Home |
Search |
Today's Posts |
#41
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
"Soundhaspriority" wrote in message ... "Mxsmanic" wrote in message ... Soundhaspriority writes: Mxsmanic's worry that speakers on a salt flat won't sound good is intuition that results from experience we've all had. I've seen it done pretty confincingly. Please see my former posts for the *how*. Actually I don't know if they'd sound good or not, I was just wondering. All this stuff about speakers sounds extremely complicated. I think headphones are a better choice. Headphones give you more control over what is going into each ear, and that's what it is ultimately all about, right? Headphones can provide superior sonic accuracy in terms of reproduction of the recording. That one is tough, too. The ear-brain localization system is deprived of cues provided by the external ear and skull. Sometimes the signal is manipulated to restore the cues. Or, we get used to the headphone experience and do without. The above ignores the fact that the cues in question should, in many people's view, come from the recording. The most precise means for providing these cues can be provided by binaural, simulated head recording. Binaural recordings can sound compellingly real. Trouble is, they sound strange to most people when played over speakers. |
#42
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
"Mxsmanic" wrote in message ... William Sommerwerck writes: You couldn't be more wrong. You don't know what you're talking about. I know exactly what I'm talking about. You have only two cochleas, they receive only two signals. They are unable to determine direction unambiguously unless you move your head. Period. Intraural timing works at low frequencies. http://en.wikipedia.org/wiki/Interaural_time_difference Most people can locate common sound sources in the horizontal plane at ear height with resonable accuracy without moving their heads. |
#43
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
"Gary Eickmeier" wrote in message ... "Mxsmanic" wrote in message ... Soundhaspriority writes: Mxsmanic's worry that speakers on a salt flat won't sound good is intuition that results from experience we've all had. Actually I don't know if they'd sound good or not, I was just wondering. All this stuff about speakers sounds extremely complicated. I think headphones are a better choice. Headphones give you more control over what is going into each ear, and that's what it is ultimately all about, right? NO. That is what binaural is all about, not stereophonic. Someone stop me from preaching. I'm the wrong guy to do that, Gary! ;-) I already started on the same basic sermon in another subthread. |
#44
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
"William Sommerwerck" wrote in message ... "Mxsmanic" wrote in message ... Soundhaspriority writes: All this stuff about speakers sounds extremely complicated. I think headphones are a better choice. Headphones give you more control over what is going into each ear, and that's what it is ultimately all about, right? No, what it's all about is accurate reproduction. Headphones eliminate room acoustics, but they produce an "in the head" effect, unless you introduce crosstalk and head-shadowing. Which, oddly, do not appear on any controller I'm aware of. http://www.google.com/patents/US6243476 |
#45
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
"Mxsmanic" wrote in message ... William Sommerwerck writes: No, what it's all about is accurate reproduction. Headphones eliminate room acoustics, but they produce an "in the head" effect, unless you introduce crosstalk and head-shadowing. If the original sound is recorded with an artificial head, and then played back with headphones that introduce the same sound into the ear canals, the playback should sound exactly like the original. It does, but then you have a recording that doesn't sound so hot over speakers. The Holy Grail of recording might be finding a way to make both kinds of recordings at the same time which seems possible, but apparently there is not enough market for binaural recordings to put them into the mainstream marketplace. |
#46
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
On 4/5/2012 1:11 AM, Gary Eickmeier wrote:
No, you have to think of sound waves as a phenomenon that takes some time to happen. A 50 Hz wave doesn't just "arrive" - it takes 1/50th of a second to happen. Nor is it just one cycle. I think we all know that drivers would have to be separated by several feet for anything to be audible at all, that then it would be for reasons other than time alignment. HITLER!!!!!!! -- "Today's production equipment is IT based and cannot be operated without a passing knowledge of computing, although it seems that it can be operated without a passing knowledge of audio." - John Watkinson http://mikeriversaudio.wordpress.com - useful and interesting audio stuff |
#47
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
wrote in message news:17442626.3156.1333555048261.JavaMail.geo-discussion-forums@vbpp14... On Wednesday, April 4, 2012 7:43:32 AM UTC-4, Gary Eickmeier wrote: So when does, say, a 50 Hz bass wave arrive? All sound travels at the same speed, about 1100 feet per second. So if you're 11 feet in front of a loudspeaker, you'll hear the sound 10 milliseconds after it starts to play. Actually, waves travel far slower than ideal C in transmission lines, often close to half speed. I wonder how that works out for real world acoustics? |
#48
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
"Mxsmanic" wrote in message ... William Sommerwerck writes: No, what it's all about is accurate reproduction. Headphones eliminate room acoustics, but they produce an "in the head" effect, unless you introduce crosstalk and head-shadowing. If the original sound is recorded with an artificial head, and then played back with headphones that introduce the same sound into the ear canals, the playback should sound exactly like the original. A brief read of the literature will show what Bill is saying - binaural is a terrific idea, but it has its problems too. In-Head Localization is the chief among them. Loudspeaker binaural solves the head rotation problem but not the freedom of movement problem - you have to remain glued to the sweet spot. I have been having a great conversation with the "master" of loudspeaker binaural recording and reproduction, Ralph Glasgal at http://www.ambiophonics.org/ . Take a gander over there if you want to pursue this subject. Stereophonic sound, encompassing the whole field of surround sound from loudspeakers, is a much more controversial subject. It is a field-type system in which both ears are free to hear both - or all - speakers and the room they are established in, in an attempt to mimic the sound field produced by the original that was recorded. How to position the speakers, which radiation pattern and frequency response, how big a room and what room treatment, how many surround speakers, and on and on are the subject of great controversy and creativity in the industry and the marketing forces that support it. Big subject, and in this area there are no "experts," just a LOT of opinions. Maybe start another thread if anyone wants to discuss this further. Gary Eickmeier |
#49
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
In article ,
William Sommerwerck wrote: "Mxsmanic" wrote in message .. . Soundhaspriority writes: All this stuff about speakers sounds extremely complicated. I think headphones are a better choice. Headphones give you more control over what is going into each ear, and that's what it is ultimately all about, right? No, what it's all about is accurate reproduction. Headphones eliminate room acoustics, but they produce an "in the head" effect, unless you introduce crosstalk and head-shadowing. Which, oddly, do not appear on any controller I'm aware of. That's merely because the original recordings are made to be reproduced on speakers. If they were recorded and mixed to be reproduced on headphones, they would be quite different. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#50
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
Mxsmanic wrote:
Soundhaspriority writes: That one is tough, too. The ear-brain localization system is deprived of cues provided by the external ear and skull. There aren't any cues provided by the external ear or skull. Actually, that's how most imaging actually occurs. I understand that you don't have any money to buy books, and you don't have a library nearby, and your brain is damaged and the dog ate your homework. However, I highly recommend that you scrape together whatever coins you have left in your pocket and purchase a used copy of "Music, Physics and Engineering" by Harry F. Olson which really will be a good introduction to some of this fundamental stuff. All of the extra cues that are available when listening to sound live come from moving the head. Wearing headphones is equivalent to listening to sound with the head rigidly held in one position. No, not at all. Reflections off the pinnae mean that the frequency response of your head varies as you move off axis and your brain uses this for localization. If you get a binaural recording made with a dummy head, the effect is uncanny and you have accurate height cues and the ability to localize sounds above, below, and behind you in 3-space. There is some discussion of this in Olson's book. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#51
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
Arny Krueger wrote:
wrote in message news:17442626.3156.1333555048261.JavaMail.geo-discussion-forums@vbpp14... On Wednesday, April 4, 2012 7:43:32 AM UTC-4, Gary Eickmeier wrote: So when does, say, a 50 Hz bass wave arrive? All sound travels at the same speed, about 1100 feet per second. So if you're 11 feet in front of a loudspeaker, you'll hear the sound 10 milliseconds after it starts to play. Actually, waves travel far slower than ideal C in transmission lines, often close to half speed. I wonder how that works out for real world acoustics? 1. Propagation in free air does not result in group delay... all frequencies propagate at the same rate. And no, ground reflections don't alter this. 2. Group delay really isn't all that audible anyway. 3. Group delay through a typical 2-way speaker system is very high anyway, often more than 360 degrees at the crossover region, and this would swamp any acoustical effects if they actually did exist. 4. In a transmission line you can alter speed of propagation of a wave, by varying air pressure. This is a trick phasing plug designers have used. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#52
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
No, what it's all about is accurate reproduction. Headphones eliminate
room acoustics, but they produce an "in the head" effect, unless you introduce crosstalk and head-shadowing. Which, oddly, do not appear on any controller I'm aware of. That's merely because the original recordings are made to be reproduced on speakers. You got it backwards. The processing is needed for conventional recordings. |
#53
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
In article ,
William Sommerwerck wrote: No, what it's all about is accurate reproduction. Headphones eliminate room acoustics, but they produce an "in the head" effect, unless you introduce crosstalk and head-shadowing. Which, oddly, do not appear on any controller I'm aware of. That's merely because the original recordings are made to be reproduced on speakers. You got it backwards. The processing is needed for conventional recordings. Processing is needed either way, it's just different processing. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#54
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
I understand that you don't have any money to buy books, and
you don't have a library nearby, and your brain is damaged and the dog ate your homework. There's a classic Sam Gross "New Yorker" cartoon that shows a Venetian classroom, ca. 1500. One of the students is explaining why he isn't prepared: "The Doge ate my homework." |
#55
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
On Thursday, April 5, 2012 8:29:38 AM UTC-4, Arny Krueger wrote:
Actually, waves travel far slower than ideal C in transmission lines, often close to half speed. I wonder how that works out for real world acoustics? This is outside of my knowledge. Any link to more info? --Ethan |
#56
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
"Mxsmanic" wrote in message ... William Sommerwerck writes: You couldn't be more wrong. You don't know what you're talking about. I know exactly what I'm talking about. You have only two cochleas, they receive only two signals. They are unable to determine direction unambiguously unless you move your head. Period. Tagging "Period" on the end of ill-informed crap doesn't magically make it true. You need to leave this group and study sound, sound recording, and sound reproduction for a while. In this case, it's simple math, and has no relation to sound, sound recording, or sound reproduction. You can't triangulate a position with just two signals. It's as simple as that. But it's not "as simple as that." It's much more complex, and it involves a lot more than just triangulation. And in fact, triangulation with just two signals is commonplace. There are so many errors of ignorance, assumption, and arrogance in your simpleton misunderstanding that it's hard to know where to start to educate you, but it doesn't matter, you don't give a **** that you're full of ****, and you don't really want to understand. You just want to troll. It may be that you just aren't smart enough to understand; you may truly be as simple as you seem. A stationary head provides only two signals. If you want more, you have to move your head. If you want more, you have to move your head out of your rectum. But you like it there; you don't want more. |
#57
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
wrote:
On Thursday, April 5, 2012 8:29:38 AM UTC-4, Arny Krueger wrote: Actually, waves travel far slower than ideal C in transmission lines, often close to half speed. I wonder how that works out for real world acoustics? This is outside of my knowledge. Any link to more info? Terman's "Radio Engineering" talks a little bit about it. If you look in the Belden catalogue, you can see a column for the percentage of C at which signals travel down the cable. I only remember the fudge factors, 66% of C for RG-58, 70% for RG-400. Solid antennas are 10% longer than free wavelength in vacuum, hollow ones 8%. Likewise with pressure waves in a fluid medium, the density of the medium changes the speed of propagation. This is why when you set the notch filters to kill the resonant modes in the cool morning at the music festival, you find that in the hot afternoon the resonant modes are at different frequencies than they started out. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#58
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
Scott Dorsey wrote:
wrote: Soundhaspriority writes: That one is tough, too. The ear-brain localization system is deprived of cues provided by the external ear and skull. There aren't any cues provided by the external ear or skull. Actually, that's how most imaging actually occurs. I understand that you don't have any money to buy books, and you don't have a library nearby, and your brain is damaged and the dog ate your homework. However, I highly recommend that you scrape together whatever coins you have left in your pocket and purchase a used copy of "Music, Physics and Engineering" by Harry F. Olson which really will be a good introduction to some of this fundamental stuff. +1 for Olson. Wish I'd had it decades ago. All of the extra cues that are available when listening to sound live come from moving the head. Wearing headphones is equivalent to listening to sound with the head rigidly held in one position. No, not at all. Reflections off the pinnae mean that the frequency response of your head varies as you move off axis and your brain uses this for localization. If you get a binaural recording made with a dummy head, the effect is uncanny and you have accurate height cues and the ability to localize sounds above, below, and behind you in 3-space. There is some discussion of this in Olson's book. --scott -- Les Cargill |
#59
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
On Thursday, April 5, 2012 1:13:55 PM UTC-4, Scott Dorsey wrote:
Likewise with pressure waves in a fluid medium, the density of the medium changes the speed of propagation. Ah, got it, thanks. I didn't realize that happens in transmission line speakers. Though I did know that the air pressure can be so great inside the throat of a high-powered horn speaker that the air's non-linearity can become a factor. --Ethan |
#60
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
"Scott Dorsey" wrote in message ... wrote: This is why when you set the notch filters to kill the resonant modes in the cool morning at the music festival, you find that in the hot afternoon the resonant modes are at different frequencies than they started out. Roger that! Also happens in rooms with poor heating. The room I work in the most had a history of ineffective heating. The people in the pews had to wear their coats and I had to retune all of my feedback notches. Another effect of temperature effects is that acoustic measurements aren't all that stable. Unseen, particularly in large rooms are drafts and currents of air with different temperatures. If you set yourself up to make very careful and stable measurements of acoustic parameters, particularly in large rooms, you can seen your results wander around right before your eyes (on the test equipment). |
#61
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
wrote:
On Thursday, April 5, 2012 1:13:55 PM UTC-4, Scott Dorsey wrote: Likewise with pressure waves in a fluid medium, the density of the medium changes the speed of propagation. Ah, got it, thanks. I didn't realize that happens in transmission line speakers. Though I did know that the air pressure can be so great inside the throat of a high-powered horn speaker that the air's non-linearity can become a factor. It's really a total non-issue, except for things like the phasing plugs, etc. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#62
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
Arny Krueger writes:
Intraural timing works at low frequencies. http://en.wikipedia.org/wiki/Interaural_time_difference A time difference will place a source on a circle. Two ears will provide two circles. The circles will generally intersect at two points, so there isn't any way to determine which of those two points is the actual location of the sound source. Simple math. In three dimensions, it's worse. The circles are spheres, and they intersect to form a circle, and the sound source can be anywhere on the circle. Most people can locate common sound sources in the horizontal plane at ear height with resonable accuracy without moving their heads. If that were true, it wouldn't be so hard to locate the source of a funny noise in an engine or car. In fact, just today I was trying to figure out which of several fans in my PC is making noise, but it's just too difficult. I need something that can isolate the sounds directionally, so that I can point and listen. |
#63
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
None writes:
Tagging "Period" on the end of ill-informed crap doesn't magically make it true. Calling it ill-informed crap doesn't magically make it false, either. But it's not "as simple as that." It's much more complex, and it involves a lot more than just triangulation. And in fact, triangulation with just two signals is commonplace. With two signals in 3D space, the best you can do is locate the sound source on a circle. In practice the results are worse. There are so many errors of ignorance, assumption, and arrogance in your simpleton misunderstanding that it's hard to know where to start to educate you ... List them. That would be a lot more persuasive and instructive than some sophomoric personal attack. |
#64
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
Scott Dorsey writes:
No, not at all. Reflections off the pinnae mean that the frequency response of your head varies as you move off axis and your brain uses this for localization. That's an inference, not a deduction, and the brain can easily make mistakes with it. Because of that, it's possible to fool the brain with headphones. If you get a binaural recording made with a dummy head, the effect is uncanny and you have accurate height cues and the ability to localize sounds above, below, and behind you in 3-space. You can _infer_ that a sound source is at one point or another, but you cannot _deduce_ its location, because cues that don't involve movement of the head are unreliable and may be duplicated by multiple sound locations. |
#65
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
Arny Krueger writes:
The above ignores the fact that the cues in question should, in many people's view, come from the recording. Cues that come from a two-track recording are ambiguous. The listener can infer the location of sound sources from such a recording, if it is made from real life, but the inferences can easily be wrong. To eliminate the ambiguity, you need to sweep the radar through an arc (i.e., move the head) so that you can correlate changes in sound with changes in azimuth. It works for radar, GPS, etc., and the rules are the same for human ears, because they are imposed by the laws of math and physics. The most precise means for providing these cues can be provided by binaural, simulated head recording. Binaural recordings can sound compellingly real. Trouble is, they sound strange to most people when played over speakers. I've listened to a few--on headphones--and they sound very cool. The one thing that is missing is a change in the sound with head movement--that would make the reproduction indistinguishable from the real thing. |
#66
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
William Sommerwerck writes:
And how many binaural recordings are available at your local record store? I have two or three CDs of such recordings somewhere here. |
#67
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
Arny Krueger writes:
It does, but then you have a recording that doesn't sound so hot over speakers. Perhaps, but the whole idea would be to listen to it with headphones. Personally, I'm not sure why people spend so much time and effort on speakers when working on improving headphones would make more sense, at least for recordings that are supposed to sound realistic. Accommodating head movement is entirely feasible technically today. In fact, you should be able to dynamically remix 5.1 recordings in a way that would make them very realistic, if they were recorded originally for that purpose. The Holy Grail of recording might be finding a way to make both kinds of recordings at the same time which seems possible, but apparently there is not enough market for binaural recordings to put them into the mainstream marketplace. I imagine most people don't want maximum realism so much as pleasing sound. And most sound recordings seem to be music, where reproducing the original sound as it was heard in real life is not necessarily important. |
#68
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
Gary Eickmeier writes:
A brief read of the literature will show what Bill is saying - binaural is a terrific idea, but it has its problems too. In-Head Localization is the chief among them. Loudspeaker binaural solves the head rotation problem but not the freedom of movement problem - you have to remain glued to the sweet spot. You could design headphones with motion sensors and use a multitrack recording to solve this, though. You need sensors for rotation and translation along three axes, plus, say, six tracks recorded at equally spaced points on a sphere. Then you remix the tracks dynamically as the listener moves his head. Totally doable today, I'm sure. I have been having a great conversation with the "master" of loudspeaker binaural recording and reproduction, Ralph Glasgal at http://www.ambiophonics.org/ . Take a gander over there if you want to pursue this subject. I'll take a look. |
#69
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
A time difference will place a source on a circle. Sorry, but a time difference - which is proportional to a distance difference between the sound source and the two ears - will place the source on a hyperbola. Check your Wikipedia for the definition of a hyperbola as expressed in terms of distance from foci: "A hyperbola may be defined equivalently as the locus of points where the difference of the distances to the two foci is a constant equal to 2a, the distance between its two vertices." We could rephrase that as "a hyperbola is the curve representing all allowable sound-source locations that would still result in the same constant time delay (path length difference) being experienced between the ears (or capsules of an AB mic array)" |
#70
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
Mxsmanic wrote:
Scott Dorsey writes: No, not at all. Reflections off the pinnae mean that the frequency response of your head varies as you move off axis and your brain uses this for localization. That's an inference, not a deduction, and the brain can easily make mistakes with it. Because of that, it's possible to fool the brain with headphones. Umm.... _all_ imaging is by inference. Come to think of it, all hearing is too. But... you're not actually here to learn about audio, you're here to deliberately start flame wars. Please go away. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#71
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
"Mxsmanic" wrote in message ... Arny Krueger writes: Intraural timing works at low frequencies. http://en.wikipedia.org/wiki/Interaural_time_difference A time difference will place a source on a circle. Nope, a hyperbola http://www.jneurosci.org/content/11/3/722.full.pdf |
#72
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
"Mxsmanic" wrote in message news None writes: Tagging "Period" on the end of ill-informed crap doesn't magically make it true. Calling it ill-informed crap doesn't magically make it false, either. But it's not "as simple as that." It's much more complex, and it involves a lot more than just triangulation. And in fact, triangulation with just two signals is commonplace. With two signals in 3D space, the best you can do is locate the sound source on a circle. In practice the results are worse. Wrong - its a hyperbola. Reference cited in another post. |
#73
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
"Mxsmanic" wrote in message ... Arny Krueger writes: The above ignores the fact that the cues in question should, in many people's view, come from the recording. Cues that come from a two-track recording are ambiguous. They can be, but they need not. Example: Binaural recording. |
#74
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
"Mrs Maniac" , which his head up his ass,
wrote in message news There are so many errors of ignorance, assumption, and arrogance in your simpleton misunderstanding that it's hard to know where to start to educate you ... List them. That would be a lot more persuasive and instructive than some sophomoric personal attack. Your pigheaded refusal to bother to read the instructional material to which you have been referred shows that you have no interest in being instructed. You prefer to be an ignorant asshole, and it really doesn't matter whether you think such an accurate assessment is polite. Pull your head out of your asshole and read some of the works that have been named in this newsgroup. As long as you refuse to do that, yet continue to post, you are essentially bragging about being an ignorant ****head. Politeness, or lack of politeness, doesn't change those simple facts, nor does it magically eliminate all the well-known and experimentally verified effects of the skull, pinnae, ear canals, etc, and provide stimuli directly to the cochleae which somehow transmit the information to the rectal lining of your brain. All of which you could read about if you weren't so proud of being an ill-informed asshole. If you continue to make a spectacle of your ignorance, you have no justification in whining when it's pointed out to you. Read a book (several have been suggested), or better yet, just **** off out of here and troll somewhere else. |
#75
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
Mxsmanic wrote:
Arny Krueger writes: Intraural timing works at low frequencies. http://en.wikipedia.org/wiki/Interaural_time_difference A time difference will place a source on a circle. Two ears will provide two circles. The circles will generally intersect at two points, so there isn't any way to determine which of those two points is the actual location of the sound source. Simple math. In three dimensions, it's worse. The circles are spheres, and they intersect to form a circle, and the sound source can be anywhere on the circle. Don't forget to allow for the fact that due to the shape of the ear, the frequency response of each ear differs as the sound source changes direction, which means that the two points of intersection can be differentiated by the differing frequency content of the sound at each ear. We've all had millions of years of evolution and most of us have had a lifetime's experience of decoding these changes, so as a result, you can locate any sound quite closely in the 360 degrees without moving our heads, although some sounds with a long attack and in certain frequency bands can be (very) hard to locate. Vertical location is more difficult, but can still often be done, although it may need slight head movement. Most people can locate common sound sources in the horizontal plane at ear height with resonable accuracy without moving their heads. If that were true, it wouldn't be so hard to locate the source of a funny noise in an engine or car. In fact, just today I was trying to figure out which of several fans in my PC is making noise, but it's just too difficult. I need something that can isolate the sounds directionally, so that I can point and listen. What you need, both in the case of the engine and the computer, is to remove the reflecting surfaces and the transmission paths inside the engine or PC case which are spreading the sound. This is why many motor vehicle engineers have a stethoscope in their toolbox. -- Tciao for Now! John. |
#76
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
Mxsmanic wrote:
None writes: Tagging "Period" on the end of ill-informed crap doesn't magically make it true. Calling it ill-informed crap doesn't magically make it false, either. NO, but when it *is* ill-informed crap... But it's not "as simple as that." It's much more complex, and it involves a lot more than just triangulation. And in fact, triangulation with just two signals is commonplace. With two signals in 3D space, the best you can do is locate the sound source on a circle. In practice the results are worse. If you have a problem doing this with most sounds, then maybe you need your hearing checked. Problems locating sounds are often an early sign of approaching deafness or damage to one or both cochleas. Or, more likely, a build up of wax in one or both ears. There are so many errors of ignorance, assumption, and arrogance in your simpleton misunderstanding that it's hard to know where to start to educate you ... List them. That would be a lot more persuasive and instructive than some sophomoric personal attack. It would be easier to list what you've got right. "" There you go... -- Tciao for Now! John. |
#77
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
Mxyzptlk, if you really want to learn something about this stuff
(which I kind of doubt), there are several places you can learn it for free. You might start with Technical Books Online: http://www.tubebooks.org/technical_books_online.htm In the audio section, check out books by Norman Crowhurst and G. A. Briggs. When you're feeling ambitious, download the Radiotron Designer's Handbook. These books were written before stereo became common, so some of them won't talk specifically about how people's perceptions of direction work (which this thread has evolved into), but you could learn a whole lot from the books on this site. There are some real classics here. Peace, Paul |
#78
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
Tom McCreadie writes:
Sorry, but a time difference - which is proportional to a distance difference between the sound source and the two ears - will place the source on a hyperbola. A hyperbola contains multiple points, too. So the source is still not unambiguously located. |
#79
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
Arny Krueger writes:
Nope, a hyperbola http://www.jneurosci.org/content/11/3/722.full.pdf I was thinking of absolute rather than relative measurements. Nevertheless, a hyperbola is just as ambiguous as a circle. Either way, the location of the source has not been located, just constrained. |
#80
Posted to rec.audio.pro
|
|||
|
|||
High End Audio Again
John Williamson writes:
Don't forget to allow for the fact that due to the shape of the ear, the frequency response of each ear differs as the sound source changes direction, which means that the two points of intersection can be differentiated by the differing frequency content of the sound at each ear. But attempting to locate sound sources in this way involves inference, not deduction, so it does not reliably and unambiguously locate a sound source. If this were not true, much of professional audio would have no reason to exist. If human hearing really could locate sound sources reliably, then speakers and headphones would sound terribly artificial. We've all had millions of years of evolution and most of us have had a lifetime's experience of decoding these changes, so as a result, you can locate any sound quite closely in the 360 degrees without moving our heads, although some sounds with a long attack and in certain frequency bands can be (very) hard to locate. Vertical location is more difficult, but can still often be done, although it may need slight head movement. Head movement changes the game entirely. But without it, there can be no unambiguous localization of sound sources. The more unfamiliar the sound or situation, the more unreliable inferences will be. What you need, both in the case of the engine and the computer, is to remove the reflecting surfaces and the transmission paths inside the engine or PC case which are spreading the sound. Not practical. So I need a tool that can isolate the sounds. This is why many motor vehicle engineers have a stethoscope in their toolbox. Yes, or something similar. A plastic tube might even be sufficient. |
Reply |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Forum | |||
High-end audio | Pro Audio | |||
More on High-Res Audio | High End Audio | |||
6146s in High End Audio | Vacuum Tubes | |||
High-end car audio | Car Audio | |||
from rec.audio.high-end | Tech |