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#41
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What Audio Interfaces?
On 4/28/2014 6:08 PM, Mike Rivers wrote:
On 4/28/2014 6:37 AM, DanielleOM wrote: I seem to recall an earlier thread where you [Trevor] had referenced some of the newer MOTU interfaces with USB. Have you managed to try any of them on a PC using the USB interface? I've never had an MOTU interface here (I've got to meet their marketing manager and mooch one for a review - it's a tough sell when your publication is a web site and not a printed magazine. I've tested a few Focusrite USB interfaces as well as the PreSonus 44VSL and they have no problems with Windows PCs. I don't do any critical recording here. I mainly use it to shoot stuff back and forth to a bass player for practice purposes. No longer have a computer here that has FW. Last time I did any recording I just went direct from my Soundcraft EFX8 mixer in and out to the computer just using the laptop analogue inputs and outputs. Would prefer to have something more compact here, and I find the mixer stays cleaner if it only comes out of it's storage bag at gigs. What's your source, if you don't use the mixer? Do you need mic inputs? Line inputs? Instrument (direct) inputs? And how many? For cheap, simple, compact, and sounds better than most laptop "sound cards" I was about to suggest the Behringer UCA-202. It comes with an ASIO driver, but for simple stuff it works fine with the generic Microsoft USB Audio driver that comes with Windows. But it has consumer line level RCA jacks for inputs so you'd need an outboard mic preamp if you need a mic input. It's really designed to hang on to the "tape" outputs of a mixer. For interface devices I have my Motu Ultralight (but cannot use as I now have no Firewire computer), one Studio Projects VTB1 preamp, a couple of Guitar Center brand low cost passive DIs. The guitar I have been using lately has one passive hum bucking style pickup in it. I have two Sterling Audio (Guitar Center Brand) condenser mics, (one vocal and one instrument), and also two Shure Beta series dynamic vocal and instrument mics. For the quick and dirty recording I was happy using the passive guitar pickup and the shure dynamic mic as that minimized crosstalk between voice and the guitar. The two channels were fine. I also have a K&K belt style preamp here. Although I bought it to use with a K&K pickup, (3 mini piezo disks glued under the guitar bridge plate), it's come in handy when I have attended open mics. I think there's a lot of people hosting open mics that don't know the difference between an instrument and line input. If I start talking about input and output impedance and importance at different frequencies their eyes just kind of glaze over and they ignore me. I hosted an open mic for about 4 years. The Studio Projects VTB1, I found came in handy, when trying to tame some of the older under saddle piezo pickups. It seemed to get rid of that nails on a chalkboard sound that couldn't seem to take care of with EQ. I was just talking with a friend of mine who spends much more time than I do recording. Although she said she liked the VTB1 as a guitar interface, she didn't like it all that much for a microphone preamp. It's been a long time since I have had a microphone hooked up to it. It's one of my pieces of gear that spends more time in my friend's studio than it does at my place. For live sound use we both like the Soundcraft mixers. In any case two channels should be adequate for my near term needs. Danielle |
#42
Posted to rec.audio.pro
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What Audio Interfaces?
On 4/28/2014 7:05 PM, DanielleOM wrote:
For interface devices I have my Motu Ultralight (but cannot use as I now have no Firewire computer), one Studio Projects VTB1 preamp, a couple of Guitar Center brand low cost passive DIs. I have two Sterling Audio (Guitar Center Brand) condenser mics, and also two Shure Beta series dynamic vocal and instrument mics. For the quick and dirty recording I was happy using the passive guitar pickup and the shure dynamic mic as that minimized crosstalk between voice and the guitar. The two channels were fine. In any case two channels should be adequate for my near term needs. For that sort of thing, I've had most experience with the Focusrite Scarlett series. http://us.focusrite.com/product-range/scarlett Look over the number of channels in (you're probably not concerned with the number of channels out) and pick out something that's comfortable for your budget. I wouldn't go too cheap because you might find yourself limited in what of your present gear you can use. The 6i6 gives you two combo XLR connectors on the front, each of which can be either a mic, DI, or line level, and there are two line level inputs on the back so you can connect your VT1B should you want to add a third mic, or prefer its DI to your passive boxes or the Focusrite input (which I think sounds really good). And if you want to get fancy and do a little multitrack production, you can have independent mixes for the main (monitor speakers) and headphone outputs, or two independent headphone mixes if you're working in the studio with a partner. There's a detailed review of the early models, the 8i6 and 18i6 on my web site. -- For a good time, visit http://mikeriversaudio.wordpress.com |
#43
Posted to rec.audio.pro
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What Audio Interfaces?
Mike Rivers:
On 4/28/2014 2:46 AM, Trevor wrote: Sure, my old one has a Firewire port. How many new ones do? I bet those PC laptops also have USB3 right? Looking at current desktop mainboards, most or all of them have USB3, BUT still only as an addition to USB2! Therefore, Iīd assume itīs the same with laptops. It seems like the manufacturers still donīt consider USB3 "ripe" enough to only this on their mainboards. And if youīre running a Windows version prior to Win8, it can be quite a hassle to find the driver download for a USB3 PCIe card on older mainboards, if itīs a Renesas chip. USB3 is being phased in, but there isn't much yet in the audio world that requires it yet. But if I got an audio interface today that required USB3, or, for that matter, Thunderbolt, I couldn't use it until I got a new computer. And nobody really _wants_ to get a new computer. There's too much toilet training involved. When did you last see a computer with an RS-232 or parallel printer port? But at least USB adapters are available for both. But for how much longer? Sure, there will always be someone selling one on eBay, but pretty soon they'll stop being manufactured. Just built a new PC with a Gigabyte GA-Z87-HD3 mainboard. The board has *internal* connectors for 1 COM-port and 1 Parallel-port (which can be de/activated and set in the BIOS/UEFI). The quest is to find such a slot bracket out there in the dark corners of the retailing world. |
#44
Posted to rec.audio.pro
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What Audio Interfaces?
"DanielleOM" wrote in message ... I seem to recall an earlier thread where you had referenced some of the newer MOTU interfaces with USB. Have you managed to try any of them on a PC using the USB interface? Yes, the ultralite hybrids work just fine. Have an older Ultralight but no longer have a PC with Firewire. Yes that's the problem for many, and getting worse. No idea if the firewire ones can be upgraded to the hybrid interface, but it would be nice. If I lived in the USA I'd ask MOTU anyway. Trevor. |
#45
Posted to rec.audio.pro
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What Audio Interfaces?
"Mike Rivers" wrote in message ... Computers will continue to have USB ports for a while yet, but I predict that audio I/O manufacturers will move away from it in the coming years. Every port has a speed limit, and the customers are demanding more features (like more channels and higher sample rates) that require more throughput speed. This is all about system engineering, and unqualified end users are having to become their own system engineers. I don't see it. There are simply no problems with 8 channels at 24/96, and VERY FEW amateurs who want or buy anything more. The far smaller number of professionals will make their own choices where necessary. Sure, my old one has a Firewire port. How many new ones do? I bet those PC laptops (with Thunderbolt) also have USB3 right? USB3 is being phased in, but there isn't much yet in the audio world that requires it yet. But if I got an audio interface today that required USB3, or, for that matter, Thunderbolt, I couldn't use it until I got a new computer. And nobody really _wants_ to get a new computer. There's too much toilet training involved. Right, BUT fortunately USB3 is backward compatible with USB2, and USB2 is all most interfaces require. So it's nice to have USB3 on the new laptops. Thunderbolt as well perhaps, but I'd rather my interface was USB than Thunderbolt. When did you last see a computer with an RS-232 or parallel printer port? But at least USB adapters are available for both. But for how much longer? Sure, there will always be someone selling one on eBay, but pretty soon they'll stop being manufactured. You can easily build your own for a few dollars. But by the time they are no longer commercially available, nobody will want or need one. Er, obviously I meant Thunderbolt *TO* Firewire peripheral, not vice versa. MOTU's previous "hybrid" line of interfaces accommodated Firewire and USB2. This years models accommodate Thunderbolt and USB2. An "in between" Firewire adapter has to be bi-directional, and it also has to be smart. This is why there were few Firewire-USB adapters, and those that you can find only adapt the power pins of the connector (so you can charge the battery in your Firewire camera from a USB port). You can't send data across it. Yes I realise that, due to limitations of USB that apparently Thunderbolt does not have. In fact it did, since my 10 YO PC's and Windows XP have no problem. That's about all I have around here, and I've been pleasantly surprised that I've been able to use them to record 16 simultaneous channels of 24-bit 44.1 kHz sample rate audio through a USB port. But these aren't using 10 year old drivers. So as I said, drivers COULD have been written. Yep, that's it they could have written the drivers, but didn't. They simply chose Firewire instead. It's all about making business decisions. If you can buy an off-the-shelf solution, why spend your development money writing drivers? Because you get a market to yourself if no-one else is doing it. Trevor. |
#46
Posted to rec.audio.pro
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What Audio Interfaces?
"Phil W" wrote in message ... Sure, my old one has a Firewire port. How many new ones do? I bet those PC laptops also have USB3 right? Looking at current desktop mainboards, most or all of them have USB3, BUT still only as an addition to USB2! And that is a problem why exactly? Therefore, Iīd assume itīs the same with laptops. It seems like the manufacturers still donīt consider USB3 "ripe" enough to only this on their mainboards. Nope, it's due to Intel's chipset choices. And if youīre running a Windows version prior to Win8, it can be quite a hassle to find the driver download for a USB3 PCIe card on older mainboards, if itīs a Renesas chip. So simply buy one WITH drivers. My old WinXP computer is happily running a PCIe USB3 card with the drivers supplied. (No idea what the chip is.) Just built a new PC with a Gigabyte GA-Z87-HD3 mainboard. The board has *internal* connectors for 1 COM-port and 1 Parallel-port (which can be de/activated and set in the BIOS/UEFI). The quest is to find such a slot bracket out there in the dark corners of the retailing world. Still available new, and millions available from old computers. The pin header on the last M/B I added one too (also Gigabyte) a year ago was the same as used on old XT clones with their multi I/O cards! So that's what I used :-) And IF you can't find one, you can easily make one with two still readily available connectors and a piece of ribbon cable! Trevor. |
#47
Posted to rec.audio.pro
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What Audio Interfaces?
"hank alrich" wrote in message ... Trevor wrote: Right, nobody bothered to check before jumping on the Apple bandwagon. Much like your "question" about how long Apple had included FW in ints machines. Google. That "question" was actualy rhetorical. But it must be the only time Apple has kept a port that long, they usually change them every model to sell more peripherals. :-( Trevor. |
#48
Posted to rec.audio.pro
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What Audio Interfaces?
"Les Cargill" wrote in message ... Pshhhh. I did a test with a *netbook* spooling the .wav data to a remote Win7 server over *wireless*. 12 actual channels @ 44.1/24 . Granted, that was an experiment but it worked. I did jack the buffering way the heck up, and it was not to where I needed foldback... And for the session, I used to onboard harddisk. Sure it CAN work fine, if you are lucky. Unfortunately most forget to disable their AV or something else causes a hiccup every now and then. That's why they are always complaining about dropped samples. Not for me! Trevor. |
#49
Posted to rec.audio.pro
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What Audio Interfaces?
"Mike Rivers" wrote in message ... On 4/28/2014 6:37 AM, DanielleOM wrote: I seem to recall an earlier thread where you [Trevor] had referenced some of the newer MOTU interfaces with USB. Have you managed to try any of them on a PC using the USB interface? I've never had an MOTU interface here (I've got to meet their marketing manager and mooch one for a review - it's a tough sell when your publication is a web site and not a printed magazine. I've tested a few Focusrite USB interfaces as well as the PreSonus 44VSL and they have no problems with Windows PCs. I don't do any critical recording here. I mainly use it to shoot stuff back and forth to a bass player for practice purposes. No longer have a computer here that has FW. Last time I did any recording I just went direct from my Soundcraft EFX8 mixer in and out to the computer just using the laptop analogue inputs and outputs. Would prefer to have something more compact here, and I find the mixer stays cleaner if it only comes out of it's storage bag at gigs. What's your source, if you don't use the mixer? Do you need mic inputs? Line inputs? Instrument (direct) inputs? And how many? For cheap, simple, compact, and sounds better than most laptop "sound cards" I was about to suggest the Behringer UCA-202. It comes with an ASIO driver, but for simple stuff it works fine with the generic Microsoft USB Audio driver that comes with Windows. But it has consumer line level RCA jacks for inputs so you'd need an outboard mic preamp if you need a mic input. It's really designed to hang on to the "tape" outputs of a mixer. I have tested one, but ignoring it's only 2 channels Vs the MOTU ultralite's 8, the audio quality is simply unacceptable IMO for anything remotely "pro". It is however a cheap upgrade for many laptops and any non serious applications. Trevor. |
#50
Posted to rec.audio.pro
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What Audio Interfaces?
On 5/2/2014 6:11 AM, Trevor wrote:
I have tested one [Behringer UCA-202], but ignoring it's only 2 channels Vs the MOTU ultralite's 8, the audio quality is simply unacceptable IMO for anything remotely "pro". It is however a cheap upgrade for many laptops and any non serious applications. That's exactly the point. Danielle said that the application wasn't anything remotely "pro." Your batch of other comments suggests that you're a pretty independent kind of fellow who doesn't care what the rest of the world is buying (or can't buy) you'll find a solution. This isn't how business in the world of computer audio interfaces work. There will always be manufacturers who make professional tools for professionals - professionals who are comfortable adapting a computer or buying a new one to accommodate the new device _when it's time_. But the dabblers and the musicians want or need to record something are going to get "the latest thing" shoved down their throats because "the next latest thing" is no longer available and besides it won't with the next computer they buy. It keeps the products improving in certain aspects, but makes it difficult to drive the old car until the wheels fall off unless you're willing to replace the engine that still runs. -- For a good time, visit http://mikeriversaudio.wordpress.com |
#51
Posted to rec.audio.pro
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What Audio Interfaces?
Trevor wrote:
"Les Cargill" wrote in message ... Pshhhh. I did a test with a *netbook* spooling the .wav data to a remote Win7 server over *wireless*. 12 actual channels @ 44.1/24 . Granted, that was an experiment but it worked. I did jack the buffering way the heck up, and it was not to where I needed foldback... And for the session, I used to onboard harddisk. Sure it CAN work fine, if you are lucky. I don't think I was that lucky. All the observable bandwidths were unstressed by this activity. Unfortunately most forget to disable their AV or something else causes a hiccup every now and then. Sure! These things happen. I don't remember giving the A/V the day off. But gad - a $300 WalMart special netbook and yer good to go. Life is good! But don't try to mix on the netbook. That's why they are always complaining about dropped samples. Not for me! Trevor. -- Les Cargill -- Les Cargill |
#52
Posted to rec.audio.pro
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What Audio Interfaces?
On 4/28/14 7:11 AM, Mike Rivers wrote:
I don't know the chronology of Apple computes, but it seems to me that every Mac has had a Firewire port from 2000 or maybe earlier up through last year. That's not a bad run. Firewire is still available on the current-generation Mac Mini. But it was originally introduced in "late 2012". Most Macs that had a firewire port have dropped it in favor of a second thunderbolt port. But for $30, Apple offers its thunderbolt-to-firewire adapter. I understand there are -some- audio interfaces on which this doesn't work... |
#53
Posted to rec.audio.pro
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What Audio Interfaces?
John Albert wrote:
On 4/28/14 7:11 AM, Mike Rivers wrote: I don't know the chronology of Apple computes, but it seems to me that every Mac has had a Firewire port from 2000 or maybe earlier up through last year. That's not a bad run. Firewire is still available on the current-generation Mac Mini. But it was originally introduced in "late 2012". "Apple first included FireWire in some of its 1999 models, and most Apple computers since the year 2000 have included FireWire ports, though, as of 2014, it only remains as interface on the Mac Mini-model, being replaced by the Thunderbolt-interface on all other Mac-models." http://en.wikipedia.org/wiki/IEEE_1394 Most Macs that had a firewire port have dropped it in favor of a second thunderbolt port. But for $30, Apple offers its thunderbolt-to-firewire adapter. I understand there are -some- audio interfaces on which this doesn't work... -- shut up and play your guitar * HankAlrich.Com HankandShaidriMusic.Com YouTube.Com/WalkinayMusic |
#54
Posted to rec.audio.pro
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What Audio Interfaces?
On 5/3/14 2:07 PM, hank alrich wrote:
"Apple first included FireWire in some of its 1999 models, and most Apple computers since the year 2000 have included FireWire ports, though, as of 2014, it only remains as interface on the Mac Mini-model, being replaced by the Thunderbolt-interface on all other Mac-models." Yes, but I was referring to the "late 2012" Mac Mini, which I believe is the only currently-selling Mac that retains a firewire port. If Apple ever gets around to updating the Mini, I'll guess it's going to lose its firewire port, as well. That will force everyone to the thunderbolt-to-firewire adapter. Aside: Never having owned a desktop PC, I find it amusing about connection problems regarding audio interfaces. Having used a couple of them with Macs at home via firewire (first a Presonus Firebox, later an Echo Audiofire8), my experience with both was that they may be the "easiest-connecting" devices I've used with the Mac. That is to say, with the Mac's built-in "CORE Audio drivers" no "external drivers" are required at all, just plug the device in and it's there. Ready to be used immediately. Makes software updates a snap, too. |
#55
Posted to rec.audio.pro
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What Audio Interfaces?
On 5/4/2014 4:28 PM, John Albert wrote:
Having used a couple of them with Macs at home via firewire (first a Presonus Firebox, later an Echo Audiofire8), my experience with both was that they may be the "easiest-connecting" devices I've used with the Mac. That is to say, with the Mac's built-in "CORE Audio drivers" no "external drivers" are required at all, just plug the device in and it's there. Ready to be used immediately. I've always had PCs so it's just not in my nature to switch to, or worse yet, double up with a Mac. I know plenty of people do but it's just not in my nature. That being said, I love the way that Apple did this. They thought that audio was important enough so that they developed a standard for connecting audio devices that, at least so far, has been good enough so that the hardware manufacturers are following it. I wish I could connect audio hardware to my PCs as easily as I plug in thumb drives, but I guess all Microsoft ever cared about was extending the desktop to files in other places. -- For a good time, visit http://mikeriversaudio.wordpress.com |
#56
Posted to rec.audio.pro
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What Audio Interfaces?
On 5/05/2014 10:40 p.m., Mike Rivers wrote:
I've always had PCs so it's just not in my nature to switch to, or worse yet, double up with a Mac. I know plenty of people do but it's just not in my nature. That being said, I love the way that Apple did this. They thought that audio was important enough so that they developed a standard for connecting audio devices that, at least so far, has been good enough so that the hardware manufacturers are following it. But the Apple way is limited in that the Core driver must know all the possible features of the connected device, else you will need a driver. I guess that works most of the time for most people. Same in Windows for common-or-garden audio interfaces, but start to get tricky and you do need the specific driver. geoff |
#57
Posted to rec.audio.pro
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What Audio Interfaces?
"Mike Rivers" wrote in message ... I've always had PCs so it's just not in my nature to switch to, or worse yet, double up with a Mac. I know plenty of people do but it's just not in my nature. That being said, I love the way that Apple did this. They thought that audio was important enough so that they developed a standard for connecting audio devices that, at least so far, has been good enough so that the hardware manufacturers are following it. I wish I could connect audio hardware to my PCs as easily as I plug in thumb drives, but I guess all Microsoft ever cared about was extending the desktop to files in other places. Actually plenty of basic audio devices use the standard MS windows drivers. Simply plug them in and they work. OTOH if you have a specialised device with extra capabilities, you will need special drivers for a Mac as well. Not that much difference really. Trevor. |
#58
Posted to rec.audio.pro
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What Audio Interfaces?
On 5/5/2014 7:35 AM, geoff wrote:
But the Apple way is limited in that the Core driver must know all the possible features of the connected device, else you will need a driver. I guess that works most of the time for most people. Same in Windows for common-or-garden audio interfaces, but start to get tricky and you do need the specific driver. The Apple Core Audio driver on the Mac and the Windows Audio Class Compliant USB Audio driver only take care of getting audio in and out. Devices that have built-in mixing and routing features need a separate program. In the PC world where a driver is required for anything fancier than basic class compliant USB I/O (like ASIO, for instance), the control program is sometimes integrated into the driver setup, and sometimes it's a completely different program, though usually one that gets installed automatically when you click on "Setup" to install the driver. On a Mac, it's just another program with a GUI for controlling the internal routing, switching, and mixing in the interface. -- For a good time, visit http://mikeriversaudio.wordpress.com |
#59
Posted to rec.audio.pro
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What Audio Interfaces?
"Mike Rivers" wrote in message ... On 5/5/2014 7:35 AM, geoff wrote: But the Apple way is limited in that the Core driver must know all the possible features of the connected device, else you will need a driver. I guess that works most of the time for most people. Same in Windows for common-or-garden audio interfaces, but start to get tricky and you do need the specific driver. The Apple Core Audio driver on the Mac and the Windows Audio Class Compliant USB Audio driver only take care of getting audio in and out. Devices that have built-in mixing and routing features need a separate program. In the PC world where a driver is required for anything fancier than basic class compliant USB I/O (like ASIO, for instance), the control program is sometimes integrated into the driver setup, and sometimes it's a completely different program, though usually one that gets installed automatically when you click on "Setup" to install the driver. On a Mac, it's just another program with a GUI for controlling the internal routing, switching, and mixing in the interface. Does the average user need to care about the distinction? Or simply plug it in and install the drivers/programs as necessary in either case. Trevor. |
#60
Posted to rec.audio.pro
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What Audio Interfaces?
Trevor wrote:
"Mike Rivers" wrote in message ... On 5/5/2014 7:35 AM, geoff wrote: But the Apple way is limited in that the Core driver must know all the possible features of the connected device, else you will need a driver. I guess that works most of the time for most people. Same in Windows for common-or-garden audio interfaces, but start to get tricky and you do need the specific driver. The Apple Core Audio driver on the Mac and the Windows Audio Class Compliant USB Audio driver only take care of getting audio in and out. Devices that have built-in mixing and routing features need a separate program. In the PC world where a driver is required for anything fancier than basic class compliant USB I/O (like ASIO, for instance), the control program is sometimes integrated into the driver setup, and sometimes it's a completely different program, though usually one that gets installed automatically when you click on "Setup" to install the driver. On a Mac, it's just another program with a GUI for controlling the internal routing, switching, and mixing in the interface. Does the average user need to care about the distinction? Or simply plug it in and install the drivers/programs as necessary in either case. Trevor. In one case one needn't install "drivers". I think that is Mike's point. -- shut up and play your guitar * HankAlrich.Com HankandShaidriMusic.Com YouTube.Com/WalkinayMusic |
#61
Posted to rec.audio.pro
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What Audio Interfaces?
"hank alrich" wrote in message ... Trevor wrote: Does the average user need to care about the distinction? Or simply plug it in and install the drivers/programs as necessary in either case. In one case one needn't install "drivers". I think that is Mike's point. And MY point was in sometimes neither, and sometimes both cases, (Apple *or* Windows), one must install a driver/program. Trevor. |
#62
Posted to rec.audio.pro
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What Audio Interfaces?
On 5/5/2014 5:45 PM, Trevor wrote:
"Mike Rivers" wrote in message The Apple Core Audio driver on the Mac and the Windows Audio Class Compliant USB Audio driver only take care of getting audio in and out. Devices that have built-in mixing and routing features need a separate program. In the PC world where a driver is required for anything fancier than basic class compliant USB I/O (like ASIO, for instance), the control program is sometimes integrated into the driver setup. On a Mac, it's just another program with a GUI for controlling the internal routing, switching, and mixing in the interface. Does the average user need to care about the distinction? Or simply plug it in and install the drivers/programs as necessary in either case. Nobody should care, but sometimes the differences between how the PC and Mac control panel program is written can be significant - one might not look like the other, or there may be features available in one that aren't in the other. And for those out on the edge, for example, you can get multichannel audio in and out of a few interfaces in Linux but the people who wrote the Linux audio driver stopped there and didn't try to write an equivalent control panel. The end result (that the user might very well care about) is that while you can use the audio I/O you can't use the built-in low latency monitor mixer. I'm not aware of such gross differences between Mac and PC versions of audio interfaces, but there are some interfaces, for example those from Metric Halo and Apogee, that simply don't support Windows at all - no driver, no control panel. If you don't have a Mac you can't use it. -- For a good time, visit http://mikeriversaudio.wordpress.com |
#63
Posted to rec.audio.pro
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What Audio Interfaces?
In article , Trevor wrote:
"Mike Rivers" wrote in message ... On 5/5/2014 7:35 AM, geoff wrote: But the Apple way is limited in that the Core driver must know all the possible features of the connected device, else you will need a driver. I guess that works most of the time for most people. Same in Windows for common-or-garden audio interfaces, but start to get tricky and you do need the specific driver. The Apple Core Audio driver on the Mac and the Windows Audio Class Compliant USB Audio driver only take care of getting audio in and out. Devices that have built-in mixing and routing features need a separate program. In the PC world where a driver is required for anything fancier than basic class compliant USB I/O (like ASIO, for instance), the control program is sometimes integrated into the driver setup, and sometimes it's a completely different program, though usually one that gets installed automatically when you click on "Setup" to install the driver. On a Mac, it's just another program with a GUI for controlling the internal routing, switching, and mixing in the interface. Does the average user need to care about the distinction? Or simply plug it in and install the drivers/programs as necessary in either case. You don't need to care about it until it breaks, and then you need to care a lot about it and know more about it than the documentation will tell you. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#64
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What Audio Interfaces?
On 5/6/2014 4:05 AM, Trevor wrote:
And MY point was in sometimes neither, and sometimes both cases, (Apple*or* Windows), one must install a driver/program. Now we're dealing with subtleties of language. What's a "driver/program?" A driver is a special category of program, just as is a control panel GUI. My point (Hank got it) is that while you may need to install a control panel program (_which is NOT a driver_) on a Mac, a driver is neither necessary nor provided. On a PC, we're used to saying "install the drivers" which, on a modern multi-channel audio interface with a built-in monitor mixer, typically, installs a WDM driver, an ASIO driver, and perhaps a MIDI driver, as well as the control panel program, all with one click on "Setup." For a simple interface, for example the Behringer UCA202) you can just plug it in and it will use the Windows USB Audio driver to get audio in and out. If you want to take advantage of the lower latency that ASIO provides, there's an _optional_ ASIO driver that you can install, but you need to do it - installation isn't automatic. But it's too simple to need a control panel, so there isn't one of those. -- For a good time, visit http://mikeriversaudio.wordpress.com |
#65
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What Audio Interfaces?
On 5/6/2014 9:15 AM, Scott Dorsey wrote:
Does the average user need to care about the distinction? Or simply plug it in and install the drivers/programs as necessary in either case. You don't need to care about it until it breaks, and then you need to care a lot about it and know more about it than the documentation will tell you. That, too. And usually when it breaks or doesn't work with a new program, OS, or computer, the first line of advice is "get the latest drivers" without regard to what that actually means. -- For a good time, visit http://mikeriversaudio.wordpress.com |
#66
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What Audio Interfaces?
On 5/5/14 5:45 PM, Trevor wrote:
Does the average user need to care about the distinction? Or simply plug it in and install the drivers/programs as necessary in either case. What's that legal adage? "Possession is nine-tenths of the law." With respect to audio interfaces: "The basic in/out is nine-tenths of the connection." That's what Apple has accomplished with "CORE Audio" -- establish a solid I/O connection. The "mixer" and other apps that run "on top of the connection" are icing on the cake... I believe the latest iterations of the Mac OS now have some kind of CORE Audio driver support for USB devices, as well as firewire. Not sure how well that works out in practice, as I've only used firewire interfaces so far. |
#67
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What Audio Interfaces?
On 7/05/2014 1:14 a.m., Mike Rivers wrote:
On 5/5/2014 5:45 PM, Trevor wrote: use the audio I/O you can't use the built-in low latency monitor mixer. I'm not aware of such gross differences between Mac and PC versions of audio interfaces, but there are some interfaces, for example those from Metric Halo and Apogee, that simply don't support Windows at all - no driver, no control panel. If you don't have a Mac you can't use it. How bizarre - they must be true iZealots. Even MOTU saw reality eventually, and that was a decade ago. geoff |
#68
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What Audio Interfaces?
On 7/05/2014 1:23 a.m., Mike Rivers wrote:
On 5/6/2014 4:05 AM, Trevor wrote: And MY point was in sometimes neither, and sometimes both cases, (Apple*or* Windows), one must install a driver/program. Now we're dealing with subtleties of language. What's a "driver/program?" A driver is a special category of program, just as is a control panel GUI. My point (Hank got it) is that while you may need to install a control panel program (_which is NOT a driver_) on a Mac, a driver is neither necessary nor provided. On a PC, we're used to saying "install the drivers" which, on a modern multi-channel audio interface with a built-in monitor mixer, typically, installs a WDM driver, an ASIO driver, and perhaps a MIDI driver, as well as the control panel program, all with one click on "Setup." For a simple interface, for example the Behringer UCA202) you can just plug it in and it will use the Windows USB Audio driver to get audio in and out. If you want to take advantage of the lower latency that ASIO provides, there's an _optional_ ASIO driver that you can install, but you need to do it - installation isn't automatic. But it's too simple to need a control panel, so there isn't one of those. Often driver installs are one simple application that install both WDM and ASIO drivers, and the mixer or support app appropriate to that device. geoff |
#69
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What Audio Interfaces?
"Mike Rivers" wrote in message ... On 5/5/2014 5:45 PM, Trevor wrote: "Mike Rivers" wrote in message The Apple Core Audio driver on the Mac and the Windows Audio Class Compliant USB Audio driver only take care of getting audio in and out. Devices that have built-in mixing and routing features need a separate program. In the PC world where a driver is required for anything fancier than basic class compliant USB I/O (like ASIO, for instance), the control program is sometimes integrated into the driver setup. On a Mac, it's just another program with a GUI for controlling the internal routing, switching, and mixing in the interface. Does the average user need to care about the distinction? Or simply plug it in and install the drivers/programs as necessary in either case. Nobody should care, but sometimes the differences between how the PC and Mac control panel program is written can be significant - one might not look like the other, or there may be features available in one that aren't in the other. And for those out on the edge, for example, you can get multichannel audio in and out of a few interfaces in Linux but the people who wrote the Linux audio driver stopped there and didn't try to write an equivalent control panel. The end result (that the user might very well care about) is that while you can use the audio I/O you can't use the built-in low latency monitor mixer. I'm not aware of such gross differences between Mac and PC versions of audio interfaces, but there are some interfaces, for example those from Metric Halo and Apogee, that simply don't support Windows at all - no driver, no control panel. If you don't have a Mac you can't use it. Sure, that's the extreme version of jumping on the Apple bandwagon. Fortunately not all companies are so short sighted, so we at least have a choice. Linux though will always be forgotten unless it ever becomes a mainstream OS choice, which doesn't seem likely. Unfortunately a very chiken and egg problem. I'd use it myself if there was more hardware support, but that will never happen until more people use it, and people won't use it until there is more hardware support. So for now it's a good system for dedicated servers and not much else unfortunately. Trevor. |
#70
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What Audio Interfaces?
"Mike Rivers" wrote in message ... On 5/6/2014 4:05 AM, Trevor wrote: And MY point was in sometimes neither, and sometimes both cases, (Apple*or* Windows), one must install a driver/program. Now we're dealing with subtleties of language. What's a "driver/program?" A driver is a special category of program, just as is a control panel GUI. My point (Hank got it) is that while you may need to install a control panel program (_which is NOT a driver_) on a Mac, a driver is neither necessary nor provided. Right, and in many cases a driver is neither necessary or provided with Windows interfaces. Sometimes an *optional* ASIO driver is provided, and AFAIC, as long as the driver in the box or on the web site works, I don't give a rats either way! On a PC, we're used to saying "install the drivers" which, on a modern multi-channel audio interface with a built-in monitor mixer, typically, installs a WDM driver, an ASIO driver, and perhaps a MIDI driver, as well as the control panel program, all with one click on "Setup." For a simple interface, for example the Behringer UCA202) you can just plug it in and it will use the Windows USB Audio driver to get audio in and out. If you want to take advantage of the lower latency that ASIO provides, there's an _optional_ ASIO driver that you can install, but you need to do it - installation isn't automatic. But it's too simple to need a control panel, so there isn't one of those. Exactly. Just as I said. What do you suppose I didn't get? Trevor. |
#71
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What Audio Interfaces?
On 08/05/2014 08:13, Trevor wrote:
Linux though will always be forgotten unless it ever becomes a mainstream OS choice, which doesn't seem likely. Unfortunately a very chiken and egg problem. I'd use it myself if there was more hardware support, but that will never happen until more people use it, and people won't use it until there is more hardware support. So for now it's a good system for dedicated servers and not much else unfortunately. It's excellent for office work, as long as you're not tied into MS Office, though Libre Office is rapidly becoming more compatible with Office than Office is between versions, and it's secure at the moment for internet activities. Most office staff could switch to it with minimal retraining, and many governent bodies worldwide are doing so. On my computer, until I fire up a multi track recording session in Audition or a video editor, it makes no difference which OS I boot, as the basic stereo I/O is supported by my interface on both systems, with the multichannel stuff being the only real problem. That and video... It's a shame that BeOS never caught on, as that was fully optimised for real time audio and video work. -- Tciao for Now! John. |
#72
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What Audio Interfaces?
geoff wrote:
On 7/05/2014 1:14 a.m., Mike Rivers wrote: On 5/5/2014 5:45 PM, Trevor wrote: use the audio I/O you can't use the built-in low latency monitor mixer. I'm not aware of such gross differences between Mac and PC versions of audio interfaces, but there are some interfaces, for example those from Metric Halo and Apogee, that simply don't support Windows at all - no driver, no control panel. If you don't have a Mac you can't use it. How bizarre - they must be true iZealots. Even MOTU saw reality eventually, and that was a decade ago. geoff MHL is doing fine, and there are quite practical reasons one may choose to support one platform or another. At the time Apple absorbed Emagic, Emagic was looking at their PC biz, which was about 30% of sales and 70% of support costs. Their desire to exit the Windows side coincided well with their move. MOTU lea es "support" to its user base. MHL has the best factory support I've ever witnessed. Metric Halo Labs has announced that the coming mega-upgrade will offer cross platform access. -- shut up and play your guitar * HankAlrich.Com HankandShaidriMusic.Com YouTube.Com/WalkinayMusic |
#73
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What Audio Interfaces?
hank alrich wrote:
geoff wrote: On 7/05/2014 1:14 a.m., Mike Rivers wrote: On 5/5/2014 5:45 PM, Trevor wrote: use the audio I/O you can't use the built-in low latency monitor mixer. I'm not aware of such gross differences between Mac and PC versions of audio interfaces, but there are some interfaces, for example those from Metric Halo and Apogee, that simply don't support Windows at all - no driver, no control panel. If you don't have a Mac you can't use it. How bizarre - they must be true iZealots. Even MOTU saw reality eventually, and that was a decade ago. geoff MHL is doing fine, and there are quite practical reasons one may choose to support one platform or another. At the time Apple absorbed Emagic, Emagic was looking at their PC biz, which was about 30% of sales and 70% of support costs. Their desire to exit the Windows side coincided well with their move. MOTU lea es "support" to its user base. MHL has the best factory support I've ever witnessed. Metric Halo Labs has announced that the coming mega-upgrade will offer cross platform access. What might account for the change of heart? Could it be that 100% of 10% market share is far less gross revenue than they'd like? Or were they saving far too much on support costs and need the extra burden? ;-D -- best regards, Neil |
#74
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What Audio Interfaces?
Neil Gould wrote:
hank alrich wrote: geoff wrote: On 7/05/2014 1:14 a.m., Mike Rivers wrote: On 5/5/2014 5:45 PM, Trevor wrote: use the audio I/O you can't use the built-in low latency monitor mixer. I'm not aware of such gross differences between Mac and PC versions of audio interfaces, but there are some interfaces, for example those from Metric Halo and Apogee, that simply don't support Windows at all - no driver, no control panel. If you don't have a Mac you can't use it. How bizarre - they must be true iZealots. Even MOTU saw reality eventually, and that was a decade ago. geoff MHL is doing fine, and there are quite practical reasons one may choose to support one platform or another. At the time Apple absorbed Emagic, Emagic was looking at their PC biz, which was about 30% of sales and 70% of support costs. Their desire to exit the Windows side coincided well with their move. MOTU lea es "support" to its user base. MHL has the best factory support I've ever witnessed. Metric Halo Labs has announced that the coming mega-upgrade will offer cross platform access. What might account for the change of heart? Could it be that 100% of 10% market share is far less gross revenue than they'd like? Or were they saving far too much on support costs and need the extra burden? ;-D I think they've chosen a path of steady development and growth for about fifteen years, kept things closely held and manageably sized. The company has never been about gross revenue. They are not out to conquer the market. They build high quality gear and software, to an admirable standard rather than a bean counter's idea of a competitive price. My MIO remains the best digital audio purchase I've ever made, for around thirteen years. -- shut up and play your guitar * HankAlrich.Com HankandShaidriMusic.Com YouTube.Com/WalkinayMusic |
#75
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What Audio Interfaces?
hank alrich wrote:
Neil Gould wrote: hank alrich wrote: geoff wrote: On 7/05/2014 1:14 a.m., Mike Rivers wrote: On 5/5/2014 5:45 PM, Trevor wrote: use the audio I/O you can't use the built-in low latency monitor mixer. I'm not aware of such gross differences between Mac and PC versions of audio interfaces, but there are some interfaces, for example those from Metric Halo and Apogee, that simply don't support Windows at all - no driver, no control panel. If you don't have a Mac you can't use it. How bizarre - they must be true iZealots. Even MOTU saw reality eventually, and that was a decade ago. geoff MHL is doing fine, and there are quite practical reasons one may choose to support one platform or another. At the time Apple absorbed Emagic, Emagic was looking at their PC biz, which was about 30% of sales and 70% of support costs. Their desire to exit the Windows side coincided well with their move. MOTU lea es "support" to its user base. MHL has the best factory support I've ever witnessed. Metric Halo Labs has announced that the coming mega-upgrade will offer cross platform access. What might account for the change of heart? Could it be that 100% of 10% market share is far less gross revenue than they'd like? Or were they saving far too much on support costs and need the extra burden? ;-D I think they've chosen a path of steady development and growth for about fifteen years, kept things closely held and manageably sized. The company has never been about gross revenue. They are not out to conquer the market. They build high quality gear and software, to an admirable standard rather than a bean counter's idea of a competitive price. My MIO remains the best digital audio purchase I've ever made, for around thirteen years. There are a few companies out there that put quality above sales volume. I've been quite satisfied with my RME interface for over a decade, for example. But, I still don't understand why MH would want to go back to a market with such a high support overhead. It sounds like a loser to me. -- best regards, Neil |
#76
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What Audio Interfaces?
On Friday, April 25, 2014 7:31:31 AM UTC-7, mcp6453 wrote:
Since the new Mac Pro does not accept plug-in cards, I assume that the recording industry is moving to Thunderbolt audio interfaces. Is that correct? If you were going to build a new Mac-based studio today, what would your audio interface look like, assuming FireWire is out of the mix? Check out the new MOTU 828X |
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