ScottW
January 12th 09, 01:40 AM
are morally compelled to leave the internet.
http://technology.timesonline.co.uk/tol/news/tech_and_web/article5489134.ece
Wissner-Gross has also calculated the CO2 emissions caused by individual use
of the internet. His research indicates that viewing a simple web page
generates about 0.02g of CO2 per second. This rises tenfold to about 0.2g of
CO2 a second when viewing a website with complex images, animations or
videos.
A separate estimate from John Buckley, managing director of
carbonfootprint.com, a British environmental consultancy, puts the CO2
emissions of a Google search at between 1g and 10g, depending on whether you
have to start your PC or not. Simply running a PC generates between 40g and
80g per hour, he says. of CO2 Chris Goodall, author of Ten Technologies to
Save the Planet, estimates the carbon emissions of a Google search at 7g to
10g (assuming 15 minutes' computer use).
Nicholas Carr, author of The Big Switch, Rewiring the World, has calculated
that maintaining a character (known as an avatar) in the Second Life virtual
reality game, requires 1,752 kilowatt hours of electricity per year. That is
almost as much used by the average Brazilian.
ScottW
http://technology.timesonline.co.uk/tol/news/tech_and_web/article5489134.ece
Wissner-Gross has also calculated the CO2 emissions caused by individual use
of the internet. His research indicates that viewing a simple web page
generates about 0.02g of CO2 per second. This rises tenfold to about 0.2g of
CO2 a second when viewing a website with complex images, animations or
videos.
A separate estimate from John Buckley, managing director of
carbonfootprint.com, a British environmental consultancy, puts the CO2
emissions of a Google search at between 1g and 10g, depending on whether you
have to start your PC or not. Simply running a PC generates between 40g and
80g per hour, he says. of CO2 Chris Goodall, author of Ten Technologies to
Save the Planet, estimates the carbon emissions of a Google search at 7g to
10g (assuming 15 minutes' computer use).
Nicholas Carr, author of The Big Switch, Rewiring the World, has calculated
that maintaining a character (known as an avatar) in the Second Life virtual
reality game, requires 1,752 kilowatt hours of electricity per year. That is
almost as much used by the average Brazilian.
ScottW