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#1
Posted to rec.audio.pro
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Game-dev studio solution
We're upgrading from our "headphones+sound-blaster" studio.
Unfortunately convincing people that you need more than that, is pretty hard in this business, so bare in mind that the budget is limited. We have some field recording gear and some sound libraries and we outsource music and dialog recording. What I want to know is, is there a console/sound-card/mixer or anything similar out there that would have all the "latest" inputs that we could plug in and test? Something that you can plug in a ps3, xbox and PC and then just choose which one to hear. That has Dolby digital and DTS decoder. That you can switch between 7.1, 5.1, stereo or mono playback. That you can plug in a HDMI, spdif, optical, AUX, iphone, whatever,... I'm thinking of something similar to a Yamaha receiver. But is there any other more dev/test/debug/monitor friendly solution than hi-fi stuff? I'm thinking of some sort of a mixer that has all that stuff that you can plug in and switch between. I just can't seem to find one. We'll probably also be buying 7.1 monitor speakers. Do you think we should buy a passive set and plug it on to a receiver? Or is there a good receiver+speakers set-up that could also be used for monitoring? How do the big game dev studios master/test all the audio settings on all consoles and different decoding techniques? What are their set- ups? Any info or further reading very welcome! Cheers! |
#2
Posted to rec.audio.pro
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Game-dev studio solution
joco wrote:
Something that you can plug in a ps3, xbox and PC and then just choose which one to hear. That has Dolby digital and DTS decoder. That you can switch between 7.1, 5.1, stereo or mono playback. That you can plug in a HDMI, spdif, optical, AUX, iphone, whatever,... You won't really see that kind of thing in studio applications, because folks don't actually produce with AC3 or DTS encoding. They do all the work with uncompressed streams and then they compress it down for release only. I'm thinking of something similar to a Yamaha receiver. But is there any other more dev/test/debug/monitor friendly solution than hi-fi stuff? I'm thinking of some sort of a mixer that has all that stuff that you can plug in and switch between. I just can't seem to find one. What about a Yamaha receiver and a patchbay? I could swear I saw something in the Markertek catalogue that was basically a consumer receiver in a rackmount case with proper balanced ins and outs. For the life of me, though, I can't remember who made it. Maybe Ocean Matrix? We'll probably also be buying 7.1 monitor speakers. Do you think we should buy a passive set and plug it on to a receiver? Or is there a good receiver+speakers set-up that could also be used for monitoring? Buy speakers that sound good in the room you're using. Don't worry about whether they are powered or not, worry about how they sound. How do the big game dev studios master/test all the audio settings on all consoles and different decoding techniques? What are their set- ups? I don't know, but I know a bunch of people at the last AES: Audio For Games conference were talking about monitoring. I didn't go, I just saw references in the journal to papers. But I guess the big question here is what your signal sources are, and what you're going to be listening to them for. I gather you have to be outputting encoded audio? --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#3
Posted to rec.audio.pro
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Game-dev studio solution
Thank you for your reply.
We work with uncompressed source wavs all the time off course. But mixing/testing is done in the engine on consoles (ps3, xbox360, wii, PC...), after they've been compressed (mp3 / xna). So all of the sounds get mixed in real time and are encoded. And this is what I want to monitor. Let me know if you remember the manufacturer of the thing you're talking about. So the receiver + something like this: http://www.thomann.de/de/blue_sky_pr...kii_system.htm would probably be our solution? Any passive (5.1 or 7.1) monitors deserve my attention? We'll probably be buying a Yamaha receiver, which, I guess, has OK amps for what we need. Thank you again, Cheers, Rok On Mar 1, 3:35*pm, (Scott Dorsey) wrote: joco wrote: Something that you can plug in a ps3, xbox and PC and then just choose which one to hear. That has Dolby digital and DTS decoder. That you can switch between 7.1, 5.1, stereo or mono playback. That you can plug in a HDMI, spdif, optical, AUX, iphone, whatever,... You won't really see that kind of thing in studio applications, because folks don't actually produce with AC3 or DTS encoding. *They do all the work with uncompressed streams and then they compress it down for release only. I'm thinking of something similar to a Yamaha receiver. But is there any other more dev/test/debug/monitor friendly solution than hi-fi stuff? I'm thinking of some sort of a mixer that has all that stuff that you can plug in and switch between. I just can't seem to find one. What about a Yamaha receiver and a patchbay? I could swear I saw something in the Markertek catalogue that was basically a consumer receiver in a rackmount case with proper balanced ins and outs.. For the life of me, though, I can't remember who made it. *Maybe Ocean Matrix? We'll probably also be buying 7.1 monitor speakers. Do you think we should buy a passive set and plug it on to a receiver? Or is there a good receiver+speakers set-up that could also be used for monitoring? Buy speakers that sound good in the room you're using. *Don't worry about whether they are powered or not, worry about how they sound. How do the big game dev studios master/test all the audio settings on all consoles and different decoding techniques? What are their set- ups? I don't know, but I know a bunch of people at the last AES: Audio For Games conference were talking about monitoring. *I didn't go, I just saw references in the journal to papers. But I guess the big question here is what your signal sources are, and what you're going to be listening to them for. *I gather you have to be outputting encoded audio? --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#4
Posted to rec.audio.pro
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Game-dev studio solution
joco wrote:
So the receiver + something like this: http://www.thomann.de/de/blue_sky_pr...kii_system.htm would probably be our solution? Depends on the room, but the Blue Sky system isn't bad at all. Any passive (5.1 or 7.1) monitors deserve my attention? We'll probably be buying a Yamaha receiver, which, I guess, has OK amps for what we need. There are lots of them out there, and just because the thing isn't sold specifically as a 5.1 system doesn't mean it's not perfectly usable for the job, like the Tannoy Reveals for instance. The Reveals are a little bass light for my taste but they might be good for your application where just about all the low end will be in the LFE track anyway. You might also like the dual concentric Tannoys. If you're in Germany I would strongly recommend checking out the Musikelectronic Gethain monitors also. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
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