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#1
Posted to rec.audio.pro
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Sounds interesting, maybe
"bx_console E uses patent-pending TMT (Tolerance Modeling Technology)
*to simulate the channel-to-channel variances of the E Series electronic components on each and every instance of the plugin*. The result is 72 slightly different-sounding plugin channels collectively (re)producing the complexity, depth, nuance, and width of high-end analog consoles. Further, a low CPU (Central Processing Unit) load accommodates dozens of instantiations." http://www.prosoundweb.com/types/pro...99&bid=1636829 geoff |
#2
Posted to rec.audio.pro
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Sounds interesting, maybe
On 08/08/2017 04:17 AM, geoff wrote:
"bx_console E uses patent-pending TMT (Tolerance Modeling Technology) *to simulate the channel-to-channel variances of the E Series electronic components on each and every instance of the plugin*. The result is 72 slightly different-sounding plugin channels collectively (re)producing the complexity, depth, nuance, and width of high-end analog consoles. Further, a low CPU (Central Processing Unit) load accommodates dozens of instantiations." Sort of like adding crackle to remind of vinyl? |
#3
Posted to rec.audio.pro
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Sounds interesting, maybe
On Tuesday, August 8, 2017 at 7:17:55 AM UTC-4, geoff wrote:
"bx_console E uses patent-pending TMT (Tolerance Modeling Technology) *to simulate the channel-to-channel variances of the E Series electronic components on each and every instance of the plugin*. The result is 72 slightly different-sounding plugin channels collectively (re)producing the complexity, depth, nuance, and width of high-end analog consoles. Further, a low CPU (Central Processing Unit) load accommodates dozens of instantiations." http://www.prosoundweb.com/types/pro...99&bid=1636829 geoff Craig Bauer: "... I can't live without it, if I wtant to get the job done". Maybe he should invest in a spell checking plug-in! :-) Pro Sound. Really? Jack |
#4
Posted to rec.audio.pro
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Sounds interesting, maybe
On 9/08/2017 4:06 AM, Tobiah wrote:
On 08/08/2017 04:17 AM, geoff wrote: "bx_console E uses patent-pending TMT (Tolerance Modeling Technology) *to simulate the channel-to-channel variances of the E Series electronic components on each and every instance of the plugin*. The result is 72 slightly different-sounding plugin channels collectively (re)producing the complexity, depth, nuance, and width of high-end analog consoles. Further, a low CPU (Central Processing Unit) load accommodates dozens of instantiations." Sort of like adding crackle to remind of vinyl? ;-) Or a huge effort to demonstrate the flaws of one medium over another. Now, how can that be done in the opposite direction ? geoff |
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