. The problem I have is that after cleaning, one time I'll go over a section and hear clicks/pops, and the next time they won't be there. It also seems to vary depending on what program I'm doing the playback with - Wave Repair itself, Soundforge, WinAmp, Creative Recorder, Windows Media Player, Audio Cleaning Lab, etc. This of course is somewhat aggravating because obviously I need to know accurately whether there's a click/pop or not. Is this a common occurence? What are likely culprits? Currently using a Soundblaster Audigy, IBM PIII 550, Win98SE. Anyone else have experience with Wave Repair? If so, any inside tips will be appreciated. Thanks for all input |
#2
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On Wed, 07 Jul 2004 16:55:02 GMT, "Doc"
wrote: Hi. I just took the plunge and plunked down $30 for Wave Repair (Clive, are you reading this?) As it happens, I am! I'm trying to zero in on settings that will remove pops without adding others. Always a difficult issue. Automatic declicking will inevitably introduce artifacts some of the time; it can never be perfect all the time. And of course the optimum settings are different for each LP; often different across different parts of a single LP. The problem I have is that after cleaning, one time I'll go over a section and hear clicks/pops, and the next time they won't be there. It also seems to vary depending on what program I'm doing the playback with - Wave Repair itself, Soundforge, WinAmp, Creative Recorder, Windows Media Player, Audio Cleaning Lab, etc. I have on very rare occasions experienced this myself, but it is very infrequent, and I put it down to some sort of interference causing a tick in the analogue playback chain: perhaps a fridge switching on, or something similar. But if you're hearing it regularly, then either you've got a lot of noisy motors switching on & off around you and/or poorly screened analogue circuitry somewhere. Another thing I might guess it could be is a dropout problem during playback, perhaps caused by the IDE controller and soundcard not co-existing perfectly. Each program will have its own unique buffering strategy, so you'd expect them to behave slightly differently. Have you tried experimenting with Wave Repair's buffer settings (File|Options|Playback/Recording|Configure Soundcard) to see if that makes any difference? This of course is somewhat aggravating because obviously I need to know accurately whether there's a click/pop or not. Two points to make: 1. If there *is* a click in the WAV file, then it'll get played. So if you here a click once but when you play it again it's gone, then it isn't in the WAV file. 2. If you hear a click on repeated playings of the section in question, the best learning process at this stage is to zoom right in and try to identify it visually. Developing an instinctive correlation between how glitches look and sound is one of the most important skills for successful vinyl restoration. -- Clive Backham Note: As a spam avoidance measure, the email address in the header is just a free one and doesn't get checked very often. If you want to email me, my real address can be found at: www [dot] delback [dot] co [dot] uk |
#3
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In article . net, Doc
wrote: I'm trying to zero in on settings that will remove pops without adding others. The problem I have is that after cleaning, one time I'll go over a section and hear clicks/pops, and the next time they won't be there. Odds are your track is getting fragmented as you work on it and the hard drive is skipping around to pick up the pieces as it plays. Instead of just saving it, do a "save as" and create a new file. That way, your whole track will be laid down on the hard drive in more or less one piece. I've found that it's best to do a hand declick pass before turning any automatic declickers loose. Big gunshot pops will always leave a thud behind unless you go in and finesse it by hand. Once you've knocked down the big pops, you can use a lower setting for the little ones and not get as much artifacting. Also, ALWAYS ARCHIVE YOUR RAW TRANSFER! You never know when you'll get a more effective piece of software that will do a better job on the record. Always back up a copy of your raw transfer before you start work on it. See ya Steve -- *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#* VIP RECORDS: Rare 78 rpm recordings on CD in great sound 20s Dance Bands - Swing - Opera - Classical - Vaudeville - Ragtime FREE MP3s OF COMPLETE SONGS http://www.vintageip.com/records/ ----== Posted via Newsfeed.Com - Unlimited-Uncensored-Secure Usenet News==---- http://www.newsfeed.com The #1 Newsgroup Service in the World! 100,000 Newsgroups ---= 19 East/West-Coast Specialized Servers - Total Privacy via Encryption =--- |
#4
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On Wed, 07 Jul 2004 13:19:45 -0700, Stephen Worth
wrote: In article . net, Doc wrote: I'm trying to zero in on settings that will remove pops without adding others. The problem I have is that after cleaning, one time I'll go over a section and hear clicks/pops, and the next time they won't be there. Odds are your track is getting fragmented as you work on it and the hard drive is skipping around to pick up the pieces as it plays. Instead of just saving it, do a "save as" and create a new file. That way, your whole track will be laid down on the hard drive in more or less one piece. I'm sure this might be a factor with some editors, but since Doc is using Wave Repair, I can offer some inside info. Unless you've done a "global" type edit which affects every sample in a section (that's anything off the Noise Reduction or Other Effects menus), then Wave Repair stores the edits in memory. Moreover, when you write the edits back to the file, it replaces the original samples with the new ones, so WAV files don't get fragmented in this way. A file that's been through Wave Repair should end up no more fragmented than when it went in, unless you've changed the number of samples in it which will cause the entire file to be re-written. And in this case, it's rewritten in one go, but could still end up fragmented if the file system happens to allocate the blocks to be written from arbitrary scattered places around the disk. And of course the same thing could easily happen to a "Save As". The only time that the hard drive would need to skip around the place to pick up what's to be played is if you've done one of those "global" type edits and haven't yet saved them back. I've found that it's best to do a hand declick pass before turning any automatic declickers loose. Big gunshot pops will always leave a thud behind unless you go in and finesse it by hand. Once you've knocked down the big pops, you can use a lower setting for the little ones and not get as much artifacting. I agree 100% with this. Automatic declickers make a dog's dinner of really big pops. Also, ALWAYS ARCHIVE YOUR RAW TRANSFER! You never know when you'll get a more effective piece of software that will do a better job on the record. Always back up a copy of your raw transfer before you start work on it. Good advice. I ought to follow it myself :-) -- Clive Backham Note: As a spam avoidance measure, the email address in the header is just a free one and doesn't get checked very often. If you want to email me, my real address can be found at: www [dot] delback [dot] co [dot] uk |
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