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#1
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What's missing from the DSD rating is the fact that it represents only 1
bit. Hell, the 16/44.1 S/PDIF spec involves 2.82 million bits per second (two 16-bit samples in a 64-bit word, 64 x 44100 = 2,822,400), does that make it a 2.82MHz 1-bit sample rate too? You're comparing delta-sigma modulation to pulse code modulation. The numbers aren't equivalent for similar resolution. Scott Fraser |
#2
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![]() Scott Fraser wrote: You're comparing delta-sigma modulation to pulse code modulation. The numbers aren't equivalent for similar resolution. Good observation. So....... as a rough cut, what WOULD be the equivalent sample rate? -lee- |
#3
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"Leoaw3" wrote in message
Scott Fraser wrote: You're comparing delta-sigma modulation to pulse code modulation. The numbers aren't equivalent for similar resolution. Good observation. So....... as a rough cut, what WOULD be the equivalent sample rate? The required sample rate would be 200 KHz because DSD has 100 KHz bandpass. Because of the heavy noise shaping, the equivalent bits per sample would probably only be around 18 bits. 18 * 200 = 3.6 MHz. |
#4
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According to Philips, 8Fs is transparent for DSD. But then there are those
who hold that 1Fs, others 2Fs, and still others, 4Fs is all we'll ever need audio, so take your pick. |
#5
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In article , "Arny Krueger"
wrote: "Leoaw3" wrote in message Scott Fraser wrote: You're comparing delta-sigma modulation to pulse code modulation. The numbers aren't equivalent for similar resolution. Good observation. So....... as a rough cut, what WOULD be the equivalent sample rate? The required sample rate would be 200 KHz because DSD has 100 KHz bandpass. Because of the heavy noise shaping, the equivalent bits per sample would probably only be around 18 bits. The effective dynamic range of DSD changes wildly with frequency. In the range of human hearing, the useable range is claimed to average around 120 dB (20 bit equivalent performance), but as you go higher, it shrinks drastically. With the severe noise shaping required, all that noise has to go somewhere, and above the commonly accepted range of human hearing is where they put it. -- Jay Frigoletto Mastersuite Los Angeles promastering.com |
#6
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"Jay - atldigi" wrote in message
In article , "Arny Krueger" wrote: "Leoaw3" wrote in message Scott Fraser wrote: You're comparing delta-sigma modulation to pulse code modulation. The numbers aren't equivalent for similar resolution. Good observation. So....... as a rough cut, what WOULD be the equivalent sample rate? The required sample rate would be 200 KHz because DSD has 100 KHz bandpass. Because of the heavy noise shaping, the equivalent bits per sample would probably only be around 18 bits. The effective dynamic range of DSD changes wildly with frequency. Agreed, and "heavy noise shaping" is techy-speak for "dynamic range changes wildly with frequency". "heavy noise shaping" is the means, and "dynamic range changes wildly with frequency" is the results. We're on exactly the same page. In the range of human hearing, the useable range is claimed to average around 120 dB (20 bit equivalent performance), but as you go higher, it shrinks drastically. Since listening to most music at 120 dB will cause a very significant shift in the threshold of hearing (as many if not most of us have personally experienced!) saying the human ear has 120 dB of dynamic range is IMO questionable. It's like saying a car can go 120 mph when the car's engine always blows when you actually try to do it. The car goes 1 foot at 120 mph, blows its engine, and never goes again without big repairs. The ear listens to 120 dB for not very long at all, and then it loses its ability to hear sounds at 0 dB, 10 dB, even 20 or 30 dB. This 120 dB dynamic range idea is not only practically impractical for critical listening, under OSHA federal law, it's illegal to impose on employees in the workplace. Similarly, no practical recording studio, and no practical listening room can accurately portray a sound at 0 dB. Most rooms have a background noise level of 30 dB or more, particularly by the time people get in the room to make and listen to music. So music as loud as 120 dB is a bad idea, and music as quiet as 0 dB is an impractical idea, making 120 dB the dynamic range between a bad idea and an impractical idea.I'm in favor of talking about dynamic range as something that is in the realm of good and practical ideas. Since music varies so much in terms of its time/amplitude profiles, it is difficult to say exactly what the ear's dynamic range is, but it appears that its someplace between 60 and 80 dB. I think that Bob Katz's comments about monitoring mastering with peak levels in the 85 dB range are reasonable and meaningful. In DBTs I've found that the ability to hear small differences tends to go away when the levels are too high, just as surely the ability to hear small differences goes away when the levels are too low. With the severe noise shaping required, all that noise has to go somewhere, and above the commonly accepted range of human hearing is where they put it. Again agreed. The reason why maybe the information theory equivalent of 14 bits can provide ca. 120 dB dynamic range up to 20 KHz is all the garbage they dump in the 80 KHz above 20 KHz. I've been taken to task for calling DSD a perceptual coding technique, but I'm sticking to my guns even years later. DSD is not the same kind of perceptual coding technology as is used with MP3s, but the basic game plan is very much the same - hide the loss of information where its not so objectionable to the ear, and/or put it in a place can be dealt with some other way. In a way, DSD is a gigantic perceptual shell game. DVD-A at least lays all its cards on the table, even though its still a gigantic waste of bandwidth. IMO, it would be a very good thing if people instead put this kind of effort into the capture and recreation of the spatial properties of music, current events and drama. |
#7
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"Jay - atldigi" wrote in message
Of course, most PCM A/D converters these days use oversampling and initially sample at rates many times higher than the output rate, whether it be 44.1 or 96. But you do have a point about the marketing value of higher numbers, and how that doesn't necessarily tell the whole story. Not only that, but some techniques used to dither down for production of CDs at 16 bits, also use heavy noise shaping to get very impressive amounts of dynamic range where the ear is most sensitive. The following paper shows the clear technical benefits of this kind of technology: http://audio.rightmark.org/lukin/dither/dither.pdf The samples from this web page can be used to listen to the benefits of this technology for audio signals whose effective dynamic range has been artifically and substantially increases for the purpose of demonstration: http://audio.rightmark.org/lukin/dither/#samples The punch line is of course, how this works with recordings that are made normally and naturally. |
#8
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"Jay - atldigi" wrote in message
... The effective dynamic range of DSD changes wildly with frequency. In the range of human hearing, the useable range is claimed to average around 120 dB (20 bit equivalent performance), but as you go higher, it shrinks drastically. With the severe noise shaping required, all that noise has to go somewhere, and above the commonly accepted range of human hearing is where they put it. -- Jay Frigoletto Mastersuite Los Angeles promastering.com Just as Sony did with SBM on the 18 bit converter DATs. Putting noise where one can't hear it is a pretty good idea (well, as close to where one couldn't hear it as DAT gets). Didn't UV22 used to spread the noise throughout the audible spectrum, somewhat akin to very low level tape hiss? -- Roger W. Norman SirMusic Studio Purchase your copy of the Fifth of RAP CD set at www.recaudiopro.net. See how far $20 really goes. |
#9
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"Arny Krueger" wrote in message
... Since listening to most music at 120 dB will cause a very significant shift in the threshold of hearing (as many if not most of us have personally experienced!) saying the human ear has 120 dB of dynamic range is IMO questionable. It's like saying a car can go 120 mph when the car's engine always blows when you actually try to do it. The car goes 1 foot at 120 mph, blows its engine, and never goes again without big repairs. The ear listens to 120 dB for not very long at all, and then it loses its ability to hear sounds at 0 dB, 10 dB, even 20 or 30 dB. This 120 dB dynamic range idea is not only practically impractical for critical listening, under OSHA federal law, it's illegal to impose on employees in the workplace. That's a rather questionable argument, Arny. Not all music is all 120 dB all the time, although I admit I wouldn't want to listen, unprotected, to ANY music at 120 dB. But Jay wasn't talking about SPL, he was talking about dynamic range, and even if you turn the volume down, the dynamic range is still 120 dB. -- Roger W. Norman SirMusic Studio Purchase your copy of the Fifth of RAP CD set at www.recaudiopro.net. See how far $20 really goes. So music as loud as 120 dB is a bad idea, and music as quiet as 0 dB is an impractical idea, making 120 dB the dynamic range between a bad idea and an impractical idea.I'm in favor of talking about dynamic range as something that is in the realm of good and practical ideas. Since music varies so much in terms of its time/amplitude profiles, it is difficult to say exactly what the ear's dynamic range is, but it appears that its someplace between 60 and 80 dB. I think that Bob Katz's comments about monitoring mastering with peak levels in the 85 dB range are reasonable and meaningful. In DBTs I've found that the ability to hear small differences tends to go away when the levels are too high, just as surely the ability to hear small differences goes away when the levels are too low. With the severe noise shaping required, all that noise has to go somewhere, and above the commonly accepted range of human hearing is where they put it. Again agreed. The reason why maybe the information theory equivalent of 14 bits can provide ca. 120 dB dynamic range up to 20 KHz is all the garbage they dump in the 80 KHz above 20 KHz. I've been taken to task for calling DSD a perceptual coding technique, but I'm sticking to my guns even years later. DSD is not the same kind of perceptual coding technology as is used with MP3s, but the basic game plan is very much the same - hide the loss of information where its not so objectionable to the ear, and/or put it in a place can be dealt with some other way. In a way, DSD is a gigantic perceptual shell game. DVD-A at least lays all its cards on the table, even though its still a gigantic waste of bandwidth. IMO, it would be a very good thing if people instead put this kind of effort into the capture and recreation of the spatial properties of music, current events and drama. |
#10
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"Roger W. Norman" wrote in message
"Arny Krueger" wrote in message ... Since listening to most music at 120 dB will cause a very significant shift in the threshold of hearing (as many if not most of us have personally experienced!) saying the human ear has 120 dB of dynamic range is IMO questionable. It's like saying a car can go 120 mph when the car's engine always blows when you actually try to do it. The car goes 1 foot at 120 mph, blows its engine, and never goes again without big repairs. The ear listens to 120 dB for not very long at all, and then it loses its ability to hear sounds at 0 dB, 10 dB, even 20 or 30 dB. This 120 dB dynamic range idea is not only practically impractical for critical listening, under OSHA federal law, it's illegal to impose on employees in the workplace. That's a rather questionable argument, Arny. It's controversial, but it's also very pragmatic, I think. Not all music is all 120 dB all the time, although I admit I wouldn't want to listen, unprotected, to ANY music at 120 dB. Seems like we're in agreement at this point. But Jay wasn't talking about SPL, he was talking about dynamic range, and even if you turn the volume down, the dynamic range is still 120 dB. Except as a practical matter, the dynamic range of music is never as much as 120 dB. Dynamic range isn't based on one measurement, it's based on two. One measurement is how loud things get, and the other is how quiet things get. Dynamic range is the difference between the two. SPLs are the reasonable way to measure acoustic dynamic range. You measure two SPLs and you take the difference. Voila, a number for dynamic range. I think that anybody who has been at a loud rock concert will agree that 0 dB SPL is very foreign to what happens at a loud rock concert. But this is very far afield from the issue of the actual dynamic range of the human ear. My point is that if you try to show that the human ear has a dynamic range of 120 dB in a practical sense, you're going to fail. To do the experiment you've got to have people who can hear two sounds that are 120 dB apart, both of which are audible. We know a priori that the smallest sound that can be heard under the most ideal conditions is about -4 dB SPL. That pretty well sets what the loudest sound is going to be. It's going to be at least 120 dB over -4 dB SPL or about 116 dB SPL. We also know from practical experience that listening to musical sounds that peak at 116 dB SPL for any practical amount of time will naturally preclude hearing a sound at -4 dB SPL for hours, or even days. Therefore, the idea that recordings have to have 120 dB dynamic range to match the capabilities of the human ear does not agree with practical, empirical observations. Oh, we can go out and hear a -4 dB tone in a cave, and we can then find live musical performances with 120 dB peaks. But, if you spend any time listening to that musical performance at 120 dB, we're not going to hear that -4 dB tone in the cave for hours or days. Furthermore listening to -4 dB tones in a cave is not part of any practical musical experience that much of anybody is interested in. So why should we subject ourselves to the pretense that we need to capture a 120 dB dynamic range to match the capabilities of the human ear? Interestingly enough we have the capability to come pretty close to making and distributing recordings with 120 dB dynamic range and there are people with audio systems that can come pretty close to reproducing them accurately. However, the maximum dynamic range that anybody has ever found on a commercial recording is still only about 73 dB aside from artificial fades. |
#11
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"Roger W. Norman" wrote in message
"Jay - atldigi" wrote in message ... The effective dynamic range of DSD changes wildly with frequency. In the range of human hearing, the useable range is claimed to average around 120 dB (20 bit equivalent performance), but as you go higher, it shrinks drastically. With the severe noise shaping required, all that noise has to go somewhere, and above the commonly accepted range of human hearing is where they put it. -- Jay Frigoletto Mastersuite Los Angeles promastering.com Just as Sony did with SBM on the 18 bit converter DATs. Putting noise where one can't hear it is a pretty good idea (well, as close to where one couldn't hear it as DAT gets). Didn't UV22 used to spread the noise throughout the audible spectrum, somewhat akin to very low level tape hiss? Please see: http://audio.rightmark.org/lukin/dither/dither.htm more specifically: http://audio.rightmark.org/lukin/dither/images/uv22.png |
#12
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Roger W. Norman wrote:
That's a rather questionable argument, Arny. Not all music is all 120 dB all the time, although I admit I wouldn't want to listen, unprotected, to ANY music at 120 dB. But Jay wasn't talking about SPL, he was talking about dynamic range, and even if you turn the volume down, the dynamic range is still 120 dB. How do you figure? If you turn down your stereo so that the full scale loud parts are now a comfortable 85dBSPL instead of 120, then how loud are the quietest (-120dBFS) parts? -35dBSPL? You can't really go below 0dBSPL. I mean you could, but it wouldn't be any more silent than silence. The -85dBFS passages would be equally silent. You've lost dynamic range. You now have a theoretical 85dB of dynamic range. Except whoops we forgot that there's environmental noise in the listening room. So there's really only 50dB of dynamic range. ulysses |
#13
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![]() Justin Ulysses Morse wrote: How do you figure? If you turn down your stereo so that the full scale loud parts are now a comfortable 85dBSPL instead of 120, then how loud are the quietest (-120dBFS) parts? -35dBSPL? You can't really go below 0dBSPL. I mean you could, but it wouldn't be any more silent than silence. The -85dBFS passages would be equally silent. You've lost dynamic range. You now have a theoretical 85dB of dynamic range. Something I have been wondering about for a while now. This is a bit confusing. Isn't any dynamic range specification actually a potential dynamic range? Depending on listening environment, speaker system, amplifier capacity, and most importantly the position of the volume control? So a system and recording of minimal dynamic range turned up very loud could still have a potential of huge range between a quiet passage (or silence) and full on? Still wondering. -Rob |
#14
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![]() Rob Adelman wrote: So a system and recording of minimal dynamic range turned up very loud could still have a potential of huge range between a quiet passage (or silence) and full on? Oh, and vise-versa, a system and recording with huge dynamic range listened to at very low level would really have very little range? |
#15
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"Justin Ulysses Morse" wrote in message
m If you turn down your stereo so that the full scale loud parts are now a comfortable 85dBSPL instead of 120, then how loud are the quietest (-120dBFS) parts? -35dBSPL? You can't really go below 0dBSPL. I mean you could, but it wouldn't be any more silent than silence. The -85dBFS passages would be equally silent. You've lost dynamic range. You now have a theoretical 85dB of dynamic range. Except whoops we forgot that there's environmental noise in the listening room. So there's really only 50dB of dynamic range. I'm sure that a lot of illusions got ruined when people discovered the statistical analysis tool in Cool Edit. You highlight a passage, click an icon with a magnifying glass and red squiggleys, and there it is, "Average RMS power" for the highlighted area. In a recording of mine I just popped up, I highlighted a passage that was mic-on but nobody was talking, playing or singing for about a second. "Average RMS power" was about -59 dB. Next I highlighted the biggest organ crescendo, same mic. -17 dB. The dynamic range for that mic was a whopping 42 dB. |
#16
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In article ,
Justin Ulysses Morse wrote: Roger W. Norman wrote: That's a rather questionable argument, Arny. Not all music is all 120 dB all the time, although I admit I wouldn't want to listen, unprotected, to ANY music at 120 dB. But Jay wasn't talking about SPL, he was talking about dynamic range, and even if you turn the volume down, the dynamic range is still 120 dB. How do you figure? If you turn down your stereo so that the full scale loud parts are now a comfortable 85dBSPL instead of 120, then how loud are the quietest (-120dBFS) parts? -35dBSPL? You can't really go below 0dBSPL. I mean you could, but it wouldn't be any more silent than silence. The -85dBFS passages would be equally silent. You've lost dynamic range. You now have a theoretical 85dB of dynamic range. Except whoops we forgot that there's environmental noise in the listening room. So there's really only 50dB of dynamic range. ulysses I work a lot in a symphony orchestra and we get above 120 dB quite frequently on stage and the quietest is not very quiet at all ... (part of it ofcourse due to the fact that our ears can't really hear really soft things after having the 120+ roar going on everyday etc.) I thunk the 120 was the 'actual technically possible dynamic range' and not the thing you'd use as a finished product ? This is a dynamic range that is totally worthless in the consumers end. (IMHO) The more dynamic range you can work with i thought was better though ? -- Joakim Wendel Remove obvious mail JUNK block for mail reply. My homepage : http://violinist.nu |
#17
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![]() The effective dynamic range of DSD changes wildly with frequency. In the range of human hearing, the useable range is claimed to average around 120 dB (20 bit equivalent performance), but as you go higher, it shrinks drastically. With the severe noise shaping required, all that noise has to go somewhere, and above the commonly accepted range of human hearing is where they put it. OK, we've all read the arguements about higher sample rates in the PCM world (96kHz vs 192kHz, etc.), but what about 2.8mHz vs the proposed 5.6mHz DSD sample rate? Does the increase in sample rate from 2.8m to 5.6m really matter in the DSD world (like 96k vs 44k PCM) or is it considered a load of hooey? (like 192k vs 96k PCM) From a practical standpoint, does someone with a 2.8mHz DSD machine need to be concerned about the proposed 5.6Mhz rate or does the existing sample rate give you all the quality you are gonna get from DSD technology? thanks Steve |
#18
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"Rob Adelman" wrote in message
Justin Ulysses Morse wrote: How do you figure? If you turn down your stereo so that the full scale loud parts are now a comfortable 85dBSPL instead of 120, then how loud are the quietest (-120dBFS) parts? -35dBSPL? You can't really go below 0dBSPL. I mean you could, but it wouldn't be any more silent than silence. The -85dBFS passages would be equally silent. You've lost dynamic range. You now have a theoretical 85dB of dynamic range. Something I have been wondering about for a while now. This is a bit confusing. Isn't any dynamic range specification actually a potential dynamic range? Depending on listening environment, speaker system, amplifier capacity, and most importantly the position of the volume control? Presuming that the recording actually has an appreciable amount of dynamic range... Presuming that the dynamic range of the recording is not somehow artificially expanded during playback using some kind of dynamics processor or manual gain riding... At low volumes a system is operating closer to the noise floor of the playback system which includes the room. At higher volumes the maximum and minimum output of the system increase, but the minimum output of the system is buried in the noise floor of the room. At the highest volumes, the lowest level passages of the recording may break out of the noise floor of the room, or not. The dynamic range of the recording sets the highest possible dynamic range that anybody will hear while listening to it. The dynamic range perceived by the listener will always be less than the dynamic range of the recording. So a system and recording of minimal dynamic range turned up very loud could still have a potential of huge range between a quiet passage (or silence) and full on? The dynamic range of the recording limits the maximum dynamic range that will ever be heard while playing it. There's no way to get more dynamic range out of recording than what it has, aside from dynamics processing during playback. If a recording has minimal dynamic range, turning it up won't help. You just end up with playback that is loud all the time. |
#19
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"Rob Adelman" wrote in message
Rob Adelman wrote: So a system and recording of minimal dynamic range turned up very loud could still have a potential of huge range between a quiet passage (or silence) and full on? Oh, and vise-versa, a system and recording with huge dynamic range listened to at very low level would really have very little range? This can happen, because the background noise of the playback environment will swamp out and masks the low level passages on the recording. |
#20
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"Joakim Wendel" wrote in message
news ![]() I work a lot in a symphony orchestra and we get above 120 dB quite frequently on stage and the quietest is not very quiet at all ... Right. The room when empty will still read above +15 dB due to ambient noise and air conditioning noise. Add a few thousand people sitting quietly, and you might be well above +30 dB. (part of it ofcourse due to the fact that our ears can't really hear really soft things after having the 120+ roar going on everyday etc.) Right, temporary and permanent threshold shift is a strong effect. I thunk the 120 was the 'actual technically possible dynamic range' and not the thing you'd use as a finished product ? I think it's based on the myth that you could possibly have 0 dB in the same room as you have 120 dB. This is a dynamic range that is totally worthless in the consumers end. (IMHO) Very few consumers have the resources to possibly reproduce it, aside from the limitations of the ear. The more dynamic range you can work with i thought was better though ? When you can't hear the quietest passages because the dynamic range is to great, you're missing part of the music, right? |
#21
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"Justin Ulysses Morse" wrote in message
m... How do you figure? If you turn down your stereo so that the full scale loud parts are now a comfortable 85dBSPL instead of 120, then how loud are the quietest (-120dBFS) parts? -35dBSPL? You can't really go below 0dBSPL. I mean you could, but it wouldn't be any more silent than silence. The -85dBFS passages would be equally silent. You've lost dynamic range. You now have a theoretical 85dB of dynamic range. Except whoops we forgot that there's environmental noise in the listening room. So there's really only 50dB of dynamic range. One's ability to hear 120 dB of dynamic range has nothing to do with the material amplified to hear that 120 dB of dynamic range (which may be quieter or louder). The factor involved is that, tested and proven, humans have a tendency to compress the dynamic range of what they are hearing if it's too loud. That point has been proven to be 120 dB of dynamic range, whether those tests were done at the same time or at different times. Certainly one could argue that -120 dB of dynamic range could be almost impossible if someone were first subjected to the loudest possible noises one could listen to. But if one measures where another can hear starting from a clean slate and unadulterated ears, then that's the low point. And the point where your brain starts to shut down your ears is the high point. It's measurable, has been measurable for some time. That's how OSHA's standards for noise level references have come about. Would Jay bring it up if it were argueable? What I said was that the dynamic range of the format, even at 120 dB, wouldn't be altered by simply turning down the volume. Equates to moving farther back in the room, which brings the inverse square law into play. Where you sit in a concert says how loud it is. Certainly it's louder up front. When I watched Focus doing Hocus Pocus onstage from 5 rows back, and the guitar player broke a string that went "boing" rather quietly, did I not hear it because those behind me didn't? So I'm not trying to argue that 85 dBFS isn't 85 dBFS at 1 m/1 watt. Again, it's the medium I was talking about and it's relationship to human hearing. And somewhat towards human's developing technology that matches their ability to perceive certain things, like hearing and seeing. One can view the heavens with what one's eyes will do (telescope included) but one doesn't necessarily understand as much as when the information becomes color coded so you know what you're looking at that's outside of one's ability to perceive. In the realm of music, there is no finer resolution than what you can't hear and what you can. Unless you want to slow down or speed up the tape. And environmental noise has no effect on what people can ACTUALLY hear, just on what they hear at the time. Non-argument. -- Roger W. Norman SirMusic Studio Purchase your copy of the Fifth of RAP CD set at www.recaudiopro.net. See how far $20 really goes. |
#22
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"Rob Adelman" wrote in message
... So a system and recording of minimal dynamic range turned up very loud could still have a potential of huge range between a quiet passage (or silence) and full on? Oh, and vise-versa, a system and recording with huge dynamic range listened to at very low level would really have very little range? That's a point of perception, not a realistic measurement. Yes, turning up the volume represents the same thing as moving some distance closer to the event, and turning down the volume does the reverse, which is related to the inverse square law. The concept behind a rating like X at 1 m/1 watt means that there's something tangible in terms of a human's overall ability to hear, meaning a testable result. But you place the onus on turning up a quiet passage, or lowering a loud one, than that's not a function of dynamic range. Listen again to Scott Dorsey's submission to the Fifth of RAP CD. It will grab you at the depth of a human's ability to hear. And, being recorded correctly, it left nothing but to transfer it. Still not a true representation of a human's ability to hear 120 dB of dynamic range, just an example of how much dynamic range is on the media and how it is represented to you. A) If you turn the volume up, does that mean the music still doesn't have it's range? No, that's dependant upon your amps and speaker system. B) If you turn the music down, does that diminish the perceived dynamic range? Yes. Does question B suggest that question A is flawed? No. Two different things, both based on what a human's extremes of audible range are. -- Roger W. Norman SirMusic Studio Purchase your copy of the Fifth of RAP CD set at www.recaudiopro.net. See how far $20 really goes. |
#23
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#24
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Rob Adelman wrote:
Something I have been wondering about for a while now. This is a bit confusing. Isn't any dynamic range specification actually a potential dynamic range? Depending on listening environment, speaker system, amplifier capacity, and most importantly the position of the volume control? So a system and recording of minimal dynamic range turned up very loud could still have a potential of huge range between a quiet passage (or silence) and full on? Your next post, suggesting the opposite, is spot-on. But if you take a system with limited dynamic range and crank up the volume, you don't get any more dynamic range because the noise floor comes up too. You don't have the "huge range between (silence) and full on" because there is no silence. You can lose dynamic range, but you can't really invent more once it's gone. ulysses |
#25
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Roger W. Norman wrote:
One's ability to hear 120 dB of dynamic range has nothing to do with the material amplified to hear that 120 dB of dynamic range (which may be quieter or louder). We're not talking about one's ability to hear 120dB of dynamic range. We're talking about listening to recordings with 120dB of dynamic range. You can't have 120dB of dynamic range unless the recording is reproduced with 120dBSPL passages. Or if you're listening with mechanical ears that are more sensitive than human ears, in a room with negative-SPL background noise. snip the totally irrelevant Would Jay bring it up if it were argueable? Maybe, but he didn't bring up any of this stuff you're talking about. Don't blame him. What I said was that the dynamic range of the format, even at 120 dB, wouldn't be altered by simply turning down the volume. Yes, you said that. But it still isn't true. "The Format" includes the playback equipment. Even theoretically ideal playback equipment can't pull this off. Equates to moving farther back in the room, which brings the inverse square law into play. Where you sit in a concert says how loud it is. Certainly it's louder up front. So what? You move back from the stage, the quiet parts settle into the noise floor. Less dynamic range. snip more of the totally irrelevant And environmental noise has no effect on what people can ACTUALLY hear, just on what they hear at the time. We're not talking about human physiology here. It doesn't matter if you can hear 0dBSPL sounds in an anechoic chamber as well as 120dBSPL sounds on the tarmac because you'll never get the two together in the same place. Non-argument. Says you. ulysses |
#26
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![]() Arny Krueger wrote: In DBTs I've found that the ability to hear small differences tends to go away when the levels are too high, just as surely the ability to hear small differences goes away when the levels are too low. Part of the reason is that the eardrum has a mechanical mechanism attached to it which physically constrains its compliance and dynamic range in the presence of high SPL sound fields. Bob -- "Things should be described as simply as possible, but no simpler." A. Einstein |
#27
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![]() Bob Cain wrote: Part of the reason is that the eardrum has a mechanical mechanism attached to it which physically constrains its compliance and dynamic range in the presence of high SPL sound fields. Ahhh, so that's why that Aerosmith concert sounded so compressed... |
#28
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On Thu, 20 Nov 2003 14:18:38 -0600, Rob Adelman
wrote: Bob Cain wrote: Part of the reason is that the eardrum has a mechanical mechanism attached to it which physically constrains its compliance and dynamic range in the presence of high SPL sound fields. Ahhh, so that's why that Aerosmith concert sounded so compressed... That has been my experience at every rock concert I've been to. (Admittedly, they are few in number.) Kal |
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"Rob Adelman" wrote in message
Bob Cain wrote: Part of the reason is that the eardrum has a mechanical mechanism attached to it which physically constrains its compliance and dynamic range in the presence of high SPL sound fields. Ahhh, so that's why that Aerosmith concert sounded so compressed... Shame on you for not bringing ear protection... |
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