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#1
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Latency in DAWs?
I don't understand how people deal with latency in DAWs. I have cubase which
I am just getting into, but even the lowest latency seems to involve recording inacurracies. How do you guys deal with it..... I'm having a tough time understanding how to monitor what I'm playing against what's been recorded and have it come out in sync. I know it's all a function of the sound card and drivers, and I have the ASIO drivers for the sound card etc.... and when I hear the direct signal and the signal from cubase it sounds like a chorus effect. I also know about offsetting the recording a certain number of samples to sync with what's already there, but all this seems to be troublesome considering the advanced nature of the software and the fact that my cheap little Roland vs880 never had any latency problems, even though it had other serious limitations. Do all DAWs have this issue? which software/hardware has the lowest? |
#2
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Latency in DAWs?
On Sun, 08 Jun 2008 15:47:28 -0500, Robert wrote:
I don't understand how people deal with latency in DAWs. I have cubase which I am just getting into, but even the lowest latency seems to involve recording inacurracies. How do you guys deal with it..... I'm having a tough time understanding how to monitor what I'm playing against what's been recorded and have it come out in sync. I know it's all a function of the sound card and drivers, and I have the ASIO drivers for the sound card etc.... and when I hear the direct signal and the signal from cubase it sounds like a chorus effect. I also know about offsetting the recording a certain number of samples to sync with what's already there, but all this seems to be troublesome considering the advanced nature of the software and the fact that my cheap little Roland vs880 never had any latency problems, even though it had other serious limitations. Do all DAWs have this issue? which software/hardware has the lowest? Cubase will always automatically sync the recording with the existing audio, but only on playback. This is not affected by the latency, it's just as accurate at the very lowest settings as the highest. The live *monitoring* latency however, cannot be compensated for. If it bugs you, just listen to the direct signal, and don't monitor through Cubase. Try recording a click track out of your computer, and looped back to the inputs. It should play back exactly in sync regardless of latency. |
#3
Posted to rec.audio.pro
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Latency in DAWs?
Robert wrote:
I don't understand how people deal with latency in DAWs. I have cubase which I am just getting into, but even the lowest latency seems to involve recording inacurracies. How do you guys deal with it..... I'm having a tough time understanding how to monitor what I'm playing against what's been recorded and have it come out in sync. I know it's all a function of the sound card and drivers, and I have the ASIO drivers for the sound card etc.... and when I hear the direct signal and the signal from cubase it sounds like a chorus effect. I also know about offsetting the recording a certain number of samples to sync with what's already there, but all this seems to be troublesome considering the advanced nature of the software and the fact that my cheap little Roland vs880 never had any latency problems, even though it had other serious limitations. Do all DAWs have this issue? which software/hardware has the lowest? You use a mixing console, and when you track, you provide a mix-minus submix from the DAW that contains everything BUT the live track. You mix that with the live track on the console so that the performer gets a cue mix that contains their own microphone with no delay. My tape machine has a latency of about half a second. That's 500 ms. It's never been a problem, since I never provide a cue mix off the tape. They're all like that. I don't understand the obsession with latency, when even a Mackie 1202 will fix all the latency issues with tracking. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#4
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Latency in DAWs?
On Sun, 8 Jun 2008 15:47:28 -0500, "Robert"
wrote: I don't understand how people deal with latency in DAWs. I have cubase which I am just getting into, but even the lowest latency seems to involve recording inacurracies. How do you guys deal with it..... I'm having a tough time understanding how to monitor what I'm playing against what's been recorded and have it come out in sync. I know it's all a function of the sound card and drivers, and I have the ASIO drivers for the sound card etc.... and when I hear the direct signal and the signal from cubase it sounds like a chorus effect. I also know about offsetting the recording a certain number of samples to sync with what's already there, but all this seems to be troublesome considering the advanced nature of the software and the fact that my cheap little Roland vs880 never had any latency problems, even though it had other serious limitations. Do all DAWs have this issue? which software/hardware has the lowest? Latency as such isn't the problem. We made excellent multitrack recordings without the need for manual alignment in the days before low-latency systems were available (well, we did when the software and hardware got it sorted out, which the better programs did eventually. Early days:-) What's the exact problem? Are you trying to monitor an input BOTH directly AND looped back from Cubase? |
#5
Posted to rec.audio.pro
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Latency in DAWs?
Robert wrote:
I don't understand how people deal with latency in DAWs. I have cubase which I am just getting into, but even the lowest latency seems to involve recording inacurracies. How do you guys deal with it..... I'm having a tough time understanding how to monitor what I'm playing against what's been recorded and have it come out in sync. I know it's all a function of the sound card and drivers, and I have the ASIO drivers for the sound card etc.... and when I hear the direct signal and the signal from cubase it sounds like a chorus effect. I also know about offsetting the recording a certain number of samples to sync with what's already there, but all this seems to be troublesome considering the advanced nature of the software and the fact that my cheap little Roland vs880 never had any latency problems, even though it had other serious limitations. Do all DAWs have this issue? which software/hardware has the lowest? Why are you mixing the direct and and thru-DAW signal ? Apart from that I suspect you have an expectation of a problem, rather than actually have a problem. geoff |
#6
Posted to rec.audio.pro
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Latency in DAWs?
Robert wrote:
I don't understand how people deal with latency in DAWs. I have cubase which I am just getting into, but even the lowest latency seems to involve recording inacurracies. How do you guys deal with it..... I'm having a tough time understanding how to monitor what I'm playing against what's been recorded and have it come out in sync. I know it's all a function of the sound card and drivers, and I have the ASIO drivers for the sound card etc.... and when I hear the direct signal and the signal from cubase it sounds like a chorus effect. I also know about offsetting the recording a certain number of samples to sync with what's already there, but all this seems to be troublesome considering the advanced nature of the software and the fact that my cheap little Roland vs880 never had any latency problems, even though it had other serious limitations. Do all DAWs have this issue? which software/hardware has the lowest? If you know what you're doing and your hardware supports it, you can have 0 latency. |
#7
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Latency in DAWs?
On Sun, 08 Jun 2008 18:06:10 -0500, Romeo Rondeau
wrote: If you know what you're doing and your hardware supports it, you can have 0 latency. That's marketing-talk :-) You can't reduce latency to zero. You can monitor by a path that avoids latency altogether. Not quite the same thing. |
#8
Posted to rec.audio.pro
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Latency in DAWs?
Laurence Payne wrote:
On Sun, 08 Jun 2008 18:06:10 -0500, Romeo Rondeau wrote: If you know what you're doing and your hardware supports it, you can have 0 latency. That's marketing-talk :-) You can't reduce latency to zero. You can monitor by a path that avoids latency altogether. Not quite the same thing. You can have direct monitoring and with the new RME stuff is damn near 0. You sure as hell ain't gonna notice 0.25 ms. |
#9
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Latency in DAWs?
On Jun 9, 5:04*pm, Romeo Rondeau wrote:
You can have direct monitoring and with the new RME stuff is damn near 0. You sure as hell ain't gonna notice 0.25 ms. Zero delay in RME digital products refers to the delay (or lack of it) in the digital mixer implemented in the on-board FPGA. However, since it's a digital mixer, you still have to include latency of the ADC and DAC themselves, specifically their filters. e.g. AKM AK5394 (a typical 24-bit delta-sigma ADC): the digital filter alone has group delay of 0.66ms at 96kHz sampling rate. Add some more for the contribution of the DAC. OK, still low, but you can't exactly call it zero! Tom |
#10
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Latency in DAWs?
On Sun, 8 Jun 2008 16:47:28 -0400, Robert wrote
(in article ): I don't understand how people deal with latency in DAWs. I have cubase which I am just getting into, but even the lowest latency seems to involve recording inacurracies. How do you guys deal with it..... I'm having a tough time understanding how to monitor what I'm playing against what's been recorded and have it come out in sync. I know it's all a function of the sound card and drivers, and I have the ASIO drivers for the sound card etc.... and when I hear the direct signal and the signal from cubase it sounds like a chorus effect. I also know about offsetting the recording a certain number of samples to sync with what's already there, but all this seems to be troublesome considering the advanced nature of the software and the fact that my cheap little Roland vs880 never had any latency problems, even though it had other serious limitations. Do all DAWs have this issue? which software/hardware has the lowest? Hello Robert, Are you using a USB interface? I haven't had that problem with PTLE and the 001, 002 or 003. Regards, Ty Ford --Audio Equipment Reviews Audio Production Services Acting and Voiceover Demos http://www.tyford.com Guitar player?:http://www.youtube.com/watch?v=4RZJ9MptZmU |
#11
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Latency in DAWs?
Robert wrote:
I don't understand how people deal with latency in DAWs. I have cubase which I am just getting into, but even the lowest latency seems to involve recording inacurracies. How do you guys deal with it..... We don't use DAWs, at least not a DAW that's nothing more than a computer and a sound card. But in order to discuss this topic to death, we need to look at all forms of latency. The most obvious latency, for most people, is monitoring latency. If what you hear in the headphone when you're playing is the output of the sound card, you'll hear a lot of delay. Software and hardware that supports ASIO can get this latency down to just a bit longer than the delay through the A/D and D/A converters, but the way to eliminate this latency entirely is with direct hardware monitoring - feed your headphones from the mic preamp output (usually through a mixer). Some computer audio interfaces claim to do this, but the "turnaround" is on the digital side, so you still have the converter delay to deal with. Then there's the problem of recorded tracks not ending up in the right place because the DAW program itself doesn't (or doesn't completely) compensate for the delays during recording. Some programs do this better than others. Most now have a feature that performs a timing test and plugs the measured time into the program to put the track in the right place. But sometimes processing delays in plug-ins aren't properly compensated. Then there's control latency. You're mixing with a mouse and you make a change in level, pan, eq, or an effect and don't hear anything change for a short period of time. So that means you can't mix like you're playing an instrument. You can learn to anticipate the delay, but then your changes will come out in the wrong place. All in all, it's just a different process than with straightforward analog designs. Some people adjust to it better than others. -- If you e-mail me and it bounces, use your secret decoder ring and reach me he double-m-eleven-double-zero at yahoo -- I'm really Mike Rivers ) |
#12
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Latency in DAWs?
Romeo Rondeau wrote:
If you know what you're doing and your hardware supports it, you can have 0 latency. True, but only for large values of zero. -- If you e-mail me and it bounces, use your secret decoder ring and reach me he double-m-eleven-double-zero at yahoo -- I'm really Mike Rivers ) |
#13
Posted to rec.audio.pro
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Latency in DAWs?
I don't understand the obsession with latency, when even a Mackie 1202 will fix all the latency issues with tracking. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." because they want to hear their synths or their guitars with all the plug ins effecting them while they record. peace dawg |
#14
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Latency in DAWs?
We Can Do It wrote:
I don't understand the obsession with latency, when even a Mackie 1202 will fix all the latency issues with tracking. because they want to hear their synths or their guitars with all the plug ins effecting them while they record. That ain't gonna happen. Sorry. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#15
Posted to rec.audio.pro
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Latency in DAWs?
Scott Dorsey wrote:
We Can Do It wrote: I don't understand the obsession with latency, when even a Mackie 1202 will fix all the latency issues with tracking. because they want to hear their synths or their guitars with all the plug ins effecting them while they record. That ain't gonna happen. Sorry. --scott It already happens on some computer systems, you just need one hell of a powerful computer and a lickity split interface. The thing is that most people who spend that kind of money on a computer already own a guitar amp, nice mikes and a ProTools HD rig and don't need or use the plugins :-) |
#16
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Latency in DAWs?
Romeo Rondeau wrote:
Scott Dorsey wrote: We Can Do It wrote: I don't understand the obsession with latency, when even a Mackie 1202 will fix all the latency issues with tracking. because they want to hear their synths or their guitars with all the plug ins effecting them while they record. That ain't gonna happen. Sorry. It already happens on some computer systems, you just need one hell of a powerful computer and a lickity split interface. The thing is that most people who spend that kind of money on a computer already own a guitar amp, nice mikes and a ProTools HD rig and don't need or use the plugins :-) Nahh, no matter HOW much compute power you can throw at it, folks will want something that takes more. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#17
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Latency in DAWs?
On Jun 9, 2:02*pm, (Scott Dorsey) wrote:
Romeo Rondeau wrote: Scott Dorsey wrote: We Can Do It wrote: I don't understand the obsession with latency, when even a Mackie 1202 will fix all the latency issues with tracking. because they want to hear their synths or their guitars with all the plug ins effecting them while they record. That ain't gonna happen. *Sorry. It already happens on some computer systems, you just need one hell of a powerful computer and a lickity split interface. The thing is that most people who spend that kind of money on a computer already own a guitar amp, nice mikes and a ProTools HD rig and don't need or use the plugins :-) Nahh, no matter HOW much compute power you can throw at it, folks will want something that takes more. --scott -- "C'est un Nagra. *C'est suisse, et tres, tres precis." its not just a matter of computing power... if you sample at 44.1 (or 48 or whatever) and you have calculations to do that need X amount of samples, its going to take X/T amount of delay no matter how much computing power you have avaialble.... For example, a 48 tap FIR filter has a 24 sample delay (latentcy) no matter what. Mark |
#18
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Latency in DAWs?
On Mon, 09 Jun 2008 12:35:11 -0500, Romeo Rondeau
wrote: because they want to hear their synths or their guitars with all the plug ins effecting them while they record. That ain't gonna happen. Sorry. --scott It already happens on some computer systems, you just need one hell of a powerful computer and a lickity split interface. The thing is that most people who spend that kind of money on a computer already own a guitar amp, nice mikes and a ProTools HD rig and don't need or use the plugins :-) You don't need anything particularly fast or expensive to give 2-3ms latency these days. Hence the growing popularity of plugin softsynths. Look up your old copies of "Keyboard" for the neurotics who couldn't use MIDI because of the delay in scanning a keyboard. They're still whinging about softsynths. The rest of us are just playing them :-) |
#19
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Latency in DAWs?
Mark wrote:
On Jun 9, 2:02 pm, (Scott Dorsey) wrote: Romeo Rondeau wrote: Scott Dorsey wrote: We Can Do It wrote: I don't understand the obsession with latency, when even a Mackie 1202 will fix all the latency issues with tracking. because they want to hear their synths or their guitars with all the plug ins effecting them while they record. That ain't gonna happen. Sorry. It already happens on some computer systems, you just need one hell of a powerful computer and a lickity split interface. The thing is that most people who spend that kind of money on a computer already own a guitar amp, nice mikes and a ProTools HD rig and don't need or use the plugins :-) Nahh, no matter HOW much compute power you can throw at it, folks will want something that takes more. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." its not just a matter of computing power... if you sample at 44.1 (or 48 or whatever) and you have calculations to do that need X amount of samples, its going to take X/T amount of delay no matter how much computing power you have avaialble.... For example, a 48 tap FIR filter has a 24 sample delay (latentcy) no matter what. Mark No ****. |
#20
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Latency in DAWs?
Laurence Payne wrote:
On Mon, 09 Jun 2008 12:35:11 -0500, Romeo Rondeau wrote: because they want to hear their synths or their guitars with all the plug ins effecting them while they record. That ain't gonna happen. Sorry. --scott It already happens on some computer systems, you just need one hell of a powerful computer and a lickity split interface. The thing is that most people who spend that kind of money on a computer already own a guitar amp, nice mikes and a ProTools HD rig and don't need or use the plugins :-) You don't need anything particularly fast or expensive to give 2-3ms latency these days. Hence the growing popularity of plugin softsynths. Look up your old copies of "Keyboard" for the neurotics who couldn't use MIDI because of the delay in scanning a keyboard. They're still whinging about softsynths. The rest of us are just playing them :-) For MIDI, that's true, but for guitar effects you need to be able to run the minimum latency of 1.5ms. MIDI synths take up to 10ms to fire the first samples from the time it receives a note on. |
#21
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Latency in DAWs?
On Mon, 09 Jun 2008 17:03:39 -0500, Romeo Rondeau
wrote: For MIDI, that's true, but for guitar effects you need to be able to run the minimum latency of 1.5ms. Why? The effect is time-aligned with the clean signal. Does it matter if the whole thing comes back at you a few ms late? It certainly matters no more and no less than if you were playing a softsynth. MIDI synths take up to 10ms to fire the first samples from the time it receives a note on. |
#22
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Latency in DAWs?
Romeo Rondeau wrote:
For MIDI, that's true, but for guitar effects you need to be able to run the minimum latency of 1.5ms. MIDI synths take up to 10ms to fire the first samples from the time it receives a note on. Jeepers, Steely Dan only have a problem with 5ms or more, and they are pretty anal about such things. geoff |
#23
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Latency in DAWs?
I started with analog equipment. For some reason working around all
the short commings/limitations involving that got me to thinking how can I DO THIS. Now if someone can't hear his new plugin everything stops and I hear I can't do this. Before my computer could handel a ton of software syths I'd GM my sequence then export using the heavy hitters one at a time. I say watch Chasing Sound__ Les Paul's bio. What he was doing had serrious limitations and he not only overcame them he shined. Who's les paul? And why would I care? |
#24
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Latency in DAWs?
lawapa wrote:
I started with analog equipment. For some reason working around all the short commings/limitations involving that got me to thinking how can I DO THIS. Now if someone can't hear his new plugin everything stops and I hear I can't do this. Before my computer could handel a ton of software syths I'd GM my sequence then export using the heavy hitters one at a time. I say watch Chasing Sound__ Les Paul's bio. What he was doing had serrious limitations and he not only overcame them he shined. Who's les paul? And why would I care? Shouldn't that be "who are les Paul" ? geoff |
#25
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Latency in DAWs?
On Jun 8, 4:47*pm, "Robert" wrote:
I don't understand how people deal with latency in DAWs. I have cubase which I am just getting into, but even the lowest latency seems to involve recording inacurracies. How do you guys deal with it..... I'm having a tough time understanding how to monitor what I'm playing against what's been recorded and have it come out in sync. I know it's all a function of the sound card and drivers, and I have the ASIO drivers for the sound card etc.... and when I hear the direct signal and the signal from cubase it sounds like a chorus effect. I also know about offsetting the recording a certain number of samples to sync with what's already there, but all this seems to be troublesome considering the advanced nature of the software and the fact that my cheap little Roland vs880 never had any latency problems, even though it had other serious limitations. *Do all DAWs have this issue? which software/hardware has the lowest? Punch ins are of course where the problems come up. But first off I set Cubase/Nuendo up for ASIO Direct monitoring, and my Monitoring preferences for Tapemachine style. For this to work you need an interface that supports ASIO direct monitoring, which will allow Cubase to switch monitoring on your track from "tape" to the input of your interface. With an RME or with say my Metric Halo 2882, the direct signal is as low latency as a digital console and you won't notice the punch in, all things being optimally setup. Both interfaces also have front end mix applications, with my 2882 DSP+ I can also use digital plugins before my DAW without sacrificing timing accuracy. But not all interfaces are as elegant. If you are using something like an M-Box, that has a front panel knob for mixing in the direct signal, well... The box has limitations. Here's a work around though, for using an M-Box for vocal punch ins. Route the _unused_ mic input to the track you are punching in on, and the mic channel you are using to a new record track, setting the direct monitoring level balance to your mix with the front panel knobs. Then set your DAW to input monitoring so you hear your mic all the time, and when the DAW auto punches in it punches silence onto the original track, and you smoothly overdub on the other track. Drag the new over to the original track and you're done. Having an audio guy makes all kinds of workarounds possible of course. The hard thing is when you are trying to do everything by yourself. Will Miho NY TV/Audio Post/Music/Live Sound Guy "The large print giveth and the small print taketh away... Tom Waits |
#26
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Latency in DAWs?
On Mon, 9 Jun 2008 19:15:39 -0700 (PDT), WillStG
wrote: Punch ins are of course where the problems come up. Only if you construct problems for yourself. There's no special alignment issue when punching in compared with recording a longer overdub. All you can possibly be referring to is the slight delay between hitting the red button and recording starting. But you don't need to be accurate. On a tape system with limited track-count and only rudimentary editing techniques available, you could sometimes achieve a glitchless drop-in. Respect to the people who had this skill! But it's not needed any more. |
#27
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Latency in DAWs?
On Jun 10, 7:39*am, Laurence Payne wrote:
On Mon, 9 Jun 2008 19:15:39 -0700 (PDT), WillStG wrote: *Punch ins are of course where the problems come up. Only if you construct problems for yourself. * Lawrence... When gear has limitations the problems find *you*. Maybe I should have posted this in the "Who doesn't like Protools LE and why?" thread There's no special alignment issue when punching in compared with recording a longer overdub. * Look, you can overdub a whole track listening to yourself on an (original) M-Box's input, you mute the track you are recording to and spin the front panel monitor dial to balance the 2 mix with your input signal. No latency issues there. But try to punch in in PT LE, listening to the track to hear where you are, the track's signal back when you switch to input is delayed - latency. If you listen to the direct input from the front panel of the M-Box instead you can't reference the track, if you listen to both you hear the chorusing/ delayed effect when you punch in. I suggested punching in silence on the original track and your vocal overdub on a different track at the same time as a work around. Maybe you have a better suggestion, have not had this problem, or know something about Protools LE I am missing? I'm only up to LE 6.x. All you can possibly be referring to is the slight delay between hitting the red button and recording starting. *But you don't need to be accurate. *On a tape system with limited track-count and only rudimentary editing techniques available, you could sometimes achieve a glitchless drop-in. Respect to the people who had this skill! *But it's not needed any more. Well, latency is certainly a broader issue than a delay in punching in. Will Miho NY TV/Audio Post/Music/Live Sound Guy "The large print giveth and the small print taketh away..." Tom Waits |
#28
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Latency in DAWs?
Laurence Payne wrote:
On Mon, 09 Jun 2008 17:03:39 -0500, Romeo Rondeau wrote: For MIDI, that's true, but for guitar effects you need to be able to run the minimum latency of 1.5ms. Why? The effect is time-aligned with the clean signal. Does it matter if the whole thing comes back at you a few ms late? It certainly matters no more and no less than if you were playing a softsynth. The latency is a lot more noticeable when you pluck a string rather than hit a key. |
#29
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Latency in DAWs?
Laurence Payne wrote:
On Mon, 9 Jun 2008 19:15:39 -0700 (PDT), WillStG wrote: Punch ins are of course where the problems come up. Only if you construct problems for yourself. There's no special alignment issue when punching in compared with recording a longer overdub. All you can possibly be referring to is the slight delay between hitting the red button and recording starting. But you don't need to be accurate. On a tape system with limited track-count and only rudimentary editing techniques available, you could sometimes achieve a glitchless drop-in. Respect to the people who had this skill! But it's not needed any more. I'm not talking about doing a punch, it will happen fine no matter what, it's the monitoring of the punch that's ****ed up. As far as punching skills are concerned, I can punch with the best of them, trust me :-) I got's a lot of hours under my belt with an autolocator. If you have the correct interface, you are set, if not you have problems. Those whom have never been in that situation will disagree with me. |
#30
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Latency in DAWs?
WillStG wrote:
On Jun 10, 7:39 am, Laurence Payne wrote: On Mon, 9 Jun 2008 19:15:39 -0700 (PDT), WillStG wrote: Punch ins are of course where the problems come up. Only if you construct problems for yourself. Lawrence... When gear has limitations the problems find *you*. Maybe I should have posted this in the "Who doesn't like Protools LE and why?" thread There's no special alignment issue when punching in compared with recording a longer overdub. Look, you can overdub a whole track listening to yourself on an (original) M-Box's input, you mute the track you are recording to and spin the front panel monitor dial to balance the 2 mix with your input signal. No latency issues there. But try to punch in in PT LE, listening to the track to hear where you are, the track's signal back when you switch to input is delayed - latency. If you listen to the direct input from the front panel of the M-Box instead you can't reference the track, if you listen to both you hear the chorusing/ delayed effect when you punch in. I suggested punching in silence on the original track and your vocal overdub on a different track at the same time as a work around. Maybe you have a better suggestion, have not had this problem, or know something about Protools LE I am missing? I'm only up to LE 6.x. It's not any better in 7.3. BTW, Laurence... this would be one of those situations :-) Thanks Will! |
#31
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Latency in DAWs?
Romeo Rondeau wrote:
For MIDI, that's true, but for guitar effects you need to be able to run the minimum latency of 1.5ms. MIDI synths take up to 10ms to fire the first samples from the time it receives a note on. Oh really? I've heard about guitar players who listen to their guitar amp when playing and are very happy with that. If the amp is two meters away from the ear, you've already got a latency of 6.7ms, just because of the speed of the soundwave. So if you switch to head phones and an amp simulation, 5ms should not be a problem. Best, Boris |
#32
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Latency in DAWs?
On Tue, 10 Jun 2008 05:56:09 -0700 (PDT), WillStG
wrote: Only if you construct problems for yourself. * Lawrence... When gear has limitations the problems find *you*. Maybe I should have posted this in the "Who doesn't like Protools LE and why?" thread Well, maybe you should :-) I agree, PTL plus a M-Box is the digital equivilent of a Portastudio. Remarkably good for the money (though the price is inflated by the brand-name - cf iPod:-). But it lacks the routing flexibility that makes some jobs easier But this thread is about "Latency in DAWs" not "the restrictions of lite-version hardware and software". |
#33
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Latency in DAWs?
On Jun 10, 1:48*pm, Laurence Payne wrote:
On Tue, 10 Jun 2008 05:56:09 -0700 (PDT), WillStG wrote: Only if you construct problems for yourself. * * *Lawrence... When gear has limitations the problems find *you*. Maybe I should have posted this in the "Who doesn't like Protools LE and why?" thread Well, maybe you should :-) * I agree, PTL plus a M-Box is the digital equivilent of a Portastudio. *Remarkably good for the money (though the price is inflated by the brand-name - cf iPod:-). *But it lacks the routing flexibility that makes some jobs easier But this thread is about "Latency in DAWs" not "the restrictions of lite-version hardware and software". Where I have veered off topic, Laurence? The original poster asked for workarounds for dealing with latency and specifically mentioned the "chorusing" effect problem typical when punching in with M-Boxes. Even if he's using a different soundcard he can use my work around. Or he can buy a better interface; a Metric Halo 2882 +DSP ( mine just upgraded with the new D2 processing card) has basically zero latency with ASIO direct monitoring. But a big part of an audio guy's job description is problem solving, and whether you like the gear you are working with or not. If you have fun in the process, you just count it as having had a good day. Will Miho NY TV/Audio Post/Music/Live Sound Guy "The large print giveth and the small print taketh away..." Tom Waits |
#34
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Latency in DAWs?
Boris Lau wrote:
Romeo Rondeau wrote: For MIDI, that's true, but for guitar effects you need to be able to run the minimum latency of 1.5ms. MIDI synths take up to 10ms to fire the first samples from the time it receives a note on. Oh really? I've heard about guitar players who listen to their guitar amp when playing and are very happy with that. If the amp is two meters away from the ear, you've already got a latency of 6.7ms, just because of the speed of the soundwave. So if you switch to head phones and an amp simulation, 5ms should not be a problem. Best, Boris If you can get it to only 5ms, then you are doing great, the plugins take time as well. |
#35
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Latency in DAWs?
Boris Lau wrote:
Oh really? I've heard about guitar players who listen to their guitar amp when playing and are very happy with that. If the amp is two meters away from the ear, you've already got a latency of 6.7ms, just because of the speed of the soundwave. Why does everyone always use that example? Truth is that when playing a virtual instrument through MIDI, it just doesn't feel the same. It's a whole new getting-used-to. It's not bad, but it's different. Guitar players never think about the distance between their ears and their amp so I guess it never bothered them. -- If you e-mail me and it bounces, use your secret decoder ring and reach me he double-m-eleven-double-zero at yahoo -- I'm really Mike Rivers ) |
#36
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Latency in DAWs?
Mike Rivers wrote:
Boris Lau wrote: Oh really? I've heard about guitar players who listen to their guitar amp when playing and are very happy with that. If the amp is two meters away from the ear, you've already got a latency of 6.7ms, just because of the speed of the soundwave. Why does everyone always use that example? Truth is that when playing a virtual instrument through MIDI, it just doesn't feel the same. It's a whole new getting-used-to. It's not bad, but it's different. Guitar players never think about the distance between their ears and their amp so I guess it never bothered them. Possibly largely physco. A hardware synth has processing and latencies of it's own as well. geoff |
#37
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Latency in DAWs?
Mike Rivers schrieb:
Why does everyone always use that example? Truth is that when playing a virtual instrument through MIDI, it just doesn't feel the same. It's a whole new getting-used-to. It's not bad, but it's different. Well, why not? If I reduce the buffer sizes of my DAW to the minimum it feels perfectly fine playing Synthog Ivory (Piano Virtual Instrument), not very different from the onboard sound of my Nord Stage. It just sounds a lot better... Boris -- http://www.borislau.de - computer science, music, photos |
#38
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Latency in DAWs?
Les Cargill wrote:
Possibly largely physco. A hardware synth has processing and latencies of it's own as well. geoff So do pianos. Depends on how sloppy the hingy bits are too I guess. Actually many synths convert the keyboard to serial MIDI before the sound generation side of things even get at look ! geoff |
#39
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Latency in DAWs?
A hardware synth has processing and latencies of
it's own as well. So do pianos. Sort of. You don't get sound the instant you start moving a key. It's a more complex process than that. For a start, volume is controlled by key velocity. It takes a certain amount of time, of key travel, for there to BE a velocity :-) Playing "early" so the note comes out on time is part of the technique of many real instruments. Musicians don't find it a problem. |
#40
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Latency in DAWs?
Why does everyone always use that example? Truth is that when playing a
virtual instrument through MIDI, it just doesn't feel the same. It's a whole new getting-used-to. It's not bad, but it's different. Guitar That's exactly it- why is it that if you play on a synth live the sound is instantaneous but the moment you plug in MIDI and use a software synth there's suddenly big latency? Is the processer in the synth better than the 3GHz one in my computer? I don't think so. Heck, with my 10 yr old Sound Blaster wave table card there's no noticible latency whatsoever. |
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