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#1
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I have a 4-track tape that I want to digitize using Sound Forge. I was
thinking of playing the tape back on a 4-track deck into my computer's sound card one track at a time. However the timing would likely be off. Is there any way I can input 4 separate tracks at one time and save them to separate tracks in Sound Forge? Is there such a thing as a multi-track sound card? |
#2
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![]() wrote in message ups.com... I have a 4-track tape that I want to digitize using Sound Forge. I was thinking of playing the tape back on a 4-track deck into my computer's sound card one track at a time. However the timing would likely be off. Is there any way I can input 4 separate tracks at one time and save them to separate tracks in Sound Forge? Is there such a thing as a multi-track sound card? http://www.m-audio.com/products/en_us/Delta66-main.html http://www.m-audio.com/products/en_u...10LT-main.html I don't own the above, but they do seem to indicate that you can buy multi-track sound cards. Jeff -- "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety" - B. Franklin, Bartlett's Familiar Quotations (1919) |
#3
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Jeff Findley wrote:
wrote in message ups.com... I have a 4-track tape that I want to digitize using Sound Forge. I was thinking of playing the tape back on a 4-track deck into my computer's sound card one track at a time. However the timing would likely be off. Is there any way I can input 4 separate tracks at one time and save them to separate tracks in Sound Forge? Is there such a thing as a multi-track sound card? http://www.m-audio.com/products/en_us/Delta66-main.html http://www.m-audio.com/products/en_u...10LT-main.html I don't own the above, but they do seem to indicate that you can buy multi-track sound cards. Even with a standard sound card, you wouldn't have to do it one track at a time... you could do it in two passes, two tape tracks to two stereo input channels at a time. It shouldn't be too hard to line up two stereo tracks, although it might require different software - last time I used SoundForge it only did a single stereo track. |
#4
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![]() "Matt Ion" wrote in message news:bwgmg.75224$IK3.43332@pd7tw1no... Even with a standard sound card, you wouldn't have to do it one track at a time... you could do it in two passes, two tape tracks to two stereo input channels at a time. It shouldn't be too hard to line up two stereo tracks, although it might require different software - last time I used SoundForge it only did a single stereo track. Yes, still does. Vegas is Sony's multi-track editor. I line up audio tracks all the time for video work, and by simply introducing a click at the start, it is easy to get within a couple of samples. The bigger problem is that there will be speed variations (or wow and flutter variations if you like) between two playing's of an analog tape which are far greater than that. However there are plenty of multi-track sound cards available for a reasonable price anyway. MrT. |
#5
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On 21 Jun 2006 09:39:24 -0700, "
wrote: I have a 4-track tape that I want to digitize using Sound Forge. I was thinking of playing the tape back on a 4-track deck into my computer's sound card one track at a time. However the timing would likely be off. Is there any way I can input 4 separate tracks at one time and save them to separate tracks in Sound Forge? Is there such a thing as a multi-track sound card? Yes, there are multi-port soundcards. http://www.m-audio.com/ is one place to look. You have a few issues. Check that your 4-track machine WILL output 4 separate tracks. Many of them have only two in/out channels. You can export a stereo mix but not all 4 separate tracks. Sound Forge, last time I looked, was a stereo wave editor, not a multitrack recorder. WILL it record 4 tracks at once? If you import the tracks two at a time, you have synch issues. It's easy enough to line up the tracks at the start. But, unless the tape speed is absolutely stable, they'll drift apart. They MAY stay acceptably close over a short song. But it's a matter of luck. |
#6
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You might get away with two passes of the tape to two stereo recordings,
but, you'll have to deal with the fact that your tape machine might not play the tape at exactly the same speed each time. If your tracks are totally separated signals, that wont matter so much, but if you have signals that are common to more than one track, you may hear a flanging or phase shifting effect caused by the slight differences in the speeds at which the audio was captured. Cool Edit will allow you to bring both stereo recordings together for the nearest possible time alignment. James. ![]() "Matt Ion" wrote in message news:bwgmg.75224$IK3.43332@pd7tw1no... Jeff Findley wrote: wrote in message ups.com... I have a 4-track tape that I want to digitize using Sound Forge. I was thinking of playing the tape back on a 4-track deck into my computer's sound card one track at a time. However the timing would likely be off. Is there any way I can input 4 separate tracks at one time and save them to separate tracks in Sound Forge? Is there such a thing as a multi-track sound card? http://www.m-audio.com/products/en_us/Delta66-main.html http://www.m-audio.com/products/en_u...10LT-main.html I don't own the above, but they do seem to indicate that you can buy multi-track sound cards. Even with a standard sound card, you wouldn't have to do it one track at a time... you could do it in two passes, two tape tracks to two stereo input channels at a time. It shouldn't be too hard to line up two stereo tracks, although it might require different software - last time I used SoundForge it only did a single stereo track. |
#7
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#8
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wrote in message
ups.com I have a 4-track tape that I want to digitize using Sound Forge. I was thinking of playing the tape back on a 4-track deck into my computer's sound card one track at a time. However the timing would likely be off. You can manually synch them with good multitrack editing/mixing software. Is there any way I can input 4 separate tracks at one time and save them to separate tracks in Sound Forge? I guess. I'm not a Sound Forge expert - what you want to do would be easy in Audition. Is there such a thing as a multi-track sound card? Tons of them. |
#9
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"James Lehman" wrote in message
You might get away with two passes of the tape to two stereo recordings, but, you'll have to deal with the fact that your tape machine might not play the tape at exactly the same speed each time. If your tracks are totally separated signals, that wont matter so much, but if you have signals that are common to more than one track, you may hear a flanging or phase shifting effect caused by the slight differences in the speeds at which the audio was captured. The way you handle that is you split the tracks every once in a while and then resynch them. Cool Edit will allow you to bring both stereo recordings together for the nearest possible time alignment. Yes, I've done this many times wtih CEP/Audition. |
#10
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Arny Krueger wrote:
wrote in message ups.com I have a 4-track tape that I want to digitize using Sound Forge. I was thinking of playing the tape back on a 4-track deck into my computer's sound card one track at a time. However the timing would likely be off. You can manually synch them with good multitrack editing/mixing software. Is there any way I can input 4 separate tracks at one time and save them to separate tracks in Sound Forge? I guess. I'm not a Sound Forge expert - what you want to do would be easy in Audition. SoundForge is a stereo audio editor and can only record mono or stereo. It does not attempt to do all things. There are many 4, 8, or more channel audio interfaces available, but you would probably need to go to a more sophisticated computer or music store to find one. Zillions available online. geoff |
#11
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In article ,
"Geoff@home" wrote: Arny Krueger wrote: wrote in message ups.com I have a 4-track tape that I want to digitize using Sound Forge. I was thinking of playing the tape back on a 4-track deck into my computer's sound card one track at a time. However the timing would likely be off. You can manually synch them with good multitrack editing/mixing software. Is there any way I can input 4 separate tracks at one time and save them to separate tracks in Sound Forge? I guess. I'm not a Sound Forge expert - what you want to do would be easy in Audition. SoundForge is a stereo audio editor and can only record mono or stereo. It does not attempt to do all things. There are many 4, 8, or more channel audio interfaces available, but you would probably need to go to a more sophisticated computer or music store to find one. Zillions available online. geoff In my crossing over from 4trk days, a click was recorded to each track before each song. Dumped into a multitrack editor and the clicks lined back up, as best as possible that is. IMO It was never the same. The easiest would be to have a 4trk that has 4 simultaneous outs with a hardware interface that has at least 4 simultaneous ins. -- -Cyrus *coughcasaucedoprodigynetcough* |
#12
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![]() "Arny Krueger" wrote in message . .. I have a 4-track tape that I want to digitize using Sound Forge. I was thinking of playing the tape back on a 4-track deck into my computer's sound card one track at a time. However the timing would likely be off. You can manually synch them with good multitrack editing/mixing software. But since it's an analog deck with speed fluctuations, wow and flutter etc. not easy to do for two or more passes. (Unless you like the timing/phasing problems that would be introduced of course :-) Is there any way I can input 4 separate tracks at one time and save them to separate tracks in Sound Forge? I guess. I'm not a Sound Forge expert - what you want to do would be easy in Audition. Possible in Audition, *not easy* to get good results though, if you want to get rid of the speed variation problem. You would have to use Vegas rather than Sound Forge for a Sony alternative. MrT. |
#13
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![]() "Arny Krueger" wrote in message . .. The way you handle that is you split the tracks every once in a while and then resynch them. Which takes care of long term speed errors, but not wow & flutter variations between passes, when using an analog tape deck. Mucho extra work, and still a poor result. If it's worth doing at all, use a muti-track soundcard instead. MrT. |
#14
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"Mr.T" MrT@home wrote in message
u "Arny Krueger" wrote in message . .. The way you handle that is you split the tracks every once in a while and then resynch them. Which takes care of long term speed errors, but not wow & flutter variations between passes, when using an analog tape deck. Wow and flutter are completely different issues. They are there whether you digitize one track at a time, or all of them. Furhtermore, half or more of the wow and flutter is in the original recording. They are often correctable, but only with considerable expense and trouble. Mucho extra work, and still a poor result. Hopefully, not too much work to do this way. If it's worth doing at all, use a muti-track soundcard instead. That only solves the easiest of the problems to cure, and does not really do that much for flutter and wow. |
#15
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On Sat, 24 Jun 2006 06:43:05 -0400, "Arny Krueger"
wrote: Wow and flutter are completely different issues. They are there whether you digitize one track at a time, or all of them. Furhtermore, half or more of the wow and flutter is in the original recording. They are often correctable, but only with considerable expense and trouble. But on a single pass, wow and flutter are the same for each track. Don't you feel this makes a difference? |
#16
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"Laurence Payne" lpayne1NOSPAM@dslDOTpipexDOTcom wrote in
message On Sat, 24 Jun 2006 06:43:05 -0400, "Arny Krueger" wrote: Wow and flutter are completely different issues. They are there whether you digitize one track at a time, or all of them. Furhtermore, half or more of the wow and flutter is in the original recording. They are often correctable, but only with considerable expense and trouble. But on a single pass, wow and flutter are the same for each track. Don't you feel this makes a difference? Usually its a minor difference. |
#17
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Like I said earlier... The problem is obvious and irreconcilable if you try
to match two different tracks that have time and phase related signals. A recording made with a stereo mic would be an example. There is no way to capture the left in one pass of the tape and the right in another and then line them up in time, with proper phase alignment. That is the very reason that wide tape, analog multitrack formats exist. It is also worth noting that both of the effects of flanging and phase shifting were first implemented with analog tape machines. Phase shifting can be accomplished by drifting the azimuth alignment on the head, either while recording or playing back a signal. And flanging actually got its name from the practice of running two tape machines side by side with exactly the same signal recorded on both of them. Putting a finger on the "flange" of the supply reel of one machine would slow it down a bit to make it lag behind the other machine, "flanging" the second machine would cause it to slow down, meet up with and lag behind the first, and so on. James. ![]() "Arny Krueger" wrote in message . .. "Laurence Payne" lpayne1NOSPAM@dslDOTpipexDOTcom wrote in message On Sat, 24 Jun 2006 06:43:05 -0400, "Arny Krueger" wrote: Wow and flutter are completely different issues. They are there whether you digitize one track at a time, or all of them. Furhtermore, half or more of the wow and flutter is in the original recording. They are often correctable, but only with considerable expense and trouble. But on a single pass, wow and flutter are the same for each track. Don't you feel this makes a difference? Usually its a minor difference. |
#18
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![]() "Arny Krueger" wrote in message . .. "Mr.T" MrT@home wrote in message u "Arny Krueger" wrote in message . .. The way you handle that is you split the tracks every once in a while and then resynch them. Which takes care of long term speed errors, but not wow & flutter variations between passes, when using an analog tape deck. Wow and flutter are completely different issues. They are there whether you digitize one track at a time, or all of them. Furhtermore, half or more of the wow and flutter is in the original recording. They are often correctable, but only with considerable expense and trouble. But only becomes a *sync* issue when you try to realign tracks that were recorded in seperate passes. It's not about getting rid of the wow & flutter itself. I'm surprised you didn't get that. Mucho extra work, and still a poor result. Hopefully, not too much work to do this way. If a poor result is acceptable to you, then probably not. If it's worth doing at all, use a muti-track soundcard instead. That only solves the easiest of the problems to cure, and does not really do that much for flutter and wow. The wow and flutter only causes wow & flutter when recorded in one pass. It will be no worse than the original. When done in two or more passes it will cause echoes and/or phasing problems, as well as the wow & flutter. MrT. |
#19
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"James Lehman" wrote in message
Like I said earlier... The problem is obvious and irreconcilable if you try to match two different tracks that have time and phase related signals. A recording made with a stereo mic would be an example. There is no way to capture the left in one pass of the tape and the right in another and then line them up in time, with proper phase alignment. That is the very reason that wide tape, analog multitrack formats exist. Just saying something, even more than once, doesn't make it true. I've struggled with the problem of time-aligning tracks from time to time, and have the following to report: If two signals are very similar, then they are quite easy to time-align. If they are quite different, then the need to time-align them precisely is vastly reduced. I'm not saying that people should go out of their way to introduce problems like these, but once they are there, they can be managed with fairly satisfactory results. For example, the outputs of stereo mics aren't perfectly time-aligned in the first place, for a number of pretty obvious technical reasons, the most obvious being that two microphones can't share the identical same space. It is also worth noting that both of the effects of flanging and phase shifting were first implemented with analog tape machines. However, creating audible effects requires that fairly large differences be introduced. |
#20
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On Sun, 25 Jun 2006 19:52:06 GMT, "James Lehman"
wrote: Like I said earlier... The problem is obvious and irreconcilable if you try to match two different tracks that have time and phase related signals. A recording made with a stereo mic would be an example. There is no way to capture the left in one pass of the tape and the right in another and then line them up in time, with proper phase alignment. Well, yes there is. But it's maybe beyond the scope of this particular discussion. |
#21
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![]() "Arny Krueger" wrote in message . .. "James Lehman" wrote in message Like I said earlier... The problem is obvious and irreconcilable if you try to match two different tracks that have time and phase related signals. A recording made with a stereo mic would be an example. There is no way to capture the left in one pass of the tape and the right in another and then line them up in time, with proper phase alignment. That is the very reason that wide tape, analog multitrack formats exist. Just saying something, even more than once, doesn't make it true. I've struggled with the problem of time-aligning tracks from time to time, and have the following to report: If two signals are very similar, then they are quite easy to time-align. If they are quite different, then the need to time-align them precisely is vastly reduced. I'm not saying that people should go out of their way to introduce problems like these, but once they are there, they can be managed with fairly satisfactory results. For example, the outputs of stereo mics aren't perfectly time-aligned in the first place, for a number of pretty obvious technical reasons, the most obvious being that two microphones can't share the identical same space. Yes, the stereo tracks from a stereo mic ARE perfectly time aligned to create whatever stereo image is there. That's the whole point. The phase relationship between these two tracks is critical down to a tiny fraction of the shortest wavelengths in the recorded signal. That is why you have two ears. As a matter of fact, in a digital recording it is exactly critical to the sample. It is also worth noting that both of the effects of flanging and phase shifting were first implemented with analog tape machines. However, creating audible effects requires that fairly large differences be introduced. Absolutely NOT. 3D spatial perception of sound requires only the tiniest differences between the stereo signals. Consider how far apart your ears are. If you think you can run a tape twice, get the left in one pass and the right in another pass and time align that to accurately recreate a stereo mic recording, you are mistaken. James. ![]() |
#22
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![]() "Arny Krueger" wrote in message . .. I've struggled with the problem of time-aligning tracks from time to time, and have the following to report: If two signals are very similar, then they are quite easy to time-align. Yep, with digitally recorded signals it is trivial to time align, even if the clocks are not synced. I do it all the time too for video. For analog recordings, which is what we are discussing, it is altogether more difficult. If they are quite different, then the need to time-align them precisely is vastly reduced. "Quite different" being important, which they probably aren't in this case. I'm not saying that people should go out of their way to introduce problems like these, but once they are there, they can be managed with fairly satisfactory results. In some cases yes, but you still fail to acknowledge that the problems for analog recordings are different than digitally derived recordings. For example, the outputs of stereo mics aren't perfectly time-aligned in the first place, for a number of pretty obvious technical reasons, the most obvious being that two microphones can't share the identical same space. Of course, but the phase doesn't vary all over the place unless the mics are being constantly moved. If the playback tape deck comes from another universe and is absolutely *perfect*, then there will be no added problems there either. However, creating audible effects requires that fairly large differences be introduced. "Large" being a relative term. Do you mean *you can't* actually pick the phase problems caused by differing wow & flutter, speed errors etc, using multiple passes?? MrT. |
#23
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![]() "James Lehman" wrote in message ... If you think you can run a tape twice, get the left in one pass and the right in another pass and time align that to accurately recreate a stereo mic recording, you are mistaken. Sure you can, *IF* the tape recording is digital. I sure agree it can't be done with analog tape. MrT. |
#24
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"James Lehman" wrote in message
"Arny Krueger" wrote in message . .. For example, the outputs of stereo mics aren't perfectly time-aligned in the first place, for a number of pretty obvious technical reasons, the most obvious being that two microphones can't share the identical same space. Yes, the stereo tracks from a stereo mic ARE perfectly time aligned to create whatever stereo image is there. No the outputs of a stereo mic are *never* perfectly aligned because a stereo mic must have two mic elements and they can't occupy the same space. That's the whole point. No, what we call stereo mics are only approximations of ideal stereo microphones. The phase relationship between these two tracks is critical down to a tiny fraction of the shortest wavelengths in the recorded signal. Wrong again. See former comments about the impossibility of the mic elements being coincident. That is why you have two ears. Human ears aren't coincidient, either. At least mine aren't, I guess I don't know about yours! ;-) As a matter of fact, in a digital recording it is exactly critical to the sample. Not at all. All recording with microphones is only a rough approximation of the ideal. It is also worth noting that both of the effects of flanging and phase shifting were first implemented with analog tape machines. However, creating audible effects requires that fairly large differences be introduced. Absolutely NOT. Absolutely so. I do tons of live recording with so-called coincident mics. I've done real-world experiments and analyzed the signals quite thoroughly. 3D spatial perception of sound requires only the tiniest differences between the stereo signals. Actually, 3D spatial perception of sound is based on differences that are quite large compared to the tolerances with which we can create and analyze signals. Consider how far apart your ears are. It's what 8 wavelengths at 10 KHz? Got any idea about the amplitude differences that are caused by HRTFs? They are several to many dB. If you think you can run a tape twice, get the left in one pass and the right in another pass and time align that to accurately recreate a stereo mic recording, you are mistaken. Been there, done that many times. |
#25
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![]() "Arny Krueger" wrote in message . .. No the outputs of a stereo mic are *never* perfectly aligned because a stereo mic must have two mic elements and they can't occupy the same space. That's the whole point. No, what we call stereo mics are only approximations of ideal stereo microphones. If two identical mics *did* occupy the same space, you would simply get mono. Surely not what is wanted. OTOH, a M/S pair occupying the same space may be an improvement. The phase relationship between these two tracks is critical down to a tiny fraction of the shortest wavelengths in the recorded signal. Wrong again. See former comments about the impossibility of the mic elements being coincident. Which is not required. Even a "coincident" pair requires the mic pickup pattern to be differening angles, so not exactly the same space. And of course they also suffer from having both mics off axis to the main source. It is also worth noting that both of the effects of flanging and phase shifting were first implemented with analog tape machines. However, creating audible effects requires that fairly large differences be introduced. Absolutely NOT. Absolutely so. I do tons of live recording with so-called coincident mics. I've done real-world experiments and analyzed the signals quite thoroughly. Hardly what was being originally discussed though. Agreed stationary coincident mics do not present the same problem as anolog tape wow & flutter on multiple pass recording. Is this just a red herring, or deliberate straw man? 3D spatial perception of sound requires only the tiniest differences between the stereo signals. Actually, 3D spatial perception of sound is based on differences that are quite large compared to the tolerances with which we can create and analyze signals. So is analog tape wow & flutter. If you think you can run a tape twice, get the left in one pass and the right in another pass and time align that to accurately recreate a stereo mic recording, you are mistaken. Been there, done that many times. It would seem you haven't with *analog* tape recordings though. MrT. |
#26
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If you think you can run a tape twice, get the left in
one pass and the right in another pass and time align that to accurately recreate a stereo mic recording, you are mistaken. Been there, done that many times. It would seem you haven't with *analog* tape recordings though. MrT. At least one other pserson gets it. James. ![]() |
#27
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"Mr.T" MrT@home wrote in message
u "Arny Krueger" wrote in message . .. No the outputs of a stereo mic are *never* perfectly aligned because a stereo mic must have two mic elements and they can't occupy the same space. That's the whole point. No, what we call stereo mics are only approximations of ideal stereo microphones. If two identical mics *did* occupy the same space, you would simply get mono. Surely not what is wanted. OTOH, a M/S pair occupying the same space may be an improvement. Later on in your post talk your way out of this conundrum, so there's no need for me to correct you. Stereo mics are composed of two elements, and of course the elements may be different kinds of mics or mics oriented at different angles. As a practical matter they cannot occupy the same space either totally or partially. The fact that they are always displaced from each other in one or more planes means that they are never perfectly time-aligned in all planes. Since sound is picked up in a wide variety of planes, the mics response is never perfectly time-aligned. It would seem you haven't with *analog* tape recordings though. Wrong again. Ironically, the tracks of analog tape recordings are never *exactly* time aligned due to the fact that analog tape azimuth is rarely if ever perfect, or perfectly stable. |
#28
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![]() "Arny Krueger" wrote in message ... Stereo mics are composed of two elements, and of course the elements may be different kinds of mics or mics oriented at different angles. As a practical matter they cannot occupy the same space either totally or partially. The fact that they are always displaced from each other in one or more planes means that they are never perfectly time-aligned in all planes. Since sound is picked up in a wide variety of planes, the mics response is never perfectly time-aligned. Agreed, and does not contradict what I said. Two perfectly identical mics occupying identical space would give you mono. Not much point that I can see. But what exactly has that to do with the discussion of analog tape wow and flutter / multipass phase errors anyway? Wrong again. Ironically, the tracks of analog tape recordings are never *exactly* time aligned due to the fact that analog tape azimuth is rarely if ever perfect, or perfectly stable. Agreed. So what you need is an analog tape recorder with less time/phase errors due to wow and flutter than azimuth modulation. Let me know if you ever find one! In the meantime it's far easier, as you well know, to use a multi-channel sound card. MrT. |
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