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#121
Posted to rec.audio.tech
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Shouldn't 24-bit sound better than 16-bit?
"Eeyore" wrote in message ... Arny Krueger wrote: "Eeyore" wrote Arny Krueger wrote: "Eeyore" wrote A little update here. Prism's DreamAD-2 quotes 130dB unweightewd dynamic range ! http://www.prismsound.com/music_reco...2_tecspec.html Hey, and they will even give you $600 change from $10K. More overkill. A specialist market. Maybe they can sell one to AP. ;-) Their test set competes with AP ! I had no idea that http://www.prismsound.com/test_measu...ope_specs.html existed. Thanks for the tip! |
#122
Posted to rec.audio.tech
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Shouldn't 24-bit sound better than 16-bit?
50% greater?
16 bit: 65,536 possible values for each sample 24 bit 16,777,216 possible values for each sample So, recording at 24 bit is at least 256 times more processor intensive than at 16 bit. Then, if there are some funny implementations going on somewhere that calls for moving samples around on the disk etc... much easier for troubles to arise... Ro_ro wrote: You can't improve on the source at the end of the day. Thus using 24 bit sample resolution is wasted. Cds are 16 bit. Not sure what online radio is. And btw sample resolution has nothing to do with bitrate. False. For uncompressed PCM audio, the bit rate is the product of the sample rate, the sample width in bits and the number of channels per sample block. Thus, 24 bit audio has a raw bitrate 50% greater than 16 bit audio at the same sample rate, assuming packed 3-byte samples. Then 24bit sampling is hugely more processor and memory intensive than 16bit. No, it is not. For recording, it is only 50% more "intensive." That's not "hugely" And for recording, most of the work the CPU is doing is simply moving samples around and some bookkeeping, at most. I'd say at a guess yhat maybe your muddy results were due to your PC struggling, especially if you had other apps going on at the same time... Yeah, that'd be a guess, and a wrong one at that. If the PC was "struggling," as you suggest, you'd have large gaps in the audio as the process was unable to keep up. You'd not have a severe bandwidth limiting as the original poster described. It might be helpful to actually read some of the thread, where it was determined that the soundcard the poster was using has a very poor implementation of 24 bit, 24 kHz sampling. |
#123
Posted to rec.audio.tech
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Shouldn't 24-bit sound better than 16-bit?
Ro wrote: 50% greater? 16 bit: 65,536 possible values for each sample 24 bit 16,777,216 possible values for each sample So, recording at 24 bit is at least 256 times more processor intensive than at 16 bit. What a load of absolute crap! You ARE joking, aren't you? Please say you are because, if not, this is about the dumbest explanation I have ever seen. Go look up the number of procerssor cycles needed to do an move, copy, add, subtract, multiply or divide on 16 bit vs 32 bit numbers. In a 32-bit wide architecture, often there are NO extra cycles, and such processing takees little, if any extra CPU effort. As to the 50% figure for recording, it simply comes from the fact that you're moving, in the case of 3-byte packed 24 bit data, 50% more bytes around. If you're storing them as 24 bits left0justified in a 32-bit long integer, then the overhead may be 100% becuase you have 4 bytes per sample instead of 2. But, in fact, the processor architecture may be more efficient at moving a single 32-bit long instead of 2 16-bit words or 4 8-bit bytes. But the notion that a 24-bit stream is 256 times more intensive than 16 bits is pure nonsense. Then, if there are some funny implementations going on somewhere that calls for moving samples around on the disk etc... much easier for troubles to arise... Like I said before, it might have been helpfulk for you to actually have read what the thread was about before you came up with your, uh, "explanantion." It also might have been helpful for you to actually have researched your answer before posting it. Saves you a lot of embarassment that way. |
#124
Posted to rec.audio.tech
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Shouldn't 24-bit sound better than 16-bit?
"Ro" wrote...
50% greater? 16 bit: 65,536 possible values for each sample 24 bit 16,777,216 possible values for each sample So, recording at 24 bit is at least 256 times more processor intensive than at 16 bit. Then, if there are some funny implementations going on somewhere that calls for moving samples around on the disk etc... much easier for troubles to arise... Please do not post such nonsense in public places. Naieve readers may actually think you have a clue what you are talking about. |
#125
Posted to rec.audio.tech
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Shouldn't 24-bit sound better than 16-bit?
"Ro" writes:
50% greater? Yes, as Dick said, assuming 3-byte packed form, 50% greater. 16 bit: 65,536 possible values for each sample 24 bit 16,777,216 possible values for each sample So, recording at 24 bit is at least 256 times more processor intensive than at 16 bit. Then, if there are some funny implementations going on somewhere that calls for moving samples around on the disk etc... much easier for troubles to arise... You have no clue what you're talking about. First, you must separate algorithm computation from data transfer overhead. As Dick said, when recording, there is essentially no algorithm computation - you're simply moving samples around. And the difference in processor time to move 24-bit samples around is at worst 50 perecent (on an x86 architecture assuming 3-byte packed samples). And even if there were algorithm computations going on, a 24-bit computatiion does NOT require 256 times the cycles for a 16-bit computation. For example, a 16-bit by 16-bit to 32-bit multiply might take X cycles on the x86 architecture. To perform a 24-bit by 16-bit to 40-bit multiply might have to use double-precision, so the difference would be something on the order of a factor of 4 (4X cycles). -- % Randy Yates % "My Shangri-la has gone away, fading like %% Fuquay-Varina, NC % the Beatles on 'Hey Jude'" %%% 919-577-9882 % %%%% % 'Shangri-La', *A New World Record*, ELO http://home.earthlink.net/~yatescr |
#126
Posted to rec.audio.tech
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Shouldn't 24-bit sound better than 16-bit?
On Tue, 26 Sep 2006 13:55:53 GMT, Randy Yates wrote:
"Ro" writes: 50% greater? Yes, as Dick said, assuming 3-byte packed form, 50% greater. 16 bit: 65,536 possible values for each sample 24 bit 16,777,216 possible values for each sample So, recording at 24 bit is at least 256 times more processor intensive than at 16 bit. Then, if there are some funny implementations going on somewhere that calls for moving samples around on the disk etc... much easier for troubles to arise... You have no clue what you're talking about. First, you must separate algorithm computation from data transfer overhead. As Dick said, when recording, there is essentially no algorithm computation - you're simply moving samples around. And the difference in processor time to move 24-bit samples around is at worst 50 perecent (on an x86 architecture assuming 3-byte packed samples). If the processor is faster than about a 16mhz 80386, then it will never have any problem pushing around 24 bit data. Doing CPU intensive transforms will take perhaps 50% more time, but maybe not given that it is running on a 32 bit processor. Doing math on 24 bits doesn't take much more time than doing it on 16 bits. |
#127
Posted to rec.audio.tech
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Shouldn't 24-bit sound better than 16-bit?
On Tue, 26 Sep 2006 13:22:21 +0100, "Ro" wrote:
16 bit: 65,536 possible values for each sample 24 bit 16,777,216 possible values for each sample So, recording at 24 bit is at least 256 times more processor intensive than at 16 bit. Why? It's not any harder to read "23, 45, 57" than it is to read "1, 3, 6". |
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