View Full Version : monitor audio signal in PocketPC
September 4th 06, 11:45 AM
Hi,
I'm developing for PocketPC using .Net and I need to monitor audio
signal in realtime, without record any track. I'd like to see each
single sample, like I know DirectX allow, does anybody can suggest me
how to do?
Andrea
September 4th 06, 08:01 PM
I use a pcm daq card with a labview app I wrote, but thats the
expensive way to go.
at least in hip-hop
Empress2454 #124457
The best Games
<a href=http://www.gamestotal.com/>Multiplayer Online Games</a> <a
href=http://www.gamestotal.com/>Strategy Games</a><br><a
href=http://uc.gamestotal.com/>Unification Wars</a> - <a
href=http://uc.gamestotal.com/>Massive Multiplayer Online
Games</a><br><a href=http://gc.gamestotal.com/>Galactic Conquest</a> -
<a href=http://gc.gamestotal.com/>Strategy Games</a><br><a
href=http://www.stephenyong.com/runescape.htm>Runescape</a><br><a
href=http://www.stephenyong.com/kingsofchaos.htm>Kings of chaos</a><br>
wrote:
> Hi,
> I'm developing for PocketPC using .Net and I need to monitor audio
> signal in realtime, without record any track. I'd like to see each
> single sample, like I know DirectX allow, does anybody can suggest me
> how to do?
>
> Andrea
September 5th 06, 08:13 AM
I thought to some low-level API that coud expose me the databuffer of
the audio input device. Do you know nothing similar?
Andrea
ha scritto:
> I use a pcm daq card with a labview app I wrote, but thats the
> expensive way to go.
>
> at least in hip-hop
>
> Empress2454 #124457
>
>
> The best Games
>
>
> <a href=http://www.gamestotal.com/>Multiplayer Online Games</a> <a
> href=http://www.gamestotal.com/>Strategy Games</a><br><a
> href=http://uc.gamestotal.com/>Unification Wars</a> - <a
> href=http://uc.gamestotal.com/>Massive Multiplayer Online
> Games</a><br><a href=http://gc.gamestotal.com/>Galactic Conquest</a> -
> <a href=http://gc.gamestotal.com/>Strategy Games</a><br><a
> href=http://www.stephenyong.com/runescape.htm>Runescape</a><br><a
> href=http://www.stephenyong.com/kingsofchaos.htm>Kings of chaos</a><br>
>
>
>
>
>
>
> wrote:
> > Hi,
> > I'm developing for PocketPC using .Net and I need to monitor audio
> > signal in realtime, without record any track. I'd like to see each
> > single sample, like I know DirectX allow, does anybody can suggest me
> > how to do?
> >
> > Andrea
vBulletin® v3.6.4, Copyright ©2000-2025, Jelsoft Enterprises Ltd.