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#1
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Comb filtering, Room Modes, or Flutter Echo?
Can someone please help identify the problem I'm having? I'm wondering if I'm experiencing Comb Filtering, Room Mode Resonance, or Flutter Echo. Can someone tell just by listening to these sound waves what is happening? I'm too inexperienced to tell the difference between them. The sound wave samples are he http://www.geocities.com/lex888888/index.htm I posted some samples of the problem there in .mp3 format. You might need to listen through some good headphones or monitors to hear the problem. The problem is very audible in AKG K-501's as buzzing and amplification. Yorkville Monitors produce the same with a little less buzzing. I have an L shaped room caused by a closet on the right 12' section of wall. I leave this open while recording to help scatter the sound. I also have a small table with a few objects on it and some records beneath it to scatter some sound around. This is situated against the middle of the left 12' section. The microphone is at the bottom 10' section of the room facing in towards the room. So it's facing down the long length of the room at my mixing desk(diffuser sort of). I have 4 MiniTraps(Fiber Glass panels) across the corners of the rooms where the walls meet, and 4 where the wall meets the ceiling. These are all spanning the corner and centered. I have one micro trap directly over the mics and to either side of my recording position, on stands by the walls. My mixing desk with books and cds on it is at the top of the room, 10' section. I'm not sure what this problem is exactly. It looks and sounds to me to be what is described as comb filtering. My waves are very jagged looking. I'm not sure if it's that or room modes causing extra resonance at certain frequencies. Or perhaps this is low freq. flutter echoes. I don't really know. I don't have enough experience to really diagnose it. I have two sets of headphones. One is an AKG K-501. The other is an AKG K240-DF. The distortion is really obvious in the K-501(horrid buzzing sound) but hardly noticeable with the K240-DF. The sound from the monitors sounds like amplification and buzzing on the worse frequencies. I thought it might be the soundcard. I set the sample rate to 96k and 32 bit. I converted to 44.1k and 16bit for the samples. I recorded at about 18'' away with both my Aardvark DirectPro 24/96 and my Turtle Beach Santa Cruz. I get the same problem at longer distances and lower gain settings. They both show the same problems. I also tried listening to the playback with both cards. The Aardvark shows the problem more clearly. The problem appears in both guitar mics and my vocal mic. Listening to professionally recorded music is fine, no distortion. Taking all this into account, I'm guessing it's a room problem. |
#2
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"lex" wrote in message oups.com... Can someone please help identify the problem I'm having? I'm wondering if I'm experiencing Comb Filtering, Room Mode Resonance, or Flutter Echo. Can someone tell just by listening to these sound waves what is happening? I'm too inexperienced to tell the difference between them. The sound wave samples are he http://www.geocities.com/lex888888/index.htm I listened & I can't tell from the files you posted. Sorry, I know that doesn't do you any good. I wonder if any one CAN tell from those files - they're fairly low level in terms of how they'd make the room react, & therefore just simply don't seem to have much room involvement. Man, someone's got some damn good ears if they can tell what your problem is, based on just those examples. Neil Henderson |
#3
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Thanks for trying. I'm thinking these K-501's are highly sensitive and
therefore able to show the problem for what it is compared to the other ones which just blend it away. Your headphones might be doing the same thing. Neil Henderson wrote: "lex" wrote in message oups.com... Can someone please help identify the problem I'm having? I'm wondering if I'm experiencing Comb Filtering, Room Mode Resonance, or Flutter Echo. Can someone tell just by listening to these sound waves what is happening? I'm too inexperienced to tell the difference between them. The sound wave samples are he http://www.geocities.com/lex888888/index.htm I listened & I can't tell from the files you posted. Sorry, I know that doesn't do you any good. I wonder if any one CAN tell from those files - they're fairly low level in terms of how they'd make the room react, & therefore just simply don't seem to have much room involvement. Man, someone's got some damn good ears if they can tell what your problem is, based on just those examples. Neil Henderson |
#4
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lex wrote:
Can someone please help identify the problem I'm having? I'm wondering if I'm experiencing Comb Filtering, Room Mode Resonance, or Flutter Echo. Can someone tell just by listening to these sound waves what is happening? I'm too inexperienced to tell the difference between them. The sound wave samples are he http://www.geocities.com/lex888888/index.htm OK, I got the second one now. I'm hearing a couple of honkin' room resonances in the ~100 Hz region. Not knowing the guitar, mic, or preamp your using I can't give you much more detail. Oh, and the tuning is still bjorked. |
#5
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On 1 Jan 2005 20:25:21 -0800, "lex" wrote:
Can someone please help identify the problem I'm having? I'm wondering if I'm experiencing Comb Filtering, Room Mode Resonance, or Flutter Echo. Can someone tell just by listening to these sound waves what is happening? I'm too inexperienced to tell the difference between them. The sound wave samples are he http://www.geocities.com/lex888888/index.htm snip I tried, but can't access the files, for some reason. Out of bandwidth allotment? I'll try again tomorrow. dB |
#6
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On 1 Jan 2005 20:25:21 -0800, "lex" wrote:
Can someone please help identify the problem I'm having? I'm wondering if I'm experiencing Comb Filtering, Room Mode Resonance, or Flutter Echo. Can someone tell just by listening to these sound waves what is happening? I'm too inexperienced to tell the difference between them. The sound wave samples are he http://www.geocities.com/lex888888/index.htm I posted some samples of the problem there in .mp3 format. You might need to listen through some good headphones or monitors to hear the problem. The problem is very audible in AKG K-501's as buzzing and amplification. Yorkville Monitors produce the same with a little less buzzing. Can you make another file, not of the guitar, but of a hand clap - as sharp as possible. That is the best way to find a flutter echo. do it several times in different positions in the room - stay fairly close to the mic each time though. d Pearce Consulting http://www.pearce.uk.com |
#7
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#9
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On 1 Jan 2005 20:25:21 -0800, "lex" wrote:
Can someone please help identify the problem I'm having? snip Yes. Try tuning your guitar! dB |
#10
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lex wrote:
Can someone please help identify the problem I'm having? I'm wondering if I'm experiencing Comb Filtering, Room Mode Resonance, or Flutter Echo. Can someone tell just by listening to these sound waves what is happening? I'm too inexperienced to tell the difference between them. Sorry, I haven't got the bandwidth at the moment to listen to your sound files, but it sounds like you are using some terminology without fully understanding what it means. Allow me to explain the terminology, then you will be better placed to solve your own problem. _Comb Filtering_ Comb filtering is the name give to a specific type of interference created when a signal from a sound source reaches the listener via two paths of slightly different length. The difference in path length causes the sound travelling along the longer path to arrive at the listener with a slight delay. It is the delayed copy of the original sound that causes the interference pattern known as comb filtering. The path length need only differ by as little as 12" (causing a delay of approx 1ms) before comb filtering becomes apparent. Comb filtering gets its name from the sound's appearance in the frequency domain. Imagine you are looking at a frequency domain display of a broadband signal. When comb filtering is absent, you will see a roughly smooth line indicating that sound is present at all frequencies. However, when comb filtering is present, sharp peaks and troughs can be seen in the display which gives the appearance of the teeth of a comb. As the difference in the path length changes, so the density of the peaks and troughs changes. If the time delay (i.e. the path length difference) is very small, then you will see a high number of narrow bandwidth peaks and troughs. As the delay increases, so the peaks and troughs become more widely spaced (and the effect becomes more noticeable). _Room Mode Resonance_ Assuming you are listening to sound in a room that is roughly rectilinear, then the dimensions of your room will cause certain frequencies to resonate. Resonance will occur for frequencies having half wavelength multiples of the room dimensions. All rooms resonate to some degree or another. Resonance can be controlled by applying absorbency to the room's inner surfaces as either passive absorption (such as Rockwool) or active absorption (such as membrane resonators or Helmholtz absorbers). The degree of resonance within a room is one of the room's fundamental acoustic properties. This is measured by playing a loud sound in the room (such as a hand clap or bursting a balloon), and then measuring the length of time it takes for the sound level to drop by a predetermined amount (usually 25dB or 40dB). This time is then extrapolated to determine the time taken for the energy of the sound field to drop by 60dB. This value is then quoted as the room's reverberation time (better known as the RT60). Reverberation times are frequency specific, and should be measured using at least the standard six octaves of 125Hz, 250Hz, 500Hz, 1KHz, 2KHz and 4KHz. Other frequencies can be used, but the six quoted above are the standard ones. By convention, the RT60 value at 500Hz is taken as the representative reverberation time for the room. So if someone says their room has an RT60 of 1.3s, then they mean that when a 500Hz sound source is switched off, the energy of the sound field will take 1.3 seconds to decay by 60dB. The term "mode" simply mean the frequency that will naturally resonate within a room. Modes come in harmonically related sets. Modes are considered undesirable if their presence colours the sound being played in the room. This typically happens when a group of modes all occur within a narrow frequency range, thus making their contribution noticeable. If possible, the geometry of a room should adjusted so that the modes are as evenly spaced as possible. From a theoretical point of view, the dimensions of a room can be checked to see whether they will produce these bunched sets of modes that will colour sound. _Flutter Echo_ Flutter echo is typically caused by an unequal distribution of absorbency within a room. Consider the behaviour of a reverberant sound field within the three pairs of parallel surfaces in the room: the floor and ceiling, the two side walls and the front and back wall. Due to the different distances between these pairs of surfaces and their differing absorption characteristics, it is entirely possible for the room to possess three different reverberation times: one for each axis of the room. Now consider what would happen if you applied lots of absorbency to the walls, but left the floor and ceiling reflective. The reverberation of sound in the two horizontal axes would very short because of the absorbent walls, but the reflective floor and ceiling would cause the reverberation time in the vertical axis to be significantly higher. This means that the overall energy level in the sound field would die off quickly in the two horizontal axes, but persist in the vertical axis. This is the cause of the very audible (and very irritating!) artefact known as flutter echo. Flutter echo is easily fixed by applying absorption to one of the surfaces forming a reflective pair. Normally, control rooms have reflective floors, and absorbent ceilings. If you wish to take a more technical look at the acoustic properties of your room, please download a free spreadsheet that I have created. This spreadsheet allows you to experiment with different materials on the floor, walls and ceiling, and then it will predict many different acoustic properties of the room, including the reverberation time. http://www.rmmpnet.org/members/ChrisW/index.html Follow the "Control Room Calculator" link and then please read the instructions on the download page *carefully*! Regards Chris W -- The voice of ignorance speaks loud and long, but the words of the wise are quiet and few. -- |
#11
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#12
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On 2 Jan 2005 21:41:27 -0500, (Mike Rivers) wrote:
In article writes: Comb filtering has nothing to do with room resonances. It is caused by a signal arriving at a point by two (or more) different paths - usually one direct and one reflected. To someone who doens't know what "room resonance" is, these are the same thing. What causes "room resonance" other than sound reflecting off a boundary? Reflections cause comb filtering. OK, so they're not the same. If there are reflections, there will be more than one, and there will be comb filtering someplace. This is irrelevant to the original poster's problem though. This is just a touch patronising to the original poster, who actually asked what the difference was between these phenomena, and how to tell the difference. To just say that because he doesn't know, then you can just give him some crappo nonsense just isn't that helpful. In another post, I have told him specifically how to identify flutter echo. d Pearce Consulting http://www.pearce.uk.com |
#13
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Chris,
Comb filtering gets its name from the sound's appearance in the frequency domain. Great explanation. Just to add a little, here's a frequency response graph of the comb filtering as measured 20 inches away from a wall: http://www.realtraps.com/art_spaces2.gif --Ethan |
#14
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Ethan Winer wrote:
Great explanation. Just to add a little, here's a frequency response graph of the comb filtering as measured 20 inches away from a wall: http://www.realtraps.com/art_spaces2.gif Ethan, that's a good plot. One suggestion though; the effect of comb filtering could be better visualised if you showed the original signal over top of the comb filtered signal. Also, if you showed several plots showing varying time delays laid over the original signal, it would visually demonstrate the effect that variation in path length causes to the Q of the peaks and troughs in the comb filtered signal. The longer delay, the lower the Q. Chris W -- The voice of ignorance speaks loud and long, but the words of the wise are quiet and few. -- |
#15
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On Tue, 04 Jan 2005 02:23:25 +0000, Chris Whealy
wrote: Also, if you showed several plots showing varying time delays laid over the original signal, it would visually demonstrate the effect that variation in path length causes to the Q of the peaks and troughs in the comb filtered signal. The longer delay, the lower the Q. That's an interesting point that on first blush would seem to conflict with received wisdom; that is, that room Q is independent of measuring point. Are you sure that we're not discussing a measurement artifact? Thanks for your thoughts, Chris Hornbeck "They'd meet at the Tout Va Bien, a cafe just off the highway." -JLG, _Bande a part_, 1964 |
#16
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Chris,
the effect of comb filtering could be better visualised if you showed the original signal over top of the comb filtered signal. That graph is from my June 2004 article in EQ magazine. In the article it's explained that this is the frequency response as measured by the ETF software. For anyone who doesn't get EQ, the full article is now on my company's web site: http://www.realtraps.com/art_spaces.htm variation in path length causes to the Q of the peaks and troughs in the comb filtered signal. The longer delay, the lower the Q. I didn't know that. But why does the path length / delay time affect the Q? Isn't each "multiple cycle" exactly the same, only instead of 360 degrees of shift it's 720 then 1080 etc? Thanks. --Ethan |
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