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#1
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Drying out a sound
Hi all
I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. Zo |
#2
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"Zomoniac" wrote in message ... Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. Unfortunately, there is no "anti-reverb" that I know about, so you'll have to re-record your vocals, but you can reduce the room effects by getting closer to the mic when you sing. |
#3
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"Zomoniac" wrote in message ... Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. Unfortunately, there is no "anti-reverb" that I know about, so you'll have to re-record your vocals, but you can reduce the room effects by getting closer to the mic when you sing. |
#4
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porky wrote:
"Zomoniac" wrote in message ... there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, Unfortunately, there is no "anti-reverb" that I know about, Well, if there ever is such an effect, it needs to be called "deverb". - Logan |
#5
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porky wrote:
"Zomoniac" wrote in message ... there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, Unfortunately, there is no "anti-reverb" that I know about, Well, if there ever is such an effect, it needs to be called "deverb". - Logan |
#6
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Zomoniac wrote:
Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? Prosoniq sonicWORX [1] contains a de-reverberation effect. [1]=20 http://products.prosoniq.com/cgi-bin...dbycategory&c= ategory=3DApplication%20Mac&num_items=3D10 Johann --=20 warum ich lese hier schon ein paar monate mit und von dir kommt nur mist = du beleidigst die leute gemein und f=E4kal von asis wie dir nehme ich mir= =20 nicht an. zudem kommst du aus der ostzone ("Bernd P." in ) |
#7
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Zomoniac wrote:
Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? Prosoniq sonicWORX [1] contains a de-reverberation effect. [1]=20 http://products.prosoniq.com/cgi-bin...dbycategory&c= ategory=3DApplication%20Mac&num_items=3D10 Johann --=20 warum ich lese hier schon ein paar monate mit und von dir kommt nur mist = du beleidigst die leute gemein und f=E4kal von asis wie dir nehme ich mir= =20 nicht an. zudem kommst du aus der ostzone ("Bernd P." in ) |
#8
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Zomoniac wrote:
Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. About 25 years ago I heard a Bell Labs demo of a computer program that actually removed room reverb from a recording. It was horrendously computer-intensive but that was about 20 years ago. My Athlon-64 could probably out-compute the biggest thing Bell Labs had 25 years ago, and perhaps by some substantial margin. It seems like that if it were a working technology, by now it would be a product. I wonder what happened... |
#9
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Zomoniac wrote:
Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. About 25 years ago I heard a Bell Labs demo of a computer program that actually removed room reverb from a recording. It was horrendously computer-intensive but that was about 20 years ago. My Athlon-64 could probably out-compute the biggest thing Bell Labs had 25 years ago, and perhaps by some substantial margin. It seems like that if it were a working technology, by now it would be a product. I wonder what happened... |
#10
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"Zomoniac" wrote in
: Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. Using Adobe Audition or the like, you can apply ugly amounts of noise reduction that can effectively gate your voice. Using a little less might help your situation. |
#11
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"Zomoniac" wrote in
: Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. Using Adobe Audition or the like, you can apply ugly amounts of noise reduction that can effectively gate your voice. Using a little less might help your situation. |
#12
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You could try an expander, but you may not get the results you want.
"Zomoniac" wrote in message ... Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. Zo |
#13
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You could try an expander, but you may not get the results you want.
"Zomoniac" wrote in message ... Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. Zo |
#14
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"Logan Shaw" wrote in message
... porky wrote: Well, if there ever is such an effect, it needs to be called "deverb". Isn't that a digidesign plug in? ;-) CA |
#15
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"Logan Shaw" wrote in message
... porky wrote: Well, if there ever is such an effect, it needs to be called "deverb". Isn't that a digidesign plug in? ;-) CA |
#16
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Zomoniac wrote:
I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. Nope, not really. Try retracking in a better room. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#17
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Zomoniac wrote:
I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. Nope, not really. Try retracking in a better room. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#18
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Zomoniac wrote:
I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. Nope, not really. Try retracking in a better room. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#19
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"Arny Krueger" wrote ...
About 25 years ago I heard a Bell Labs demo of a computer program that actually removed room reverb from a recording. It was horrendously computer-intensive but that was about 20 years ago. My Athlon-64 could probably out-compute the biggest thing Bell Labs had 25 years ago, and perhaps by some substantial margin. It seems like that if it were a working technology, by now it would be a product. I wonder what happened... Echo-cancelling HARDware (and subsequently SOFTware) has been a significant development of Bell Labs for several decades. None of us could carry on a telephone conversation to a different area code without it. But the kind of echoes you get from telephone connections (whether wire, microwave, optical, satellite, etc.) are much more detectable and predictable than the reflections in your average room. Almost the difference between 1-dimensional and 3-dimensional. Certainly there are mathematical ways of cancelling echos. But when you start looking at the echoes of echoes, it begins to get hairy. You need a good reference (a mathematical description of the room, mic placement, source location, etc. etc.), or a reference "ping" that can be analyzed to develop the mathematical model. This is mostly beyond the scope of people who are recording entertainment content, even pros with big budgets. OTOH, if you have the logging tapes from the police radio channel they were using in Dealy Square on 22-Nov-63, it might be worth some careful analysis of the timing of various sounds. |
#20
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"Arny Krueger" wrote ...
About 25 years ago I heard a Bell Labs demo of a computer program that actually removed room reverb from a recording. It was horrendously computer-intensive but that was about 20 years ago. My Athlon-64 could probably out-compute the biggest thing Bell Labs had 25 years ago, and perhaps by some substantial margin. It seems like that if it were a working technology, by now it would be a product. I wonder what happened... Echo-cancelling HARDware (and subsequently SOFTware) has been a significant development of Bell Labs for several decades. None of us could carry on a telephone conversation to a different area code without it. But the kind of echoes you get from telephone connections (whether wire, microwave, optical, satellite, etc.) are much more detectable and predictable than the reflections in your average room. Almost the difference between 1-dimensional and 3-dimensional. Certainly there are mathematical ways of cancelling echos. But when you start looking at the echoes of echoes, it begins to get hairy. You need a good reference (a mathematical description of the room, mic placement, source location, etc. etc.), or a reference "ping" that can be analyzed to develop the mathematical model. This is mostly beyond the scope of people who are recording entertainment content, even pros with big budgets. OTOH, if you have the logging tapes from the police radio channel they were using in Dealy Square on 22-Nov-63, it might be worth some careful analysis of the timing of various sounds. |
#21
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Richard Crowley wrote:
"Arny Krueger" wrote ... About 25 years ago I heard a Bell Labs demo of a computer program that actually removed room reverb from a recording. It was horrendously computer-intensive but that was about 20 years ago. My Athlon-64 could probably out-compute the biggest thing Bell Labs had 25 years ago, and perhaps by some substantial margin. It seems like that if it were a working technology, by now it would be a product. I wonder what happened... Echo-cancelling HARDware (and subsequently SOFTware) has been a significant development of Bell Labs for several decades. None of us could carry on a telephone conversation to a different area code without it. I'm aware of that. No, this was software for dealing with room echoes. |
#22
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Richard Crowley wrote:
"Arny Krueger" wrote ... About 25 years ago I heard a Bell Labs demo of a computer program that actually removed room reverb from a recording. It was horrendously computer-intensive but that was about 20 years ago. My Athlon-64 could probably out-compute the biggest thing Bell Labs had 25 years ago, and perhaps by some substantial margin. It seems like that if it were a working technology, by now it would be a product. I wonder what happened... Echo-cancelling HARDware (and subsequently SOFTware) has been a significant development of Bell Labs for several decades. None of us could carry on a telephone conversation to a different area code without it. I'm aware of that. No, this was software for dealing with room echoes. |
#23
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Agreed, depending on the amount of refectivity (compare the primary db to
reflected db's) an expander application may work very well. Levels should be custom set based on the review of the recording. Rich Brendan Thompson wrote in message ... You could try an expander, but you may not get the results you want. "Zomoniac" wrote in message ... Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. Zo |
#24
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Agreed, depending on the amount of refectivity (compare the primary db to
reflected db's) an expander application may work very well. Levels should be custom set based on the review of the recording. Rich Brendan Thompson wrote in message ... You could try an expander, but you may not get the results you want. "Zomoniac" wrote in message ... Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. Zo |
#25
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On Tue, 25 May 2004 22:14:27 +1000, "Brendan Thompson"
wrote: You could try an expander, but you may not get the results you want. "Zomoniac" wrote in message ... Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? I'll second the expander suggestion. It's not really the mythical "deverb" (thanks, Logan, for a useful addition to our vocabulary!), but it will help. Been there, done that. Mike T. |
#26
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On Tue, 25 May 2004 22:14:27 +1000, "Brendan Thompson"
wrote: You could try an expander, but you may not get the results you want. "Zomoniac" wrote in message ... Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? I'll second the expander suggestion. It's not really the mythical "deverb" (thanks, Logan, for a useful addition to our vocabulary!), but it will help. Been there, done that. Mike T. |
#27
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On Tue, 25 May 2004 22:14:27 +1000, "Brendan Thompson"
wrote: You could try an expander, but you may not get the results you want. "Zomoniac" wrote in message ... Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? I'll second the expander suggestion. It's not really the mythical "deverb" (thanks, Logan, for a useful addition to our vocabulary!), but it will help. Been there, done that. Mike T. |
#28
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Try using a gate to chop off the reverb tails. Jack it up until you start
messing up the direct vocal then back it off a bit. With a good gate this can work out well enough. There are a couple of apps or plug-ins out there that try to reduce verb. The one I tried (forget the name, it was part of a stereo wav editing program) sounded much worse than just using a gate. "Zomoniac" wrote in message ... Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. Zo |
#29
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Try using a gate to chop off the reverb tails. Jack it up until you start
messing up the direct vocal then back it off a bit. With a good gate this can work out well enough. There are a couple of apps or plug-ins out there that try to reduce verb. The one I tried (forget the name, it was part of a stereo wav editing program) sounded much worse than just using a gate. "Zomoniac" wrote in message ... Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. Zo |
#30
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Try using a gate to chop off the reverb tails. Jack it up until you start
messing up the direct vocal then back it off a bit. With a good gate this can work out well enough. There are a couple of apps or plug-ins out there that try to reduce verb. The one I tried (forget the name, it was part of a stereo wav editing program) sounded much worse than just using a gate. "Zomoniac" wrote in message ... Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. Zo |
#31
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"Logan Shaw" wrote in message ... porky wrote: "Zomoniac" wrote in message ... there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, Unfortunately, there is no "anti-reverb" that I know about, Well, if there ever is such an effect, it needs to be called "deverb". - Logan ________________________ Hey porky, Good One! -bg- |
#32
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"Logan Shaw" wrote in message ... porky wrote: "Zomoniac" wrote in message ... there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, Unfortunately, there is no "anti-reverb" that I know about, Well, if there ever is such an effect, it needs to be called "deverb". - Logan ________________________ Hey porky, Good One! -bg- |
#33
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"Logan Shaw" wrote in message ... porky wrote: "Zomoniac" wrote in message ... there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, Unfortunately, there is no "anti-reverb" that I know about, Well, if there ever is such an effect, it needs to be called "deverb". - Logan ________________________ Hey porky, Good One! -bg- |
#34
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"Scott Dorsey" wrote in message
... Nope, not really. Try retracking in a better room. --scott This brings up an important point. Always try to set up right even for scratch tracks. I can't count the times I've ended up using a scratch track because I could never "better" it in subsequent takes. Sometimes they had horrible technical flaws but worked brilliantly because of the feel. Don't discount psychology when you are recording. You'll often get better on a "scratch" take because the performer doesn't feel the pressure so it pays to treat them like the final track whether you intend to keep them or not. |
#35
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"Scott Dorsey" wrote in message
... Nope, not really. Try retracking in a better room. --scott This brings up an important point. Always try to set up right even for scratch tracks. I can't count the times I've ended up using a scratch track because I could never "better" it in subsequent takes. Sometimes they had horrible technical flaws but worked brilliantly because of the feel. Don't discount psychology when you are recording. You'll often get better on a "scratch" take because the performer doesn't feel the pressure so it pays to treat them like the final track whether you intend to keep them or not. |
#36
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"Scott Dorsey" wrote in message
... Nope, not really. Try retracking in a better room. --scott This brings up an important point. Always try to set up right even for scratch tracks. I can't count the times I've ended up using a scratch track because I could never "better" it in subsequent takes. Sometimes they had horrible technical flaws but worked brilliantly because of the feel. Don't discount psychology when you are recording. You'll often get better on a "scratch" take because the performer doesn't feel the pressure so it pays to treat them like the final track whether you intend to keep them or not. |
#37
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"Arny Krueger" wrote in message ... Zomoniac wrote: Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. About 25 years ago I heard a Bell Labs demo of a computer program that actually removed room reverb from a recording. It was horrendously computer-intensive but that was about 20 years ago. My Athlon-64 could probably out-compute the biggest thing Bell Labs had 25 years ago, and perhaps by some substantial margin. It seems like that if it were a working technology, by now it would be a product. I wonder what happened... Close-miking was a lot cheaper and not computer intensive at all.:-) I remember the reasearch, what they did was make an acoustic model of the specific room and simulate the room reverb, then invert the phase and apply it to the original recording. It was never considered practical for musical application because it requires making a very accurate model of each room that needs to be de-reverbed, and even then there are a lot of unmusical artifacts. However, it is useful for intelligence operations where the room response needs to be reduced to clear up recordings of conversations of interest, since all that's needed is to decipher the conversation, and tonal quality is unimportant. Governments still use similar technology. |
#38
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"Arny Krueger" wrote in message ... Zomoniac wrote: Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. About 25 years ago I heard a Bell Labs demo of a computer program that actually removed room reverb from a recording. It was horrendously computer-intensive but that was about 20 years ago. My Athlon-64 could probably out-compute the biggest thing Bell Labs had 25 years ago, and perhaps by some substantial margin. It seems like that if it were a working technology, by now it would be a product. I wonder what happened... Close-miking was a lot cheaper and not computer intensive at all.:-) I remember the reasearch, what they did was make an acoustic model of the specific room and simulate the room reverb, then invert the phase and apply it to the original recording. It was never considered practical for musical application because it requires making a very accurate model of each room that needs to be de-reverbed, and even then there are a lot of unmusical artifacts. However, it is useful for intelligence operations where the room response needs to be reduced to clear up recordings of conversations of interest, since all that's needed is to decipher the conversation, and tonal quality is unimportant. Governments still use similar technology. |
#39
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"Arny Krueger" wrote in message ... Zomoniac wrote: Hi all I did some rough vocal parts in my office, just slapped an NT2 in the middle of the room, through a Voicemaster Pro into the soundcard (Delta 1010), and there is a huge amount of room ambience, it sounds like I've applied huge amounts of reverb. Is there an effect that does the opposite of reverb, that will dry out an over-ambient sound? It's not a final recording, I just want to be able to do very rough work with it but it sounds like the vocals are in a cave. Thanks. About 25 years ago I heard a Bell Labs demo of a computer program that actually removed room reverb from a recording. It was horrendously computer-intensive but that was about 20 years ago. My Athlon-64 could probably out-compute the biggest thing Bell Labs had 25 years ago, and perhaps by some substantial margin. It seems like that if it were a working technology, by now it would be a product. I wonder what happened... Close-miking was a lot cheaper and not computer intensive at all.:-) I remember the reasearch, what they did was make an acoustic model of the specific room and simulate the room reverb, then invert the phase and apply it to the original recording. It was never considered practical for musical application because it requires making a very accurate model of each room that needs to be de-reverbed, and even then there are a lot of unmusical artifacts. However, it is useful for intelligence operations where the room response needs to be reduced to clear up recordings of conversations of interest, since all that's needed is to decipher the conversation, and tonal quality is unimportant. Governments still use similar technology. |
#40
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"BB King" wrote in message ... Try using a gate to chop off the reverb tails. Jack it up until you start messing up the direct vocal then back it off a bit. With a good gate this can work out well enough. There are a couple of apps or plug-ins out there that try to reduce verb. The one I tried (forget the name, it was part of a stereo wav editing program) sounded much worse than just using a gate. Niose gates have their own problems when attempting to use them to chop off higher noise levels, I seriously doubt if gates or anything else would make the recordings usable for even a very rough demo, better to just re-record the tracks using close mic techniques. |
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SOUND EMPORIUM Proven Authorized Dealers - BUY with 100% CONFIDENCE | Marketplace | |||
the emperor's clothes | High End Audio | |||
Why DBTs in audio do not deliver (was: Finally ... The Furutech CD-do-something) | High End Audio | |||
hum..buzz sound !!! help!! it's annoying~ | Pro Audio | |||
Surround Sound for Stereo Lovers | High End Audio |