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#41
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Anyone heard of applying a sine wave to audio?
Scott Dorsey wrote:
In article , Trevor wrote: "Neil Gould" wrote in message ... Trevor wrote: "docsavage20" wrote in message ... I heard someone talk about applying a sine wave to audio as some kind of mastering tweak. I've never heard of this, is this a term/technique you're familiar with? If so how does it work? ALL sound consists of sine waves (look up fourier analysis) So... square, triangle, and sawtooth waves (to name a few that can't be reconciled as sine waves) are what, if not sound? ;-) Oh yes they can. As I said, they are simply sine waves and harmonics. Do what I suggested and look up fourier analysis. In the case of squares and triangles, though, they require an infinite number of sine waves in the series. --scott This is impractical. -- shut up and play your guitar * HankAlrich.Com HankandShaidriMusic.Com YouTube.Com/WalkinayMusic |
#42
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Anyone heard of applying a sine wave to audio?
On 6/4/2014 6:05 AM, John Williamson wrote:
On 04/06/2014 11:56, Neil Gould wrote: Trevor wrote: "Neil Gould" wrote in message Thanks... I understand Fourier's synthesis concepts, and know that sine waves can be used via additive synthesis to approximate other waveforms. However, due to the inherent complexity of that process, that isn't how those waveforms have typically been generated in electronic gear, so I wonder whether such generated signals are identical to analog sound events. More to the point, I've not seen a clear statement that all waveforms are solely the result of additive synthesis using sine waves. Nobody said any such thing . How they are physically generated is irrelevant. That may not be what you meant, but your statement that " ALL sound consists of sine waves" was pretty unambiguous. And accurate. All repeating sound waves *can* be made by adding sinusoidal harmonics to a sinusoidal fundamental. There is more than a subtle difference between "can" and "consists of", where the latter defines the composition of such waves, not ways to emulate them. This does not mean that it is the *only* way such waveforms can be generated. FM synths use a totally different method, for instance, and a lot of synths are subtractive, starting with all the harmonics in the signal, and removing or reducing the ones that aren't wanted. No synths that I've owned, used or even know of use sine waves to generate the other standard waveforms that they produce. -- best regards, Neil |
#43
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
On 6/4/2014 6:30 AM, Trevor wrote:
"Neil Gould" wrote in message ... I heard someone talk about applying a sine wave to audio as some kind of mastering tweak. I've never heard of this, is this a term/technique you're familiar with? If so how does it work? ALL sound consists of sine waves (look up fourier analysis) So... square, triangle, and sawtooth waves (to name a few that can't be reconciled as sine waves) are what, if not sound? ;-) Square, triangle and sawtooth waves can all be synthesised by adding sine waves having the appropriate harmonic and phase relationships to the base note. The more harmonics you add, the closer they get to perfection. Thanks... I understand Fourier's synthesis concepts, and know that sine waves can be used via additive synthesis to approximate other waveforms. However, due to the inherent complexity of that process, that isn't how those waveforms have typically been generated in electronic gear, so I wonder whether such generated signals are identical to analog sound events. More to the point, I've not seen a clear statement that all waveforms are solely the result of additive synthesis using sine waves. Nobody said any such thing . How they are physically generated is irrelevant. That may not be what you meant, but your statement that " ALL sound consists of sine waves" was pretty unambiguous. Yes, and it is, regardless of how it's generated. I'm not sure what part you don't get? The part that conflates emulation with structure. So what does "applying a sine wave to audio as some sort of mastering tweak" actually mean to you? To me, it means a misconception about the process of audio mastering. What does it mean to you? -- best regards, Neil |
#44
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
On 6/4/2014 8:02 AM, Scott Dorsey wrote:
Square waves aren't actual sounds. The term is jargon, representing real-world waves of a certain configuration. As such it communicates effectively and more efficiently than saying "trapezoidal waves with angles closely approaching 90°" or "triangle waves with radically different slopes" instead of "sawtooth", and so forth. The inherent acceptance of the limitations of such waveforms in the real-world does not alter the fact that they are not generated from or comprised of sine waves. Of course, the mathematical emulation of these waveforms using sine waves is convenient because sine waves contain all of the angular values that other waveforms possess. But, that construction is what is not in the real-world. -- best regards, Neil |
#45
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
On 04/06/2014 16:23, Neil wrote:
On 6/4/2014 6:05 AM, John Williamson wrote: On 04/06/2014 11:56, Neil Gould wrote: Trevor wrote: "Neil Gould" wrote in message Thanks... I understand Fourier's synthesis concepts, and know that sine waves can be used via additive synthesis to approximate other waveforms. However, due to the inherent complexity of that process, that isn't how those waveforms have typically been generated in electronic gear, so I wonder whether such generated signals are identical to analog sound events. More to the point, I've not seen a clear statement that all waveforms are solely the result of additive synthesis using sine waves. Nobody said any such thing . How they are physically generated is irrelevant. That may not be what you meant, but your statement that " ALL sound consists of sine waves" was pretty unambiguous. And accurate. All repeating sound waves *can* be made by adding sinusoidal harmonics to a sinusoidal fundamental. There is more than a subtle difference between "can" and "consists of", where the latter defines the composition of such waves, not ways to emulate them. As you claim to understand Fourier analysis, then you know that statement to be false at a theoretical level. If you understand Fourier analysis, you will know that it is the process of breaking down complex waveforms into their component frequencies. This does not mean that it is the *only* way such waveforms can be generated. FM synths use a totally different method, for instance, and a lot of synths are subtractive, starting with all the harmonics in the signal, and removing or reducing the ones that aren't wanted. No synths that I've owned, used or even know of use sine waves to generate the other standard waveforms that they produce. How about a pipe organ? They're not always perfect sine waves, but still.... http://music.columbia.edu/cmc/musica...ter4/04_02.php -- Tciao for Now! John. |
#46
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
On 04/06/2014 17:16, John Williamson wrote:
On 04/06/2014 16:23, Neil wrote: On 6/4/2014 6:05 AM, John Williamson wrote: On 04/06/2014 11:56, Neil Gould wrote: Trevor wrote: "Neil Gould" wrote in message Thanks... I understand Fourier's synthesis concepts, and know that sine waves can be used via additive synthesis to approximate other waveforms. However, due to the inherent complexity of that process, that isn't how those waveforms have typically been generated in electronic gear, so I wonder whether such generated signals are identical to analog sound events. More to the point, I've not seen a clear statement that all waveforms are solely the result of additive synthesis using sine waves. Nobody said any such thing . How they are physically generated is irrelevant. That may not be what you meant, but your statement that " ALL sound consists of sine waves" was pretty unambiguous. And accurate. All repeating sound waves *can* be made by adding sinusoidal harmonics to a sinusoidal fundamental. There is more than a subtle difference between "can" and "consists of", where the latter defines the composition of such waves, not ways to emulate them. As you claim to understand Fourier analysis, then you know that statement to be false at a theoretical level. If you understand Fourier analysis, you will know that it is the process of breaking down complex waveforms into their component frequencies. This does not mean that it is the *only* way such waveforms can be generated. FM synths use a totally different method, for instance, and a lot of synths are subtractive, starting with all the harmonics in the signal, and removing or reducing the ones that aren't wanted. No synths that I've owned, used or even know of use sine waves to generate the other standard waveforms that they produce. How about a pipe organ? They're not always perfect sine waves, but still.... http://music.columbia.edu/cmc/musica...ter4/04_02.php I forgot about the Hammond tonewheel organs, too, though the sine wave from the tonewheel isn't a pure sine wave, they uses the same principle of mixing harmonics and sub harmonics to make different qualities of sound. Even the Leslie speakers add a sine wave based frequency and amplitude modulation to the sound. -- Tciao for Now! John. |
#47
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
On 04/06/2014 16:27, Neil wrote:
On 6/4/2014 6:30 AM, Trevor wrote: So what does "applying a sine wave to audio as some sort of mastering tweak" actually mean to you? To me, it means a misconception about the process of audio mastering. What does it mean to you? To me, without further explanation of *how* it is applied, it means nothing, which is why we've all gone off into Fourier theory. Is it used to modify the frequency, modulate the amplitude, or just mixed in either at a single frequency or as a (sub) harmonic of the note being played? Or could you be using a very high frequency signal to perform a similar function to tape bias, where the HF bias remains at a constant amplitude, with the signal modifying the average deviation from 0 volts? This *may* reduce some non-linearities in some transformers, although most decent transformers in good circuits are pretty close to perfect. -- Tciao for Now! John. |
#48
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
On 04/06/2014 16:46, Neil wrote:
On 6/4/2014 8:02 AM, Scott Dorsey wrote: Square waves aren't actual sounds. The term is jargon, representing real-world waves of a certain configuration. As such it communicates effectively and more efficiently than saying "trapezoidal waves with angles closely approaching 90°" or "triangle waves with radically different slopes" instead of "sawtooth", and so forth. The inherent acceptance of the limitations of such waveforms in the real-world does not alter the fact that they are not generated from or comprised of sine waves. Of course, the mathematical emulation of these waveforms using sine waves is convenient because sine waves contain all of the angular values that other waveforms possess. But, that construction is what is not in the real-world. The difference between theory and practice, then? The theoretical version is needed to fully understand the practical system. -- Tciao for Now! John. |
#49
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
On 04/06/2014 15:42, hank alrich wrote:
Scott Dorsey wrote: In article , Trevor wrote: "Neil Gould" wrote in message ... Trevor wrote: "docsavage20" wrote in message ... I heard someone talk about applying a sine wave to audio as some kind of mastering tweak. I've never heard of this, is this a term/technique you're familiar with? If so how does it work? ALL sound consists of sine waves (look up fourier analysis) So... square, triangle, and sawtooth waves (to name a few that can't be reconciled as sine waves) are what, if not sound? ;-) Oh yes they can. As I said, they are simply sine waves and harmonics. Do what I suggested and look up fourier analysis. In the case of squares and triangles, though, they require an infinite number of sine waves in the series. --scott This is impractical. Yes, but the more waves you combine, the closer you get. Stop when you run out of space, oscillators or money, whichever happens first. -- Tciao for Now! John. |
#50
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
Neil wrote:
generated. FM synths use a totally different method, for instance, and a lot of synths are subtractive, starting with all the harmonics in the signal, and removing or reducing the ones that aren't wanted. No synths that I've owned, used or even know of use sine waves to generate the other standard waveforms that they produce. A pipe organ would be a good example. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#51
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
On Wednesday, June 4, 2014 4:30:50 AM UTC-6, Trevor wrote:
So what does "applying a sine wave to audio as some sort of mastering tweak" actually mean to you? I repeat: it sounds like the original poster has heard something incomplete about dither. Peace, Paul |
#52
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
On 6/4/2014 12:42 PM, Scott Dorsey wrote:
Neil wrote: generated. FM synths use a totally different method, for instance, and a lot of synths are subtractive, starting with all the harmonics in the signal, and removing or reducing the ones that aren't wanted. No synths that I've owned, used or even know of use sine waves to generate the other standard waveforms that they produce. A pipe organ would be a good example. --scott Well, it's a good example of an instrument that uses sine waves. But pipe organs (and the Hammond Tonewheel that was mentioned in another part of the thread) are not what the term "synthesizer" has referred to in the last 50 years or so, either in concept or execution. -- best regards, Neil |
#53
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
Niel,
As an illustrative example, look up the spectral composition of a square wave that is exactly 50% duty cycle and compare it to one that is say 55%. Mark |
#54
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
Niel,
As an illustrative example, look up the spectral composition of a square wave that is exactly 50% duty cycle and compare it to one that is say 55%. Mark |
#55
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
"Scott Dorsey" wrote in message ... In article , Trevor wrote: "Neil Gould" wrote in message ... Trevor wrote: "docsavage20" wrote in message ... I heard someone talk about applying a sine wave to audio as some kind of mastering tweak. I've never heard of this, is this a term/technique you're familiar with? If so how does it work? ALL sound consists of sine waves (look up fourier analysis) So... square, triangle, and sawtooth waves (to name a few that can't be reconciled as sine waves) are what, if not sound? ;-) Oh yes they can. As I said, they are simply sine waves and harmonics. Do what I suggested and look up fourier analysis. In the case of squares and triangles, though, they require an infinite number of sine waves in the series. For a theoretically *perfect* waveform, sure. However what people are happy to call square, triangle, sawtooth etc. are NEVER perfect, but often good enough for their purpose. This is easily the case in audio since you can generate harmonics into the GHz region *if* you really wanted to! :-) Trevor. |
#56
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
"Neil" wrote in message ... On 6/4/2014 12:42 PM, Scott Dorsey wrote: Neil wrote: generated. FM synths use a totally different method, for instance, and a lot of synths are subtractive, starting with all the harmonics in the signal, and removing or reducing the ones that aren't wanted. No synths that I've owned, used or even know of use sine waves to generate the other standard waveforms that they produce. A pipe organ would be a good example. Well, it's a good example of an instrument that uses sine waves. But pipe organs (and the Hammond Tonewheel that was mentioned in another part of the thread) are not what the term "synthesizer" has referred to in the last 50 years or so, either in concept or execution. And the original question had *nothing* to do with synths, so no need to restrict the discussion to them. Trevor. |
#57
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
"Neil" wrote in message ... On 6/4/2014 6:30 AM, Trevor wrote: "Neil Gould" wrote in message ... I heard someone talk about applying a sine wave to audio as some kind of mastering tweak. I've never heard of this, is this a term/technique you're familiar with? If so how does it work? ALL sound consists of sine waves (look up fourier analysis) So... square, triangle, and sawtooth waves (to name a few that can't be reconciled as sine waves) are what, if not sound? ;-) Square, triangle and sawtooth waves can all be synthesised by adding sine waves having the appropriate harmonic and phase relationships to the base note. The more harmonics you add, the closer they get to perfection. Thanks... I understand Fourier's synthesis concepts, and know that sine waves can be used via additive synthesis to approximate other waveforms. However, due to the inherent complexity of that process, that isn't how those waveforms have typically been generated in electronic gear, so I wonder whether such generated signals are identical to analog sound events. More to the point, I've not seen a clear statement that all waveforms are solely the result of additive synthesis using sine waves. Nobody said any such thing . How they are physically generated is irrelevant. That may not be what you meant, but your statement that " ALL sound consists of sine waves" was pretty unambiguous. Yes, and it is, regardless of how it's generated. I'm not sure what part you don't get? The part that conflates emulation with structure. What has either got to do with the original question to which my reply is still correct? So what does "applying a sine wave to audio as some sort of mastering tweak" actually mean to you? To me, it means a misconception about the process of audio mastering. What does it mean to you? Same, as I correctly pointed out already. So why the argument? Trevor. |
#58
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
On 4/06/2014 11:57 p.m., Scott Dorsey wrote:
In article , Trevor wrote: In the case of squares and triangles, though, they require an infinite number of sine waves in the series. --scott Only for 'perfect' ones. geoff |
#59
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
On 5/06/2014 3:23 a.m., Neil wrote:
No synths that I've owned, used or even know of use sine waves to generate the other standard waveforms that they produce. And ? geoff |
#60
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
John Williamson wrote:
On 04/06/2014 16:46, Neil wrote: On 6/4/2014 8:02 AM, Scott Dorsey wrote: Square waves aren't actual sounds. The term is jargon, representing real-world waves of a certain configuration. As such it communicates effectively and more efficiently than saying "trapezoidal waves with angles closely approaching 90°" or "triangle waves with radically different slopes" instead of "sawtooth", and so forth. The inherent acceptance of the limitations of such waveforms in the real-world does not alter the fact that they are not generated from or comprised of sine waves. Of course, the mathematical emulation of these waveforms using sine waves is convenient because sine waves contain all of the angular values that other waveforms possess. But, that construction is what is not in the real-world. The difference between theory and practice, then? The theoretical version is needed to fully understand the practical system. Agreed. -- best regards, Neil |
#61
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
Trevor wrote:
"Neil" wrote in message ... On 6/4/2014 6:30 AM, Trevor wrote: "Neil Gould" wrote in message ... I heard someone talk about applying a sine wave to audio as some kind of mastering tweak. I've never heard of this, is this a term/technique you're familiar with? If so how does it work? ALL sound consists of sine waves (look up fourier analysis) So... square, triangle, and sawtooth waves (to name a few that can't be reconciled as sine waves) are what, if not sound? ;-) Square, triangle and sawtooth waves can all be synthesised by adding sine waves having the appropriate harmonic and phase relationships to the base note. The more harmonics you add, the closer they get to perfection. Thanks... I understand Fourier's synthesis concepts, and know that sine waves can be used via additive synthesis to approximate other waveforms. However, due to the inherent complexity of that process, that isn't how those waveforms have typically been generated in electronic gear, so I wonder whether such generated signals are identical to analog sound events. More to the point, I've not seen a clear statement that all waveforms are solely the result of additive synthesis using sine waves. Nobody said any such thing . How they are physically generated is irrelevant. That may not be what you meant, but your statement that " ALL sound consists of sine waves" was pretty unambiguous. Yes, and it is, regardless of how it's generated. I'm not sure what part you don't get? The part that conflates emulation with structure. What has either got to do with the original question to which my reply is still correct? It has nothing to do with the OP's question. It has only to do with the construction of sound waves. So what does "applying a sine wave to audio as some sort of mastering tweak" actually mean to you? To me, it means a misconception about the process of audio mastering. What does it mean to you? Same, as I correctly pointed out already. So why the argument? I wasn't arguing your comment about the OP's question. Sorry if that is the impression you got from my raising questions about the construction of waveforms. -- best regards, Neil |
#62
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Anyone heard of applying a sine wave to audio?
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#63
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Anyone heard of applying a sine wave to audio?
geoff wrote:
On 5/06/2014 3:23 a.m., Neil wrote: No synths that I've owned, used or even know of use sine waves to generate the other standard waveforms that they produce. And ? Eh? -- best regards, Neil |
#64
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
wrote:
Niel, As an illustrative example, look up the spectral composition of a square wave that is exactly 50% duty cycle and compare it to one that is say 55%. If the duty cycle isn't 50%, it's not a square wave, it's a pulse train. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#65
Posted to rec.audio.pro
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Anyone heard of applying a sine wave to audio?
On Thursday, June 5, 2014 6:55:48 AM UTC-4, Neil Gould wrote:
Mrak, wrote: Niel, As an illustrative example, look up the spectral composition of a square wave that is exactly 50% duty cycle and compare it to one that is say 55%. Mark I've owned, built and used synthesizers since the mid 1960s, and studied electronic music in college. I really don't require an elementary introduction to waveform composition at this point. ;-) -- best regards, Neil You seem to think that just because a waveform was not COMPOSED by using sine wave methods that it can't be DECOMPOSED that way. A waveform is a waveform and it doesn't matter what method was used to create it. Any waveform can ALWAYS be decomposed into sine waves. have a nice day Mark |
#67
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Anyone heard of applying a sine wave to audio?
Scott Dorsey wrote:
In article , Trevor wrote: "Neil Gould" wrote in message ... Trevor wrote: "docsavage20" wrote in message ... I heard someone talk about applying a sine wave to audio as some kind of mastering tweak. I've never heard of this, is this a term/technique you're familiar with? If so how does it work? ALL sound consists of sine waves (look up fourier analysis) So... square, triangle, and sawtooth waves (to name a few that can't be reconciled as sine waves) are what, if not sound? ;-) Oh yes they can. As I said, they are simply sine waves and harmonics. Do what I suggested and look up fourier analysis. In the case of squares and triangles, though, they require an infinite number of sine waves in the series. --scott That's okay. Our ears are bandwidth-constrained. -- Les Cargill |
#68
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Anyone heard of applying a sine wave to audio?
Les Cargill wrote:
Scott Dorsey wrote: In the case of squares and triangles, though, they require an infinite number of sine waves in the series. That's okay. Our ears are bandwidth-constrained. Thank God! If we had response down to 0 Hz, there could be quarter notes that would take an infinite amount of time to listen to. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#69
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Anyone heard of applying a sine wave to audio?
In article ,
William Sommerwerck wrote: This has to rank as one of the most useless discussions I have seen in any UseNet group. The OP asked an incomprehensible question about -- who knows what? -- that has provoked a trivial and unnecessary discussion about waveform analysis and synthesis -- to no end (in both senses of no end). Maybe we can try to figure out how many angels can dance on the head of a pin. Stick around, sonny, and you might actually learn something, whether you consider it useful to you or not. |
#70
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Anyone heard of applying a sine wave to audio?
In article ,
Scott Dorsey wrote: Neil wrote: generated. FM synths use a totally different method, for instance, and a lot of synths are subtractive, starting with all the harmonics in the signal, and removing or reducing the ones that aren't wanted. No synths that I've owned, used or even know of use sine waves to generate the other standard waveforms that they produce. A pipe organ would be a good example. --scott Yes. I'm surprised at some of this discussion, all things considered. Any of the traditional musical instruments produces sounds that have fundamentals and overtones. The difference in sound coming out of a trumpet, an oboe, and a violin isn't in the fundamental frequency of the oscillator (lip-reed, wood-reed, string) but in the higher-than fundamental frequency content. Harry Olson discussed this in "Musical Engineering," and that can be viewed as an extrapolation of things in Helmholtz's "On the Sensations of Tone." Rodgers Jenkins spent a good deal of time trying to generate organ pipe sound from analog oscillators ca. 1960, and was fairly successful. But there were at least two problems: one, that pipes were cheaper, and two, the radiating area of loudspeakers pales compared to that of a 16' organ pipe. Olson's discussion, and Jenkins' work can be summed up as "finding the terms in a Fourier series that lie on a musical scale" in terms of frequency and amplitude, and generating them electronically. And, additionally, keep in mind that pipe organs have mutant ranks and mixtures to enhance sound at frequencies other than the fundamental. In terms of audio, we're talking about a fairly narrow range of frequencies. Use 20Hz to 20Khz as boundaries. That's quite narrow compared to RF, where we may want to have an amplifier that passes from near-DC to 100Mhz with near-flat frequency response as well as constant delay for all frequencies. That's an oscilloscope vertical amplifier from ca. 1960. Using a square wave as input to the amplifier is a way to feed it most of the signal information needed to characterize its performance. A mercury-wetted reed relay used as a switch does the job adequately for this range. Inclusion of all the terms in a Fourier series isn't needed; just "enough" to cover the frequencies involved. I still remember the relation: bandwith * risetime = .35. Risetime is measured as 10-90% of the step. And then there's the principle of operation behind the class C oscillator and amplifier, where one uses a pulse signal to drive a tank circuit. Purpose of the tank circuit is to filter out unwanted terms in the Fourier series contained in the pulse. Just an electronic version of a schoolgirl's skip rope, where a pulse input can maintain the energy needed to rotate the rope. Back to audio: the tonewheel Hammond Organ and its drawbars used the drawbars to generate a fundamental and overtones that were (theoretically, at least), terms in a Fourier series and on a musical scale. We won't get into things like equal temperament tuning vs. just tuning of intervals. Hank |
#71
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Anyone heard of applying a sine wave to audio?
Scott Dorsey wrote:
Les Cargill wrote: Scott Dorsey wrote: In the case of squares and triangles, though, they require an infinite number of sine waves in the series. That's okay. Our ears are bandwidth-constrained. Thank God! If we had response down to 0 Hz, there could be quarter notes that would take an infinite amount of time to listen to. --scott Well, are you into the music, or not?? -- shut up and play your guitar * HankAlrich.Com HankandShaidriMusic.Com YouTube.Com/WalkinayMusic |
#72
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Anyone heard of applying a sine wave to audio?
"Scott Dorsey" wrote in message
... Les Cargill wrote: Scott Dorsey wrote: In the case of squares and triangles, though, they require an infinite number of sine waves in the series. That's okay. Our ears are bandwidth-constrained. Thank God! If we had response down to 0 Hz, there could be quarter notes that would take an infinite amount of time to listen to. Hmm, I've heard a few notes that seemed to border on infinity. Like the singer hanging on to that note they can't quite hit... Sean |
#73
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Anyone heard of applying a sine wave to audio?
Scott Dorsey wrote:
Les Cargill wrote: Scott Dorsey wrote: In the case of squares and triangles, though, they require an infinite number of sine waves in the series. That's okay. Our ears are bandwidth-constrained. Thank God! If we had response down to 0 Hz, there could be quarter notes that would take an infinite amount of time to listen to. --scott But there'd probably be a lot less bebop. It's a trade. -- Les Cargill |
#74
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Anyone heard of applying a sine wave to audio?
Les Cargill wrote:
Scott Dorsey wrote: Les Cargill wrote: Scott Dorsey wrote: In the case of squares and triangles, though, they require an infinite number of sine waves in the series. That's okay. Our ears are bandwidth-constrained. Thank God! If we had response down to 0 Hz, there could be quarter notes that would take an infinite amount of time to listen to. --scott But there'd probably be a lot less bebop. It's a trade. Funny! Thank, Les. -- shut up and play your guitar * HankAlrich.Com HankandShaidriMusic.Com YouTube.Com/WalkinayMusic |
#75
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Anyone heard of applying a sine wave to audio?
"Neil Gould" wrote in message ... geoff wrote: On 5/06/2014 3:23 a.m., Neil wrote: No synths that I've owned, used or even know of use sine waves to generate the other standard waveforms that they produce. And ? Eh? He means, SO WHAT? Trevor. |
#76
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Anyone heard of applying a sine wave to audio?
On Sun, 8 Jun 2014 08:50:56 -0500, "Neil Gould"
wrote: docsavage20 wrote: I heard someone talk about applying a sine wave to audio as some kind of mastering tweak. I've never heard of this, is this a term/technique you're familiar with? If so how does it work? The closest thing that I can come up with is the use of a sine wave sweep to sample the acoustics of an environment to create an impuse response (IR) reverb image of that environment. That result is applied as a convolution "map" in an IR utility, rather than as a sine wave applied directly to the audio. Such utilities are included with some DAWs, and/or are available as stand-alone plug-ins, and the logical time to use it would be during final mixing or mastering. Huh? You create an impulse response with an impulse - something like an old fashioned kids' cap gun. Or if you want better accuracy, a loud electric spark discharge. d |
#77
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Anyone heard of applying a sine wave to audio?
docsavage20 wrote:
I heard someone talk about applying a sine wave to audio as some kind of mastering tweak. I've never heard of this, is this a term/technique you're familiar with? If so how does it work? The closest thing that I can come up with is the use of a sine wave sweep to sample the acoustics of an environment to create an impuse response (IR) reverb image of that environment. That result is applied as a convolution "map" in an IR utility, rather than as a sine wave applied directly to the audio. Such utilities are included with some DAWs, and/or are available as stand-alone plug-ins, and the logical time to use it would be during final mixing or mastering. -- best regards, Neil |
#78
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Anyone heard of applying a sine wave to audio?
On 08/06/2014 14:16, Don Pearce wrote:
On Sun, 8 Jun 2014 08:50:56 -0500, "Neil Gould" ... The closest thing that I can come up with is the use of a sine wave sweep to sample the acoustics of an environment to create an impuse response (IR) reverb image of that environment. That result is applied as a convolution "map" in an IR utility, rather than as a sine wave applied directly to the audio. Such utilities are included with some DAWs, and/or are available as stand-alone plug-ins, and the logical time to use it would be during final mixing or mastering. Huh? You create an impulse response with an impulse - something like an old fashioned kids' cap gun. Or if you want better accuracy, a loud electric spark discharge. Not if you want best quality and low noise. Swept sine (with deconvolution) is indeed the recommended technique these days "if you know how". See he http://aurora-plugins.forumfree.it/?t=53443032 or he http://cnx.org/content/m15945/latest/ Richard Dobson |
#79
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Anyone heard of applying a sine wave to audio?
docsavage20 said...news:6c44c547-7df0-41da-b029-
: I heard someone talk about applying a sine wave to audio as some kind of mastering tweak. I've never heard of this, is this a term/technique you're familiar with? If so how does it work? Thanks. Not sure about the mastering, but I've known people that would gate a low- frequency sine wave to augment the kick drum. david |
#80
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Anyone heard of applying a sine wave to audio?
"Don Pearce" wrote in message
... On Sun, 8 Jun 2014 08:50:56 -0500, "Neil Gould" wrote: docsavage20 wrote: I heard someone talk about applying a sine wave to audio as some kind of mastering tweak. I've never heard of this, is this a term/technique you're familiar with? If so how does it work? The closest thing that I can come up with is the use of a sine wave sweep to sample the acoustics of an environment to create an impuse response (IR) reverb image of that environment. That result is applied as a convolution "map" in an IR utility, rather than as a sine wave applied directly to the audio. Such utilities are included with some DAWs, and/or are available as stand-alone plug-ins, and the logical time to use it would be during final mixing or mastering. Huh? You create an impulse response with an impulse - something like an old fashioned kids' cap gun. Or if you want better accuracy, a loud electric spark discharge. Of if you want even better accuracy, use a swept sine wave to measure the frequency response, and then use an FFT to derive the impulse response. That's the way we usually do it around here. I don't know anyone who uses a spark to measure rooms any more. It's even falling out of favor for measuring microphones. |
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