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#1
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Adobe Audition 1.5: Record from device A, play full mix through device B (while recording?)
I have two soundcards in my PC (with Windows XP). One for recording (call it
device A), and another for playback (call it device B). I set it up successfully so that after recording from A, when hitting play, it plays back on B (that was easy...just wave-in & wave-out set accordingly). However, what I'm really trying to achieve is some way in which while recording from device A, that I hear the output through device B. For example, if I have a vocalist speaking through a mic with headphones one, they would be able to hear what they're saying through the headphones? Possible or impossible? I've tried routing the track to a bus & routing the bus to the output device, but it gives the same result as just having In = device A and Out=device B for the track settings. |
#2
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Adobe Audition 1.5: Record from device A, play full mix through device B (while recording?)
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#3
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Adobe Audition 1.5: Record from device A, play full mix through device B (while recording?)
How to do it depends on your sound card. I have a LynxOne and the
onboard Dell sound card. I record Lynx digital in and send the record signal monitor to the analog out in the Lynx software. I plug the analog out of the Lynx into the analog in of my onboard card. I can then listen to the Lynx played back through the onboard card using the Windows sound mixer interface. If I am recording analog in I can still route the analog in signal to the analog out connectors of the Lynx and monitor via the onboard sound card's input. I don't know which sound card you use and how to do this in your case, but there probably is a way. You won't find it in the Audition settings, you will find it in the record card's settings. Ok, so you're really doing it through hardware? input - lynx_input - lynx output - onboard_card_in. My problem (and the reason I have 2 soundcards is cause my playback device is not record-capable [e.g., has no inputs]). My recording card is my onboard Realtek AC97. playback card is the Chaintech AV710 (used in 2-channel high sample rate analog out). |
#4
Posted to rec.audio.pro
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Adobe Audition 1.5: Record from device A, play full mix through device B (while recording?)
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#5
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Adobe Audition 1.5: Record from device A, play full mix through device B (while recording?)
"infamis" wrote in message
. com I have two soundcards in my PC (with Windows XP). One for recording (call it device A), and another for playback (call it device B). I set it up successfully so that after recording from A, when hitting play, it plays back on B (that was easy...just wave-in & wave-out set accordingly). However, what I'm really trying to achieve is some way in which while recording from device A, that I hear the output through device B. For example, if I have a vocalist speaking through a mic with headphones one, they would be able to hear what they're saying through the headphones? Possible or impossible? I've tried routing the track to a bus & routing the bus to the output device, but it gives the same result as just having In = device A and Out=device B for the track settings. Rule number one is that Audition by design has no built-in facilities for real-time monitoring. Whatever you do, you have to do via hardware or other software. |
#6
Posted to rec.audio.pro
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Adobe Audition 1.5: Record from device A, play full mix through device B (while recording?)
Now I'm realizing using two different cards introduces latency. I'll record
fine. But when playback, it's as if the recorded track "speeds" up, so to say. I guess I'll just go back to recording & playing with a single SoundBlaster. My soundcard choices a 1. Onboard Realtek AC97 (recording inputs) 2. Soundblaster SBLive! (recording inputs) 3. Chaintech AV710 (no recording inputs, put best playback quality) |
#7
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Adobe Audition 1.5: Record from device A, play full mix through device B (while recording?)
On Mon, 13 Feb 2006 07:17:23 -0500, Arny Krueger wrote:
"infamis" wrote in message . com I have two soundcards in my PC (with Windows XP). One for recording (call it device A), and another for playback (call it device B). I set it up successfully so that after recording from A, when hitting play, it plays back on B (that was easy...just wave-in & wave-out set accordingly). However, what I'm really trying to achieve is some way in which while recording from device A, that I hear the output through device B. For example, if I have a vocalist speaking through a mic with headphones one, they would be able to hear what they're saying through the headphones? Possible or impossible? I've tried routing the track to a bus & routing the bus to the output device, but it gives the same result as just having In = device A and Out=device B for the track settings. Rule number one is that Audition by design has no built-in facilities for real-time monitoring. Whatever you do, you have to do via hardware or other software. Rule number two is that if you upgrade to version 2 you get this facility. Cheers James. |
#8
Posted to rec.audio.pro
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Adobe Audition 1.5: Record from device A, play full mix throughdevice B (while recording?)
In article , Peter Larsen wrote:
Now I'm realizing using two different cards introduces latency. I'll record fine. But when playback, it's as if the recorded track "speeds" up, so to say. I guess I'll just go back to recording & playing with a single SoundBlaster. Simply explained you need all tracks to be sampled with EXACTCLY the same sampling frequency to avoid drift. To obtain that all tracks need to be synced to one and one crystal only. So even if both playback files & recorded files are @ 44.1khz, it's still gonna be off? Transfer to removable ones to "other duties" and disable the AC97 in the bios and get a Midiman 1010LT, read the manual and live happily at least for some time to come. http://www.midiman.com/images/global...ta_1010_lt.jpg ^---Buy that??? $300? If it costs more than $50 it's already out the question! What about USB soundcards for recording? I'm really not happy with any of the cards' I already have recording quality, as it sounds better when connecting headphones to the mixer as opposed out the mixer & into the line in, and then to headphones. |
#9
Posted to rec.audio.pro
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Adobe Audition 1.5: Record from device A, play full mix through device B (while recording?)
In article , "James Perrett" wrote:
Rule number two is that if you upgrade to version 2 you get this facility. I really wouldn't upgrade just for one feature as I'm entirely happy with 1.5 except for this one small thing. We'll have to see if the cost is worth it if by making comprises with 1.5 sends me over my head. |
#10
Posted to rec.audio.pro
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Adobe Audition 1.5: Record from device A, play full mix through device B (while recording?)
"James Perrett" wrote in
message news On Mon, 13 Feb 2006 07:17:23 -0500, Arny Krueger wrote: Rule number one is that Audition by design has no built-in facilities for real-time monitoring. Whatever you do, you have to do via hardware or other software. Rule number two is that if you upgrade to version 2 you get this facility. Well, I upgraded to Version 2.0 a couple of weeks back, and to tell you the truth, its so different that I don't know what I have! Still looking for the old stuff that is now in new places. ;-) |
#11
Posted to rec.audio.pro
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Adobe Audition 1.5: Record from device A, play full mix through device B (while recording?)
On Mon, 13 Feb 2006 07:17:23 -0500, "Arny Krueger"
wrote: Rule number one is that Audition by design has no built-in facilities for real-time monitoring. Whatever you do, you have to do via hardware or other software. Isn't there ASIO support including monitoring in later versions? |
#12
Posted to rec.audio.pro
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Adobe Audition 1.5: Record from device A, play full mix through device B (while recording?)
"Laurence Payne"
wrote in message On Mon, 13 Feb 2006 07:17:23 -0500, "Arny Krueger" wrote: Rule number one is that Audition by design has no built-in facilities for real-time monitoring. Whatever you do, you have to do via hardware or other software. Isn't there ASIO support including monitoring in later versions? Certainly Audition 2.0 has ASIO support. I haven't tested it on ASIO-capable hardware. It's a very different product in terms of UI, and I'm still looking for some of the things I used in 1.0. |
#13
Posted to rec.audio.pro
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Adobe Audition 1.5: Record from device A, play full mix through device B (while recording?)
"Arny Krueger" wrote in message
... "Laurence Payne" wrote in message On Mon, 13 Feb 2006 07:17:23 -0500, "Arny Krueger" wrote: Rule number one is that Audition by design has no built-in facilities for real-time monitoring. Whatever you do, you have to do via hardware or other software. Isn't there ASIO support including monitoring in later versions? Certainly Audition 2.0 has ASIO support. I haven't tested it on ASIO-capable hardware. It's a very different product in terms of UI, and I'm still looking for some of the things I used in 1.0. Arnie, Other than 'losing' some of the features of 1.5, what are your first impressions of the interface --- batter/worse, more/less intuitive, etc. I've got my new copy ready to install. I need to decide whether to install it in the DAW I use regularly or try it out on a second machine first. Steve King |
#14
Posted to rec.audio.pro
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Adobe Audition 1.5: Record from device A, play full mix through device B (while recording?)
"Steve King" wrote
in message news Other than 'losing' some of the features of 1.5, what are your first impressions of the interface --- batter/worse, more/less intuitive, etc. I think that the new UI will be more productive (less mouse clicks per mixdown) once I *get it*. For example seems to be easier to get to variouis EFX and use the same EFX over and over. I think that the MT UI will be more *intuitive* to new users because it looks more like a traditional analog mixing console. I think the new UI would work better for me on a much larger screen - perhaps more than one. IOW AA 2.0 is more exploitive of more screen. I've got my new copy ready to install. I need to decide whether to install it in the DAW I use regularly or try it out on a second machine first. You can and should install it as an adjunct to the earlier release. I completed one small project (about 30 minutes of 16 or so tracks of live music), but I ended up porting the mixdown file to CE 2.1 for mastering and burning. Right now Audition 2.0 burns me lovely CDs with the right number of tracks of the right length, but they are all silence. :-( |
#15
Posted to rec.audio.pro
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Adobe Audition 1.5: Record from device A, play full mix through device B (while recording?)
"Arny Krueger" wrote in message
... SNIP You can and should install it as an adjunct to the earlier release. Thanks! Steve King |
#16
Posted to rec.audio.pro
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Adobe Audition 1.5: Record from device A, play full mix through device B (while recording?)
infamis wrote: Now I'm realizing using two different cards introduces latency. I'll record fine. But when playback, it's as if the recorded track "speeds" up, so to say. I guess I'll just go back to recording & playing with a single SoundBlaster. You'll get some latency whether using one card or two. It's always better to monitor your recording input via hardware before the A/D so the only latency you actually hear when recording is the playback side which can be compensated for after the overdub track is laid. My soundcard choices a 1. Onboard Realtek AC97 (recording inputs) 2. Soundblaster SBLive! (recording inputs) 3. Chaintech AV710 (no recording inputs, put best playback quality) All the AC97 onboard chips I've listened to have truly poor performance on the recording inputs. Noisey, bad balance between L and R, raggedy response, and that's just the line inputs. 16 bit only and I think they resample everything to and from 48k (as part of the AC97 spec). I'd suggets using the SBLive inputs as a better option. There might even be some way to monitor it's input (?) rd |
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