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Default Any sound/audio engineering pointers

hi all,

i require some pointers to sound/audio engineering.

somebody provided me with http://sound-engineering.blogspot.com

i am looking for more such resources.

thanks in advance for any help

mathew j.

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Mike Rivers
 
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Default Any sound/audio engineering pointers


wrote:

i require some pointers to sound/audio engineering.
somebody provided me with
http://sound-engineering.blogspot.com

Don't depend on the WWW for anything but tips that may or may not be
useful (including this one)

Get some books and start studying - with the book in one hand and your
gear in the other hand. Learn something, do it, and listen to what
you've done.

What books to get? Total Recording by Dave Moulton
(http://www.kiqproductions.com) is a whole year college level course
that not only discusses gear and studio techniques, but physics,
physiology, and philosophy. There are a bunch of new books on recording
with a computer which seems to be the popular way to do things these
days, but the fundamentals apply to whatever you do and you should
start learning those.

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Arny Krueger
 
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Default Any sound/audio engineering pointers

wrote in message
oups.com
hi all,

i require some pointers to sound/audio engineering.

somebody provided me with
http://sound-engineering.blogspot.com

i am looking for more such resources.

thanks in advance for any help


There's a lot to be said for hands-on practical experience.

You could try to do a little recording of your own...


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Scott Dorsey
 
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Default Any sound/audio engineering pointers

In article .com,
wrote:
hi all,

i require some pointers to sound/audio engineering.

somebody provided me with http://sound-engineering.blogspot.com

i am looking for more such resources.


1. Don't believe anything you see on the internet.

2. Don't ever believe salesmen.

3. Spend all your money on monitoring so you know what's wrong with
everything else.

4. Listen to everything as carefully as possible, often using only
one ear so your brain can't do any stereo stuff to compensate for
room problems and cause you to miss them.

5. Listen, listen, and listen more. Always compare the original sound
with the recording.
--scott
--
"C'est un Nagra. C'est suisse, et tres, tres precis."
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Ty Ford
 
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Default Any sound/audio engineering pointers

On Tue, 7 Feb 2006 15:44:38 -0500, Scott Dorsey wrote
(in article ):

In article .com,
wrote:
hi all,

i require some pointers to sound/audio engineering.

somebody provided me with http://sound-engineering.blogspot.com

i am looking for more such resources.


1. Don't believe anything you see on the internet.

2. Don't ever believe salesmen.

3. Spend all your money on monitoring so you know what's wrong with
everything else.

4. Listen to everything as carefully as possible, often using only
one ear so your brain can't do any stereo stuff to compensate for
room problems and cause you to miss them.


and close both eyes.

5. Listen, listen, and listen more. Always compare the original sound
with the recording.
--scott




-- Ty Ford's equipment reviews, audio samples, rates and other audiocentric
stuff are at www.tyford.com



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Arny Krueger
 
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Default Any sound/audio engineering pointers

"Ty Ford" wrote in message

On Tue, 7 Feb 2006 15:44:38 -0500, Scott Dorsey wrote
(in article ):

In article
.com,
wrote:
hi all,

i require some pointers to sound/audio engineering.

somebody provided me with
http://sound-engineering.blogspot.com

i am looking for more such resources.


1. Don't believe anything you see on the internet.


especially eBay or a Usenet group.

2. Don't ever believe salesmen.


or ads or spec sheets.

3. Spend all your money on monitoring so you know what's
wrong with everything else.


If taken literally, there is nothing else! ;-)

4. Listen to everything as carefully as possible, often
using only one ear so your brain can't do any stereo
stuff to compensate for room problems and cause you
to miss them.


It's the old stick your finger in one ear trick.

and close both eyes.


Just stop walking around, first!

5. Listen, listen, and listen more. Always compare the
original sound with the recording.


Agreed. My approach to both SR and recording has been to go up to the stage
and listen to the music (not necessarily just the sound), and then get as
much of it as possible into the product.


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david correia
 
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Default Any sound/audio engineering pointers

In article ,
(Scott Dorsey) wrote:

In article .com,
wrote:
hi all,

i require some pointers to sound/audio engineering.

somebody provided me with
http://sound-engineering.blogspot.com

i am looking for more such resources.


1. Don't believe anything you see on the internet.

2. Don't ever believe salesmen.

3. Spend all your money on monitoring so you know what's wrong with
everything else.


If you spend all your money on monitoring then you won't have any gear
to record with ;

4. Listen to everything as carefully as possible, often using only
one ear so your brain can't do any stereo stuff to compensate for
room problems and cause you to miss them.


I think I do this about 3 times a year.


5. Listen, listen, and listen more. Always compare the original sound
with the recording.
--scott



Listening is THE skill you have to hone, and it ain't rocket science.
Another is to learn to trust your instincts about what sounds good.

But what you get onto your hard drive should sound considerably better
than the noise the musician is making, if you expect to do this for a
living.






David Correia
www.Celebrationsound.com
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Lorin David Schultz
 
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Default Any sound/audio engineering pointers

"david correia" wrote:

Another is to learn to trust your instincts about what sounds good.



I dunno... I often decide that something sounds good, and don't discover
how much it sucks until I hear it the next day with fresh ears.

I'd recommend modifying that statement with a "trust but verify" caveat.
g

--
"It CAN'T be too loud... some of the red lights aren't even on yet!"
- Lorin David Schultz
in the control room
making even bad news sound good

(Remove spamblock to reply)


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david correia
 
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Default Any sound/audio engineering pointers

In article 1X2Hf.1173$s36.621@edtnps89,
"Lorin David Schultz" wrote:

"david correia" wrote:

Another is to learn to trust your instincts about what sounds good.



I dunno... I often decide that something sounds good, and don't discover
how much it sucks until I hear it the next day with fresh ears.

I'd recommend modifying that statement with a "trust but verify" caveat.
g





Well, I'll let the secret outta the bag: You either got it or you don't.
It really is about the sonic sensibilities of the engineer.

I always tell aspiring engineers to begin to learn to trust themselves.
The universe will let them know rather quickly if they got a clue.
(They're called clients ;)

I don't know anyone who's been successful as a recording engineer that
didn't live by the seat of their ears ... with a strong sense of
themselves to boot.

Being humble is fine. But being timid is not part of this job
description. Sooner or later you gotta jump into the deep water. Or if
you're lucky, somebody'll throw you in. (Don't let anybody hear ya, but
it's OK to scream when it happens. ;)




David Correia
www.Celebrationsound.com
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Lorin David Schultz
 
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Default Any sound/audio engineering pointers

"david correia" wrote:

Well, I'll let the secret outta the bag: You either got it or you
don't.



Are you saying that you don't hear things differently with fresh ears
the next day? You don't hear some things that make you think, "Wow,
that was inspired!" and some things that make you think, "Hm, maybe
*that* could stand a tweak or twelve..."?

--
"It CAN'T be too loud... some of the red lights aren't even on yet!"
- Lorin David Schultz
in the control room
making even bad news sound good

(Remove spamblock to reply)


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