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#1
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Spatially Aware Headphones
I'm doing a final year masters project trying to develop/investigate the
idea of spatially aware headphones, i.e. you move your head and the stereo/surround image apears to stay in the same place. I've searched the internet and all the journals etc and have found no reference to similar projects. Has anyone heard of anyone else doing something along these lines or can anyone suggest organisations/companies that may be interested in getting involved in the project? Richard |
#2
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"And Blah Blah Blah" wrote in message ... I'm doing a final year masters project trying to develop/investigate the idea of spatially aware headphones, i.e. you move your head and the stereo/surround image apears to stay in the same place. I've searched the internet and all the journals etc and have found no reference to similar projects. Has anyone heard of anyone else doing something along these lines or can anyone suggest organisations/companies that may be interested in getting involved in the project? Richard There is this: http://www.headphone.com/products/fa...ix-headphones/ |
#3
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On Sat, 13 Aug 2005 22:22:16 +0100, And Blah Blah Blah
wrote: I'm doing a final year masters project trying to develop/investigate the idea of spatially aware headphones, i.e. you move your head and the stereo/surround image apears to stay in the same place. I've searched the internet and all the journals etc and have found no reference to similar projects. Has anyone heard of anyone else doing something along these lines or can anyone suggest organisations/companies that may be interested in getting involved in the project? Richard Google "head tracking" and also "Richard o Duda" - one of the Good Guys(tm) eg. http://www.google.com/search?sourcei...rd+O+Dud a%22 |
#4
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And Blah Blah Blah wrote:
Has anyone heard of anyone else doing something along these lines or can anyone suggest organisations/companies that may be interested in getting involved in the project? Talk to the folks doing virutal reality work. Anyone who is trying to include audio in their VR environment has to address exactly this effect. Hopefully there will still be enough unsolved issues for you to get a masters project out of attempting to address them... |
#5
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Joe Kesselman wrote:
And Blah Blah Blah wrote: Has anyone heard of anyone else doing something along these lines or can anyone suggest organisations/companies that may be interested in getting involved in the project? Talk to the folks doing virutal reality work. Anyone who is trying to include audio in their VR environment has to address exactly this effect. Hopefully there will still be enough unsolved issues for you to get a masters project out of attempting to address them... I think everything they do at the moment in VR involves already knowing where the source of the sound is and projecting it onto a 3D/stereo image. I want to take a Stereo music CD or surround sound DVD and be able to move your head. I'd not found anyone who has done that. Richard |
#6
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"And Blah Blah Blah" wrote in message ... Joe Kesselman wrote: And Blah Blah Blah wrote: Has anyone heard of anyone else doing something along these lines or can anyone suggest organisations/companies that may be interested in getting involved in the project? Talk to the folks doing virutal reality work. Anyone who is trying to include audio in their VR environment has to address exactly this effect. Hopefully there will still be enough unsolved issues for you to get a masters project out of attempting to address them... I think everything they do at the moment in VR involves already knowing where the source of the sound is and projecting it onto a 3D/stereo image. I want to take a Stereo music CD or surround sound DVD and be able to move your head. I'd not found anyone who has done that. Rotation, or rotation and translation? Not that I have anything to offer, I'm just curious. Something involving GPS might be fun... |
#7
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Karl Uppiano wrote:
"And Blah Blah Blah" wrote in message ... Joe Kesselman wrote: And Blah Blah Blah wrote: Has anyone heard of anyone else doing something along these lines or can anyone suggest organisations/companies that may be interested in getting involved in the project? Talk to the folks doing virutal reality work. Anyone who is trying to include audio in their VR environment has to address exactly this effect. Hopefully there will still be enough unsolved issues for you to get a masters project out of attempting to address them... I think everything they do at the moment in VR involves already knowing where the source of the sound is and projecting it onto a 3D/stereo image. I want to take a Stereo music CD or surround sound DVD and be able to move your head. I'd not found anyone who has done that. Rotation, or rotation and translation? Not that I have anything to offer, I'm just curious. Something involving GPS might be fun... Initially just rotation. I'm not even sure if its possible. However it turns out to be easy (Which I very much doubt) translation would be an interesting extension. Im not so interested in the technology for detecting movement or rotation, that has been done in several different ways already. My principle concern is the DSP. Richard |
#8
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I want to take a Stereo music CD or surround sound DVD and be
able to move your head. If you add different time delays to, say, stereo left and right channels (to start mimicing how the ear interprets position) then the phase change will vary with frequency. At some frequencies the two channels will add and at some they will cancel. This will not sound pleasant or realistic. However, if you start with a signal for each source then the processing should be relatively straightforward. |
#9
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I think everything they do at the moment in VR involves already
knowing where the source of the sound is and projecting it onto a 3D/stereo image. I want to take a Stereo music CD or surround sound DVD and be able to move your head. If you want to simulate the placement of a pair of stereo speakers and "walk" around them and/or be able to turn your head relative to them, that's doable and not even very difficult -- in fact, it's precisely the VR problem you've just described. You might as well simulate the room as well, to make the problem more interesting... If you want to try to recover 3D, or even real 2D, subject placement information out of the stereo signal... Good luck; you're going to need it. |
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