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Chichi
September 18th 09, 05:14 AM
Hello everyone!

The Natural History Museum of LA county has this "show" they do called
Dinosaur Encounters. Basically, 60+ parents and their toddlers are
herded into the large and rectangular diorama exhibition hall of
taxidermied animals (the kind you see in most Natural History Museums
where it's entirely comprised of hard wood surfaces and extremely deep
with high ceilings) and they are seated into a "U" formation on the
floor. Then a paleontologist comes out and stands in the middle of
that "U" of people and talks to them on either one of those generic
hand held mics or a headset.

The problem/question I'm bringing forth is...you can barely make out
anything he says. I wish I was more knowledgeable of specifically what
kind of microphones they used and where their speakers were placed,
but I don't have that information. But I was hoping that, given the
nature of the room, someone on this forum might be able to give some
general pointers for what a more proper set up might be.

In summary, how do you optimize the sound in a LARGE rectangular hall
made of hard surfaces to a bunch of spectators sitting on the floor?
Is there a rule of thumb for where the speakers should be
placed?...and what kind of microphone should be used (keep in mind
there are a lot of kids creating chatter)?

Should the speaker be using a shot gun or something to avoid picking
up the background noise of all those people?

Any advice would be much appreciated!

THANK YOU!!!!!!!!

Laurence Payne[_2_]
September 18th 09, 10:34 AM
On Thu, 17 Sep 2009 21:14:11 -0700 (PDT), Chichi
> wrote:

>The Natural History Museum of LA county has this "show" they do called
>Dinosaur Encounters. Basically, 60+ parents and their toddlers are
>herded into the large and rectangular diorama exhibition hall of
>taxidermied animals (the kind you see in most Natural History Museums
>where it's entirely comprised of hard wood surfaces and extremely deep
>with high ceilings) and they are seated into a "U" formation on the
>floor. Then a paleontologist comes out and stands in the middle of
>that "U" of people and talks to them on either one of those generic
>hand held mics or a headset.
>
>The problem/question I'm bringing forth is...you can barely make out
>anything he says. I wish I was more knowledgeable of specifically what
>kind of microphones they used and where their speakers were placed,
>but I don't have that information. But I was hoping that, given the
>nature of the room, someone on this forum might be able to give some
>general pointers for what a more proper set up might be.
>
>In summary, how do you optimize the sound in a LARGE rectangular hall
>made of hard surfaces to a bunch of spectators sitting on the floor?
>Is there a rule of thumb for where the speakers should be
>placed?...and what kind of microphone should be used (keep in mind
>there are a lot of kids creating chatter)?
>
>Should the speaker be using a shot gun or something to avoid picking
>up the background noise of all those people?

The problem isn't the microphone type. It may be microphone quality
(though even cheap gear can be perfectly adequate for this job). It
may be the way the mic is set up or the presenter's technique. It's
very likely partly the choice and positioning of the speakers.

In what way can you "barely make out anything he says"? Too soft?
Indistinct? Distortion? Too much echo?

William Sommerwerck
September 18th 09, 11:51 AM
The problem is likely excess reverberation. This is usually handled by
placing lots of speakers around the area, each driven at a relatively low
level. In pricey installations, the sound to each row of speakers is delayed
so that, at any distance from the lecturer, the direct and amplified sounds
arrive at about the same time.

Regardless, you need to bring in someone familiar with PA systems to do a
proper job.

George's Pro Sound Co.
September 18th 09, 12:50 PM
"Chichi" > wrote in message
...
> Hello everyone!
>
> The Natural History Museum of LA county has this "show" they do called
> Dinosaur Encounters. Basically, 60+ parents and their toddlers are
> herded into the large and rectangular diorama exhibition hall of
> taxidermied animals (the kind you see in most Natural History Museums
> where it's entirely comprised of hard wood surfaces and extremely deep
> with high ceilings) and they are seated into a "U" formation on the
> floor. Then a paleontologist comes out and stands in the middle of
> that "U" of people and talks to them on either one of those generic
> hand held mics or a headset.
>
> The problem/question I'm bringing forth is...you can barely make out
> anything he says. I wish I was more knowledgeable of specifically what
> kind of microphones they used and where their speakers were placed,
> but I don't have that information. But I was hoping that, given the
> nature of the room, someone on this forum might be able to give some
> general pointers for what a more proper set up might be.
>
> In summary, how do you optimize the sound in a LARGE rectangular hall
> made of hard surfaces to a bunch of spectators sitting on the floor?
> Is there a rule of thumb for where the speakers should be
> placed?...and what kind of microphone should be used (keep in mind
> there are a lot of kids creating chatter)?
>
> Should the speaker be using a shot gun or something to avoid picking
> up the background noise of all those people?
>
> Any advice would be much appreciated!
>
> THANK YOU!!!!!!!!

your first challenge is to get the hall/presenter to make sound a priority
if it is a "installed " paging system they are using you have no chance
without bringing in a suitable rig
if it is a true presentation system you maybe able to eq out the LF
information , bandwidth limit it to 300-3000 Hz

when designing a system for highly reverberant spaces the entire key is
getting lots of small speakers close to the listeners
so the direct sound is at least 6dB, better at 10, louder than the
reverberant wash

have enough speakers so no one is more than about 12 feet from the direct
sightline and everyone within the dispersion pattern of the box
unfortunatly this needs to be planned and established long before the
presenters walk out with the wireless headset ready to go
george

Richard Crowley
September 18th 09, 02:32 PM
Soundhaspriority wrote:
> "Chichi" wrote ...
>> Hello everyone!
>>
> Chichi,
> You should also post this to alt.audio.pro.live-sound. It's their
> specialty.

Alas, newbie abuse and general surlieness is also their specialty.
You have well less than a 50% chance of good results there, IME.

Richard Crowley
September 18th 09, 02:37 PM
Laurence Payne wrote:
> Chichi wrote:
>> The Natural History Museum of LA county has this "show" they do
>> called Dinosaur Encounters. Basically, 60+ parents and their
>> toddlers are herded into the large and rectangular diorama
>> exhibition hall of taxidermied animals (the kind you see in most
>> Natural History Museums where it's entirely comprised of hard wood
>> surfaces and extremely deep with high ceilings) and they are seated
>> into a "U" formation on the floor. Then a paleontologist comes out
>> and stands in the middle of that "U" of people and talks to them on
>> either one of those generic hand held mics or a headset.
>>
>> The problem/question I'm bringing forth is...you can barely make out
>> anything he says. I wish I was more knowledgeable of specifically
>> what kind of microphones they used and where their speakers were
>> placed, but I don't have that information. But I was hoping that,
>> given the nature of the room, someone on this forum might be able to
>> give some general pointers for what a more proper set up might be.
>>
>> In summary, how do you optimize the sound in a LARGE rectangular hall
>> made of hard surfaces to a bunch of spectators sitting on the floor?
>> Is there a rule of thumb for where the speakers should be
>> placed?...and what kind of microphone should be used (keep in mind
>> there are a lot of kids creating chatter)?
>>
>> Should the speaker be using a shot gun or something to avoid picking
>> up the background noise of all those people?
>
> The problem isn't the microphone type. It may be microphone quality
> (though even cheap gear can be perfectly adequate for this job). It
> may be the way the mic is set up or the presenter's technique. It's
> very likely partly the choice and positioning of the speakers.
>
> In what way can you "barely make out anything he says"? Too soft?
> Indistinct? Distortion? Too much echo?

From the description and personal experience in similar spaces,
the typical problem is too much echo and low inteligibility with
insuficient levels another major factor. If speakers are being
used, typically they are not optimized for a large highly-reverberant
space. Newer technology has made highly directional speakers
available which would cover the audience area without unnecessarily
exciting the reverb in the rest of the big room. A speaker system
designed specifically for the space and the use, along with something
like a headset microphone would be very close to optimal.

Arny Krueger
September 18th 09, 03:25 PM
"Chichi" > wrote in message


> The Natural History Museum of LA county has this "show"
> they do called Dinosaur Encounters. Basically, 60+
> parents and their toddlers are herded into the large and
> rectangular diorama exhibition hall of taxidermied
> animals (the kind you see in most Natural History Museums
> where it's entirely comprised of hard wood surfaces and
> extremely deep with high ceilings) and they are seated
> into a "U" formation on the floor. Then a paleontologist
> comes out and stands in the middle of that "U" of people
> and talks to them on either one of those generic hand
> held mics or a headset.

The mic or headset is connected to something, what is it?

> The problem/question I'm bringing forth is...you can
> barely make out anything he says. I wish I was more
> knowledgeable of specifically what kind of microphones
> they used and where their speakers were placed, but I
> don't have that information. But I was hoping that, given
> the nature of the room, someone on this forum might be
> able to give some general pointers for what a more proper
> set up might be.

Yes, museum exhibit halls generally have the acoustics of a basketball
court. :-(

The head-on solution would be to treat the acoustics of the room. This can
cost $100,000's if the room is large. If the room is say 50 x 100 with a 30
foot ceiling, a dent in the problem might be made for $30-50,000
well-invested. Hire a good acoustical consultant who is not part of the
sales organization for any particular kind of solution. This is PROBABLY the
best solution, but it may force changes on how you currently reinforce your
lecturer's voice.

> In summary, how do you optimize the sound in a LARGE
> rectangular hall made of hard surfaces to a bunch of
> spectators sitting on the floor?

The trick is to get the sound source shining on the listener's ears and not
much else. You'd also like the distance from the loudspeaker to the
listener's ears to be minimal. You also want to minimize the number of
overlapping sound sources at various distances. Multiple sources may
increase the possibility of more sound spilling where it is not needed.

> Is there a rule of thumb
> for where the speakers should be placed?

First off, you need to pick the right kind of speakers. The classic solution
is a so-called "cluster" of directional loudspeakers carefully chosen to
cover just the spot where the listeners are, and as little of everything
else as can be reasonably accomplished. There are other solutions composed
of multiple speakers in various locations, sometimes used with time delays
to avoid creating additional undesirably delayed sounds which is also what
an echo is. The extreme solution may be electronically-steered speakers,
which can work well in an application like this, again at a price. You can
spend as much on the right speakers as you might spend on room acoustical
treatments.

If there even is seating (which might not be true), and if it is fixed in
place, then there is a solution called "seat back loudspeakers" that is a
distributed solution. Expensive, complex, limited applicability, but it is
probably the best overall solution. This is the similar to close proximity
microphones that I talk about next, but in reverse.

>...and what kind
> of microphone should be used (keep in mind there are a
> lot of kids creating chatter)?

Headset mics are about as good as it gets. The Countryman E6 is the classic
solution in this class of products. There is effective and possibly more
cost-effective competition but the E6 is probably the most widely-used tool
of this kind and is not prohibitively expensive. There are many options for
it that allow it to be tailored for various applications. I've had very good
experiences with this product.

> Should the speaker be using a shot gun or something to
> avoid picking up the background noise of all those people?

When you are micing voice, proximity is worth a great deal. That's why
headset mics (which can be surprisingly comfortable and inconspicuous) are
currently the most often recommended approach. Lavaliere mics pinned to the
clothing are not nearly as effective.

Scott Dorsey
September 18th 09, 05:06 PM
Chichi > wrote:
>Hello everyone!
>
>The Natural History Museum of LA county has this "show" they do called
>Dinosaur Encounters. Basically, 60+ parents and their toddlers are
>herded into the large and rectangular diorama exhibition hall of
>taxidermied animals (the kind you see in most Natural History Museums
>where it's entirely comprised of hard wood surfaces and extremely deep
>with high ceilings) and they are seated into a "U" formation on the
>floor. Then a paleontologist comes out and stands in the middle of
>that "U" of people and talks to them on either one of those generic
>hand held mics or a headset.
>
>The problem/question I'm bringing forth is...you can barely make out
>anything he says. I wish I was more knowledgeable of specifically what
>kind of microphones they used and where their speakers were placed,
>but I don't have that information. But I was hoping that, given the
>nature of the room, someone on this forum might be able to give some
>general pointers for what a more proper set up might be.

People think PA systems fix room problems. They don't. They make sound
louder. If the sound is bad, and you make it louder, you get loud bad
sound.

>In summary, how do you optimize the sound in a LARGE rectangular hall
>made of hard surfaces to a bunch of spectators sitting on the floor?
>Is there a rule of thumb for where the speakers should be
>placed?...and what kind of microphone should be used (keep in mind
>there are a lot of kids creating chatter)?

You use microphones as close as possible to the mouths of the people
talking (headsets are good) and speakers as close as possible to the
ears of the people listening.

The real solution, though, is to fix the room.

>Should the speaker be using a shot gun or something to avoid picking
>up the background noise of all those people?

Shotguns don't do that. They don't in fact do anything like what the
general public seems to think they do. They are far less effective
than a headset.

>Any advice would be much appreciated!

Hang fibreglass banners. Cover specular surfaces. Fix the problem at
the source.
-scott
--
"C'est un Nagra. C'est suisse, et tres, tres precis."

September 18th 09, 05:17 PM
On Sep 17, 10:14 pm, Chichi > wrote:
> Hello everyone!
>
> The Natural History Museum of LA county has this "show" they do called
> Dinosaur Encounters. Basically, 60+ parents and their toddlers are
> herded into the large and rectangular diorama exhibition hall of
> taxidermied animals (the kind you see in most Natural History Museums
> where it's entirely comprised of hard wood surfaces and extremely deep
> with high ceilings) and they are seated into a "U" formation on the
> floor. Then a paleontologist comes out and stands in the middle of
> that "U" of people and talks to them on either one of those generic
> hand held mics or a headset.
>
> The problem/question I'm bringing forth is...you can barely make out
> anything he says. I wish I was more knowledgeable of specifically what
> kind of microphones they used and where their speakers were placed,
> but I don't have that information. But I was hoping that, given the
> nature of the room, someone on this forum might be able to give some
> general pointers for what a more proper set up might be.
>
> In summary, how do you optimize the sound in a LARGE rectangular hall
> made of hard surfaces to a bunch of spectators sitting on the floor?
> Is there a rule of thumb for where the speakers should be
> placed?...and what kind of microphone should be used (keep in mind
> there are a lot of kids creating chatter)?
>
> Should the speaker be using a shot gun or something to avoid picking
> up the background noise of all those people?
>
> Any advice would be much appreciated!
>
> THANK YOU!!!!!!!!

If there are only 60 or so people in the audience, the simple and
inexpensive way to address the crowd would be with a headset
microphone and a portable PA system such as the lectrosonics long
ranger. Put it on a speaker stand and turn it on. It uses batteries
for power and the microphone is wireless, so there is no wiring
needed.

The sound isn't great, but it is intelligible.

We use one of these at the university for marching band practice and
it can be clearly heard at a distance of 50 yards for a 70 piece band,
thus saving the director's voice and sanity.

George's Pro Sound Co.
September 18th 09, 09:34 PM
"Arny Krueger" > wrote in message
...
> "Chichi" > wrote in message
>
>
>> The Natural History Museum of LA county has this "show"
>> they do called Dinosaur Encounters. Basically, 60+
>> parents and their toddlers are herded into the large and
>> rectangular diorama exhibition hall of taxidermied
>> animals (the kind you see in most Natural History Museums
>> where it's entirely comprised of hard wood surfaces and
>> extremely deep with high ceilings) and they are seated
>> into a "U" formation on the floor. Then a paleontologist
>> comes out and stands in the middle of that "U" of people
>> and talks to them on either one of those generic hand
>> held mics or a headset.
>
> The mic or headset is connected to something, what is it?
>
>> The problem/question I'm bringing forth is...you can
>> barely make out anything he says. I wish I was more
>> knowledgeable of specifically what kind of microphones
>> they used and where their speakers were placed, but I
>> don't have that information. But I was hoping that, given
>> the nature of the room, someone on this forum might be
>> able to give some general pointers for what a more proper
>> set up might be.
>
> Yes, museum exhibit halls generally have the acoustics of a basketball
> court. :-(
>
> The head-on solution would be to treat the acoustics of the room. This can
> cost $100,000's if the room is large. If the room is say 50 x 100 with a
> 30 foot ceiling, a dent in the problem might be made for $30-50,000
> well-invested. Hire a good acoustical consultant who is not part of the
> sales organization for any particular kind of solution. This is PROBABLY
> the best solution, but it may force changes on how you currently reinforce
> your lecturer's voice.
>
>> In summary, how do you optimize the sound in a LARGE
>> rectangular hall made of hard surfaces to a bunch of
>> spectators sitting on the floor?
>
> The trick is to get the sound source shining on the listener's ears and
> not much else. You'd also like the distance from the loudspeaker to the
> listener's ears to be minimal. You also want to minimize the number of
> overlapping sound sources at various distances. Multiple sources may
> increase the possibility of more sound spilling where it is not needed.
>
>> Is there a rule of thumb
>> for where the speakers should be placed?
>
> First off, you need to pick the right kind of speakers. The classic
> solution is a so-called "cluster" of directional loudspeakers carefully
> chosen to cover just the spot where the listeners are, and as little of
> everything else as can be reasonably accomplished. There are other
> solutions composed of multiple speakers in various locations, sometimes
> used with time delays to avoid creating additional undesirably delayed
> sounds which is also what an echo is. The extreme solution may be
> electronically-steered speakers, which can work well in an application
> like this, again at a price. You can spend as much on the right speakers
> as you might spend on room acoustical treatments.
>
> If there even is seating (which might not be true), and if it is fixed in
> place, then there is a solution called "seat back loudspeakers" that is a
> distributed solution. Expensive, complex, limited applicability, but it is
> probably the best overall solution. This is the similar to close proximity
> microphones that I talk about next, but in reverse.
>
>>...and what kind
>> of microphone should be used (keep in mind there are a
>> lot of kids creating chatter)?
>
> Headset mics are about as good as it gets. The Countryman E6 is the
> classic solution in this class of products. There is effective and
> possibly more cost-effective competition but the E6 is probably the most
> widely-used tool of this kind and is not prohibitively expensive. There
> are many options for it that allow it to be tailored for various
> applications. I've had very good experiences with this product.
>
>> Should the speaker be using a shot gun or something to
>> avoid picking up the background noise of all those people?
>
> When you are micing voice, proximity is worth a great deal. That's why
> headset mics (which can be surprisingly comfortable and inconspicuous) are
> currently the most often recommended approach. Lavaliere mics pinned to
> the clothing are not nearly as effective.

Odd arnii, when a nearly identical problem was posted to aapls you suggested
pointing the speakers at the ceiling and in order to create a more diffuse
sound feild
why anyone would take anything you say about reinforcing sound seriously is
beyond me
BTW have you found FOH yet?

George
>
>
>

Arkansan Raider
September 18th 09, 09:44 PM
George's Pro Sound Co. wrote:
> "Arny Krueger" > wrote in message
> ...
>> "Chichi" > wrote in message
>>
>>
>>> The Natural History Museum of LA county has this "show"
>>> they do called Dinosaur Encounters. Basically, 60+
>>> parents and their toddlers are herded into the large and
>>> rectangular diorama exhibition hall of taxidermied
>>> animals (the kind you see in most Natural History Museums
>>> where it's entirely comprised of hard wood surfaces and
>>> extremely deep with high ceilings) and they are seated
>>> into a "U" formation on the floor. Then a paleontologist
>>> comes out and stands in the middle of that "U" of people
>>> and talks to them on either one of those generic hand
>>> held mics or a headset.
>> The mic or headset is connected to something, what is it?
>>
>>> The problem/question I'm bringing forth is...you can
>>> barely make out anything he says. I wish I was more
>>> knowledgeable of specifically what kind of microphones
>>> they used and where their speakers were placed, but I
>>> don't have that information. But I was hoping that, given
>>> the nature of the room, someone on this forum might be
>>> able to give some general pointers for what a more proper
>>> set up might be.
>> Yes, museum exhibit halls generally have the acoustics of a basketball
>> court. :-(
>>
>> The head-on solution would be to treat the acoustics of the room. This can
>> cost $100,000's if the room is large. If the room is say 50 x 100 with a
>> 30 foot ceiling, a dent in the problem might be made for $30-50,000
>> well-invested. Hire a good acoustical consultant who is not part of the
>> sales organization for any particular kind of solution. This is PROBABLY
>> the best solution, but it may force changes on how you currently reinforce
>> your lecturer's voice.
>>
>>> In summary, how do you optimize the sound in a LARGE
>>> rectangular hall made of hard surfaces to a bunch of
>>> spectators sitting on the floor?
>> The trick is to get the sound source shining on the listener's ears and
>> not much else. You'd also like the distance from the loudspeaker to the
>> listener's ears to be minimal. You also want to minimize the number of
>> overlapping sound sources at various distances. Multiple sources may
>> increase the possibility of more sound spilling where it is not needed.
>>
>>> Is there a rule of thumb
>>> for where the speakers should be placed?
>> First off, you need to pick the right kind of speakers. The classic
>> solution is a so-called "cluster" of directional loudspeakers carefully
>> chosen to cover just the spot where the listeners are, and as little of
>> everything else as can be reasonably accomplished. There are other
>> solutions composed of multiple speakers in various locations, sometimes
>> used with time delays to avoid creating additional undesirably delayed
>> sounds which is also what an echo is. The extreme solution may be
>> electronically-steered speakers, which can work well in an application
>> like this, again at a price. You can spend as much on the right speakers
>> as you might spend on room acoustical treatments.
>>
>> If there even is seating (which might not be true), and if it is fixed in
>> place, then there is a solution called "seat back loudspeakers" that is a
>> distributed solution. Expensive, complex, limited applicability, but it is
>> probably the best overall solution. This is the similar to close proximity
>> microphones that I talk about next, but in reverse.
>>
>>> ...and what kind
>>> of microphone should be used (keep in mind there are a
>>> lot of kids creating chatter)?
>> Headset mics are about as good as it gets. The Countryman E6 is the
>> classic solution in this class of products. There is effective and
>> possibly more cost-effective competition but the E6 is probably the most
>> widely-used tool of this kind and is not prohibitively expensive. There
>> are many options for it that allow it to be tailored for various
>> applications. I've had very good experiences with this product.
>>
>>> Should the speaker be using a shot gun or something to
>>> avoid picking up the background noise of all those people?
>> When you are micing voice, proximity is worth a great deal. That's why
>> headset mics (which can be surprisingly comfortable and inconspicuous) are
>> currently the most often recommended approach. Lavaliere mics pinned to
>> the clothing are not nearly as effective.
>
> Odd arnii, when a nearly identical problem was posted to aapls you suggested
> pointing the speakers at the ceiling and in order to create a more diffuse
> sound feild
> why anyone would take anything you say about reinforcing sound seriously is
> beyond me
> BTW have you found FOH yet?
>
> George

And that's one more *formerly* useful thread down the drain.

Can you not post a contrary opinion without wetting the damned bed with
your vitriol?

Thanks for nothing, George.

---Jeff

Richard Crowley
September 18th 09, 09:49 PM
"Arkansan Raider" wrote ...
> And that's one more *formerly* useful thread down the drain.
>
> Can you not post a contrary opinion without wetting the damned bed with
> your vitriol?
>
> Thanks for nothing, George.

This is what killfiles were invented for. Suggest familiarizing yourself
with their operation. It will significantly improve the SNR around here.
There are certain regular posters with a running SNR of << 3dB.

Arkansan Raider
September 18th 09, 10:18 PM
Richard Crowley wrote:
> "Arkansan Raider" wrote ...
>> And that's one more *formerly* useful thread down the drain.
>>
>> Can you not post a contrary opinion without wetting the damned bed with
>> your vitriol?
>>
>> Thanks for nothing, George.
>
> This is what killfiles were invented for. Suggest familiarizing yourself
> with their operation. It will significantly improve the SNR around here.
> There are certain regular posters with a running SNR of << 3dB.
>
>

Roger that.

Bums me out, though. When he's on his meds, he posts some extremely
useful stuff. I just wish he'd keep his mouthiness limited to the pro
sound NG.

Oh, well, that's what I get for wishin'...


---Jeff

Laurence Payne[_2_]
September 19th 09, 01:05 AM
On Fri, 18 Sep 2009 06:37:25 -0700, "Richard Crowley"
> wrote:

>A speaker system
>designed specifically for the space and the use, along with something
>like a headset microphone would be very close to optimal.

Well, yes. I suppose, by definition, it would. D'oh! :-)

Les Cargill[_2_]
September 19th 09, 02:11 AM
Richard Crowley wrote:
> Soundhaspriority wrote:
>> "Chichi" wrote ...
>>> Hello everyone!
>>>
>> Chichi,
>> You should also post this to alt.audio.pro.live-sound. It's their
>> specialty.
>
> Alas, newbie abuse and general surlieness is also their specialty.
> You have well less than a 50% chance of good results there, IME.
>
>

You're being charitable.

--
Les Cargill

Richard Crowley
September 20th 09, 01:13 AM
Arkansan Raider wrote:
> Bums me out, though. When he's on his meds, he posts some extremely
> useful stuff. I just wish he'd keep his mouthiness limited to the pro
> sound NG.

Why would you wish that on them? That is why a.a.p.l-s is a cesspit
and is not longer viable.

Richard Crowley
September 20th 09, 01:16 AM
Laurence Payne wrote:
> "Richard Crowley" wrote:
>> A speaker system
>> designed specifically for the space and the use, along with something
>> like a headset microphone would be very close to optimal.
>
> Well, yes. I suppose, by definition, it would. D'oh! :-)

I was trying to convey the notion that taking an existing large, reverberant
space like that and doing radical acoustic treatments is very unlikely.
The typical solution is to limit the sound area to avoid unnecessarialy
exciting the rest of the room.

Arkansan Raider
September 20th 09, 02:15 AM
Richard Crowley wrote:
> Arkansan Raider wrote:
>> Bums me out, though. When he's on his meds, he posts some extremely
>> useful stuff. I just wish he'd keep his mouthiness limited to the pro
>> sound NG.
>
> Why would you wish that on them? That is why a.a.p.l-s is a cesspit
> and is not longer viable.
>
>

Better one inviable NG than two.

<shrug>

Won't happen anyway, though. He gets too much enjoyment outa' stirrin'
the pot.

---Jeff