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deharmonic
October 2nd 03, 09:32 PM
Can anyone suggest a reverb that maximizes channels and minimizes cost?

Thanks,
Erich

Scott Dorsey
October 2nd 03, 09:48 PM
deharmonic > wrote:
>Can anyone suggest a reverb that maximizes channels and minimizes cost?

For what? How natural does it have to sound? Does it even have to sound
natural?
--scott
--
"C'est un Nagra. C'est suisse, et tres, tres precis."

Scott Dorsey
October 2nd 03, 09:48 PM
deharmonic > wrote:
>Can anyone suggest a reverb that maximizes channels and minimizes cost?

For what? How natural does it have to sound? Does it even have to sound
natural?
--scott
--
"C'est un Nagra. C'est suisse, et tres, tres precis."

Les Cargill
October 3rd 03, 02:26 AM
deharmonic wrote:
>
> Can anyone suggest a reverb that maximizes channels and minimizes cost?
>
> Thanks,
> Erich

I'm assuming you're talking VST or ActiveX plugin 'verbs.

Look into the ANWIDA 'verbs. SIR is also good choice because
you have to print it and import the wave files back in.

--
Les Cargill

Les Cargill
October 3rd 03, 02:26 AM
deharmonic wrote:
>
> Can anyone suggest a reverb that maximizes channels and minimizes cost?
>
> Thanks,
> Erich

I'm assuming you're talking VST or ActiveX plugin 'verbs.

Look into the ANWIDA 'verbs. SIR is also good choice because
you have to print it and import the wave files back in.

--
Les Cargill

David Morgan \(MAMS\)
October 3rd 03, 03:46 AM
"Les Cargill" > wrote in message ...
> deharmonic wrote:
> >
> > Can anyone suggest a reverb that maximizes channels and minimizes cost?
> >
> > Thanks,
> > Erich
>
> I'm assuming you're talking VST or ActiveX plugin 'verbs.
>
> Look into the ANWIDA 'verbs. SIR is also good choice because
> you have to print it and import the wave files back in.
>
> --
> Les Cargill


Sheeesh... you 'puter dweebs... ;-)

Isn't there something you can just 'turn on' ?
What's with all this import export business ?

DM

David Morgan \(MAMS\)
October 3rd 03, 03:46 AM
"Les Cargill" > wrote in message ...
> deharmonic wrote:
> >
> > Can anyone suggest a reverb that maximizes channels and minimizes cost?
> >
> > Thanks,
> > Erich
>
> I'm assuming you're talking VST or ActiveX plugin 'verbs.
>
> Look into the ANWIDA 'verbs. SIR is also good choice because
> you have to print it and import the wave files back in.
>
> --
> Les Cargill


Sheeesh... you 'puter dweebs... ;-)

Isn't there something you can just 'turn on' ?
What's with all this import export business ?

DM

Les Cargill
October 3rd 03, 06:58 AM
"David Morgan (MAMS)" wrote:
>
> "Les Cargill" > wrote in message ...
> > deharmonic wrote:
> > >
> > > Can anyone suggest a reverb that maximizes channels and minimizes cost?
> > >
> > > Thanks,
> > > Erich
> >
> > I'm assuming you're talking VST or ActiveX plugin 'verbs.
> >
> > Look into the ANWIDA 'verbs. SIR is also good choice because
> > you have to print it and import the wave files back in.
> >
> > --
> > Les Cargill
>
> Sheeesh... you 'puter dweebs... ;-)
>
> Isn't there something you can just 'turn on' ?
> What's with all this import export business ?
>
> DM

SIR induces a half secondish delay in processing, rendering it unsusable
in real time. But it's a good implmentation of convolution, so it's
worth bothering with. You have to slide it back ( I beleive ) 477 milliseconds
to make it fit as if in real time.

I usually set auxes as reverb channels. So you do what you have to do to
solo the aux return, print that, then import it as a stereo pair,
with the 477 millisecond compensation. Works well.

The reason it's worth bothering with is that SIR, as a general convolution
device, allows the whole "sampling reverb" thing at low cost. YMMV.

--
Les Cargill

Les Cargill
October 3rd 03, 06:58 AM
"David Morgan (MAMS)" wrote:
>
> "Les Cargill" > wrote in message ...
> > deharmonic wrote:
> > >
> > > Can anyone suggest a reverb that maximizes channels and minimizes cost?
> > >
> > > Thanks,
> > > Erich
> >
> > I'm assuming you're talking VST or ActiveX plugin 'verbs.
> >
> > Look into the ANWIDA 'verbs. SIR is also good choice because
> > you have to print it and import the wave files back in.
> >
> > --
> > Les Cargill
>
> Sheeesh... you 'puter dweebs... ;-)
>
> Isn't there something you can just 'turn on' ?
> What's with all this import export business ?
>
> DM

SIR induces a half secondish delay in processing, rendering it unsusable
in real time. But it's a good implmentation of convolution, so it's
worth bothering with. You have to slide it back ( I beleive ) 477 milliseconds
to make it fit as if in real time.

I usually set auxes as reverb channels. So you do what you have to do to
solo the aux return, print that, then import it as a stereo pair,
with the 477 millisecond compensation. Works well.

The reason it's worth bothering with is that SIR, as a general convolution
device, allows the whole "sampling reverb" thing at low cost. YMMV.

--
Les Cargill

Ricky W. Hunt
October 3rd 03, 08:25 AM
"Les Cargill" > wrote in message
...
> > Isn't there something you can just 'turn on' ?
> > What's with all this import export business ?
> >
> > DM
>
> SIR induces a half secondish delay in processing, rendering it unsusable
> in real time. But it's a good implmentation of convolution, so it's
> worth bothering with. You have to slide it back ( I beleive ) 477
milliseconds
> to make it fit as if in real time.

You mean real-time as in feeding it an analog signal into the computer and
then back out to your analog mixer? If so, it won't work in real time for
that but in the digital domain it will. Any host (or adapter) that
compensates for latency should handle it automatically. If yours doesn't
just use a plugin such as Analogx's Sampleslide (free) and offset the
appropriate tracks. I use Directixer's latest adapter to wrap SIR as a VST
and it works just like any other reverb plugin with no need to do anything
extra (no "sliding around", no import/export, etc,).

Ricky W. Hunt
October 3rd 03, 08:25 AM
"Les Cargill" > wrote in message
...
> > Isn't there something you can just 'turn on' ?
> > What's with all this import export business ?
> >
> > DM
>
> SIR induces a half secondish delay in processing, rendering it unsusable
> in real time. But it's a good implmentation of convolution, so it's
> worth bothering with. You have to slide it back ( I beleive ) 477
milliseconds
> to make it fit as if in real time.

You mean real-time as in feeding it an analog signal into the computer and
then back out to your analog mixer? If so, it won't work in real time for
that but in the digital domain it will. Any host (or adapter) that
compensates for latency should handle it automatically. If yours doesn't
just use a plugin such as Analogx's Sampleslide (free) and offset the
appropriate tracks. I use Directixer's latest adapter to wrap SIR as a VST
and it works just like any other reverb plugin with no need to do anything
extra (no "sliding around", no import/export, etc,).

Les Cargill
October 3rd 03, 07:51 PM
"Ricky W. Hunt" wrote:
>
> "Les Cargill" > wrote in message
> ...
> > > Isn't there something you can just 'turn on' ?
> > > What's with all this import export business ?
> > >
> > > DM
> >
> > SIR induces a half secondish delay in processing, rendering it unsusable
> > in real time. But it's a good implmentation of convolution, so it's
> > worth bothering with. You have to slide it back ( I beleive ) 477
> milliseconds
> > to make it fit as if in real time.
>
> You mean real-time as in feeding it an analog signal into the computer and
> then back out to your analog mixer?

No, I mean just leaving it "plugged in" as a VST effect and mixing against it,
in the digital domain as you refer to it.

I'm not trying to use the computer as an outboard f/x box, IOW.

> If so, it won't work in real time for
> that but in the digital domain it will. Any host (or adapter) that
> compensates for latency should handle it automatically. If yours doesn't
> just use a plugin such as Analogx's Sampleslide (free) and offset the
> appropriate tracks. I use Directixer's latest adapter to wrap SIR as a VST
> and it works just like any other reverb plugin with no need to do anything
> extra (no "sliding around", no import/export, etc,).

*Kewl*. Thanks!

--
Les Cargill

Les Cargill
October 3rd 03, 07:51 PM
"Ricky W. Hunt" wrote:
>
> "Les Cargill" > wrote in message
> ...
> > > Isn't there something you can just 'turn on' ?
> > > What's with all this import export business ?
> > >
> > > DM
> >
> > SIR induces a half secondish delay in processing, rendering it unsusable
> > in real time. But it's a good implmentation of convolution, so it's
> > worth bothering with. You have to slide it back ( I beleive ) 477
> milliseconds
> > to make it fit as if in real time.
>
> You mean real-time as in feeding it an analog signal into the computer and
> then back out to your analog mixer?

No, I mean just leaving it "plugged in" as a VST effect and mixing against it,
in the digital domain as you refer to it.

I'm not trying to use the computer as an outboard f/x box, IOW.

> If so, it won't work in real time for
> that but in the digital domain it will. Any host (or adapter) that
> compensates for latency should handle it automatically. If yours doesn't
> just use a plugin such as Analogx's Sampleslide (free) and offset the
> appropriate tracks. I use Directixer's latest adapter to wrap SIR as a VST
> and it works just like any other reverb plugin with no need to do anything
> extra (no "sliding around", no import/export, etc,).

*Kewl*. Thanks!

--
Les Cargill

Lou Gimenez
October 3rd 03, 10:05 PM
kurzweil ksp 8
--Lou Gimenez
The Music Lab
2" 24track w all the Goodies
www.musiclabnyc.com



> From: (deharmonic)
> Organization: http://groups.google.com
> Newsgroups: rec.audio.pro
> Date: 2 Oct 2003 13:32:45 -0700
> Subject: Reverb
>
> Can anyone suggest a reverb that maximizes channels and minimizes cost?
>
> Thanks,
> Erich

Lou Gimenez
October 3rd 03, 10:05 PM
kurzweil ksp 8
--Lou Gimenez
The Music Lab
2" 24track w all the Goodies
www.musiclabnyc.com



> From: (deharmonic)
> Organization: http://groups.google.com
> Newsgroups: rec.audio.pro
> Date: 2 Oct 2003 13:32:45 -0700
> Subject: Reverb
>
> Can anyone suggest a reverb that maximizes channels and minimizes cost?
>
> Thanks,
> Erich

Kieran McCoey
October 3rd 03, 11:13 PM
"Ricky W. Hunt" > wrote in message
news:tv9fb.667495$Ho3.140148@sccrnsc03...
> "Les Cargill" > wrote in message
> ...
> > > Isn't there something you can just 'turn on' ?
> > > What's with all this import export business ?
> > >
> > > DM
> >
> > SIR induces a half secondish delay in processing, rendering it unsusable
> > in real time. But it's a good implmentation of convolution, so it's
> > worth bothering with. You have to slide it back ( I beleive ) 477
> milliseconds
> > to make it fit as if in real time.
>
> You mean real-time as in feeding it an analog signal into the computer and
> then back out to your analog mixer? If so, it won't work in real time for
> that but in the digital domain it will. Any host (or adapter) that
> compensates for latency should handle it automatically. If yours doesn't
> just use a plugin such as Analogx's Sampleslide (free) and offset the
> appropriate tracks. I use Directixer's latest adapter to wrap SIR as a VST
> and it works just like any other reverb plugin with no need to do anything
> extra (no "sliding around", no import/export, etc,).
>
>

If you're using something like Logic for Windows (no latency compensation)
then the solution is to route reverb return through Bus Whatever with SIR on
it set to Dry 0%, wet 100%, & all final stereo audio through bus Whatever #2
with SIR on it set to Dry 100%, wet 0%, & hey presto, instant correct
compensation.
I wish I could take credit for this clever trick, but I found it on the
Logic User's Group, someone there deserves credit.

Kieran McCoey
October 3rd 03, 11:13 PM
"Ricky W. Hunt" > wrote in message
news:tv9fb.667495$Ho3.140148@sccrnsc03...
> "Les Cargill" > wrote in message
> ...
> > > Isn't there something you can just 'turn on' ?
> > > What's with all this import export business ?
> > >
> > > DM
> >
> > SIR induces a half secondish delay in processing, rendering it unsusable
> > in real time. But it's a good implmentation of convolution, so it's
> > worth bothering with. You have to slide it back ( I beleive ) 477
> milliseconds
> > to make it fit as if in real time.
>
> You mean real-time as in feeding it an analog signal into the computer and
> then back out to your analog mixer? If so, it won't work in real time for
> that but in the digital domain it will. Any host (or adapter) that
> compensates for latency should handle it automatically. If yours doesn't
> just use a plugin such as Analogx's Sampleslide (free) and offset the
> appropriate tracks. I use Directixer's latest adapter to wrap SIR as a VST
> and it works just like any other reverb plugin with no need to do anything
> extra (no "sliding around", no import/export, etc,).
>
>

If you're using something like Logic for Windows (no latency compensation)
then the solution is to route reverb return through Bus Whatever with SIR on
it set to Dry 0%, wet 100%, & all final stereo audio through bus Whatever #2
with SIR on it set to Dry 100%, wet 0%, & hey presto, instant correct
compensation.
I wish I could take credit for this clever trick, but I found it on the
Logic User's Group, someone there deserves credit.

Brian Takei
October 3rd 03, 11:57 PM
Kieran McCoey ) wrote:
> If you're using something like Logic for Windows (no latency compensation)
> then the solution is to route reverb return through Bus Whatever with SIR on
> it set to Dry 0%, wet 100%, & all final stereo audio through bus Whatever #2
> with SIR on it set to Dry 100%, wet 0%, & hey presto, instant correct
> compensation.
> I wish I could take credit for this clever trick, but I found it on the
> Logic User's Group, someone there deserves credit.

It's also in the SIR FAQ. You also need to consider a similar approach
to latency compensation when using things such as Logic's I/O plugin, in
which case you'll probably need to go through the exercise of measuring
the specific latency on your system.

- Brian

Brian Takei
October 3rd 03, 11:57 PM
Kieran McCoey ) wrote:
> If you're using something like Logic for Windows (no latency compensation)
> then the solution is to route reverb return through Bus Whatever with SIR on
> it set to Dry 0%, wet 100%, & all final stereo audio through bus Whatever #2
> with SIR on it set to Dry 100%, wet 0%, & hey presto, instant correct
> compensation.
> I wish I could take credit for this clever trick, but I found it on the
> Logic User's Group, someone there deserves credit.

It's also in the SIR FAQ. You also need to consider a similar approach
to latency compensation when using things such as Logic's I/O plugin, in
which case you'll probably need to go through the exercise of measuring
the specific latency on your system.

- Brian

Ricky W. Hunt
October 4th 03, 12:06 AM
"Brian Takei" > wrote in message
.net...
> Kieran McCoey ) wrote:
> > If you're using something like Logic for Windows (no latency
compensation)
> > then the solution is to route reverb return through Bus Whatever with
SIR on
> > it set to Dry 0%, wet 100%, & all final stereo audio through bus
Whatever #2
> > with SIR on it set to Dry 100%, wet 0%, & hey presto, instant correct
> > compensation.
> > I wish I could take credit for this clever trick, but I found it on the
> > Logic User's Group, someone there deserves credit.
>
> It's also in the SIR FAQ. You also need to consider a similar approach
> to latency compensation when using things such as Logic's I/O plugin, in
> which case you'll probably need to go through the exercise of measuring
> the specific latency on your system.

I believe the latency is 16384 samples.

Ricky W. Hunt
October 4th 03, 12:06 AM
"Brian Takei" > wrote in message
.net...
> Kieran McCoey ) wrote:
> > If you're using something like Logic for Windows (no latency
compensation)
> > then the solution is to route reverb return through Bus Whatever with
SIR on
> > it set to Dry 0%, wet 100%, & all final stereo audio through bus
Whatever #2
> > with SIR on it set to Dry 100%, wet 0%, & hey presto, instant correct
> > compensation.
> > I wish I could take credit for this clever trick, but I found it on the
> > Logic User's Group, someone there deserves credit.
>
> It's also in the SIR FAQ. You also need to consider a similar approach
> to latency compensation when using things such as Logic's I/O plugin, in
> which case you'll probably need to go through the exercise of measuring
> the specific latency on your system.

I believe the latency is 16384 samples.

Brian Takei
October 4th 03, 04:21 AM
Ricky W. Hunt ) wrote:
> "Brian Takei" > wrote in message
> > It's also in the SIR FAQ. You also need to consider a similar approach
> > to latency compensation when using things such as Logic's I/O plugin, in
> > which case you'll probably need to go through the exercise of measuring
> > the specific latency on your system.
>
> I believe the latency is 16384 samples.


Right, for SIR. But I was referring to the likes of Logic's I/O plugin
which is used to _Insert_ outboard gear into a DAW track. It's a simple
plugin which you assign to an Output and Input (pairs if it's a stereo
track) of your audio interface, to which you connect the outboard gear.
It can be useful, but it of course introduces latency into that track,
which is basically a function of the buffer size (with my Multiface it
is = 64 + 2 x bufferSize). The buss compensation method described
earlier might be one solution. Another is to have a sample delay on
every track, and bypass it on tracks that use an I/O plug. Not
particularly elegant, to say the least, but such are the limitations of
some software.

- Brian

Brian Takei
October 4th 03, 04:21 AM
Ricky W. Hunt ) wrote:
> "Brian Takei" > wrote in message
> > It's also in the SIR FAQ. You also need to consider a similar approach
> > to latency compensation when using things such as Logic's I/O plugin, in
> > which case you'll probably need to go through the exercise of measuring
> > the specific latency on your system.
>
> I believe the latency is 16384 samples.


Right, for SIR. But I was referring to the likes of Logic's I/O plugin
which is used to _Insert_ outboard gear into a DAW track. It's a simple
plugin which you assign to an Output and Input (pairs if it's a stereo
track) of your audio interface, to which you connect the outboard gear.
It can be useful, but it of course introduces latency into that track,
which is basically a function of the buffer size (with my Multiface it
is = 64 + 2 x bufferSize). The buss compensation method described
earlier might be one solution. Another is to have a sample delay on
every track, and bypass it on tracks that use an I/O plug. Not
particularly elegant, to say the least, but such are the limitations of
some software.

- Brian

deharmonic
October 4th 03, 10:34 PM
Sorry, forgot to specify outboard...

I have a client who needs to hear the reverb on her voice when she
sings, my DAW based monitoring has too much latency to be able to
monitor with plugins while recording. Going to use the reverb on her
Mackie mixer...


BTW - I have no idea how this reverb topic ended up on the current
thread...

Thanks all,
Erich

(deharmonic) wrote in message >...
> Can anyone suggest a reverb that maximizes channels and minimizes cost?
>
> Thanks,
> Erich

deharmonic
October 4th 03, 10:34 PM
Sorry, forgot to specify outboard...

I have a client who needs to hear the reverb on her voice when she
sings, my DAW based monitoring has too much latency to be able to
monitor with plugins while recording. Going to use the reverb on her
Mackie mixer...


BTW - I have no idea how this reverb topic ended up on the current
thread...

Thanks all,
Erich

(deharmonic) wrote in message >...
> Can anyone suggest a reverb that maximizes channels and minimizes cost?
>
> Thanks,
> Erich

Brian Takei
October 4th 03, 11:54 PM
deharmonic ) wrote:
> Sorry, forgot to specify outboard...
>
> I have a client who needs to hear the reverb on her voice when she
> sings, my DAW based monitoring has too much latency to be able to
> monitor with plugins while recording. Going to use the reverb on her
> Mackie mixer...

You could also monitor from the board, and try using a Send to a 100%
wet reverb on your DAW, with the roundtrip latency effectively being
your minimum predelay.

- Brian

Brian Takei
October 4th 03, 11:54 PM
deharmonic ) wrote:
> Sorry, forgot to specify outboard...
>
> I have a client who needs to hear the reverb on her voice when she
> sings, my DAW based monitoring has too much latency to be able to
> monitor with plugins while recording. Going to use the reverb on her
> Mackie mixer...

You could also monitor from the board, and try using a Send to a 100%
wet reverb on your DAW, with the roundtrip latency effectively being
your minimum predelay.

- Brian

deharmonic
October 5th 03, 10:52 PM
good idea - I will probably monitor using the mackie w/ reverb, record
dry signal to daw

Thanks for the ideas!
Erich


Brian Takei > wrote in message >...
> deharmonic ) wrote:
> > Sorry, forgot to specify outboard...
> >
> > I have a client who needs to hear the reverb on her voice when she
> > sings, my DAW based monitoring has too much latency to be able to
> > monitor with plugins while recording. Going to use the reverb on her
> > Mackie mixer...
>
> You could also monitor from the board, and try using a Send to a 100%
> wet reverb on your DAW, with the roundtrip latency effectively being
> your minimum predelay.
>
> - Brian

deharmonic
October 5th 03, 10:52 PM
good idea - I will probably monitor using the mackie w/ reverb, record
dry signal to daw

Thanks for the ideas!
Erich


Brian Takei > wrote in message >...
> deharmonic ) wrote:
> > Sorry, forgot to specify outboard...
> >
> > I have a client who needs to hear the reverb on her voice when she
> > sings, my DAW based monitoring has too much latency to be able to
> > monitor with plugins while recording. Going to use the reverb on her
> > Mackie mixer...
>
> You could also monitor from the board, and try using a Send to a 100%
> wet reverb on your DAW, with the roundtrip latency effectively being
> your minimum predelay.
>
> - Brian

Pooh Bear
October 7th 03, 04:01 AM
Scott Dorsey wrote:

> deharmonic > wrote:
> >Can anyone suggest a reverb that maximizes channels and minimizes cost?
>
> For what? How natural does it have to sound? Does it even have to sound
> natural?

Interesting point.

Just been looking into DSP reverb algorithms myself. The ones that actually
model a room / hall accurately don't always sound 'best'.

Still looking into it.

If anyone has any advice about reverb algorithms, I would be delighted to
hear.


Cheers, Graham

Pooh Bear
October 7th 03, 04:01 AM
Scott Dorsey wrote:

> deharmonic > wrote:
> >Can anyone suggest a reverb that maximizes channels and minimizes cost?
>
> For what? How natural does it have to sound? Does it even have to sound
> natural?

Interesting point.

Just been looking into DSP reverb algorithms myself. The ones that actually
model a room / hall accurately don't always sound 'best'.

Still looking into it.

If anyone has any advice about reverb algorithms, I would be delighted to
hear.


Cheers, Graham

Pooh Bear
October 7th 03, 04:03 AM
Les Cargill wrote:

> "David Morgan (MAMS)" wrote:
> >
> > "Les Cargill" > wrote in message ...
> > > deharmonic wrote:
> > > >
> > > > Can anyone suggest a reverb that maximizes channels and minimizes cost?
> > > >
> > > > Thanks,
> > > > Erich
> > >
> > > I'm assuming you're talking VST or ActiveX plugin 'verbs.
> > >
> > > Look into the ANWIDA 'verbs. SIR is also good choice because
> > > you have to print it and import the wave files back in.
> > >
> > > --
> > > Les Cargill
> >
> > Sheeesh... you 'puter dweebs... ;-)
> >
> > Isn't there something you can just 'turn on' ?
> > What's with all this import export business ?
> >
> > DM
>
> SIR induces a half secondish delay in processing, rendering it unsusable
> in real time. But it's a good implmentation of convolution, so it's
> worth bothering with. You have to slide it back ( I beleive ) 477 milliseconds
> to make it fit as if in real time.
>
> I usually set auxes as reverb channels. So you do what you have to do to
> solo the aux return, print that, then import it as a stereo pair,
> with the 477 millisecond compensation. Works well.
>
> The reason it's worth bothering with is that SIR, as a general convolution
> device, allows the whole "sampling reverb" thing at low cost. YMMV.

Convolution is great in principle but is no good for real time sadly.


Graham

Pooh Bear
October 7th 03, 04:03 AM
Les Cargill wrote:

> "David Morgan (MAMS)" wrote:
> >
> > "Les Cargill" > wrote in message ...
> > > deharmonic wrote:
> > > >
> > > > Can anyone suggest a reverb that maximizes channels and minimizes cost?
> > > >
> > > > Thanks,
> > > > Erich
> > >
> > > I'm assuming you're talking VST or ActiveX plugin 'verbs.
> > >
> > > Look into the ANWIDA 'verbs. SIR is also good choice because
> > > you have to print it and import the wave files back in.
> > >
> > > --
> > > Les Cargill
> >
> > Sheeesh... you 'puter dweebs... ;-)
> >
> > Isn't there something you can just 'turn on' ?
> > What's with all this import export business ?
> >
> > DM
>
> SIR induces a half secondish delay in processing, rendering it unsusable
> in real time. But it's a good implmentation of convolution, so it's
> worth bothering with. You have to slide it back ( I beleive ) 477 milliseconds
> to make it fit as if in real time.
>
> I usually set auxes as reverb channels. So you do what you have to do to
> solo the aux return, print that, then import it as a stereo pair,
> with the 477 millisecond compensation. Works well.
>
> The reason it's worth bothering with is that SIR, as a general convolution
> device, allows the whole "sampling reverb" thing at low cost. YMMV.

Convolution is great in principle but is no good for real time sadly.


Graham

Geoff Duncan
October 7th 03, 04:30 AM
"Pooh Bear" > wrote in message
...
> Les Cargill wrote:
>
> > "David Morgan (MAMS)" wrote:
> > >
> > > "Les Cargill" > wrote in message
...
> > > > deharmonic wrote:
> > > > >
> > > > > Can anyone suggest a reverb that maximizes channels and minimizes
cost?
> > > > >
> > > > > Thanks,
> > > > > Erich
> > > >
> > > > I'm assuming you're talking VST or ActiveX plugin 'verbs.
> > > >
> > > > Look into the ANWIDA 'verbs. SIR is also good choice because
> > > > you have to print it and import the wave files back in.
> > > >
> > > > --
> > > > Les Cargill
> > >
> > > Sheeesh... you 'puter dweebs... ;-)
> > >
> > > Isn't there something you can just 'turn on' ?
> > > What's with all this import export business ?
> > >
> > > DM
> >
> > SIR induces a half secondish delay in processing, rendering it unsusable
> > in real time. But it's a good implmentation of convolution, so it's
> > worth bothering with. You have to slide it back ( I beleive ) 477
milliseconds
> > to make it fit as if in real time.
> >
> > I usually set auxes as reverb channels. So you do what you have to do to
> > solo the aux return, print that, then import it as a stereo pair,
> > with the 477 millisecond compensation. Works well.
> >
> > The reason it's worth bothering with is that SIR, as a general
convolution
> > device, allows the whole "sampling reverb" thing at low cost. YMMV.
>
> Convolution is great in principle but is no good for real time sadly.
>
>
> Graham
>

Hiya,

I beg to differ - Realtime Convolution Reverb in Sequoia is unbelievable!!
Maybe worth your while to check it out (Samplitude has it too!!)

FWIW


Geoff

Geoff Duncan
October 7th 03, 04:30 AM
"Pooh Bear" > wrote in message
...
> Les Cargill wrote:
>
> > "David Morgan (MAMS)" wrote:
> > >
> > > "Les Cargill" > wrote in message
...
> > > > deharmonic wrote:
> > > > >
> > > > > Can anyone suggest a reverb that maximizes channels and minimizes
cost?
> > > > >
> > > > > Thanks,
> > > > > Erich
> > > >
> > > > I'm assuming you're talking VST or ActiveX plugin 'verbs.
> > > >
> > > > Look into the ANWIDA 'verbs. SIR is also good choice because
> > > > you have to print it and import the wave files back in.
> > > >
> > > > --
> > > > Les Cargill
> > >
> > > Sheeesh... you 'puter dweebs... ;-)
> > >
> > > Isn't there something you can just 'turn on' ?
> > > What's with all this import export business ?
> > >
> > > DM
> >
> > SIR induces a half secondish delay in processing, rendering it unsusable
> > in real time. But it's a good implmentation of convolution, so it's
> > worth bothering with. You have to slide it back ( I beleive ) 477
milliseconds
> > to make it fit as if in real time.
> >
> > I usually set auxes as reverb channels. So you do what you have to do to
> > solo the aux return, print that, then import it as a stereo pair,
> > with the 477 millisecond compensation. Works well.
> >
> > The reason it's worth bothering with is that SIR, as a general
convolution
> > device, allows the whole "sampling reverb" thing at low cost. YMMV.
>
> Convolution is great in principle but is no good for real time sadly.
>
>
> Graham
>

Hiya,

I beg to differ - Realtime Convolution Reverb in Sequoia is unbelievable!!
Maybe worth your while to check it out (Samplitude has it too!!)

FWIW


Geoff

Scott Dorsey
October 8th 03, 02:07 PM
Pooh Bear > wrote:
>Scott Dorsey wrote:
>
>> deharmonic > wrote:
>> >Can anyone suggest a reverb that maximizes channels and minimizes cost?
>>
>> For what? How natural does it have to sound? Does it even have to sound
>> natural?
>
>Interesting point.

Well, folks have loved plate reverbs for years. They don't sound very much
at all like a real room, they aren't very natural, but they're a great sound
and they are popular enough that most digital reverb systems have
configurations to emulate them.

>Just been looking into DSP reverb algorithms myself. The ones that actually
>model a room / hall accurately don't always sound 'best'.

And, of course, the system that is cheapest is probably not the one that
sounds best, but if you're only using a little bit of short-decay reverb
you can get away with a lot less CPU horsepower than if you need a long and
smooth decay.

>If anyone has any advice about reverb algorithms, I would be delighted to
>hear.

There is a whole slew of stuff in old issues of the JAES that is worth
checking out.
--scott
--
"C'est un Nagra. C'est suisse, et tres, tres precis."

Scott Dorsey
October 8th 03, 02:07 PM
Pooh Bear > wrote:
>Scott Dorsey wrote:
>
>> deharmonic > wrote:
>> >Can anyone suggest a reverb that maximizes channels and minimizes cost?
>>
>> For what? How natural does it have to sound? Does it even have to sound
>> natural?
>
>Interesting point.

Well, folks have loved plate reverbs for years. They don't sound very much
at all like a real room, they aren't very natural, but they're a great sound
and they are popular enough that most digital reverb systems have
configurations to emulate them.

>Just been looking into DSP reverb algorithms myself. The ones that actually
>model a room / hall accurately don't always sound 'best'.

And, of course, the system that is cheapest is probably not the one that
sounds best, but if you're only using a little bit of short-decay reverb
you can get away with a lot less CPU horsepower than if you need a long and
smooth decay.

>If anyone has any advice about reverb algorithms, I would be delighted to
>hear.

There is a whole slew of stuff in old issues of the JAES that is worth
checking out.
--scott
--
"C'est un Nagra. C'est suisse, et tres, tres precis."