Thread: RNC Praise
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Mike Rivers
 
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In article writes:

The difference, if you have high dynamic range converters is
simply the flexibility you have later in the game. If you
do it in tracking you are stuck with it. If you wait you
can play with it.


The problem with a consoleless and hardwareless control room is that
you often want to have a compressed (though not necessarily with the
final settings) version in the monitor mix when tracking. This can
help other players as well as avoid distractions. With today's setups,
it's not quite as simple to patch a compressor into the tape return
path (compressing just what you're hearing in the monitor) and just
leave it set so the dynamics variations aren't objectionable.



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