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You guys probably talked about it quite a while ago, but I still don't
get a good answer. To my understanding, hyperthreading is the ability to make use of ALU and FPU simutaneously in a CPU - totally different from a dual CPU set-up. The ALU performs integers and logical (or/and/xor) operations, and FPU is for floating points. To me the answer lies on what audio application does: - recording single/multi-tracks : integer and/or floating-point? - playback of multi-tracks : integer and/or floating-point? - playback with effects : integer and/or floating-point? - mix-down : integer and/or floating-point? Aside from the computing technical stuff, I'm sure some of you guys actually used a hyperthreading system and may have some empericial data for answering the question if HT helps or hurts audio applications. To me, the only time when HT helps is the running process involves both integer and floating point operations simultaneously. Regards, Ernest |
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