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Filtering voice to reproduce outdoor acoustics?
Jacques E. Bouchard wrote:
We'll be dubbing this week, and I'm either going to find a dead room or a very quiet outdoor location. The latter would allow me to reproduce the acoustics, but there may be uncontrollable factors (I tried one location and could not identify an annoying rumble until I spotted a highway about a mile away). I think you said you were using Adobe Audition. Pardon me if I misread that. I'm very familiar with Cool Edit Pro, so Audition should be similar. If you can get a fairly dead room, you may still have some boom to eliminate; if nothing else is available, try a walk-in closet with lots and lots of clothes, then cover the remaining surfaces with blankets. Ok, I'm letting my low- budget focus show here. In post, I've had limited success with using the Dynamics effect to expand downward the lower-level content. You can limit the frequency range to, say, 20 -- 200 Hz. Use a curve that is linear diagonal except for a spike where you are considering putting your drop -- this will accentuate the particular sounds that will be affected, allowing you to narrow in on an effective position (though it is difficult to adjust, since a spike will take a few points in the curve). Select a short but representative section of your track to preview the effect on as you adjust the parameters. You want to find the low-frequency reverb at the end of uttered syllables. Ideally, the effect will not have any work to do during continuous utterences. You'll also need to adjust the attack and release times in the detector and actuator so that it works fast enough to catch the trail-off but resumes slowly enough to have a natural sounding recovery. Once you've isolated the right level to place this adjustment, set that point to drop fairly steeply (downward expansion) and to approach the bottom left according to whatever curve you favor. It's totally different from any other dynamics processor interface out there, but it is mathematically reasonable and if you take the time to understand it -- it can be a very useful tool. Unfortunately, this can only remove the LF reverb between and after syllables, but you'll still hear some crossing over when there is no gap. So it's not perfect, but it can help eliminate some of the more noticeable "boom" from your room sound. There are other tricks to try with it. You can also try reversing the wav and applying it in reverse -- with slower attack/release times, this will allow you to keep LF content only in the middle of the syllables where they are loudest. You can also introduce compression above that point to simply reduce the dynamic range of the LF content from there up. You're just *so* much better off using a dead room to start with. If your talent can keep a steady distance and avoid popping, then you can use proximity effect of a directional mic to allow you drastically EQ the lows back down just to get it to sound normal again, which in turn helps you get a better direct-to-reflected ratio in the lower frequencies. And of course it takes a lot of roll-off. But you probably already know all that. I mainly just wanted to mention the band-limited downward expansion thing and another thing... Another CEP weirdity that you might still have in Audition is that to use Convolution you have to first have a separate wave file containing the impulse response you want to convolve with. I would assume you would want to use this to introduce some simulated ambience to match the supposed setting, while still recording everything in your "dead room". Keep it to a reasonable length, like less than half a second. You "copy" the wave, then go back to editing the one you want to convolve with it. There, you bring up the Convolution window, clear it all out, and you can "paste" your wave into it. CEP did store these convolution impulses in its own proprietary format so that it could keep track of scaling and so on (you get to "Save" your impulse). Note that if you want true stereo, you will need a stereo impulse for the left position and another stereo impulse for the right position. Clone your original track into two, one to have the original Left in both channels, the other to have the original Right in both channels. Apply corresponding impulses to each, then remix the two back together. Pain the the butt, but it works. In other words, you have to have 4 channels to convolve 2 into 2 properly. But you probably don't care about true stereo. Audition may make that easier. I dunno. Once you've got the hang of it, it is quite easy to record your own impulses by popping a balloon, using a cap gun, a spark plug rig, or whatever. -- Keith W. Blackwell (I do not speak for my employer or anyone else) |
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