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#1
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I need to read as much as I can and educate my self about using compressors
and limiters. I use Protools and would be using their plug-in. I have just voices that I need "sweeten". The sound is on a video tape which the Avid Xpress people are going to export as a QuickTime file. But it's raw and needs some tampering with. Are there any online articles about compressor/limiters that I could read? If so do any of them talk about the plug-ins in PT, or the Waves plug-ins? Thanks IS |
#2
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"IS" wrote in message
m... I need to read as much as I can and educate my self about using compressors and limiters. I use Protools and would be using their plug-in. I have just voices that I need "sweeten". The sound is on a video tape which the Avid Xpress people are going to export as a QuickTime file. But it's raw and needs some tampering with. Are there any online articles about compressor/limiters that I could read? If so do any of them talk about the plug-ins in PT, or the Waves plug-ins? Mar 18, 7:38 pm show options From: - Find messages by this author Date: Fri, 18 Mar 2005 19:38:54 -0800 Local: Fri, Mar 18 2005 7:38 pm Subject: Compression & Limiting Revised Reply | Reply to Author | Forward | Print | View Thread | Show original | Report Abuse Compression and Limiting The main job of a comp/limit is to reduce the dynamic range of a signal. The comp/limit reduces the loud part of the signal it does not bring up the lower parts. That function is done by the prod/eng. Under what circumstances is this a good idea, and what, if any, are the trade-offs? One of the side effects of compression is that the sound being processed changes: the more you comp/limit the more you alter the fidelity of the signal. Comp/limit is used for two purposes as in all processing 1) to manage the signal and remove any sonic dynamic problems, and 2) to be creative. In managing the signal, the comp/limit should sound transparent the signal sounds dynamically unaffected.. That means it is doing its job without any noticeable degradation to the signal. In creative situations you will utilize the comp/limit to alter signals to achieve desired effects. Most vocalists (and some musicians) need comp/limit to keep their levels even; bringing down the peaks means that you can make the average signal level higher (Manually bringing up the output) and more audible in the mix and this results in a tighter, more confident sound that sits well in a mix. However, don't just rush in and apply maximum comp/limit. Listen to the singer run through the song, watch the record level meters, and try to decide for yourself whether the voice needs a lot of control or simply a light touch. In any event, it's better to limit during recording, to prevent digital distortion from occurring in storing the signal to hard drive. Analog tape takes a lot of level and the inherent distortion is more palatable to the ear. Remember that digital distortion is very unpleasant. Some of the better A-D converters incorporate hard limiting to prevent distortions. Other cheaper converters will just simply shut you down and not process at all. 16 & 24-bit digital storage is very quiet when used properly, allowing you to always apply more comp/limit when you come to the mix stage, whereas over-comp/limit is impossible to reverse when recorded that way. With today's DAW's (24 bit) there is virtually no need to dynamically process a signal for level control that can be done in a mixing stage without introducing noise problems. It is best to use comp/limit in the monitor stage when recording and then accurately processing the dynamics in the final mixing stage. Limiting Limiting is designated as a high compression ratio, any ratio from 8:1 - infinity. I however believe that limiting is just as much based on the attack and release times as is the high ratio. For example, If you are limiting a vocal that has a lot of transients and you use a ratio of 8:1 or higher with an attack time of more than 50ms, what really happens is that all the transients go through unaffected and the resonance or rms value of the signal gets limited. What has been done here is the exact opposite, instead of dynamically reducing the range, you have actually expanded it for the transients are passing through unaffected. Limiting incorporates very fast attack and release times. Attack time 1ms-10ms, release time 20ms-40ms (approx). I believe limiting should be used to manage fast acting transients in a signal. Broadcast transmission always incorporates limiting to prevent their transmitters from blowing up. However, they commonly use very slow release times to avoid any pumping and breathing effects. Any audio signal that contains random transient's work well when limited rather than compressed such as drums, lead vocals and guitars. Compression Compression uses ratios from 1.5:1 - 7:1. The goal is to tighten up the dynamic range of a signal so it can be heard easily throughout a mix such as a lead vocal. Compression usually incorporates medium to slow attack and release times. Attack 25-100ms Release 200ms-400ms. If you want a more percussive sound use even longer attack times, this will allow the transients to go pass through and the resonance or rms part of the signal gets dynamically reduced. In Genesis song "Mama" the vocal is very compressed with a slow attack time giving the vocal a very aggressive percussive sound. If a vocal (or instrument)) needs to be limited and compressed so it can sound transparent, first try inserting the vocal into an input that you can ride the level and then buss assign to another input. First, insert a de-esser if there is sibilance problems. It is critical that the de-esser comes first in the chain. Second insert a limiter and reduce some of the random transients that might occur when a singer is singing very loud. Third EQ what you need to enhance the signal, remember to clean up the low end so it doesn't influence the effect of compression. Fourth, Compress as required. Remember it is a process that requires fine tuning in all stages. Input The input level of the signal to the comp/limit should be set to around 0VU with occasional excursions going up to +3VU if then ratio is set to 3:1. Too much gain in the input stage will introduce distortion. Not enough gain will cause increases in the amplification stage of the comp/limit increasing additional unnecessary noise to the signal. When setting up a comp/limit, use an oscillator from the board set at 0VU and set the input and output of the compressor to 0VU. This is known as Unity Gain. Setting the Ratio If you have a ratio of 4:1 that indicates that for every 4db over the threshold only 1db will be added to the output of the signal below the threshold. For example: if you have a signal that is peaking at 88db and the threshold is set at 80db the final output will now be 82db. Threshold It determines the upper area of the dynamic range that needs to be comp/limit. The lower the threshold the more of the signal will be comp/limit. The Threshold is preset manually by the prod/eng. Make sure that the comp/limit continually returns to 0db of gain reduction. If you notice that the gain reduction meter is continually going back and forth between -8VU and -4VU at a 4:1 ratio, that means the signal is being comp/limit too much thus degrading the quality of the signal. Reset the threshold so that the meter reads between -4VU and 0VU to minimize any degradation to the signal. Remember that the more you comp/limit a signal, the more the quality of the signal is affected, especially dealing with harmonic content. If you need to really comp/limit a signal try to use a tube comp/limit, which will produce distortion that is more palatable to the ear. Attack Time This is the time it takes for the comp/limit to start processing once the threshold has been crossed on the increasing amplitude side of the wavelength of the signal. Attack times vary from less than 1ms to almost a second. Some comp/limit have Auto-Attack (VCA). Release Time This is the time it takes for the signal to return to its original level after the signal has crossed the threshold of the downward part of the envelope. The release time's length is determined by the prod/eng. Some comp/limits have an Auto-Release function (VCA) which does the job for you and works well for lead vocalists. To prevent low frequency distortion (half cycle-length) a med-long release time is required. Short release times are often desired but may produce pumping and breathing effects. Hard Knee/Soft Knee Compression If the comp/limit ratio is set to 6:1 with a soft knee, once the threshold has been crossed the comp/limit, over time (ms) will go from 1:1 and rise to 6:1 compression. This results in a smooth transition from the on-set of compression to full pre-set compression. With a hard knee this transition is immediate. Soft-knee compression usually provides the smoothest compression, but hard-knee models give tighter control and may be better for creating hard compression effects. Noise Comp/limit are not inherently noisy devices, but because they reduce the dynamic range of the signal being treated, some make-up gain is needed to bring the signal level back to Unity Gain. Although comp/limit really just turn down loud sounds, once you've adjusted the make-up gain control, the loud sounds are back where they were and the quieter sounds are much louder. If you're compressing to achieve 10dB of gain reduction, any noise that happens to be part of the signal will also be increased by 10dB for all input levels that are below the threshold. Periods of silence between words or phrases are most vulnerable, as it's here that the comp/limit gain is highest. As well as starting off with the cleanest signal you can, it might be wise to gate the signal immediately before it enters the comp/limit. Some comp/limit have built-in expander gates for this purpose: used properly, they really can make a difference. If there is a lot of output noise like that is found in some tube comp/limit, you might need to insert an expander to minimize the noise. Multi-Band Compression When a certain frequency range becomes a problem, the user can help to target the problem area and compress the undesirable frequencies. If an acoustic guitar has too much low frequency build up you can compress only the low frequencies and leave the upper frequencies alone where the guitar remains harmonically intact. This also works well when you need to remove sibilance from vocals. Getting a Loud Sounding Mix This process is still very misunderstood with today's productions. I've discovered that in the rock genre there were a lot of productions that sound awful. When it came to finalizing or mastering their mix they all seemed to have employed a lot of hard wall limiting and a lot of equalization in the mid-range and high frequency range. If you desire this effect and your mix already sounds balanced in level throughout, first limit with a super fast attack (less than 1ms) and fast release time (10 - 20ms). With most mixes today the number of transients and their duration contribute little to the overall length of the song. If you noticed that there are 50 (approx) transients in your production, the transient duration will be 2ms (approx) in duration. If you wanted to get this production sounding 4x louder you would need to limit the top 6db of the production. For example: if the maximum head room is 90db and these 50 transients are reaching this level you can limit all these transients down to a level of 84db and then bring up the entire production back to 90db, thus increasing the overall level by 6db. The amount of signal that has been affected is only 1/10th of a second. What you have effectively done is limited 1/10th of one second of a production that is 5 minutes in length. In other words you have only limited 1/3000th of the time of the 5-minute production. Be aware of half-cycle distortion due to short release times. The best way to target the optimum release time is to solo the bass and bass drum in the mix and listen for any distortion or a grainy sounding effect. If this occurs lengthen the release time until it disappears. It is easier to solve this problem by soloing the low frequency content of the mix rather than listening to the entire mix. Next, add in the EQ needed. This will prevent the limiter from working harder than necessary. The transients have now been flattened out slightly so if any high end is required it will not be that much because the duration of limited transients are now longer and more noticeable to the ear. If you put on more high end before you limit you would need to add more to hear the effect on the transient percussive parts of the production, whereby making the limiter work harder. After EQ you can now compress to create an overall loudness effect to the mix. Use ratios of 3:1 - 6:1 with medium attack (40-80ms) and release times (100-250ms). If your mix has major level discrepancies between the verses and choruses, try this set-up compress-EQ-Limit Getting A Punchy Mix When you have finished the mix and feel it is soft and not rhythmically defined as you like you can create a little punch and make it kick a bit more. First limit just a little to get the odd transient out. That should not be hard, for you have already declared that the mix needs to sound more transient throughout. Once you have done this, clean up the extraneous low bottom end and focus on getting low end to speak around 100hz. Add in a little mid-range from 2-4khz and the compress with the following settings. A ratio of 4-6:1, with an attack time from 50-100ms and a release time of 150-300ms. Getting a Radio/TV friendly mix The way broadcast works is that they insert settings of infinity : 1 as the limiting ratio, super fast attack times (micro-sec) and very long release times (3-6 sec). This means that if you have a high transient in your mix, the station's limiter will grab it and keep your mix down in level for at least a couple of seconds, even though the transient lasted for only a very short time. To get around this, incorporate your own limiting that resembles the broadcasters, except shorten the release time to as fast as possible. This will allow your mix to get back to its normal level almost immediately. The goal here is to get in and out as fast as possible. Be aware of half-cycle distortion! Linking 2 Comp/limit If a situation calls for comp/limit on a stereo source like a grand piano, overheads, room mics... you will need to link your 2 mono comp/limit's together so that their attack and release functions work in sync. This prevents random imaging problems. If a piano player hits a low note with their left hand at a very loud volume, the stereo comp/limit will bring down the output of the other comp/limit (right hand) the same amount and at the same time, keeping the stereo image intact. When setting up make sure that one of the comp/limit is set as the master by using the link button. PDF available @ Reply Google Home - Google Labs - Services & Tools - Terms of Use - Privacy Policy - Jobs, Press, & Help |
#3
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![]() In article writes: I need to read as much as I can and educate my self about using compressors and limiters. Using them is better than reading about them. Get one and plug it in. Are there any online articles about compressor/limiters that I could read? http://www.manleylabs.com/techpage/c...s_exposed.html -- I'm really Mike Rivers ) However, until the spam goes away or Hell freezes over, lots of IP addresses are blocked from this system. If you e-mail me and it bounces, use your secret decoder ring and reach me he double-m-eleven-double-zero at yahoo |
#4
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![]() And remember, limiting and distorton are almost the same thing. |
#5
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You should get this: The Waves Renaissance Compressor plugin.
It does a nice job, and is real easy to use. Basically what you want is the vocals to not be super loud, then super quiet. The compressor will smooth that out for you. So what you do is put the compressor on the "insert" of the vocal track. Then lower the "threshold" on the compressor controls about a centimeter. Then watch the gain reduction meter. It should light up a little very often. And whenever there is a big blast of vocal sound, it should light up a lot. The more it lights up, the more it is clamping down on the volume to make sure it doesn't get too loud. If your basic signal is very quiet, you will want to boost the input control on the compressor. Keep messing with the input level and the ratio control until you see the lights go on and off like described above. There are other controls like "release" and "vintage" and "ARC". Just set them to vintage or ARC and then leave them alone and concentrate on the input level and ratio controls. That's a good way to go for you since you are new at this. There are many compressors and limiters, but the Waves Renaissance Compressor is affordable, easy to use, and it's hard to get a bad sound out of. Contrast that with the Waves L1 limiter. It's aggressive and will clamp the sound down, but it starts making the sound of the track hard and annoying very soon, and very often. The Renaissance Compressor will give you the smoothness you need without the harsh sound added to it. |
#6
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You should get this: The Waves Renaissance Compressor plugin.
It does a nice job, and is real easy to use. Basically what you want is the vocals to not be super loud, then super quiet. The compressor will smooth that out for you. So what you do is put the compressor on the "insert" of the vocal track. Then lower the "threshold" on the compressor controls about a centimeter. Then watch the gain reduction meter. It should light up a little very often. And whenever there is a big blast of vocal sound, it should light up a lot. The more it lights up, the more it is clamping down on the volume to make sure it doesn't get too loud. If your basic signal is very quiet, you will want to boost the input control on the compressor. Keep messing with the input level and the ratio control until you see the lights go on and off like described above. There are other controls like "release" and "vintage" and "ARC". Just set them to vintage or ARC and then leave them alone and concentrate on the input level and ratio controls. That's a good way to go for you since you are new at this. There are many compressors and limiters, but the Waves Renaissance Compressor is affordable, easy to use, and it's hard to get a bad sound out of. Contrast that with the Waves L1 limiter. It's aggressive and will clamp the sound down, but it starts making the sound of the track hard and annoying very soon, and very often. The Renaissance Compressor will give you the smoothness you need without the harsh sound added to it. |
#7
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I have the Waves Renaissance plug-in. Got it mostly because I like the sound
of the reverb. Never worked with the Compressor before. I will try what you suggested and take it from there. Thanks. IS wrote in message oups.com... You should get this: The Waves Renaissance Compressor plugin. It does a nice job, and is real easy to use. Basically what you want is the vocals to not be super loud, then super quiet. The compressor will smooth that out for you. So what you do is put the compressor on the "insert" of the vocal track. Then lower the "threshold" on the compressor controls about a centimeter. Then watch the gain reduction meter. It should light up a little very often. And whenever there is a big blast of vocal sound, it should light up a lot. The more it lights up, the more it is clamping down on the volume to make sure it doesn't get too loud. If your basic signal is very quiet, you will want to boost the input control on the compressor. Keep messing with the input level and the ratio control until you see the lights go on and off like described above. There are other controls like "release" and "vintage" and "ARC". Just set them to vintage or ARC and then leave them alone and concentrate on the input level and ratio controls. That's a good way to go for you since you are new at this. There are many compressors and limiters, but the Waves Renaissance Compressor is affordable, easy to use, and it's hard to get a bad sound out of. Contrast that with the Waves L1 limiter. It's aggressive and will clamp the sound down, but it starts making the sound of the track hard and annoying very soon, and very often. The Renaissance Compressor will give you the smoothness you need without the harsh sound added to it. |
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