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Mike Rivers Mike Rivers is offline
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Default Bitscope Program


Paul Stamler wrote:

They took a little prodding. The first version of it I tried had the hideous
feature that whatever crossfade time you chose applied to both the head and
tail of the piece of audio you were editing in. If you were assemble editing
(stringing bits together from beginning to end) that meant your crossfade
time was effectively fixed for the entire product.


Well, yeah, but it's no different than the way we use a splicing block,
and I found that nearly every time, it works well enough not to want to
try re-doing the edit. Occasionally you do, but you can.

Sound Forge doesn't integrate cross-fading with splicing. I worked out
a way that I could do it, but it takes a lot of steps. And, yes, I
asked both here and on the Sound Forge forum just in case I was
overlooking something. SF has an option to cut on zero crossings, and
they're even clever enough to let you select either the nearest zero
crossing, the nearest positive-going zero crossing, or the nearest
negative-going zero crossing as if this will eliminate a click at the
splice. No dice.