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#1
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Sound Forge Pro
Maybe it's old news, but new to me. Sony has unloaded their Sound Forge
Professional program (as well as most of its media software) to MAGIX GmbH. I was happy with SF for a number of years. Now I like Audition better and wonder what'll become of SF. Who's MAGIX? |
#2
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Sound Forge Pro
On 10/07/2016 1:18 PM, Jason wrote:
Maybe it's old news, but new to me. Sony has unloaded their Sound Forge Professional program (as well as most of its media software) to MAGIX GmbH. I was happy with SF for a number of years. Now I like Audition better and wonder what'll become of SF. Who's MAGIX? http://www.magix.com/us/ Magix has been responsible for a lot of cheap consumer photo, video and audio software over the last 20 years, so that probably means the end for Sound Forge and Vegas Professional development. :-( Trevor. |
#3
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Sound Forge Pro
On 10/07/2016 7:48 PM, Trevor wrote:
On 10/07/2016 1:18 PM, Jason wrote: Maybe it's old news, but new to me. Sony has unloaded their Sound Forge Professional program (as well as most of its media software) to MAGIX GmbH. I was happy with SF for a number of years. Now I like Audition better and wonder what'll become of SF. Who's MAGIX? http://www.magix.com/us/ Magix has been responsible for a lot of cheap consumer photo, video and audio software over the last 20 years, so that probably means the end for Sound Forge and Vegas Professional development. :-( Trevor. Samplitude geoff |
#4
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Sound Forge Pro
On 10/07/2016 6:59 PM, geoff wrote:
On 10/07/2016 7:48 PM, Trevor wrote: On 10/07/2016 1:18 PM, Jason wrote: Maybe it's old news, but new to me. Sony has unloaded their Sound Forge Professional program (as well as most of its media software) to MAGIX GmbH. I was happy with SF for a number of years. Now I like Audition better and wonder what'll become of SF. Who's MAGIX? http://www.magix.com/us/ Magix has been responsible for a lot of cheap consumer photo, video and audio software over the last 20 years, so that probably means the end for Sound Forge and Vegas Professional development. :-( Samplitude Oops, forgot about Samplitude, (and Video pro X for that matter) So I guess the question is will they compete, merge, or drop one line? Time will tell I guess. Trevor. |
#5
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Sound Forge Pro
On 7/10/2016 3:48 AM, Trevor wrote:
Magix has been responsible for a lot of cheap consumer photo, video and audio software over the last 20 years, so that probably means the end for Sound Forge and Vegas Professional development. Magix distributes some inexpensive audio and video production software as well as pro software like Samplitude and Sequoia. They're a good, solid company. Vegas complements their existing line nicely, and the Sound Forge line brings them some features that their other software products don't have. I think Acid has probably run its course since many other programs today have its most popular features. -- For a good time, call http://mikeriversaudio.wordpress.com |
#6
Posted to rec.audio.pro
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Sound Forge Pro
On Sat, 9 Jul 2016 23:18:49 -0400 "Jason" wrote in
article Maybe it's old news, but new to me. Sony has unloaded their Sound Forge Professional program (as well as most of its media software) to MAGIX GmbH. I was happy with SF for a number of years. Now I like Audition better and wonder what'll become of SF. Who's MAGIX? I forgot the link to the announcement: http://www.sonycreativesoftware.com/...sony-creative- software-sell-products-to-magix |
#7
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Sound Forge Pro
Mike Rivers writes:
On 7/10/2016 3:48 AM, Trevor wrote: Magix has been responsible for a lot of cheap consumer photo, video and audio software over the last 20 years, so that probably means the end for Sound Forge and Vegas Professional development. Magix distributes some inexpensive audio and video production software as well as pro software like Samplitude and Sequoia. They're a good, solid company. Vegas complements their existing line nicely, and the Sound Forge line brings them some features that their other software products don't have. I wonder what this acquisition will mean for SF. At one time (10-12 years ago), SF was a fairly solid program, given the hardware of the day. Then Sony got their hands on it and in many ways things began to slip. (Best friend of one of my clients used to work with the original development company, but he and key people from the original team eventually left in disgust.) It continued to slip, to the point where SF9 was a completely buggy joke, barely able to stay running for more than a few minutes. Well, that's not completely true. If you just loaded it and did nothing, it would not crash. I gave up and left it behind, though I still use CD Architect. Was not even aware of a "pro" (whatever that actually means) version until the Magix announcement. Anyone use SF9 or later? Was there a point release that made the thing stable? Frank Mobile Audio -- |
#8
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Sound Forge Pro
On 7/10/2016 11:25 AM, Frank Stearns wrote:
I wonder what this acquisition will mean for SF. At one time (10-12 years ago), SF was a fairly solid program, given the hardware of the day. Then Sony got their hands on it and in many ways things began to slip. It continued to slip, to the point where SF9 was a completely buggy joke, barely able to stay running for more than a few minutes. Well, that's not completely true. If you just loaded it and did nothing, it would not crash. I have SF 10 on most of my computers and it's fine. I had SF 9 for a while and don't recall it being buggy, but then I don't do a lot with it. It's my go-to program for 2-track recording that I don't do with a hardware recorder, and my editing and (I hate to call it) mastering program. I'm currently digitizing about a 200 reel archive and using a computer with SF 8 that I never bothered to update to 10, and while it's not buggy, it tends to skip on playback if I move the mouse. But then it's running on a 15 year old Lenovo laptop with the a Pentium Mobile CPU and 2 GB of RAM, running Windows XP. I gave up and left it behind, though I still use CD Architect. Was not even aware of a "pro" (whatever that actually means) version until the Magix announcement. "Pro" bundles it with Spectral Layers. I have a copy of the first version and never got the hang of relating what I see to what I hear. Too bad, because it would be useful for de-crapping informal recordings that people want to make records from, and Ozone won't give me a free copy of their spectral editor program. I have a feeling, based on absolutely no information, that Magix will continue to support Sound Forge to the extent of maintaining documentation and updates on line for the last version or two, but probably won't make a new version if the the next version of Windows doesn't run the last version of Sound Forge. They may even come up with a deal to migrate to their 2-track "pro" editing program, whatever it's called. -- For a good time, call http://mikeriversaudio.wordpress.com |
#9
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Sound Forge Pro
Jason wrote:
Maybe it's old news, but new to me. Sony has unloaded their Sound Forge Professional program (as well as most of its media software) to MAGIX GmbH. I was happy with SF for a number of years. Now I like Audition better and wonder what'll become of SF. Who's MAGIX? This has turned out to be a mixed blessing for me. Because of the Vegas acquisition they have been selling Vegas Pro with DVD Architect for $199 (a saving of over $400). I got it and have been playing with it last night. It is a lot more clumsy than Adobe Premiere, but if I can just get the hang of it maybe it will be a lot more functional than Premiere. Premiere dropped their disc burning program, Encore, but Vegas has the DVD Architect and a pro MP3 encoder and you can burn the disc right out of the timeline. Vegas also has a wonderful plug-in feature that enables me to see the output of my video editing on a large HDMI monitor as I edit. Anyway, I am now competely video capable, 4k even, all the way to burning the Blu-ray disc, and fully Dolby Digital surround sound capable, all the way to burning the disc, and they are going to come out with a Vegas 14 Pro in a couple of months and I will get it free with my purchase of 13. Gary Eickmeier |
#10
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Sound Forge Pro
Mike Rivers writes:
So what are you using instead of Sound Forge? Have you gone completely over to the dark side and do your stereo editing in Pro Tools? That's always seemed too complicated to me. Muhahahaha (evil laugh). Yes, indeed. The Dark Side. But it depends on what you mean by "stereo editing". When I mix, all or nearly all of the required editing is done on the multitracks such that what I print to stereo already has all the edits I need. Occasionally, I will pull something supplied from "the outside" into PT for editing and sweetening. Not only is the editing faster (admittedly probably because I'm now so familiar with it), but then I also have a large suite of tools to fix issues with the source. And hands down the EQ and comp in PT10 or PT11 is easier to use and sounds much better than what I remember doing with SF8. The one thing SF has that PT does not is the real-time spectral analyzer. That can be very handy at various times, so much so that I'll occasionally pull a track into SF8 running on a XP emulator that lives on the Win7 DAW. (SF8 and Win7 do not get along but SF8 in the emulator works fine. It's weird because CD Architect will run directly in Win7, just so long as I run as admin. Otherwise, it won't see the CD burner.) Finally, if it's just a front or back trim of a stereo file, I'll do that non-destructively from inside CD Architect. Frank Mobile Audio -- |
#11
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Sound Forge Pro
On 7/10/2016 3:20 PM, Frank Stearns wrote:
But it depends on what you mean by "stereo editing". When I mix, all or nearly all of the required editing is done on the multitracks such that what I print to stereo already has all the edits I need. These days, I don't do a lot of multitrack recording. I start with stereo recordings, mostly live-in-the-studio or live shows, and I need to get rid of all the garbage, maybe edit a couple of takes together, and assemble a reasonable package. Sound Forge is great for that. I have old copies of Wavelab and Sequoia that I can never remember how to use. With Sound Forge, it's just highlight-and-delete, or grab-and-drag. I find the integration (in SF 10) with CD Architect really convenient when I need to give someone a CD. I can just mark the beginnings of songs in Sound Forge, convert the markers to regions, then make CD tracks from the regions, all from the Sound Forge menus. Got another issue with that, but I'll start a new thread now that I'm reminded. The one thing SF has that PT does not is the real-time spectral analyzer. I've never used it for anything other than to assess the amount of noise that's hum, that might be worth trying to get rid of. I wish there was a good de-hum plug-in. One of the things that Spectral Layers will do is when you select a frequency range, it will select harmonics as well, so you find the worst hum, usually at 60 or 120 Hz (US power), select it, and tell it to do whatever you do with that to harmonics and sub-harmonics (as far up and down as you want to go). Then you can attenuate or, to be gross, delete all of those frequencies in one swell foop. I use a spectrum analyzer when testing/reviewing stuff to see what's coming out that didn't go in. For that, I use the Voxengo SPAN plug-in, which has a more "publishable" display than the analyzer built into Sound Forge. -- For a good time, call http://mikeriversaudio.wordpress.com |
#12
Posted to rec.audio.pro
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Sound Forge Pro
Mike Rivers:
So what are you using instead of Sound Forge? Have you gone completely over to the dark side and do your stereo editing in Pro Tools? That's always seemed too complicated to me. Well, there´s still Wavelab by Steinberg - but it seems to me, that this is considered even more evil than using anything else than PT (or maybe Reaper for cheapsters) for multi-track. Please correct me, if I´m wrong. SoundForge never really convinced me over Wavelab, but that´s just me... Phil |
#13
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Sound Forge Pro
On 11/07/2016 3:25 AM, Frank Stearns wrote:
It continued to slip, to the point where SF9 was a completely buggy joke, barely able to stay running for more than a few minutes. Well, that's not completely true. If you just loaded it and did nothing, it would not crash. I gave up and left it behind, though I still use CD Architect. Was not even aware of a "pro" (whatever that actually means) version until the Magix announcement. There is no CD-A Pro. And yes, it seem seems to be the best tool for the job (apart from the pain of needing to use a wrapper for VST) Anyone use SF9 or later? Was there a point release that made the thing stable? Yeah, SF all the way through to current SF-Pro 11, with incremental improvements and without any of the problems you mention. geoff |
#14
Posted to rec.audio.pro
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Sound Forge Pro
Phil W wrote:
Mike Rivers: So what are you using instead of Sound Forge? Have you gone completely over to the dark side and do your stereo editing in Pro Tools? That's always seemed too complicated to me. Well, there´s still Wavelab by Steinberg - but it seems to me, that this is considered even more evil than using anything else than PT (or maybe Reaper for cheapsters) Cheap is only part of it. I can't get through a PT tutorial video online without 'em inventing a small dictionary worth of terminology, and I don't care about project-level interoperability. The "small dictionary worth of terminology" also appears to be exposing the internal state of the software, which is sort of nauseating. REAPER is good enough to where I can use it for cue mix while I use an old DAW - n-Track 3.0 - purely for tracking on the same machine at the same time. I don't believe you can do that at all with PT. Don't laugh too hard at n-Track 3.0 - I have an Acer Aspire One net book and I can track live ( as in gigs ) with it up to 16 tracks. for multi-track. Please correct me, if I´m wrong. I'd pick Sonar over PT for non-cheap but that's probably just me. SoundForge never really convinced me over Wavelab, but that´s just me... Phil -- Les Cargill |
#15
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Sound Forge Pro
On 11/07/2016 7:20 AM, Frank Stearns wrote:
Finally, if it's just a front or back trim of a stereo file, I'll do that non-destructively from inside CD Architect. For sure ! Lots of straightforward things like trimming, fading, cross-fading, level envelopes, and even mastering(!) are just so easy in CD Architect. And you have the whole album worth of tracks just sitting there on one (or two if you want) timeline for easy visual comparison and hopping around anywhere with a simple click for audio comparison. geoff |
#16
Posted to rec.audio.pro
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Sound Forge Pro
On 11/07/2016 4:12 AM, Gary Eickmeier wrote:
Jason wrote: Maybe it's old news, but new to me. Sony has unloaded their Sound Forge Professional program (as well as most of its media software) to MAGIX GmbH. I was happy with SF for a number of years. Now I like Audition better and wonder what'll become of SF. Who's MAGIX? This has turned out to be a mixed blessing for me. Because of the Vegas acquisition they have been selling Vegas Pro with DVD Architect for $199 (a saving of over $400). I got it and have been playing with it last night. It is a lot more clumsy than Adobe Premiere, but if I can just get the hang of it maybe it will be a lot more functional than Premiere. Clumsy ?!!! You must be joking . The most straightforward and intuitive workflow one could imagine. I guess unless already accustomed to another particular app. Premiere dropped their disc burning program, Encore, but Vegas has the DVD Architect and a pro MP3 encoder and you can burn the disc right out of the timeline. Vegas also has a wonderful plug-in feature that enables me to see the output of my video editing on a large HDMI monitor as I edit. Anyway, I am now competely video capable, 4k even, all the way to burning the Blu-ray disc, and fully Dolby Digital surround sound capable, all the way to burning the disc, and they are going to come out with a Vegas 14 Pro in a couple of months and I will get it free with my purchase of 13. Just give it a bit more use and you'll soon wonder how other apps could make things so difficult to do ;-) geoff |
#17
Posted to rec.audio.pro
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Sound Forge Pro
On Saturday, July 9, 2016 at 11:18:55 PM UTC-4, Jason wrote:
Maybe it's old news, but new to me. Sony has unloaded their Sound Forge Professional program (as well as most of its media software) to MAGIX GmbH. Might as well. The people who (re)master for Sony certainly don't know how to use it! Jack I was happy with SF for a number of years. Now I like Audition better and wonder what'll become of SF. Who's MAGIX? |
#18
Posted to rec.audio.pro
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Sound Forge Pro
In article , Mike Rivers wrote:
Magix distributes some inexpensive audio and video production software as well as pro software like Samplitude and Sequoia. They're a good, solid company. Vegas complements their existing line nicely, and the Sound Forge line brings them some features that their other software products don't have. Agreed, and I think their ability to support the software properly is going to be greater than Sony's. Of course, it's too late to do anything about the feeping creaturism but that's how software goes. I think Acid has probably run its course since many other programs today have its most popular features. It still has a very dedicated group of fans in the EDM crowd. Again, it is easier to support a product like that in a smaller company. (Although one can argue that Sony is actually a dozen or so smaller companies, often working at odds with one another.) --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#19
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Sound Forge Pro
geoff wrote:
Clumsy ?!!! You must be joking . The most straightforward and intuitive workflow one could imagine. I guess unless already accustomed to another particular app. Well - it's kind of like the '56 Chevy that had the gas filler hidden beneath the left tail light. If you knew where it was, no problem. If you were renting the damned thing, you started pulling out your hair at the first gas stop. It took me about 3 hours to figure out how to do a fade in. In Premiere, there are tools for the most frequently used effects such as fades, dissolves, and cuts. In Vegas, there is no tool for a fade-in or fade-out. I kept reading and reading, searching (gave me everything but what I was looking for), and finally in an obscure paragraph it mentioned that for a fade in or out effect, you hover the cursor over the upper left corner of a clip and a symbol will appear for a tool that lets you drag the corner over for a fade-in. For a cut in Premiere, there is a little scissors tool. In Vegas I learned a while back about the "S" key, but it took an equally long search and happenstance to find that clue. Title creation - holy goat**** Batman! Premiere has templates with a large selection of type styles and easy movement among the other options to manipulate the titles. With Vegas - at least so far - I have to manually create each title. I will probably learn which plug-in is the easiest and best and how to make my own templates, but this initial go was NOT easy. I learned how to copy a title so that I could make another one with the same attributes, but other than that there isn't a clue how to make multiple titles of the same style. In Premiere there was a button called "make another title with the same attributes." Rendering my first project out to disc was equally disturbing. I tried (like a fool) to just go "burn disc" after which you can specify what kind of disc etc, but it just didn't work. Then I learned about pre-rendering, and that would go a few minutes and then hang. So into the troubleshooting section and I learned about turning the GPU acceleration OFF before rendering, and that seemed to permit me to finally do what I wanted to do. Like you say, it is a hard slog for the first couple of videos, but then it gets smoother as you learn and customize the thing for your style. Gary Eickmeier |
#20
Posted to rec.audio.pro
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Sound Forge Pro
Sound Forge lost it many years ago when it arrived too late to implement real
time plug ins. Many people decided Wavelab's counterintuitive interface is small price to pay for a rack of real time processing and FX. Vegas I'd always use for Video (as I used to), if I did it in any commercially substantial quantities. However, for my personal use and to earn some odd $ from YT, freebies (not freeware, comes preinstalled with HP Lap Tops) like Corel VideoStudio Pro X3 and alike are more than enough. For strictly audio multitrack I'd always stick to Cubase. I think they got the UI just right. After all, these days when everything sounds the same anyway, it's all about UI, isn't it? |
#21
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Sound Forge Pro
On 7/12/2016 10:56 AM, Luxey wrote:
Sound Forge lost it many years ago when it arrived too late to implement real time plug ins. Many people decided Wavelab's counterintuitive interface is small price to pay for a rack of real time processing and FX. And I felt exactly the opposite. I rarely use plug-ins, and never when recording, so whatever they did with them, I guess I never noticed that they were late to the party. For strictly audio multitrack I'd always stick to Cubase. I think they got the UI just right. I played around with Nuendo when it was pretty much the same as Cubase with more convenient routing for studio use - headphone mixes and such. I couldn't get accustomed to the vocabulary. Since I use a console for my mixing, I didn't really need all of those features. Reaper works just fine for me when I'm tracking, and I only have Pro Tools for people who insist, or so when I'm reviewing something and it's appropriate, I can confidently say "it works with Pro Tools." Understand that I'm not anti-ProTools, it's just that I don't need it often enough to learn it so that I can be an effective user. And as a very occasional user, I'm not enthusiastic about their subscription policy. That's why unless I get a rich client (HA!!) I probably will stick with PT 10 until it will no longer run on a computer that will no longer run. -- For a good time, call http://mikeriversaudio.wordpress.com |
#22
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Sound Forge Pro
On Tuesday, July 12, 2016 at 5:26:59 PM UTC+2, Mike Rivers wrote:
On 7/12/2016 10:56 AM, Luxey wrote: Sound Forge lost it many years ago when it arrived too late to implement real time plug ins. Many people decided Wavelab's counterintuitive interface is small price to pay for a rack of real time processing and FX. And I felt exactly the opposite. I rarely use plug-ins, and never when recording, so whatever they did with them, I guess I never noticed that they were late to the party. What did you use SF and WL for? BTW Wavelab's "Montage" module was soooo much better than SF's detached and lame, heavy, prone to crashes "Architect" effort. Back to real time processing ... For me, having to render file only to hear if the EQ applied was right, then undo, try again ... was not exactly ideal situation. I mean, there was a short preview, which was OK while it was all you could find around, but once you could do it in real time, over the course of the whole song, or other "program material" there was no going back to "preview - render - check - (try again)" scheme. Real time processing was available in popular multitracks at the time, but they were rather clumsy in basic editing, cut, insert fade ... So, if home made CD mastering was the deal ... For strictly audio multitrack I'd always stick to Cubase. I think they got the UI just right. I played around with Nuendo when it was pretty much the same as Cubase with more convenient routing for studio use - headphone mixes and such. I couldn't get accustomed to the vocabulary. Since I use a console for my mixing, I didn't really need all of those features. Reaper works just fine for me when I'm tracking, and I only have Pro Tools for people who insist, or so when I'm reviewing something and it's appropriate, I can confidently say "it works with Pro Tools." Since I use mixer, too, I also do not need all those features. Reaper is fine and cheap, works well ...., but it looks too much like a PC to me. I have to look and search for things too much. Maybe after a period of adapting it'd all come in place, but I don't have the patience to go through learning process. With Cubase graphics I could instantly recognize studio stuff as I knew it in hardware and most of the time I correctly guess which way to reach for whatever. Also, I never used too much of advanced functions, like audio quantizing and all that. I'd rather manually cut, crossfade ... I did use their built in version of "Melodyne", though. There I could move, stretch and tune for all the money. |
#23
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Sound Forge Pro
Real time processing was available in popular multitracks at the time, but they were rather clumsy in basic editing, cut, insert fade ... To clarify, Cubase is quite OK to cut, paste and crossfade chunks of audio, but it's pretty awful if you're to edit them, more so as you magnify down towards sample level. IMO & IME!!! |
#24
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Sound Forge Pro
On 7/12/2016 2:16 PM, Luxey wrote:
What did you use SF and WL for? Editing stereo recordings, splicing pieces of alternate takes together, putting songs in order, occasionally adjusting levels. I don't do "mastering" - it bores me. I let someone else do it. They get paid more than I do. BTW Wavelab's "Montage" module was soooo much better than SF's detached and lame, heavy, prone to crashes "Architect" effort. I never understood Montage. I fumbled my way through it a time or two, but I found it so much easier to do with Sound Forge. Actually, my favorite stereo editor at the time was Fast Edit, but they stopped supporting it years ago. I never had a problem with CD Architect crashing, at least I don't remember any issues. Now that it's integrated with the editor, once I get a file of pieces stuck together the way I want them, creating an audio CD from that is really simple, and I understand all the steps and the vocabulary. Back to real time processing ... For me, having to render file only to hear if the EQ applied was right, then undo, try again ... was not exactly ideal situation. Sound Forge, at least for its own processes, has a "Preview" button so you can play as much or as little of the file through it as you want, and listen as you're making adjustments. You can bypass the process in the preview mode so you can make sure you're really making things better. I'm sure there are good reasons for liking whatever it is that you like better, but I don't need to learn any more than I know now for what work I do. Real time processing was available in popular multitracks at the time, but they were rather clumsy in basic editing, cut, insert fade ... That's what I like about Sound Forge, and I agree with you that DAWs weren't very good as editors. In fact, something I use now and then, maybe it's Reaper, lets you send edits off to your favorite editing program rather than using the built-in one. Actually, the best thing I've ever used for editing within the multitrack environment is my Mackie HDR24/96 recorder. When I tell people how easy it is to put something right where I think it should go, then adjust it, and drag the edges at the crossfade to make it work, they tell me "Pro Tools does that." But Pro Tools didn't do it in 1999 when the HDR was designed. Since I use mixer, too, I also do not need all those features. Reaper is fine and cheap, works well ...., but it looks too much like a PC to me. There are a whole bunch of "skins" to change the appearance. To me it makes good sense - you have a recorder and you have a mixer. That looks like a control room to me. Except that the mixer doesn't have enough knobs. I've played around with Harrison MixBus and there are some things that I like about it. One is that the mixer _does_ have enough knobs most of the time - perfectly useful EQ and compressor. If I had a 50 inch monitor I'd probably be reasonably happy with it. I never studied editing with it though. It looks kind of like what a Linux programmer who never edited audio would come up with, but then, that's its genesis. It's built around Ardour. Harrison has done a lot to make it more like a studio tool, and for the $20 I paid for it (I think it's back to $80 and they haven't had a special for a while) it's a great deal. But I've been dragging my feet to spend $40 for the update to the version I have (since I don't use it enough to justify putting any more $$ into it), and they have a new version that emulates the Harrison Series 32 console, that they want $150 for. I'm sure it's well worth it for those committed to that path. Also, I never used too much of advanced functions, like audio quantizing and all that. I'd rather manually cut, crossfade ... I did use their built in version of "Melodyne", though. There I could move, stretch and tune for all the money. I don't have the patience to do that. If somebody sings out of tune, I'll have them do another take or two or do a punch-in. My time is worth more to me than what I can justify charging, and I don't make any music myself that I'd want to record. -- For a good time, call http://mikeriversaudio.wordpress.com |
#25
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Sound Forge Pro
On 13/07/2016 2:56 AM, Luxey wrote:
Sound Forge lost it many years ago when it arrived too late to implement real time plug ins. So its been pretty good for well over a decade then ? geoff |
#26
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Sound Forge Pro
On 13/07/2016 6:16 AM, Luxey wrote:
On Tuesday, July 12, 2016 at 5:26:59 PM UTC+2, Mike Rivers wrote: On 7/12/2016 10:56 AM, Luxey wrote: Sound Forge lost it many years ago when it arrived too late to implement real time plug ins. Many people decided Wavelab's counterintuitive interface is small price to pay for a rack of real time processing and FX. And I felt exactly the opposite. I rarely use plug-ins, and never when recording, so whatever they did with them, I guess I never noticed that they were late to the party. What did you use SF and WL for? BTW Wavelab's "Montage" module was soooo much better than SF's detached and lame, heavy, prone to crashes "Architect" effort. I don't think CD Architect has EVER crashed on me, and doesn't appear to be a common problem in their forum. Lame ? Concise and intuitive more like it ! Wavelab was pretty good too, if you could get your head around the teutonic workflow and terminology. Back to real time processing ... For me, having to render file only to hear if the EQ applied was right, then undo, try again ... was not exactly ideal situation. Um, which millenium was that ? geoff |
#27
Posted to rec.audio.pro
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Sound Forge Pro
On 13/07/2016 6:23 AM, Luxey wrote:
Real time processing was available in popular multitracks at the time, but they were rather clumsy in basic editing, cut, insert fade ... To clarify, Cubase is quite OK to cut, paste and crossfade chunks of audio, but it's pretty awful if you're to edit them, more so as you magnify down towards sample level. IMO & IME!!! I got turned of Cubase in the early day when I found you couldn't just arm on a track header then hit 'Record'. Turned out you had to draw an empty space that you have to record into. Maybe they sorted that counter-intuitive feature eventually, but I had already gone. geoff |
#28
Posted to rec.audio.pro
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Sound Forge Pro
On 13/07/2016 7:30 AM, Mike Rivers wrote:
I never had a problem with CD Architect crashing, at least I don't remember any issues. Now that it's integrated with the editor, once I get a file of pieces stuck together the way I want them, creating an audio CD from that is really simple, and I understand all the steps and the vocabulary. I tend to use it more as stand-alone. Real time processing was available in popular multitracks at the time, but they were rather clumsy in basic editing, cut, insert fade ... That's what I like about Sound Forge, and I agree with you that DAWs weren't very good as editors. In fact, something I use now and then, maybe it's Reaper, lets you send edits off to your favorite editing program One of the features inspired by Vegas. geoff |
#29
Posted to rec.audio.pro
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Sound Forge Pro
On Tuesday, July 12, 2016 at 11:26:59 AM UTC-4, Mike Rivers wrote:
On 7/12/2016 10:56 AM, Luxey wrote: Sound Forge lost it many years ago when it arrived too late to implement real time plug ins. Many people decided Wavelab's counterintuitive interface is small price to pay for a rack of real time processing and FX. And I felt exactly the opposite. I rarely use plug-ins, and never when recording, so whatever they did with them, I guess I never noticed that they were late to the party. For strictly audio multitrack I'd always stick to Cubase. I think they got the UI just right. I played around with Nuendo when it was pretty much the same as Cubase with more convenient routing for studio use - headphone mixes and such. I couldn't get accustomed to the vocabulary. Since I use a console for my mixing, I didn't really need all of those features. Reaper works just fine for me when I'm tracking, and I only have Pro Tools for people who insist, or so when I'm reviewing something and it's appropriate, I can confidently say "it works with Pro Tools." Understand that I'm not anti-ProTools, it's just that I don't need it often enough to learn it so that I can be an effective user. And as a very occasional user, I'm not enthusiastic about their subscription policy. That's why unless I get a rich client (HA!!) I probably will stick with PT 10 until it will no longer run on a computer that will no longer run. -- For a good time, call http://mikeriversaudio.wordpress.com Rich client? I'd do the work for FREE, just so I can personally hear how fine it could be!! I mean, past music that I like I'd want free copies of the CD or whatever, to be sent to the critics of my work, that's all. And, may I interject about "Remastering". I liked Van Morrison, don't believe he was all instrumental in his popularity. Lots of stuff was decided for him. His "demos" sounded pathetically boring. Since his Moondance remastered album sounded good, I thought I'd give another 2015 Remaster album a try. You'd find KMA applauding the sound (smile), while I'm demanding my money back!! Garbage, muddy audio. I'm seeing if my friend has the actual CD, as I feel there's an error in downloads!! DAW's? So many, even "free", they'll end up as a prize in Cracker Jacks boxes!! Jack |
#30
Posted to rec.audio.pro
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Sound Forge Pro
On 13/07/2016 7:30 AM, Mike Rivers wrote: That's what I like about Sound Forge, and I agree with you that DAWs weren't very good as editors. In fact, something I use now and then, maybe it's Reaper, lets you send edits off to your favorite editing program On 7/12/2016 4:12 PM, geoff wrote: One of the features inspired by Vegas. Hmmmm . . . I never used Vegas, but I tried to review Acid and couldn't find enough that I could relate to. Maybe it was Acid that let you use an external editor program. That would make some sense as (at least at the time) Acid was mainly about fitting found sounds into the Acid format so they could be manipulated. So you might have to do considerable editing in the conventional sense before you had what you wanted to "Acidize." -- For a good time, call http://mikeriversaudio.wordpress.com |
#31
Posted to rec.audio.pro
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Sound Forge Pro
Will not quote everyone ...
1. I surely do not remember preview being for whole file. I remember it as being couple of seconds long. Could be it was RAM dependent and my machines always were on the bottom side of computing power and capacity spectrum ... 2. ... which could be why I remember CD architect as heavy and clumsy. OK, maybe it did not crash, I could be wrong. Maybe I even have it confused with DVD Arch?! I remember those things rendering for ages something I expected to be done in minutes (which some other apps, in following years, exactly did as expected). I think I speak about version 1.0, if there ever was another version. 3. Sound Forge versions I speak about are maybe up to version 4, I think. Wave lab I also speak about versions up to 3, maybe 4, ... I've lost interest in following it when it became clear there will never again be any real money in demo studios world. I used version 6 quite a lot recently. 4. Cubase I mostly used in VST32 days (not counting ATARI ST), also people I worked with had version 3, some have version 5. I know some who told me they have version 6 but I've never touched that one. Quite recently I was shocked to find out there is version 8 already. Maybe they went even further in the meantime. 5. Dealing with user interface skins (as in Reaper) is the last thing I'd to do. |
#32
Posted to rec.audio.pro
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Sound Forge Pro
On Wednesday, July 13, 2016 at 12:33:48 AM UTC+2, Luxey wrote:
Will not quote everyone ... 1. I surely do not remember preview being for whole file. I remember it as being couple of seconds long. Could be it was RAM dependent and my machines always were on the bottom side of computing power and capacity spectrum ... Something lit up in my head, could be at one point it was possible to listen all the way, but you could do only one FX at time, render after each one? There was no way to apply couple FX/ processors at once. |
#33
Posted to rec.audio.pro
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Sound Forge Pro
On 7/12/2016 6:51 PM, Luxey wrote:
Something lit up in my head, could be at one point it was possible to listen all the way, but you could do only one FX at time, render after each one? There was no way to apply couple FX/ processors at once. I had Sound Forge Version 2, that came along with a production music library that I had. It was the first editor that I had, though I had looked at one from Turtle Beach that was really popular at the time. The next version I had was 8, and I have 9 and 10 now. I never got past 10. They have what they call the "Plug-in Chainer" which lets you put plug-ins in series. The only time I used it was when I wanted to plot some equalizer frequency response curves for an article. I had a file of pink noise that I put an EQ on, and then "chained" SPAN (a spectrum analyzer) after it. I dreamed of watching the spectrum change as I adjusted the EQ in the Preview mode, but SPAN takes up the whole screen so I couldn't adjust the EQ with SPAN engaged. I ended up using Room EQ Wizard to plot the EQ curve using a sine sweep, but that has nothing to do with what most people use plug-ins for. -- For a good time, call http://mikeriversaudio.wordpress.com |
#34
Posted to rec.audio.pro
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Sound Forge Pro
On Wednesday, July 13, 2016 at 1:13:20 AM UTC+2, Mike Rivers wrote:
I had Sound Forge Version 2, that came along ... The next version I had was 8, and I have 9 and 10 now. They have what they call the "Plug-in Chainer" ... I'm pretty sure they've got "Chainer" only after version 3, likely at version 4, but will not insist on it. Also for quite a while SF could not accept VST, only some proprietary format and Direct X. |
#35
Posted to rec.audio.pro
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Sound Forge Pro
On Tuesday, July 12, 2016 at 4:13:16 PM UTC-4, geoff wrote:
On 13/07/2016 7:30 AM, Mike Rivers wrote: I never had a problem with CD Architect crashing, at least I don't remember any issues. Now that it's integrated with the editor, once I get a file of pieces stuck together the way I want them, creating an audio CD from that is really simple, and I understand all the steps and the vocabulary. I tend to use it more as stand-alone. Real time processing was available in popular multitracks at the time, but they were rather clumsy in basic editing, cut, insert fade ... That's what I like about Sound Forge, and I agree with you that DAWs weren't very good as editors. In fact, something I use now and then, maybe it's Reaper, lets you send edits off to your favorite editing program One of the features inspired by Vegas. geoff ONE of the days I'll hear what you pros can do with audio!! Talk is cheap Jack |
#36
Posted to rec.audio.pro
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Sound Forge Pro
On 13/07/2016 11:49 a.m., Luxey wrote:
On Wednesday, July 13, 2016 at 1:13:20 AM UTC+2, Mike Rivers wrote: I had Sound Forge Version 2, that came along ... The next version I had was 8, and I have 9 and 10 now. They have what they call the "Plug-in Chainer" ... I'm pretty sure they've got "Chainer" only after version 3, likely at version 4, but will not insist on it. Also for quite a while SF could not accept VST, only some proprietary format and Direct X. SF3 was superseded last millennium. Sound Forge V4.5 was released at the turn of the millennium, and SF6 in 2003. Version 11 and over a decade later now. Not really helpful or fair to equate that in any way to anything anybody would be likely to be using now. geoff |
#37
Posted to rec.audio.pro
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Sound Forge Pro
On 13/07/2016 12:10 p.m., JackA wrote:
ONE of the days I'll hear what you pros can do with audio!! Talk is cheap Jack Given that you have clearly demonstrated an inability to hear properly (not clear if it is your equipment, ears, or brain that is flawed), what would be the point. geoff |
#38
Posted to rec.audio.pro
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Sound Forge Pro
geoff:
I got turned of Cubase in the early day when I found you couldn't just arm on a track header then hit 'Record'. Turned out you had to draw an empty space that you have to record into. Maybe they sorted that counter-intuitive feature eventually, but I had already gone. That has been sorted out long time ago already. When I started playing around with DAWs, about 15 years ago, Cubase already worked the way: hit "arm" on a track and start recording - it even works, while already running and the recording for this track starts immediately. Of course, you should still make sure, the desired input is selected, before you hit "Record". ;-) Just like in most/many other DAWs. Phil |
#39
Posted to rec.audio.pro
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Sound Forge Pro
On 13/07/2016 2:47 p.m., Phil W wrote:
geoff: I got turned of Cubase in the early day when I found you couldn't just arm on a track header then hit 'Record'. Turned out you had to draw an empty space that you have to record into. Maybe they sorted that counter-intuitive feature eventually, but I had already gone. That has been sorted out long time ago already. When I started playing around with DAWs, about 15 years ago, Cubase already worked the way: hit "arm" on a track and start recording - it even works, while already running and the recording for this track starts immediately. Doesn't seem that long ago - but as they say - time flies when you're having fun ! Of course, you should still make sure, the desired input is selected, before you hit "Record". ;-) Just like in most/many other DAWs. I'm sure :-) In Vegas and Acid if you omit to arm a track (and select an input) , it automatically creates and records a new track with the default input(s), which may or may not save an embarrassing situation. geoff |
#40
Posted to rec.audio.pro
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Sound Forge Pro
Has anybody used N Track Studio?
I like the real time draw your own EQ overlayed on the spectrum analyzer feature. How does it compare to these others? Mark |
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