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#81
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High End Audio Again
Arny Krueger writes:
Wrong - its a hyperbola. Reference cited in another post. I stand corrected. Nevertheless, a hyperbola contains an infinite number of points, just like a circle. So you have no way of unambiguously locating the sound source. |
#82
Posted to rec.audio.pro
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High End Audio Again
None writes:
Politeness, or lack of politeness, doesn't change those simple facts, nor does it magically eliminate all the well-known and experimentally verified effects of the skull, pinnae, ear canals, etc. ... Agreed. If you continue to make a spectacle of your ignorance, you have no justification in whining when it's pointed out to you. I am absolutely certain of what I am saying. It is based on very simple principles that are very easy to understand. |
#83
Posted to rec.audio.pro
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High End Audio Again
John Williamson writes:
If you have a problem doing this with most sounds, then maybe you need your hearing checked. Problems locating sounds are often an early sign of approaching deafness or damage to one or both cochleas. Or, more likely, a build up of wax in one or both ears. Try a double-blind test and see how well you can locate sound sources, even with perfect hearing. Remember, no head movement allowed. |
#84
Posted to rec.audio.pro
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High End Audio Again
Scott Dorsey writes:
Umm.... _all_ imaging is by inference. Come to think of it, all hearing is too. You can make certain deductions accurately from the information available. Moving the head provides additional information that can make more extensive deductions possible, which in turn makes it much easier to accurately determine the location of sound sources. Without head movement, some information is missing, and no unambiguous determination can be made. Professional audio depends on this, so I'm surprised that people argue about it. But... you're not actually here to learn about audio, you're here to deliberately start flame wars. No, but I refuse to adopt an incorrect position just to please others who persist in denying the correct position. I don't care how much experience they have, what's right is right, and what's wrong is wrong. |
#85
Posted to rec.audio.pro
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High End Audio Again
Arny Krueger writes:
They can be, but they need not. Example: Binaural recording. That's still ambiguous if the head doesn't move during recording. There can still be ambiguities with a moving head, but they are greatly diminished. People instinctively turn their heads to locate sounds. Why would they do that, if movement of the head were not necessary? |
#86
Posted to rec.audio.pro
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High End Audio Again
On Thursday, 5 April 2012 14:22:46 UTC+2, Arny Krueger wrote:
The Holy Grail of recording might be finding a way to make both kinds of recordings at the same time which seems possible, but apparently there is not enough market for binaural recordings to put them into the mainstream marketplace. oh well, 1. why would there be target market at all? Just record it that way and continue sell as "ordinary" recording. 2. Don't use use expression binaural, but 3D instead, and sell everything that comes along. Analogus to 3D TV and crap. Count on lack of consumer's inteligency and hype words. 3. Would binaural cues survive mp3 encoding? May be cure for the industry - "Download mp3 and loose 3D!". |
#87
Posted to rec.audio.pro
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High End Audio Again
On Thursday, 5 April 2012 14:02:52 UTC+2, Arny Krueger wrote:
.............. Anything from own experience? |
#88
Posted to rec.audio.pro
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High End Audio Again
Mxsmanic wrote:
John Williamson writes: Don't forget to allow for the fact that due to the shape of the ear, the frequency response of each ear differs as the sound source changes direction, which means that the two points of intersection can be differentiated by the differing frequency content of the sound at each ear. But attempting to locate sound sources in this way involves inference, not deduction, so it does not reliably and unambiguously locate a sound source. In my case, the processing is done automatically by my ears and brain before I become conciously aware of the sound. If this were not true, much of professional audio would have no reason to exist. If human hearing really could locate sound sources reliably, then speakers and headphones would sound terribly artificial. They do. If you had ever recorded any sound and played the recording back, you would know this. We've all had millions of years of evolution and most of us have had a lifetime's experience of decoding these changes, so as a result, you can locate any sound quite closely in the 360 degrees without moving our heads, although some sounds with a long attack and in certain frequency bands can be (very) hard to locate. Vertical location is more difficult, but can still often be done, although it may need slight head movement. Head movement changes the game entirely. But without it, there can be no unambiguous localization of sound sources. The more unfamiliar the sound or situation, the more unreliable inferences will be. The only way to entirely eliminate all head movement is to clamp it in position. Even breathing will move the head enough in a lot of cases. Not practical. So I need a tool that can isolate the sounds. This is why many motor vehicle engineers have a stethoscope in their toolbox. Yes, or something similar. A plastic tube might even be sufficient. It often is, when the right tool isn't to hand, or a rigid rod can do a similar job. -- Tciao for Now! John. |
#89
Posted to rec.audio.pro
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High End Audio Again
"Scott Dorsey" wrote in message ... In article , William Sommerwerck wrote: No, what it's all about is accurate reproduction. Headphones eliminate room acoustics, but they produce an "in the head" effect, unless you introduce crosstalk and head-shadowing. Which, oddly, do not appear on any controller I'm aware of. That's merely because the original recordings are made to be reproduced on speakers. You got it backwards. The processing is needed for conventional recordings. Processing is needed either way, it's just different processing. --scott I'm not sure what processing you're talking about, but the basic idea goes something like this: Stereophonic (loudspeaker based auditory perspective) recordings are made to be reproduced on speakers in another acoustic space. The microphones can be any number, for various reasons and techniques and purposes, and are placed relatively close to the instruments because they will be played back on speakers that are placed a distance from you in the playback space. Note carefully all and sundry that this is NOT a "two speakers/two ears/ two microphones" system, nor are any micrphones placed at an ideal listener position, such as back in the audience. On playback, the various channels go to speakers placed all around you, in an attempt to physically place those sounds where they belong in your space. Your ears are free to hear all speakers and the room they are in, for greatest realism, and for multiple listeners. Binaural recordings are more of a "you are there" system, wherein the signals that impinge on the dummy head (mxmaniac) are reproduced on headphones so that those signals will be fed directly to the two ears and eliminate all playback room acoustic interference. The dummy head is placed at a typical listener position so that it receives the complete sound picture of the original PLUS the original room acoustics. Great idea, but has some problems, as noted above. A common sense way of saying all this is that stereo (surround) reproduced the object itself - the sound field produced by the instruments and some of the original acoustics, and binaural reproduces ear signals. The two systems are mutually exclusive, but are continually confused with each other due to the fact that we have done stereo with two channels for so long now. Gary Eickmeier |
#90
Posted to rec.audio.pro
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High End Audio Again
"Mxsmanic" wrote in message ... Tom McCreadie writes: Sorry, but a time difference - which is proportional to a distance difference between the sound source and the two ears - will place the source on a hyperbola. A hyperbola contains multiple points, too. So does a straight line. So the source is still not unambiguously located. The possibility of unambiguous location is vastly improved by the graph *not* being circles. You're running away from the serious error that you made. You said that unambiguous location was inherently impossible. Tam true. |
#91
Posted to rec.audio.pro
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High End Audio Again
"Mxsmanic" wrote in message ... Arny Krueger writes: Wrong - its a hyperbola. Reference cited in another post. I stand corrected. Good move. Nevertheless, a hyperbola contains an infinite number of points, just like a circle. A straight line contains an infinite number of points. Using your logic, the intersection of two straight lines is never unambigious. Come on guy, you admitted your mistake, why not just stop right there! So you have no way of unambiguously locating the sound source. Now, you made the same mistake all over again. shaking head |
#92
Posted to rec.audio.pro
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High End Audio Again
"Jeff Henig" wrote in message ... Mike Rivers wrote: On 4/5/2012 1:11 AM, Gary Eickmeier wrote: No, you have to think of sound waves as a phenomenon that takes some time to happen. A 50 Hz wave doesn't just "arrive" - it takes 1/50th of a second to happen. Nor is it just one cycle. I think we all know that drivers would have to be separated by several feet for anything to be audible at all, that then it would be for reasons other than time alignment. HITLER!!!!!!! /uncontrolled maniacal laughter... Worrying about time alignment with loudspeakers in a room is so unimportant it IS laughable. See http://www.aes.org/e-lib/browse.cfm?elib=4457 Gary Eickmeier |
#93
Posted to rec.audio.pro
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High End Audio Again
Hey - I didn't realize it when I wrote this joke, but there is an actual
interview of Peter Belt's wife May in the current issue of Stereophile! Is that rich or what? Gary Eickmeier |
#94
Posted to rec.audio.pro
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High End Audio Again
"Mrs Maniac" wrote in message
... Gary Eickmeier writes: A brief read of the literature will show what Bill is saying QUACKS, FARTS, AND REFUSES TO READ THE LITERATURE |
#95
Posted to rec.audio.pro
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High End Audio Again
"Arny Krueger" wrote in message ... "Mxsmanic" wrote in message ... Arny Krueger writes: Wrong - its a hyperbola. Reference cited in another post. I stand corrected. Good move. Nevertheless, a hyperbola contains an infinite number of points, just like a circle. A straight line contains an infinite number of points. Using your logic, the intersection of two straight lines is never unambigious. Come on guy, you admitted your mistake, why not just stop right there! So you have no way of unambiguously locating the sound source. Now, you made the same mistake all over again. shaking head Kind of silly to distinguish the circle from the hyperbola when you are talking about localization of sound sources. We can't tell distance that accurately, so all we can talk about really is direction, making the shape of the set of points ambiguous. Gary Eickmeier |
#96
Posted to rec.audio.pro
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High End Audio Again
"Luxey" wrote in message news:8200913.561.1333703837224.JavaMail.geo-discussion-forums@ynej18... On Thursday, 5 April 2012 14:22:46 UTC+2, Arny Krueger wrote: The Holy Grail of recording might be finding a way to make both kinds of recordings at the same time which seems possible, but apparently there is not enough market for binaural recordings to put them into the mainstream marketplace. oh well, Its something that could be easily done with multichannel physical media or downloads. 1. why would there be target market at all? Just record it that way and continue sell as "ordinary" recording. Presumably binaural recordings have the potential to provide a more immersive and thus potentially pleasurable listening experience. I've heard several examples including one that operated in real time, and I could be a fan. 2. Don't use use expression binaural, but 3D instead, and sell everything that comes along. Analogus to 3D TV and crap. Count on lack of consumer's inteligency and hype words. I'm not against using words that more people understand accurately as it applies to them. I seem to recall "3D" being applied to ordinary stereo LPs back in the day, and that was a joke! This time, the application even has some truth in it. 3. Would binaural cues survive mp3 encoding? May be cure for the industry - "Download mp3 and loose 3D!". AFAIK binaural recordings survive MP3 coding at sufficient bitrates very well. |
#97
Posted to rec.audio.pro
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High End Audio Again
"Luxey" wrote in message news:28927601.509.1333704186276.JavaMail.geo-discussion-forums@vbvi18... On Thursday, 5 April 2012 14:02:52 UTC+2, Arny Krueger wrote: .............. Anything from own experience? Yes, I've done some playback of recordings and live sound outdoors. |
#98
Posted to rec.audio.pro
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High End Audio Again
Arny Krueger writes:
So does a straight line. Yes. The point being that with just two ears that do not move, you cannot localize a sound source unambiguously. You can determine that it must be along a certain line or curve (or actually along a certain surface or within a certain volume), but that's all. Turning your head immediately produces a dramatic increase in available information, and allows you to constrain the possible locations for the source to a much smaller volume. The possibility of unambiguous location is vastly improved by the graph *not* being circles. You're running away from the serious error that you made. Circle vs. hyperbola? I think not. And if you want to play the pedantry game, keep in mind that we are actually talking about three dimensions, so we are dealing with surfaces or volumes, not lines or curves. You said that unambiguous location was inherently impossible. Tam true. It _is_ true, if you don't move your head. Even if you move your head, it won't necessarily remove all ambiguity, but it dramatically improves your ability to constrain the potential locations to a smaller volume. Pretend that what you hear is represented by two irregular splotches on a screen, each of constant brightness and color. If you don't move your head, all you see is these two splotches. But if you move your head, they "paint" a large pictures, and the more you move your head, the clearer the picture becomes. Same principle. |
#99
Posted to rec.audio.pro
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High End Audio Again
John Williamson writes:
In my case, the processing is done automatically by my ears and brain before I become conciously aware of the sound. That has no influence on the accuracy of the conclusions that your brain might reach. They do. If you had ever recorded any sound and played the recording back, you would know this. They sound fine to me, within limits. The only way to entirely eliminate all head movement is to clamp it in position. Even breathing will move the head enough in a lot of cases. Breathing will not produce enough movement to substantially improve localization. And the point is that movement is required for accurate localization. How the head might or might not be mobilized is irrelevant. It often is, when the right tool isn't to hand, or a rigid rod can do a similar job. Actually this thread has inspired me on that point. I don't have any money to buy fancy gear, but a simple, short plastic tube might help me to figure out which fan is making the noise. That shouldn't be too expensive. |
#100
Posted to rec.audio.pro
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High End Audio Again
Arny Krueger writes:
A straight line contains an infinite number of points. So does a curve. Using your logic, the intersection of two straight lines is never unambigious. Nobody said that straight lines are involved. These are curves, and curves can intersect more than once. It's the fact that they can have multiple intersections that makes localization ambiguous. |
#101
Posted to rec.audio.pro
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High End Audio Again
Gary Eickmeier writes:
Kind of silly to distinguish the circle from the hyperbola when you are talking about localization of sound sources. We can't tell distance that accurately, so all we can talk about really is direction, making the shape of the set of points ambiguous. So localization is not possible without uncertainty with a non-moving head. QED. |
#102
Posted to rec.audio.pro
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High End Audio Again
Mxsmanic wrote:
People instinctively turn their heads to locate sounds. Why would they do that, if movement of the head were not necessary? This is discussed in one of the texts I have cited which you refuse to read. For a really interesting project, watch what cats do to localize sounds. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#103
Posted to rec.audio.pro
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High End Audio Again
Gary Eickmeier wrote:
Stereophonic (loudspeaker based auditory perspective) recordings are made to be reproduced on speakers in another acoustic space. The microphones can be any number, for various reasons and techniques and purposes, and are placed relatively close to the instruments because they will be played back on speakers that are placed a distance from you in the playback space. Note carefully all and sundry that this is NOT a "two speakers/two ears/ two microphones" system, nor are any micrphones placed at an ideal listener position, such as back in the audience. On playback, the various channels go to speakers placed all around you, in an attempt to physically place those sounds where they belong in your space. Your ears are free to hear all speakers and the room they are in, for greatest realism, and for multiple listeners. Right. However, in the case of panpotted stereo where we are working with isolated tracks mixed together, the mixing operator is basically positioning everything in space using artificial reverb, natural reverb from distant mikes, and panpots. In that case of panpotted stereo, because all of the positioning is being done by the mixer, if the mixer chooses to monitor over headphones he will come up with a very different mix, one which is optimized to have imaging and space for headphones. The panpotted stereo case is very different than natural two-microphone stereophonic mixes. The two-microphone stereophony gets the imaging from the room and the placement... but again if you monitor on headphones, you will find yourself placing the microphones in a location that will sound best on headphones, rather than on speakers. Binaural recordings are more of a "you are there" system, wherein the signals that impinge on the dummy head (mxmaniac) are reproduced on headphones so that those signals will be fed directly to the two ears and eliminate all playback room acoustic interference. The dummy head is placed at a typical listener position so that it receives the complete sound picture of the original PLUS the original room acoustics. Great idea, but has some problems, as noted above. It works very well. And, in fact, if you take a dummy head and you place it far forward of where you would normally place it for a binaural recording, it can be possible to use it to make a recording which sounds accurate on speakers. However, in this case you're using the dummy head really as a baffled omni pair rather than as an actual dummy head. A common sense way of saying all this is that stereo (surround) reproduced the object itself - the sound field produced by the instruments and some of the original acoustics, and binaural reproduces ear signals. The two systems are mutually exclusive, but are continually confused with each other due to the fact that we have done stereo with two channels for so long now. This is true, however it's important to separate the hardware from the techniques from the playback method. Because it's possible to use hardware intended for one playback method to make a recording intended for another one. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#104
Posted to rec.audio.pro
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High End Audio Again
Gary Eickmeier wrote:
/uncontrolled maniacal laughter... Worrying about time alignment with loudspeakers in a room is so unimportant it IS laughable. See http://www.aes.org/e-lib/browse.cfm?elib=4457 Well, it _is_ important in the sense that if you have multiple loudspeaker drivers emitting the same signals (as happens over the crossover region and with stereo playback), comb filtering between them can become an issue. In this case it's not the group delay that is the issue but the comb filtering that comes from the group delay. Best example I ever heard was the Altec A-5s with about three feet between woofer and tweeter, and a first order crossover so there was substantial overlap between them. As you raised and lowered your ears by a few feet, you could hear substantial differences in vocal quality... and the effect remained outdoors so it wasn't a room issue. The solution to that one was a third-order crossover, since you couldn't reseat the treble horn inside the bass horn like you could with the A-7. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#105
Posted to rec.audio.pro
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High End Audio Again
петак, 06. април 2012. 14..21.49 UTC+2, Arny Krueger је написао/ла:
I'm not against using words that more people understand accurately as it applies to them. I seem to recall "3D" being applied to ordinary stereo LPs back in the day, and that was a joke! This time, the application even has some truth in it. I remember the other way arround. 3D slides packs, a bit different for each eye, they were called "Stereo Pictures". As for the marketing, my point is do not market it, just sell it. it will always be good enough to listen on speakers. One who want's binaural will know when to use earphones. And pity, if in the end I was to market it, my marketing idea is unapplicable. |
#106
Posted to rec.audio.pro
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High End Audio Again
"John Williamson" wrote in message ... Not practical. So I need a tool that can isolate the sounds. This is why many motor vehicle engineers have a stethoscope in their toolbox. Yes, or something similar. A plastic tube might even be sufficient. It often is, when the right tool isn't to hand, or a rigid rod can do a similar job. Yes, the long bladed screwdriver has performed that function for me and thousands of other mechanics when nothing else is at hand. Trevor. |
#107
Posted to rec.audio.pro
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High End Audio Again
On 4/6/2012 10:24 AM, Scott Dorsey wrote:
wrote: People instinctively turn their heads to locate sounds. Why would they do that, if movement of the head were not necessary? This is discussed in one of the texts I have cited which you refuse to read. For a really interesting project, watch what cats do to localize sounds. --scott Damn, I just did that experiment while reading through this thread with my cat sitting on my lap. :-) == Now, some key questions [for Mx... (who is in my kill file)]: Why would cats do that? Next: Why might people do something similar? Then finally: How might that apply to music listening? == Extra credit: Apply Edwin Land's retinex vision evolution to the acoustic arena. Discuss your thoughts on that concept. == Later... Ron Capik -- |
#108
Posted to rec.audio.pro
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High End Audio Again
Extra credit: Apply Edwin Land's retinex vision evolution to
the acoustic arena. Discuss your thoughts on that concept. You /do/ know your science history! I remember reading his Scientific American article more than 50 years ago. By the way, if you hold your head still, there can be front/back confusion about localization. But as far as either hemisphere is concerned, you don't have to turn your head to determine the azimuth. |
#109
Posted to rec.audio.pro
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High End Audio Again
William Sommerwerck writes:
By the way, if you hold your head still, there can be front/back confusion about localization. But as far as either hemisphere is concerned, you don't have to turn your head to determine the azimuth. Front/back confusion is a 180-degree error in azimuth. |
#110
Posted to rec.audio.pro
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High End Audio Again
"Mxsmanic" wrote in message
... William Sommerwerck writes: By the way, if you hold your head still, there can be front/back confusion about localization. But as far as either hemisphere is concerned, you don't have to turn your head to determine the azimuth. Front/back confusion is a 180-degree error in azimuth. Read what I wrote. |
#111
Posted to rec.audio.pro
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High End Audio Again
William Sommerwerck writes:
Read what I wrote. I do that on the first pass, so no reminder is necessary. |
#112
Posted to rec.audio.pro
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High End Audio Again
"Mrs Maniac" wrote in message
... William Sommerwerck writes: Read what I wrote. I do that on the first pass, so no reminder is necessary. A comedy of buffoons! A writer who doesn't write clearly is misunderstood by a reader who has poor reading comprehension skills. The writer, with his pompous misconception that he's always right, offers self-satisfied condescension. The reader, likewise in denial of his erroneous tendencies, responds with his usual simpleton air-headedness. Apparently, the writer thinks that if he understood what he wrote, he's successful. And the reader thinks that he doesn't get it, then he's successful. Neither of them is actually interested in communication. Quantum physics can only go so far, to explain how such a vast quantity of granite can be contained in two microcephalic skulls. Sometimes this newsgroup is a great source of technical information about audio recording. Other times, I get myself a bowl of popcorn, and enjoy the sitcom. Life is grand! |
#113
Posted to rec.audio.pro
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High End Audio Again
Read what I wrote.
I do that on the first pass, so no reminder is necessary. A comedy of buffoons! A writer who doesn't write clearly is misunderstood by a reader who has poor reading comprehension skills. I wrote with perfect clarity. However, I was making the point indirectly -- in a way that should have been clear to anyone who actually thinks on occasion -- rather than wasting time spelling it out. There is a basic law of writing that goes "Do not write to be understood. Write so that you cannot be misunderstood." If I and others always wrote that way (at least in UseNet), there would be no time to do anything else. Apparently, the writer thinks that if he understood what he wrote, he's successful. WRONG! Not I. I'm not perfect. As a technical writer, I often have to rewrite something that was incomplete or misleading. |
#114
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High End Audio Again
"William Sommerwerck" wrote in message
... .... I wrote with perfect clarity .... Not I. I'm not perfect. Hehe. Pass the popcorn! As a technical writer, I often have to rewrite something that was incomplete or misleading. Gee, here on Usenet, you just pretend that your poor writing is the fault of the reader. Technical writer? Thanks for the laugh! |
#115
Posted to rec.audio.pro
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High End Audio Again
"None" wrote in message m... "William Sommerwerck" wrote in message ... ... I wrote with perfect clarity ... Not I. I'm not perfect. Hehe. Pass the popcorn! As a technical writer, I often have to rewrite something that was incomplete or misleading. Gee, here on Usenet, you just pretend that your poor writing is the fault of the reader. Technical writer? Thanks for the laugh! Who the hell are you, hiding behind a pseudonym? Gary Eickmeier |
#116
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High End Audio Again
"None" wrote in message
m... Gee, here on Usenet, you just pretend that your poor writing is the fault of the reader. Technical writer? Thanks for the laugh! If you saw the documentation I wrote, you wouldn't laugh. |
#117
Posted to rec.audio.pro
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High End Audio Again
"William Sommerwerck" wrote in message
... "None" wrote in message m... Gee, here on Usenet, you just pretend that your poor writing is the fault of the reader. Technical writer? Thanks for the laugh! If you saw the documentation I wrote, you wouldn't laugh. No, all I've seen (as far as I know) is what you write here. Clarity doesn't seem to be your forte, and your accuracy is no better than your understanding. You're too hung up on the fiction that you're always right to actually correct yourself on the numerous occasions when you're wrong. You must be an editor's nightmare. |
#118
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High End Audio Again
"Jeff Henig" wrote in message
... If you saw the documentation I wrote, you wouldn't laugh. I've not read your work, but I'm pretty sure my eyes would glaze over. I don't do well with technical minutia. I have to really force it. And that's not your writing in particular, just technical writing in general. Point taken. Holding the reader's attention without sending him to Slumberland is a challenge. |
#119
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High End Audio Again
"None" wrote in message
... "William Sommerwerck" wrote in message ... "None" wrote in message m... Gee, here on Usenet, you just pretend that your poor writing is the fault of the reader. Technical writer? Thanks for the laugh! If you saw the documentation I wrote, you wouldn't laugh. No, all I've seen (as far as I know) is what you write here. Clarity doesn't seem to be your forte, and your accuracy is no better than your understanding. You're too hung up on the fiction that you're always right to actually correct yourself on the numerous occasions when you're wrong. You must be an editor's nightmare. It's obvious who you are, so... Your idea of "right" and "wrong" differs radically from mine. I'm rarely wrong about anything, and when I am, I /almost/ always admit it. What you call a lack of clarity is most-often your highly parochial viewpoint. I am a nightmare, but not to editors. Bad writers hate me, because they won't listen when I tell them what they need to do to clean up their work. I write user documentation that readers can actually understand. I have been told so by the readers. |
#120
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High End Audio Again
"William Sommerwerck" wrote in message
... It's obvious who you are, so... So? That's not very clear. Your idea of "right" and "wrong" differs radically from mine. Uh huh. I'm rarely wrong about anything, Uh huh. and when I am, I /almost/ always admit it. Uh huh. So you invent your own definition of what's correct, such that you can claim that you're always correct. Instead of admitting when you're wrong, you stick your head up your own private definitions. Since you refuse to admit when you're wrong, you avoid correcting yourself. Are you aware how like Mrs Maniac you are in this? Hehe. Pass the popcorn! |
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